iapetus said:
Have you considered:
It's a more modern boardgame take on Cluedo (a pox on the American abbreviation of the game's true name), and although I haven't played it personally, the fact that it's by Days of Wonder pretty much guarantees its awesomeness.
I've considered this, but I'll take a closer look. Might have to play it before buying, as Clue (the -do I'll add when I'm in the UK) really is one of my all-time favorites. Heck, including the VCR game.
Because technically it's not a board game, it requires too much space to be a really neat travel game, goals are often too obvious, and setup can be a pain?
Yeah, I suppose it's be a 'card game', though I just see the grid as a board game that happens not to have a board. (That is, if one made it digitally, they'd make the timeline a board rather than a series of cards).
Personally I like Chrononauts because it feels a little like Gin to me. That is, I've got to keep track of what people play when to understand what they're goals are (Clue is much the same way for me). Guess I just see them as a big logic puzzle where I'm trying to get 2 steps ahead of my opponents.
the Great Dalmuti (really a 6+ player game, but you can play with as few as 4 or 5),
Great, great, great game...just needs that larger group of people to play. 4 players is a bit meh...7 is absolutley perfect, though not always easy to get together.
You'll want
this. Also
this.
This might be handy too.
Thank you for these. We played last night with a helpful PDF, and it was nice not to have to flip through the book...
We also got our asses KICKED. Got an ongoing rumor that caused two portals to open every turn way early, and it just destroyed us. Not to mention the other ongoing that boosted the terror track every other round. I think next time we're going to be choosing our investigators, but leave the Elder to chance rather than the other way around (which is what we did this time).
small rant following
Another note, I'm noticing that any game that heavily involves chance (be it the drawing of cards, the rolling of dice, etc) is considered crap here. While I enjoy my pure strategy games, the element of chance is what makes a lot of these board games fun. Being able to prepare for as many eventualities as possible (like in Chrononauts or Gin) I've always seen as the skill in playing the game. I've often encountered people who complain about losing a game because the thing they were setting up was foiled, or needed just one more card, or their opponent got a lucky roll. I just feel that they simply don't get it...they don't understand that you have to expect this stuff to happen, so you have to play in a manner that will allow them to without completely botching your strategy.
Then again, people hate items in Smash Bros. so there's no helping some.
Finally, picked this up yesterday. Have only played 4 times, but all were great. Perfect Gobblet-level game, takes about the same amount of time, and plays up to 8 people (but works with 2).