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BattleMonkey said:
Easy storage for FFG is simply buy a bunch of tiny zip lock bags from a hobby shop.

As a quick tip, I picked up a bunch of small plastic bags from Wal-Mart recently. They have a variety of sizes to choose from located in the crafts section. I think I got a hundred bags about the size of the ones included with Agricola for a buck fifty.

Flynn said:
Thanks for the re-cap, FnordChan. I tend to feel the same way about most game expansions -- they add busy work but don't usually improve the game (the second expansion to RFTG and new cards for Dominion excluded).

I think some games are more suited for expansions than others. For example, the expansions for Arkham Horror do a great job at both adding new cards to experience and increasing the difficulty level. Better yet, it's easy to add bits and pieces of each expansion as you like, rather than being an all or nothing sort of thing. I've also really enjoyed the expansions for, say, Illuminati, where it's easy to add in new cards and use as many or as few of them as you like. In the case of Agricola, however, I'm not sure I'm tired enough of the base game to really want to use Farmers of the Moor. I'm reminded of the Puerto Rico expansion - there's nothing wrong with it at all, but I just don't bother with it because I already find Puerto Rico to be interesting enough without it.

FnordChan
 
Neverfade said:
What did the second expansion to RFTG add? I was so underwhelmed witht the first that I never even looked into RvI.

The second expansion added a questionable world takeover mechanic and a bunch of bits and counters which I've never seen used in play.

I quite like the first expansion to the game -- a subtle influx of interesting cards and balancing for an additional seat without fundamentally changing the game.
 
So it seems I've caught the boardgaming-virus and I can't seem to get rid of it.
Have been obsessively reading BGG and went through the full 59 pages of this thread about twice in total over the past few weeks.

I used to play alot of boardgames and mahjong in the past, as well as dabbling with Magic and Warhammer 40k, but kinda completely turned away from that halfway down highschool in favor of computer games and electronic music.
Basically the last boardgame that I played was Settlers of Catan back in the end of the '90s (we're talking about The Netherlands here where Catan was immensely popular early on).

So last christmas I kinda forced my girlfriend (who is american and never really played any boardgames let alone Catan) and my family to play a couple rounds of Catan. This was such a big success with my girlfriend that I decided to google for a store so I could buy a copy of it. Arriving at the store my I noticed a whole load of new boardgames that I had absolutely no idea existed. Somehow in my brain it just totally made sense that Catan was the last good boardgame ever created... How wrong could I be...

So I eventually ended up buying 1960: The Making of a President after falling in love with it on first sight (actually based on a picture in this thread). I've been completely blown away by it. Have never played anything like it and I love how the game works. Though I have only played four times against my girlfriend there seems to be a lot of strategy possible in this game. I also enjoy the mindgame of hiding cards which the opponent can trigger by playing them last or by putting them in your campaign strategy pile only to use them in order to let the opponent win the less worthy first issue during the debates. Fantastic gaming :D

My second purchase was Agricola, a must buy just based on the nr1 ranking at BGG. It also helped that it took me only 1 youtube video to have the game mechanics almost completely clicked with me. So in my first two player game with my girlfriend I skipped the recommended family version and went straight for the main game. The whole game just immediately made sense and step by step uncovered itself in front of my eyes. Brilliancy is the only word I can describe it with. Unfortunately my gf had a bit more problem understanding the game and the strategy involved. We played the family version two days ago which really did seem to help her understand the game a bit better.
I also introduced it to my group of best friends, all of which are also preoccupied with computer games and electronic music. The game was an instant success and though it took way longer than 2,5 hours it was a blast and battle from beginning to end. Though the 2 player game is alright it is nothing like the insane multiple strategy planning that is involved with the 5 player game.

Unfortunately none of those friends live in the same city so I'll have to do for now without an easy to gather group of boardgaming friends.

Upcoming purchases on my wishlist are:
Settlers of Catan Card Game (+ expansions)
Race for the Galaxy basegame
Dominion
At The Gates of Loyang
 
Great recap on the Agricola Expansion! I think you captured why I haven't been in a rush to get it: I still am overwhelmed enough by Agricola vanilla... it's just not time yet. I will pick it up at some point, but honestly, it'll probably months/years from now. Especially since I just got so many new games. Speaking of which...


Through the Ages - or, OMG Civ in Board Game form, soooooooooooo awesome

Played 3 games of TTA this weekend. Yes, that's a lot of time, haha. The rules for this game are awesome. There are three modes of play, and it says you can pretty much read along as you play, and oddly, you totally can, especially if you do the recommended "graduation process" from the simple to the advanced to the full game, which we did.

Simple game just has you play through Antiquity and Age I (up to the renaissance or so). It ends SUDDENLY. It really feels like an incomplete game (and it is), but you get to learn the game without the hours of commitment, so it makes a great tutorial. Wife beat me here, because I was playing a much longer term game than I had time for.

Advanced game is nearly identical to the full game (especially 2 player), just one age shorter (ending in the 1800s or so?). Took us almost 2 hours. I won this one, mainly by virtue of the end-of-game bonuses.

Full game is where it's at though. Playing 2 players, it took just over 3 hours (we can cut that down significantly though, I think). Basic run down of concepts in the game:

- The card row: This is like the timestream or something. You can "purchase" cards for your hand, that you can then play later. These cards are techs, leaders, wonders, and actions. Techs can be either units, building upgrades, or just side techs that give special bonuses.

- Like Civ, you've got production, food, science, and culture. Culture is how you win in the end (it acts as VPs). Science is currency for techs. Resources for units, buildings. Food for population growth.

- Leaders and wonders provide huge bonuses (which can last many turns, even all game in some cases). They are among the biggest decisions you can make. I jumped to an early lead in the full game using Michaelangelo, who can provide a HUGE culture boost as long as he's your leader. I didn't maintain that lead though, because my science sucked, and the wife got much better techs than me, meaning she was making up a lot of ground in the end game.

- There are "events". The first four (all positive) are randomly placed, but after that, you seed the event deck from cards in your hand (from the military deck). So you can plan for upcoming events, to make them more likely to benefit you, since you put them there.

- You have both civil and military actions, in varying amounts based on your government type and perhaps leader, techs, and wonders. At least playing two player, it seems that most of the game is a bit of a cold war (in our plays so far anyway), but most of the events benefit the player with the strongest army, so you don't want to neglect it entirely. Colonization also depends on the army, and that can be pretty huge at times.

I see why TTA is in the top ten. I was intimidated by the length listed on BGG, but man, it felt like it was flying by. Really looking forward to playing it again.

Endeavor, So simple, yet so not

Got one play of this in. Four player. I tied for last :(

That said, I still really recommend it. At its heart, it is a territory conquest sort of game, though it doesn't feel like one, due to how limited the direct conflict is (I say, having been the only person that any other player attacked last night). Brief rundown of gameplay:

- 4 phases: Build, grow, salary, action

- Build: Based on your construction status, you must build a building. You'll get seven overall. Buildings give you actions during action phase and/or passive bonuses to the five statuses.

- Grow: Based on your culture status, new people come to your turf. More culture = more people.

- Salary: Based on your finance status, pay people to take them back from your buildings so you can use them (both buildings and people) again in action phase. Having no finance means your buildings will be seized by workers, and you can't do stuff. Woe unto the player who neglects finance.

- Actions: The bulk of the game. You place a person on a building to take it's actions. There are several choices:

--Ship: Place a person on the shipping lane in a territory, gaining a token that increases one of your four statuses.

--Occupy: Place a person in a city, gaining the token in that city, and a point at the end of the game if you still control the city. If you control two connected cities, you get the token off of their connection as well, plus another point at end game.

--Draw Card: Based on your politics status, you can draw a card from an available card stack. Cards give you bonuses to your status, or direct points, or both.

--(rare) Pay Salary: During the middle of your action phase, pay a worker to take him off a building, allowing you to use both again. Super powerful, as some buildings are way worth using twice in a turn. I managed this twice last game, giving me a huge early lead, and ultimately leading to the other players attacking me.

-- Attack: Conquer another player's city. This costs you a dude (sacrificed to the cause), and you won't get a token out of it, but it does swing points your way (and might net you a connection, which will get you a token).

That's it. Really simple. Teachable in about 5 minutes, playable in about an hour, and really fun. The game ended 61-55-54-54, almost as close as our first game.

Whew, This post got long...
 
Played Race for the Galaxy with the wife last night. This game clicked with me almost immediately, but the rather stylized iconography stumped the wife for a while, so she never really caught on. I had the benefit of 3-4 manual reads and a half-hearted solo try though.

I loved it. Fast, simple yet deep, and all you need is the deck of cards as VPs can be tracked on paper. It is like Puerto Rico on crack and in space (I understand this was the "San Juan" not chosen or something to that effect).

Anyway, I think with a few more games the wife will pick it up. Her gaming makes it hard for her to discard cards so easily though, and the endgame VP counting of these euros is still a bit of mystery. She, and my sister, always seem to drive for in-game VPs and neglect the endgame multipliers.

Anyway, thinking about getting the first RftG expansion for the robot. What is the concensus on RvI? Does it add any PvP? RftG is REALLY like a solitaire game until counting up VPs, I think the wife would like it if she could attack me on occasion :P

Got Puerto Rico today. Now I think I'm gonna pick up some simpler games like The Adventurers and Tobago just so we have some lighter fare to use as gateway games for friends who consider Monopoly and Scattergories as deep stuff :P
 
I like Race for the Galaxy, but when I played with the conquest (expansion?) yesterday I was pretty disappointed to it. It's just 'whoever has the higher military strength wins' and winning a challenge nets you more military strength. So essentially, whoever wins the first battle will win EVERY battle and there is absolutely no risk involved because they can just easily add up the numbers in advance and determine that they will win.
 
Get the first expansion for sure to add some depth to the regular game (I find the solitaire lackluster, but I don't have that much experience with it). I'd pass on the second one though for the reasons stated above (and stated probably about ten times in this thread as that poor soul who read all the pages now knows!).
 
You just can't appreciate the "subtle beauty." Go play on Genie--base is almost unplayable by comparison! The strategies are too limited.
 
Well thankfully there's no "game changer" as I think you mean to use that term, it just fills out an already great game in the following ways (off the top of my head):
-Adds interesting Alien strategies with the modestly cheap but awesome Toy Shop for Produce/Consume spammers, as well as more Alien cost reduction with Deserted Alien World. Yellow is just a much more viable strategy with GS. I for one love using Yellow while playing GS, and that just wasn't the case in base (too expensive, not enough payoff).
-Uplift Lab (+1 draw for Uplifts in your tableau) and Galactic Genome Project (2 Green Goods for 3 VPs, VP bonuses for Green worlds at end) make Green a plausible strategy (although Green is still a bitch usually IMO, but it's not a joke like it was in base).
-Imperium Lords mixes military up a little from the overpowered blah it is in base. Brown+Military is viable if the cards fall right.
-Terraforming Guild lets you experiment with pure windfalls. I've only done it once or twice but I never messed with it in base.

The caveat here should be that I'm pretty cost ambivalent. I can see how people go WTF 15 DOLLARS FOR A HANDFUL OF CARDS? (not saying you're doing this) but to me if it makes the game more fun I really don't mind, and in my experience going back and forth GS improves base substantially, especially for people who've done every base strategy in the book 15+ times and can just see everything coming from a mile away at this point. Like I said above, I don't even find the solo play very good, and I am picky about messing with the core game--as also noted above I think RvI adds unnecessary clutter--but imo GS gets it just right.
 
Fair enough. You've definitely played more RFTG than I. I just didn't really notice much of a difference. It wasn't necessarily the price, though. The solo and goals didn't really help however.
 
Yeah I think anyone wanting a big new core mechanic or change to the core mechanics would be disappointed. Then agan when you look at big moves like solo and takeovers, it's probably for the best they took the quieter approach with GS.
 
AstroLad said:
make Green a plausible strategy (although Green is still a bitch usually IMO, but it's not a joke like it was in base).

I think Green remains the only color that has never really lead to a victory for me. Tempted to go through my wins on Genie to verify, but lazy.

Might get to try Thunderstone with the wife tonight (or Wednesday maybe?), but not super likely. I really hope so. Read the rules today (as well as for Vasco Da Gama), and now I've got the itch.
 
Hmmm, I'm interested in Thunderstone. My wife LIKES fantasy themes :P How complicated is it? I've never played Dominion, though I hear it is similar.

Finally got my own copies of Powergrid and Puerto Rico only to find out that indeed, we have been playing those games wrong :P We were failing to take the highest value power plant in the market and put it under the "Step 3" card each round in Powergrid (which probably contributed to step 2 lasting long enough for EVERY city to be bought up in our 6 player games) and were counting plantation empty spaces towards the colonist ship reinforcements in PR. So much for relying on my brother-in-law to understand the rules! Dude is a lawyer no less, you'd think this stuff would be trivial :)
 
So passing by the gameshop on my way home I couldn't resist to walk in and pick up a new game.
Unfortunately they did not have At The Gates of Loyang (or even heard of it yet) so I went for Race for the Galaxy hoping my gf will be able to grasp the symbols. On unpacking just now she did notice how nice the cards look so hopes are still high.

Wish I could have gotten the Catan Card Game but they do not sell the Expansion Set here in Holland instead offering the expansions separate for 10 euro's each. So I'll getting that on ebay soon.
 
jason10mm said:
Hmmm, I'm interested in Thunderstone. My wife LIKES fantasy themes :P How complicated is it? I've never played Dominion, though I hear it is similar.

Well, as I expected, I didn't get to play last night :(

But, from reading the rules, yes, very Dominion-ish. My guess from the read is that it's going to be a little bit more complicated than Dominion, because you are choosing on each turn to dungeon dive or to resupply in town, and many of the cards are useful in each setting, so figuring out your optimal move on a given turn may be a bit more complex than Dominion (much of the time, by my turn on Dominion, I know exactly what I'm doing, and it only requires further thought if discarding/drawing occur).

It's also my guess that it's a bit less interactive than Dominion is (at least now after the 2 expansions). I haven't actually looked through each of the cards yet (don't want to "cheat" and have an advantage over my wife when we do get to play), so I might be wrong.


Merino said:
So passing by the gameshop on my way home I couldn't resist to walk in and pick up a new game.
Unfortunately they did not have At The Gates of Loyang (or even heard of it yet) so I went for Race for the Galaxy hoping my gf will be able to grasp the symbols. On unpacking just now she did notice how nice the cards look so hopes are still high.

Wish I could have gotten the Catan Card Game but they do not sell the Expansion Set here in Holland instead offering the expansions separate for 10 euro's each. So I'll getting that on ebay soon.

My understanding from talking to the shops is that when new games come out, they get soft of soft-launched at the conventions, and if your shop doesn't get any/enough there, it's some time before they can get it in. That might be the case with Loyang. Incidentally, when you do pick it up, please give us a nice review. I love both Agricola/Le Havre, so I'm anticipating that one quite a bit.

Good luck with RftG. It's got a lot of fans in this thread, and I'm among them.

That's terrible about the Catan Card Game too. I consider the expansions together in one box that's available here in America to be one of the best deals in board gaming. Incidentally, for your ebaying: there's one expansion not in the box (Artisans and Benefactors). If you can get that on Ebay as well, it's worth it, assuming the price is right.
 
I don't know if anyone played these, but I got them for christmas and we are so hooked:

Dominion, 2-4 players
Dominion3.jpg


I would describe it as a Magic: The Gathering express. You start with a deck of 10 cards, 7 copper cards and 3 victory point cards. You draw 5 cards each round, and use the money you get on your hand to buy new cards, all of which go into your discard pile. When you have used up your deck (All cards are in the discard pile) you reshuffle your deck and start over from the beginning. With the new cards, your deck is of course bigger and (hopefully) better. There are also action cards which are used before the buy phase. Most victory point cards when the game ends wins.

Puerto Rico, 2-5 players
puerto-rico-game.jpg


This is a bit more advanced and will probably take a few rounds to get into, but it is so fun when you do. Each player controls his own settlement at Puerto Rico. You improve your settlement by constructing buildings, grow fields of different crops, send for settlers etc. You have to produce different goods to sell, or to ship back to your home country to earn victory points. The best thing about the game is the many different ways you can play it, and how your tactic depends on what your co-players do. There are also many possibilities to interfere with your opponents plans.

Both of these are a must for any board game community and I have had the best game moments of my life with them. Even better than Settlers and Carcassone =)

edit: Changed the Puerto Rico picture to a smaller one
 
Those are the games we play most anyway. Before we played a whole lot of Imperial, which is like a Risk without dice, only with a pretty big twist. I feel that there are too many things going on though to be able to truly master it :lol Those of you that have played it probably know what I'm talking about.

imperial-board.jpg
 
jason10mm said:
Hmmm, I'm interested in Thunderstone. My wife LIKES fantasy themes :P How complicated is it? I've never played Dominion, though I hear it is similar.

Finally got my own copies of Powergrid and Puerto Rico only to find out that indeed, we have been playing those games wrong :P We were failing to take the highest value power plant in the market and put it under the "Step 3" card each round in Powergrid (which probably contributed to step 2 lasting long enough for EVERY city to be bought up in our 6 player games) and were counting plantation empty spaces towards the colonist ship reinforcements in PR. So much for relying on my brother-in-law to understand the rules! Dude is a lawyer no less, you'd think this stuff would be trivial :)
We did this as well when we first played. I can imagine it is a really common mistake.

So we played Tobago and the Adventurers over the past couple of days. Tobago is a huge hit. It's easy enough to teach is a few minutes and the game play is satisfying enough that even though games are relatively short you don't feel short changed. The Adventurers, on the other hand, didn't fair so well. We played a three player game of that and it wasn't satisfying at all. I feel like there is a fun game under there but after our first playthrough we were left a little disappointed. I think a part of the problem was we need to add another player or two. (We played with three players)

Just a quick run down on The Adventurers, you play as an tomb raider navagating the various traps in the temple all the while grabbing treasures. At the beginning of the turn the "dicekeeper" (the first player) rolls the dice and depending on your character's load level you count the amount of actions you have for that turn. For example, if your load level is 2 and the dice come out 2, 1, 3, 3, 6 you have 4 actions for the turn because 4 dice came out 2 or greater. For an action you can search (draw a treasure card), move, pick a lock for a high numbered treasure, or (in the first room) check trapped lava room tiles. At the end of the player's turn the dice get rolled to see how many spaces the boulder moves. The boulder acts a sort of a timer, when the boulder reaches the end of it's track the game is over and any adventurers left inside are screwed.

The components for this game are freaking fantastic. The boulder is a really neat timing mechanic that is super gimicky but it adds to the theme so it's forgiven. The first two rooms (wall room, lava room) are a lot of fun to play the problem lies with the end game. The last two rooms (river and bridge) are sort of anti-climactic as there isn't really any thing to do but move forward. Again I think part of the games charm has to come in the form of the race that happens with the players. With only three there wasn't really competition.
 
Ferrio said:
Also rated #1 on boardgamegeek.com
Today anyway. PR and Agricola have traded the #1 spot several times over the past few months.

Mr. Miyato said:
I don't know if anyone played these
So you basically didn't look through the thread much. :lol
 
XiaNaphryz said:
Today anyway. PR and Agricola have traded the #1 spot several times over the past few months.


So you basically didn't look through the thread much. :lol

You got me. =( I just checked the op and wanted to share two great games.
 
Mr. Miyato said:
You got me. =( I just checked the op and wanted to share two great games.

I, for one, forgive you. New board game GAF blood is a good thing. It's almost time to try another ill-fated attempt to do a tigris and euphrates game...
 
duracell017 said:
hmm i may have to pick up Puerto Rico, Dominion sets, and Agricola Expansion. After reading some of the previous posts above.

Even reading that review, I just can't get interested in that agricola expansion, and I'm usually a fan of expansions.

Like others have said, that game already has so many aspects to be concerned with, that new aspects don't have me interested.

For an expansion recommendation, check out On The Brink, the Pandemic expansion. It adds a ton of life to a game that was getting a bit stale after multiple plays.
 
duracell017 said:
hmm i may have to pick up Puerto Rico, Dominion sets, and Agricola Expansion. After reading some of the previous posts above.
Definitely buy Dominion. Awesome game. And everyone I've introduced it to has loved it regardless of board game experience.
 
duracell017 said:
hmm i may have to pick up Puerto Rico, Dominion sets, and Agricola Expansion. After reading some of the previous posts above.

Puerto Rico is friggin' godly good. So yeah, it's a wise choice.
 
Playing through Mass Effect 2 now, and I can't help but imagine what a fantastic boardgame FFG could turn this into.


Please stars, align this once.
 
Neverfade said:
Playing through Mass Effect 2 now, and I can't help but imagine what a fantastic boardgame FFG could turn this into.


Please stars, align this once.

FFG has a Gears of War game they have been sitting on. Hopefully it is the third black box game they have yet to announce. So it doesn't seem out of the realm of possibility that they could make a ME themed world, though they do have their own sci-fi IP that they could mine instead (a space version of Runebound??). Hmmm, I could dream of a remake of "Merchants of Venus" with a Mass Effect or Twilight Imperium skin...........yummmmmmm doughnuts......
 
Neverfade said:
Playing through Mass Effect 2 now, and I can't help but imagine what a fantastic boardgame FFG could turn this into.


Please stars, align this once.

If two players turn their secret dials to the same setting they have to engage in space sex.
 
Got Chaos in the Old World, Twilight Struggle, and WoW: The Adventure Game characters in the mail yesterday. CitOW game with a misaligned board which is disappointing. I contacted FF and hopefully they can send a replacement. Some of the CitOW and WoWTAG figures were humorously bent out of shape, but a hot water bath magically restored them to their original shape.

I'm pretty pumped to tryout the new WoWTAG characters this week. Each character also comes with new game content (encounter cards, discovery tokens, quests), so with the 8 new characters the game essentially more than doubled in content.
 
Anyone up for some RftG? Just created a 4p game and now we can add titles so I put "reserved" so there doesn't have to be the usual mad dash.
http://genie.game-host.org/activelist.htm?pid=901

Noobs welcome of course.
Got Chaos in the Old World, Twilight Struggle, and WoW: The Adventure Game characters in the mail yesterday. CitOW game with a misaligned board which is disappointing. I contacted FF and hopefully they can send a replacement. Some of the CitOW and WoWTAG figures were humorously bent out of shape, but a hot water bath magically restored them to their original shape.

I'm pretty pumped to tryout the new WoWTAG characters this week. Each character also comes with new game content (encounter cards, discovery tokens, quests), so with the 8 new characters the game essentially more than doubled in content.
No comment on the best of those three!?
 
Gonna be AFK most of the day today and tomorrow, so I don't want to join your RftG game and slow it down.

I am down for a revival though, and will join games Friday/next week if it works out.


Also, it's crazy how just seeing the name of some games makes me instantly want to play them. I'm so ready to throw a coup in Syria right now and show those Soviets what's what.
 
Im definitely going to pick up the games I mentioned. Are there any other games that have a decent 1p mode like agricola that I can play on my own that are also multiplayer?
 
AstroLad said:
No comment on the best of those three!?

CitOW will have to wait until I get that new board and I am now working through the rules of Twilight Struggle.

WoWTAG I have played several times before. So far, I quite like the game and see a greater potential as players get more experienced with the mechanics, specifically how to use their character to the best of their advantage. Despite its name, the game is more a blend of adventure and tactics. The base mechanics are adventure-based (kill monsters, get loot, quests, events, etc.), but the character abilities and player interaction and a whole layer of tactical decisions to the mix.

Each character has a deck of ability cards that essentially define what they can do outside of basic movement and combat. These decks are pretty diverse and make different characters really feel unique to their class. Warriors demolish anything in their path, hunters lay traps, warlocks curse, rogues have stealth abilities.

There are also lots of player interaction / PvP based abilities, items, and quests. This makes the each game feel different not only from the character you play and quests/events that come up, but also which characters you play against.

The problem with WoWTAG is that if you approach it as a straight up adventure game, you might be disappointed. The adventure aspects are not as developed or involved as Prophecy or Runebound (though I have only played Prophecy). There are only 4 'levels' to gain, and not much changes between levels. Aside from a new weapon and armor and some stat increases, your character will be the same at the end of the game as in the beginning.

The weaker adventure elements are even more evident if you choose to play the game like multiplayer solitaire similar to other adventure games. The game is really about using your class abilities to find the right balance between following your optimal path to victory and stopping your opponent from following theirs.

Another nice thing is that this game plays much faster than Prophecy (and I assume Runebound or Talisman). Turns go by fast once people know whats going on. I think its the only adventure game I have seen where people have suggested adding even more players into the mix.
 
How does this genie thing work? I'm down this weekend for RftG if I get the time and we have a way to coordinate. I hear there is a good game store in Savannah that I am going to check out though, so I might get stuck there all day :P

BTW, my wife LOVES Last Night on Earth and that sex card is one of her favorites to hit me with. I need to get the Pandemic expansion because I think she would LOVE to be the bio-terrorist :P
 
Sign up for Genie and play! It's pretty self explanatory but it does take one round to get used to how it works. If you need to see the cards better you can just right click and get the image location and open that separately (game shrinks them). We can usually knock out a game in a few hours actually, sometimes less depending.

SOMEONE JOIN AND PLAY

edit: lol at someone posting "i want to join" in there. like there aren't dozens of 4p games goin up each day
 
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