Last night I played
La Havre, the latest game by Uwe Rosenberg, the creator of Agricola. And, yeah, the guy knocked it out of the park again.
La Havre share a lot of similarities with Agricola. It's a game, essentially, about worker placement. Players collect raw goods, improve them, sell them or convert them into food by placing their single (never do you get more than one) work on a building. Players can buy buildings and ships (required for shipping goods). If another player uses one of your buildings they usually have to pay you a small cost.
Like Argricola there's a food engine that must be tended to. At the end of every round players must feed their employees. And the amount of food ramps up as the game progresses. If you don't get a handle on this it can dominate your strategy by game end. Sound familiar?
But La Havre is significantly lighter and more straight-forward than Agricola. There's no abstract scoring and no negatives for imbalanced assets. The value of your property and the amount of Franks you have is your score. Nothing is obscured.
There's even a parallel to begging card by way of "debt." If you can't afford the food costs at the end of the round you can take a loan, which you pay off later. If you carry the debt you have to pay interest once per round. This mechanic looks like something better players will learn to manage smartly, whereas begging cards in Agricola are to be avoided except for very special circumstances.
Anyway, I had great fun playing even though I lost miserably (I always seem to screw the pooch my first go round on these kinds of games).
We played the short game which starts players off with a nice foundation of resources. The longer version goes for eight or so more rounds and starts players off with minimal goods. It also uses an additional stack of special buildings. Can't wait to try the long game.
There's also a cool/infuriating turn order mechanic. Because of the length of the shipping channel, which players move down during the course of each round, there will always be one or more players that one gets one turn per round (the others will get two). The game rotates the turn order fairly and predictably so everyone gets the same amount of moves in the end. So it's never unfair. Just another potential obstacle when the time comes for you to get the shaft.
Anyway, this game's a buy for me. A great companion to Agricola. There's no US edition, so you have to buy the Australian version.
Funagain has the game for $60 bucks so I'll probably grab it there and pick up the
Agricola vegi-meeples while I'm at it.