Ultimadrago
Member
A demo sounds nice
A pre-release demo of a game still in development, looks unfinished. Why is this a surprise to some people?
This isn't coming out in 2 to 3 months, it's still a year or so away.
Polishing is one of the very last things done in a dev cycle, not the earliest.
Yeah, sure, but... Polishing what?
Enemies? Bosses? Puzzles? Platforming?
Development started around a year ago and they still don't have anything but the core mechanics, and these are still looking rough. So I don't think they will get better than this with all the work they still have on their shoulders.
I hope they haven't shown what they actually have at the current stage, because what we have seen could haven been done in a month of development by a competent team.
Hopefully they will prove me wrong.
what we have seen could haven been done in a month of development by a competent team.
This is looking good now. I hate how long it takes to render polygonal graphics tho. I kinda wish they could have used sprites. Just HD ones.
They are polishing the core mecanics and getting feedback for the core mecanics with the demo.
Meanwhile their dev time will be focused to continue creating assets ( monsters, backgrounds , music , animations and so on )
They actually have the right approach here.
Yes, it is the right approach. The problem is it has been a year already, and this should haven been the stage a long time ago.
Maybe there are a lot of assets and mechanics they still haven't shown (as I said, no enemies, bosses or puzzles shown yet), but unless that is the case, the core mechanics they are showing do not live up to the development time.
Newsflash: Developing games takes a lot of time, especially for a small studio
Yeah, sure, but... Polishing what?
Enemies? Bosses? Puzzles? Platforming?
Development started around a year ago and they still don't have anything but the core mechanics, and these are still looking rough. So I don't think they will get better than this with all the work they still have on their shoulders.
I hope they haven't shown what they actually have at the current stage, because what we have seen could haven been done in a month of development by a competent team.
Hopefully they will prove me wrong.
Yes, it is the right approach. The problem is it has been a year already, and this should haven been the stage a long time ago.
Maybe there are a lot of assets and mechanics they still haven't shown (as I said, no enemies, bosses or puzzles shown yet), but unless that is the case, the core mechanics they are showing do not live up to the development time.
Yes, it is the right approach. The problem is it has been a year already, and this should haven been the stage a long time ago.
Maybe there are a lot of assets and mechanics they still haven't shown (as I said, no enemies, bosses or puzzles shown yet), but unless that is the case, the core mechanics they are showing do not live up to the development time.
Yes, it is the right approach. The problem is it has been a year already, and this should haven been the stage a long time ago.
Maybe there are a lot of assets and mechanics they still haven't shown (as I said, no enemies, bosses or puzzles shown yet), but unless that is the case, the core mechanics they are showing do not live up to the development time.
Shaping up nicely!
I hope they make it a little bit less floaty though.
They're progressing quite well in a short period of time. This is still quite early on, but being honest I don't believe they'll hit early 2017. Definitely going to be pushed.
Yeah your right its the animation.
Yeah, sure, but... Polishing what?
Enemies? Bosses? Puzzles? Platforming?
Development started around a year ago and they still don't have anything but the core mechanics, and these are still looking rough. So I don't think they will get better than this with all the work they still have on their shoulders.
I hope they haven't shown what they actually have at the current stage, because what we have seen could haven been done in a month of development by a competent team.
Hopefully they will prove me wrong.
I think the animations look good, but can the main character run? Because she's moving slooooooooow.
omg i miss Castlevania :,(
Oh man, I'm getting some serious Rondo of Blood, Stage 5 vibes from that environment style. I love it.
reminds me of the dracula x remake for the psp
I noticed the visual similarities myself, but no. This game uses Unreal 4.Yeah, Bloodstained looks shockingly similar to Dracula X Chronicles in motion (same engine?). Is there staff overlap with the contractor that made that one? Hopefully the final product will run at a smooth 60 FPS.
Yeah, Bloodstained looks shockingly similar to Dracula X Chronicles in motion (same engine?). Is there staff overlap with the contractor that made that one? Hopefully the final product will run at a smooth 60 FPS.
for a game like this i would prefer a 2d sprite and not a 2.5d
So, she walks. And walks. And walks.
She slides!
And walks. And walks.
Yeah, sure, but... Polishing what?
Enemies? Bosses? Puzzles? Platforming?
Development started around a year ago and they still don't have anything but the core mechanics, and these are still looking rough. So I don't think they will get better than this with all the work they still have on their shoulders.
I hope they haven't shown what they actually have at the current stage, because what we have seen could haven been done in a month of development by a competent team.
Hopefully they will prove me wrong.