It's hard to top Bloodborne personally. I still like DS3 but it felt lacking compared to some of the other games in the series, guess I just didn't like the atmopshere and vibe as much.
Bloodborne hit all the right notes for me mood wise
That makes zero difference. We knew it was the same game and that it at some point had a giant cthulhu monster - my point was that many people expected the cosmic horror twist because of this, it was anticipated to be in Bloodborne since before the game was officially revealed. Hell, think about the website you're posting on... do you think Gaf (and by proxy the rest of video game news media) wasnt buzzing about the leaked Souls game? This stuff doesn't happen in a vacuum.
Yeah, I remember this, but that was a leak, to be fair.
And while A LOT of people did comment about the lovecraftian nature of that design, most people didn't think too much about it at all, it was just "Oh shit, a Cthulhu-like monster. Cool."
The thing about the lovecraftian twist in Bloodborne, is that it plays mostly with our expectations prior to release, and also the very careful way they marketed the game. For someone who goes in blind, it's not really hidden for too long. You get enough descriptions in Central Yharnam and Cathedral Ward to know what's going on before you see Rom or whatever.
If you know Lovecraft, Madman's Knowledge is already enough to make you realize what's going on, and you get it in Central Yharnam:
"Skull of a madman touched by the wisdom of the Great Ones.
Use to gain Insight.
Making contact with eldritch wisdom is a blessing, for even if it drives one mad, it allows one to serve a grander purpose, for posterity."
If you don't know Lovecraft, you won't know the full extent of that at first, but you'll put things together and understand the Great Ones as gods right away. And you'll put things together well before where the "twist" is, according to most people. And I can say that for sure because it was Bloodborne that made me get into Cosmic Horror, not the other way around, so when I say you can figure it out even without knowing Lovecraft very well, I speak from experience.
Not that it detracts from the game's quality in any way, of course, and it's my favorite Souls game, but I really don't think it was that much of a sudden plot twist at all. The reveal was very impactful (in my case by reaching 40 insight, since I got that way before Rom on my first playthrough), but when you get the reveal you already have a decent understanding of what's going on. You're not fooled into believing it's a werewolf story until you reach Yahar'gul, and that's for the better, imo.
Yeah, I remember this, but that was a leak, to be fair.
And while A LOT of people did comment about the lovecraftian nature of that design, most people didn't think too much about it at all, it was just "Oh shit, a Cthulhu-like monster. Cool."
Yeah, it's not like we hadn't seen tentacles on monsters in Souls games prior to Bloodborne. I was following Project Beast from the first leak and I never saw anyone speculate that it would be a lovecraftian horror-themed game.
Exactly. You have the Mind Flayers in Demon's Souls, and Dark Souls even had Yellow King Jeremiah, and no one really thought too much of it, because it was just a nod, a little reference.
Exactly. You have the Mind Flayers in Demon's Souls, and Dark Souls even had Yellow King Jeremiah, and no one really thought too much of it, because it was just a nod, a little reference.
Wow. I didn't know Ebreitas was leaked that hard.
I remember seeing this gif back in 2014
![]()
But I didn't know it extended even more into a close up of her. She's far away enough in the gif to where I was just confused and had no idea what I was looking at.
Glad I jumped off that leak train by then.
Sure but what I'm saying is that all official marketing leading up to release avoided the Lovecraftian references.That makes zero difference. We knew it was the same game and that it at some point had a giant cthulhu monster - my point was that many people expected the cosmic horror twist because of this, it was anticipated to be in Bloodborne since before the game was officially revealed. Hell, think about the website you're posting on... do you think Gaf (and by proxy the rest of video game news media) wasnt buzzing about the leaked Souls game? This stuff doesn't happen in a vacuum.
Does Dark Souls 3 have the same Metroid-ish style interconnected map as Dark Souls 1 and Bloodborne?
Yeah, I have to agree.
Doesn't help that it hasn't been that long at all since Bloodborne, let alone The Old Hunters. Not even in the "it's still fresh in our memories" way, but in the "man, I still want to play more Bloodborne" way.
I can't really say Bloodborne is "a much better game", simply because I don't think it can, Dark Souls III is pretty damn good, but it still feels like a much better game simply because I'm playing Dark Souls III and thinking about how much I'd like to be playing Bloodborne.
I don't feel the franchise fatigue a lot of people talk about, but I'd still like a bigger windows between releases. Especially with DLC bringing new content months down the line.
Exactly. You have the Mind Flayers in Demon's Souls, and Dark Souls even had Yellow King Jeremiah, and no one really thought too much of it, because it was just a nod, a little reference.
Does Dark Souls 3 have the same Metroid-ish style interconnected map as Dark Souls 1 and Bloodborne?
Sweet, thanks! That's one of my favorite aspects about them. Dark Souls 3 came out way too soon for me though, so I've been waiting for the urge to build back up before I jump into it and buy. Hopefully they sit on the franchise for a few years once DS3 is complete.Yes, but like Bloodborne and DS1, there are a handful of areas separate form the rest of the game.
Not as cohesive as Dark Souls 1 but if you are good with Bloodborne then probably you are good with Dark Souls 3.
The thing I hated most about bloodborne was farming for vials early to mid game. End game wasn't so bad but I have no idea why they went back to consumable healing items for bloodborne. Horrible decision.
DS3 mechanically is pretty solid and I wouldn't say BB is better either, just different. I like the speed and aggressiveness of BB a lot and it provides enough of a different playstyle.
With DS3 all I could do was compare it to DS1 which is one of my favourite games ever made. I guess I like the medieval feel of DS1 more. I do agree that BB is a bit light on armors etc.
On a more on-topic note, this whole discussion is one of the other things that leads me to me put Bloodborne above Dark Souls 3. It just feels like there's a lot more to actually say about it.
The thing I remember most about DS1 was coming up the elevator back to Fire Link Shrine. I went into that game completely blind(and spent 3 hours fighting skeletons I wasn't ready for), so that was a big moment for me. I really felt something right there.
Also, I just replayed BB to platinum it, and the performance is TERRIBLE. Absolute garbage. Coming from pc, the first 3 hours made me nauseous with its constant frame drops and stuttering. Just awful. Another huge disappointment, especially since it is only running at 30 fps. IDK why FROM doesn't realize the importance of 60 fps, let alone a stable frame rate. Damn. Another huge blow to BB. Really upsetting.
That seems to be the moment when everyone realizes that DS1 has some really great Metroid-like level design.
I think Bloodborne has a better moment though:
climbing out of the grave from the depths of the poison swamp inside the cave in the Forbidden Woods, only to find yourself in the locked area of Iosefka's clinic from the very beginning of the game
From a level design standpoint, the above is probably the single biggest "holy shit" moment I've ever had in a game.
That seems to be the moment when everyone realizes that DS1 has some really great Metroid-like level design.
I think Bloodborne has a better moment though:
climbing out of the grave from the depths of the poison swamp inside the cave in the Forbidden Woods, only to find yourself in the locked area of Iosefka's clinic from the very beginning of the game
From a level design standpoint, the above is probably the single biggest "holy shit" moment I've ever had in a game.
I suppose part of the reason why it isn't as remembered and mentioned is just becausethere's a much bigger mindfuck a couple of minutes away from that, when you see what's actually going on inside Iosefka's Clinic.
That little moment in Dark Souls was all about the level and world design, Bloodborne punched you in the face with major lore right after that moment happened, to people tend to not think about it as much.
Yeah, that part really impressed me, but I'm still not sure if it all matches up to scale, if you were to look at a map viewer or something.
For me, the part in Dark Souls that made me realize the level design was really impressive was actually when you kick the ladder down to the first Bonfire in Undead Burg.
Which game is longer? (as first play through)
Which game is longer? (as first play through)
Bloodborne is better for being different. The tweaks that From made had a significant effect on how BB played making it feel fresh. The lore and world is easily the best and most coherent since DS1 too.
Dark Souls 3 is fun, but kind of bland. It goes through the motions and checks every box you'd want and expect a Souls game to check, but it feels somewhat less fulfilling than BB because everything is pretty familiar if you've played the rest of the series. The fantastic lore of the original Dark Souls has been butchered at this point, so the story and world are far less interesting to me than in the first and second games, and certainly in BB.
Certainly doesn't feel that way. Maybe they both have the same number of iframes, but there is a definite difference in the speed and frequency of the dodge as well as its availability and distance covered in BB when compared to the Souls series.Dark Souls 3 is just as generous.
Which game is longer? (as first play through)
You can. There's also a rune that let's you regain health from visceral attacks. So the supply of bullets is potentially endless.
NPC quests in Bloodborne are lacking too. Many I finished up and wondered if I missed something, only to discover that nope, that was it. Not a whole lot going on there.I love the NPC events in Dark Souls III. They were done right- you have to look for them but the clues are there for you to find.
.
Overall I'd give the award to Dark Souls III, but I would recommend Bloodborne to anyone.