joeyjoejoeshabadoo said:Neverfade is going to be happy, I just picked up Battlestar. I'm looking forward to play it this weekend.
Not really feeling RvI to be honest. It's a bit overkill. I've played 50+ games with Gathering Storm though and it's great. Don't play solitaire.aphoushole said:From what I've just read Gathering Storm it seems is meant to be bought before Rebel VS Imperium anyways. Have you tried playing it solitaire?
AstroLad said:Not really feeling RvI to be honest. It's a bit overkill. I've played 50+ games with Gathering Storm though and it's great. Don't play solitaire.
Oh no, I haven't played it myself. Haven't even learned it actually.aphoushole said:I can see how a designer could get carried away in an expansion.
When you say, "Don't play solitaire," do you mean you haven't played it solitaire or are you saying it's not recommended? If the latter could you explain why?
After playing a bunch on Genie where you have the choice between base and GS, I absolutely could not imagine going back.Interesting. I thought GS was an utter letdown.
Pretty much agree. I don't always like to have goals on, but they definitely add something. And the new homeworlds are nice, even if Doomed World is pretty weak. Improved Logistics changes things a lot.AstroLad said:Fills out the original. Rather than trying to go nuts with "revolutionary" mechanics like the Massive Fail takeovers in RvI, GS takes a much more subtle approach with some interesting new cards like Damaged Alien Factory, Improved Logistics, Doomed World and several others. Fifth player and drafting variant are good. Goals are great when you're playing with 4-5 too. Original, while a good game in its own right, just fills incomplete now that I've logged so many plays with GS.
Or the Lost Species Ark World... good stuff!platypotamus said:Doomed World can be pretty awesome if you luck into the right card early. Doomed World + Galactic Trendsetters (the 1 good for 2 VP consume planet) early can be pretty amazing.
Neverfade said:I don't think you'll find much munchkin love around here....
Taught me to learn to love early trading.Cyan said:Or the Lost Species Ark World... good stuff!
So true, so true.Also, at first I searched for Race for the Galaxy in this thread, and then I realized that if someone doesn't specify at the beginning of their post, that it's a RftG post
The general rule people give for RftG is that if you think something's overpowered, you probably haven't played enough games yet.ianp622 said:While I'm on the topic of RftG, does anyone else think that Consumer markets + Free Trade Association + a few novelty planets + 2x VP is a little overpowered? I haven't had many strategies that have worked out as well, except maybe Deficit Spending + Merchant World.
AstroLad said:Yeah nothing is too overpowered generally since it just requires catching cards. If you catch enough cards, nearly any strategy can be unstoppable against someone with an average draw. I know eurogamers are having seizures at this prospect right about now, but luck is part of the fun of the game.
AstroLad said:Yes, once you play Advanced you won't want to go back.
-All production planets (solid color) get a good, if you produced you get to choose one of your windfall worlds to get a good too. If you did not produce, no windfall gets a good (unless you have an ability that allows certain windfalls to get a good on any production phase).
AstroLad said:The non-Trade player doesn't do anything during this phase.
BattleMonkey said:Just got in Space Hulk preorder from GW. Box is smaller than most FFG big box games but it is heavier! This uses some really nice thick and glossy cardboard which is even slightly textured. Very nice quality product, at least getting something good for the price.
Yes, grey worlds aren't production worlds or worlds of any color (which is relevant for certain settling discounts).aphoushole said:Are the grey worlds production worlds? I don't think they are but I just want to make sure.
aphoushole said:Are the grey worlds production worlds? I don't think they are but I just want to make sure.
Looks like I screwed that up, I thought all players do the trade phase. That definitely changes things.
Thanks for the answers!
aphoushole said:I thought it came out Sept. 5? Good to know it lives up to expectations.
You choose consume powers and goods to consume with each consume power, but you have to keep consuming until you're not able anymore. So let's say you have two goods--yellow and blue--one general consume (all colors) and one blue consume (blue only, as indicated on the card. Well you can either do yellow on general and blue on blue, or do blue on general and actually be left over with a yellow (since you can't consume the yellow on the blue-only power).aphoushole said:So in the consume phase, do you get to chose which card power is used when you discard the good or do you have to use that world's consume power?
ianp622 said:Right.
BattleMonkey said:Preorders started shipping already. Supposed to be in stores Sept 5
AstroLad said:Yes, you also get to choose which good to trade. You don't need a "Trade" power though you can have a trade buff (e.g., +2 to all green trades). Otherwise you just trade with the phase card at those prices sans buff.
Zalasta said:aphoushole, did you end up getting into 18xx?
Yes.aphoushole said:You need consume powers to get anything for the consume phase, right?
aphoushole said:No, the timing hasn't been right yet for me to get into something like that.
Zalasta said:That's too bad. I myself was invited to an 18xx group recently so hopefully I'll be playing it regularly. You should totally get that copy of 1861 and trade or sell it to me though =)