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Over the holidays myself and a few friends got some games.

Catan w/ 5-6 exp: I love this game, and so did my friends. I like the idea of blocking off resources to claim a monopoly, and trading amongst one another. This adds lots of group interaction. (played ~6 times)

Carcassonne w/ most of the expansions: This is another good game. It brings out our competitiveness. Screwing over or leaching your friends cities is awesome. (played ~10 times)

Ticket to Ride: Im torn about liking this one. I kinda feel like we are all playing a solitaire game. There is little interaction between players. People seem to do their own thing. I see potential with route blocking, but interaction is still on the low. (played ~4 times)

Killer Bunnies: We enjoy the theme of this game, but we find the deciding factor of who wins off putting. (~3 plays).

I'm really satisfied with Catan and Carcassonne, but Ticket to Ride and Killer Bunnies may need some house rules to spice things up. Anyone have any personal house rules that you use for either of those games?

Bunnies I'm thinking can be improved with by removing the completely random 1 carrot win rule and making it points based. Also, we could remove some draw carrots cards since games were ending real quickly with 5 players.

TtR I'm not sure what I can change.
 
You played with four people on the U.S. map and you never ran into each other or worried about other people stealing your routes? In a 2p game I can understand, but every 4p game I've played pretty much the biggest factor affecting your play is the potential for others stealing your routes (not because they're ony trying to hurt you, but because they need those routes too). That said, TTR is a very casual game, and (imo) it plays very well with casuals. It's not particularly deep nor does it offer a huge range of strategies. But it's still fun with casuals imo. I played it about four times over break with distant relatives and we had a lot of fun. When it was just my family though (i.e. serious gamers), we busted out Race for the Galaxy every time (~30).
 
You guys are making me insanely jealous with your play counts. I get 1 board game play per week usually, and that's if I'm lucky.


So I suppose it's ironic that I DID forget to mention that I played a couple of two player rounds of Great Wall of China last week. It's very much a fighting-for-territory style card game, and pretty simple, and a fast play too... once you know what you're doing, with two players you can finish a round in 10 mins. I think there's some strategic tricks that I haven't quite figured out yet, and I'm sure playing with more than two players will screw up everything I know about the game, but it's a good one.
 
platypotamus said:
You guys are making me insanely jealous with your play counts. I get 1 board game play per week usually, and that's if I'm lucky.

:lol no this was a strictly vacation-related number. My family fell in love with Race for the Galaxy so we spent hours a day playing it (and, to a lesser extent, San Juan). Otherwise I'm like you. I pathetically have a board-gaming backlog (consisting of, notably, Agricola, Dominion, and a few others).
 
AstroLad said:
:lol no this was a strictly vacation-related number. My family fell in love with Race for the Galaxy so we spent hours a day playing it (and, to a lesser extent, San Juan). Otherwise I'm like you. I pathetically have a board-gaming backlog (consisting of, notably, Agricola, Dominion, and a few others).

Well, that makes me feel a little better then. I played Bang! like 5 times with my family over the holiday. I won once as the sheriff too, I never won as him before.
 
Over the holidays I was reintroduced to a game I've owned for years and had completely forgotten about: Vinci, a fast-paced(!) civilization game. You have a map of Europe divided into terrain zones which each player will introduce their civilization to, trying to expand as much as possible using the different powers (involving agriculture, technology, or warfare) available to them. There's a simple Risk-esque mechanic to determine who takes over a contested area and there are some basic rules about what sorts of terrain are difficult to seize. The catch is that rather than engage in an eight hour, micromanaged slog, after a few rounds you'll decide that it's time for your civilization to go into decline, at which point you jump in next round with a new civilization. I can't for the life of me remember why I put Vinci away and forgot about it, as i had a fine time playing again (for the first time in perhaps eight years) and look forward to introducing it to my local game group. Alas, it's out of print, but is worth keeping an eye out for.

Speaking of micromanaged slogs, I was given a copy of Through The Ages for Christmas. My understanding is that it aims to be a detailed Civilization type game with a somewhat reasonable playing time. Unfortunately, I haven't tried playing it yet, as the friend who gave it to me balked at attempting to teach me the game. He kept saying that it even though he'd played before it would take us at least an hour to read through the rules, and that a four player game would take far too long, thus leaving one of my pals out in the cold. So, I set it aside (with only a mild amount of trepidation) and hope to talk two (but, apparently, not three) folks in my gaming group into giving it a shot once I've spent the (presumably) requisite hours pouring over the rules, printing out play flow sheets and guides, and so forth. If anyone here has actually played it and can reassure me about it's complexity, I'd appreciate it.

I had a go at the new edition of Cosmic Encounter and really liked it. The set looks fantastic (as expected from Fantasy Flight, really), the components are top notch (I particularly like the stacking spaceships), and, hey, it's a classic back in print. I'm likely to upgrade from my Mayfair edition in the near future.

Finally, at last night's Game Night I sold a couple more folks on Agricola, determined that I still don't really know how to play Race for the Galaxy (which is frustrating as all hell, as I like it and I'm not bad at Puerto Rico, but I still can't seem to get my strategies together in RftG0, and I finally had the chance to play a couple of games of Dominion. I'm basically sold on it and hope to snag my own copy before long.

FnordChan
 
I have yet to play the new Cosmic Encounter, but it looks solid. As a big fan of the original Eon version, this looks the best yet (though the Avalon Hill version was not bad).
 
don't think I ever checked back in after playing Last Night on Earth. Whoever reccomended that, you are awesome.

We've since played 4 games of it and each one has been awesome. My group won't let me play as the zombies though because they are afraid of me :(

The teamwork required is great (as opposed to arkham where even if teamwork helps, everyone tends to do their own thing.) And having a human enemy gives the game a more competitive edge.

The zombie theme is also appreciated.
 
Interesting, I like AH quite a bit more provided you have a group with the time (which for me is maybe once every two months). You're definitely on-point about the teamwork aspect though, and the theme is very well integrated into the gameplay. For some reason though over my last couple playthroughs, the game has just seemed fairly dull in the sense that every turn feels more or less the same. This may be an unfair comparison to AH with its great depth. I probably just need to break out the expansion I have sitting around.
 
Hmm... is there any sort of group going in San Francisco? The only one I was able to properly find locally is over in Berkeley and the BART fare over and back just wasn't bearable for a weekly group.

Still... I've been definitely wanting to try out Twilight Imperium for a long time now and finding more players for Arkham Horror or Illuminati! is always great.

C'mon people, I need my fix of proper hardcore tabletop gaming.
 
Belgand said:
Hmm... is there any sort of group going in San Francisco? The only one I was able to properly find locally is over in Berkeley and the BART fare over and back just wasn't bearable for a weekly group.

Still... I've been definitely wanting to try out Twilight Imperium for a long time now and finding more players for Arkham Horror or Illuminati! is always great.

C'mon people, I need my fix of proper hardcore tabletop gaming.

Were you going out to Eudemonia? That's a pretty decent game shop and it seems to be open fairly late. Sadly, I'm not in SF. I just visit a lot.
 
Belgand said:
Hmm... is there any sort of group going in San Francisco? The only one I was able to properly find locally is over in Berkeley and the BART fare over and back just wasn't bearable for a weekly group.

Still... I've been definitely wanting to try out Twilight Imperium for a long time now and finding more players for Arkham Horror or Illuminati! is always great.

C'mon people, I need my fix of proper hardcore tabletop gaming.

I'm in SF. Lots of GAF is. We could start a group.
 
Got to play two rounds of Dominions last night.

I won the first game by about 7 points. I lost the second game by about 20 :lol

I had a good little system working with mines, throne rooms, and one other card (I forget which) in the first game. None of those three cards were out for the second game, and I floundered. I had too many +Action/+Card style cards, but not enough money to buy anything worthwhile (I ended up with 4 money SO many times, lots of good stuff to buy with 5).
 
Flynn said:
Were you going out to Eudemonia? That's a pretty decent game shop and it seems to be open fairly late. Sadly, I'm not in SF. I just visit a lot.

Yep. That was the one. Good time, but the cost to go across the Bay on a regular basis wasn't something I could handle.

GDJustin said:
I'm in SF. Lots of GAF is. We could start a group.

We should. And if maybe some people also want to play some 2nd Ed. AD&D (not a fan of the more recent ones) or some other role-playing, well....

My e-mail is my username at gmail. Either send me a mail or PM me.

Actually, Arkham Horror this weekend would be pretty sweet, anyone else interested? I'm thinking Gamescape might be a good location mainly because I'm not aware of another game shop in town and I live fairly close to it (Upper Haight).
 
TommyT said:
For the life of me I can't remember the name of this board game, so hopefully GAF can help me out (and maybe where to find one?).

I think the board game is has holes in the shape of a star (maybe not...), with 5 different colors. There are 5 holes (in which you place your 5 marbles) on the outside near the 5 points. There is one die involved. To get your marbles out of the starting area you have to roll either a 6 or a 1. In the case of rolling a 6 you get to go again (you can roll a maximum of 3 6's in a row, if you get a 4th you have to place your marble back in the beginning iirc). The objective is to get your marbles in the 5 holes in the middle of the game. If you land your marble on an opponents marble, it returns to their starting area.

That's about all I can remember for the game, and had lots of fun with it at an ex-gf's house with her family.

Well, if you really want to find out, I'd suggest posting your query on BGG. I tried searching the tag for "marble" but nothing came up similar to what you've described.
 
Zalasta said:
Well, if you really want to find out, I'd suggest posting your query on BGG. I tried searching the tag for "marble" but nothing came up similar to what you've described.


Sounds suspicially like a variant of LUDO
 
TommyT said:
For the life of me I can't remember the name of this board game, so hopefully GAF can help me out (and maybe where to find one?).

I think the board game is has holes in the shape of a star (maybe not...), with 5 different colors. There are 5 holes (in which you place your 5 marbles) on the outside near the 5 points. There is one die involved. To get your marbles out of the starting area you have to roll either a 6 or a 1. In the case of rolling a 6 you get to go again (you can roll a maximum of 3 6's in a row, if you get a 4th you have to place your marble back in the beginning iirc). The objective is to get your marbles in the 5 holes in the middle of the game. If you land your marble on an opponents marble, it returns to their starting area.

That's about all I can remember for the game, and had lots of fun with it at an ex-gf's house with her family.
There's a game that plays just like this on the DS collection Clubhouse Games - they call it Ludo. Looks like the game it's based off of is Pachisi, released as Parcheesi for America by Milton Bradley.
 
FnordChan said:
Illuminati is a great game with an enthusiastic group of players willing to cheerfully backstab each other and not take it seriously. It also works best with 4-5 players, so keep that in mind; if it's just you and your wife playing, the game wouldn't really work. On the other hand, the original pocket box edition is incredibly portable, though if you enjoy the game you'd want the current, not terribly large edition for it's recent expansions.

FnordChan

I've got the original version, the MTG style CCG version. After it stopped being popular I bought two boxes of extra card packs (the little gold ones) to share amongst friends and promptly rarely played it. I stopped opening them when I had pretty much 'one with everything' so still have them buried somewhere!

Is the most recent edition similar in play style?

The game we play most currently is an amazing strategy game called Fleeced, based on the wok of Nick Park & Aardman (Wallace & Grommit, Shaun the Sheep). It looks like an average family game but it's devious and strategic and frankly underrated.
 
nli10 said:
I've got the original version, the MTG style CCG version. After it stopped being popular I bought two boxes of extra card packs (the little gold ones) to share amongst friends and promptly rarely played it. I stopped opening them when I had pretty much 'one with everything' so still have them buried somewhere!

Is the most recent edition similar in play style?

The game we play most currently is an amazing strategy game called Fleeced, based on the wok of Nick Park & Aardman (Wallace & Grommit, Shaun the Sheep). It looks like an average family game but it's devious and strategic and frankly underrated.


The CCG version is not the same as the original. It's plays very differently, although it does have a similar sense of humor.
 
nli10 said:
Is the most recent edition similar in play style?

Like Ignatz says, the non-collectible version of Illuminati is rather different from INWO, though perhaps not radically so: you still have secret societies trying to rule the world by controlling groups, all infused with a nice black sense of humor. If you enjoyed playing INWO but dropped off as cards weren't available, you may appreciate the self-contained nature of regular Illuminati. I'd suggest picking up the basic set and giving it a shot. If you dig on it, there are a few expansions available to liven things up once you're used to seeing all the basic cards.

FnordChan
 
FnordChan said:
Like Ignatz says, the non-collectible version of Illuminati is rather different from INWO, though perhaps not radically so: you still have secret societies trying to rule the world by controlling groups, all infused with a nice black sense of humor. If you enjoyed playing INWO but dropped off as cards weren't available, you may appreciate the self-contained nature of regular Illuminati. I'd suggest picking up the basic set and giving it a shot. If you dig on it, there are a few expansions available to liven things up once you're used to seeing all the basic cards.

FnordChan

Sounds like I'll have to look into that then - thanks both! I've seen it in my local game store but resisted so far.



On another note my GF and I play a lot of games and like to have a pack of something (usually FLUX) that can be played simply on a train or in a cafe in her handbag. Does anyone have any similar suggestions that are portable and require not too much space to play. She tends to avoid fantasy/SF or D&D kind of things and she refuses to play zombie related things too.

Thanks!
 
nli10 said:
Sounds like I'll have to look into that then - thanks both! I've seen it in my local game store but resisted so far.



On another note my GF and I play a lot of games and like to have a pack of something (usually FLUX) that can be played simply on a train or in a cafe in her handbag. Does anyone have any similar suggestions that are portable and require not too much space to play. She tends to avoid fantasy/SF or D&D kind of things and she refuses to play zombie related things too.

Thanks!
I know there's a portable version of Carcassonne. I haven't played it myself so I can't say how truly portable it is. You might try the Catan card game, too.
 
TommyT said:
For the life of me I can't remember the name of this board game, so hopefully GAF can help me out (and maybe where to find one?).

I think the board game is has holes in the shape of a star (maybe not...), with 5 different colors. There are 5 holes (in which you place your 5 marbles) on the outside near the 5 points. There is one die involved. To get your marbles out of the starting area you have to roll either a 6 or a 1. In the case of rolling a 6 you get to go again (you can roll a maximum of 3 6's in a row, if you get a 4th you have to place your marble back in the beginning iirc). The objective is to get your marbles in the 5 holes in the middle of the game. If you land your marble on an opponents marble, it returns to their starting area.

That's about all I can remember for the game, and had lots of fun with it at an ex-gf's house with her family.

I've played this game as well, and also a better variant that you play with playing cards. Don't know what it's called.

Wait, yes I do, Aggravation.

30396_f520.jpg


Here's the playing card rules in case you're interested.

Play with two decks, deal six cards out the first time, five cards out the remaining times until the decks are gone.

Ace or King to get a marble out. Ace can also move a marble ONE and a King can move a marble THIRTEEN, but only if no more marbles can be moved out.

When you play a four one of your marbles MUST move backwards.

Jacks can either move a marble ELEVEN or can switch places with any other marble.

Sevens can be split between as many of your marbles as you want, for instance, you can move three of your marbles two spaces and another marble one space for a total of seven. Because your moves can be split, any marbles that your marbles GOES OVER are taken back to their base.

If you are unable to make a play you must discard your remaining cards.

All other cards are face value, and Queens are TWELVE.

------------------------------------------------

I'm sure there's a bunch of variations of this, but that one's pretty fun. It's also a fun game to play in teams. Once one of your teammates gets all of their marbles in the center, they can use their cards to help their teammates marbles.
 
nli10 said:
Sounds like I'll have to look into that then - thanks both! I've seen it in my local game store but resisted so far.



On another note my GF and I play a lot of games and like to have a pack of something (usually FLUX) that can be played simply on a train or in a cafe in her handbag. Does anyone have any similar suggestions that are portable and require not too much space to play. She tends to avoid fantasy/SF or D&D kind of things and she refuses to play zombie related things too.

Thanks!

Travel Blokus, maybe, but there's quite a few parts.

http://www.rpg.net/reviews/archive/12/12459.phtml

blokus.jpg
 
I've been playing Goa a lot -- super strategic game. Seems mad complicated at first, but once you get the gist of how the rounds work, it's strangely simple. Strange, because even though what you do in the game is easy, the depth of strategy is enormous...probably the biggest in any game I've played (and I've played super heavy stuff like Puerto Rico, Caylus, etc.). Worth checking out if you dig the aforementioned games I just listed.

Have yet to play Agricola -- got it for my friend for his b-day! Pretty stoked to play it (even though the theme is totally snooze-worthy). :D
 
nli10 said:
Sounds like I'll have to look into that then - thanks both! I've seen it in my local game store but resisted so far.



On another note my GF and I play a lot of games and like to have a pack of something (usually FLUX) that can be played simply on a train or in a cafe in her handbag. Does anyone have any similar suggestions that are portable and require not too much space to play. She tends to avoid fantasy/SF or D&D kind of things and she refuses to play zombie related things too.

Thanks!


Try SET. Needs a small space to lay out 9 or 12 cards, that's it.
 
Hey guys, I just "found" the computer version of Carcassonne.

It's a pretty nice setup that's not too flashy and displays the information nicely. The one thing I HATE is that all digital versions of Carcassonne won't let you play with three cards because it's not "official rules". As far as I'm concerned, that's the only way to play.

But anyways, anyone wanna have a GAF tourney or something? If anyone gets it PM me and we'll play.
 
platypotamus said:
I have acquired Agricola!

Haven't played it yet, but read through the instructions and now I'm even more excited. Seems way awesome.

Congrats! It's not number one on The Geek for nothing.
 
platypotamus said:
This leaves me with only 2 in the top ten left to try after Agricola!

Same here. Twilight Struggle (I've played 1960) and Through The Ages.

I'm a little bummed that my group is tired of Power Grid and Puerto Rico -- I'd like to play a bit more of those.
 
Flynn said:
Same here. Twilight Struggle (I've played 1960) and Through The Ages.

I'm a little bummed that my group is tired of Power Grid and Puerto Rico -- I'd like to play a bit more of those.

You've never played Twilight Struggle!? You're gonna looove it! Well, if you like 1960, which it is better than.
 
Flynn said:
Same here. Twilight Struggle (I've played 1960) and Through The Ages.

I'm a little bummed that my group is tired of Power Grid and Puerto Rico -- I'd like to play a bit more of those.

Those are my two as well (though actually I forgot Race to the Galaxy was ahead of Princes of Florence, and I haven't played it yet... but it's now owned by a gaming group member, so it'll get played soon).

I love Puerto Rico, but I wasn't super fond of Power Grid. It seemed that the constant need for adding up stuff slowed the game down quite a bit. I've only played it once though, and it was ages ago, so it might be something that improves with subsequent plays.
 
AstroLad said:
You've never played Twilight Struggle!? You're gonna looove it! Well, if you like 1960, which it is better than.

I just finished my first game of Twilight Struggle and it's pretty awesome. I can't wait to play a real 2nd game now because the first one was mostly learning all the rules and applying them. The kitchen debate card is pretty lol.
 
platypotamus said:
Those are my two as well (though actually I forgot Race to the Galaxy was ahead of Princes of Florence, and I haven't played it yet... but it's now owned by a gaming group member, so it'll get played soon).

I love Puerto Rico, but I wasn't super fond of Power Grid. It seemed that the constant need for adding up stuff slowed the game down quite a bit. I've only played it once though, and it was ages ago, so it might be something that improves with subsequent plays.

I played in a pick up Power Grid tourney at GenCon last year and had good fun. I like that it's half heavy (the bidding, etc), half light (the city linking mechanic).
 
I like Power Grid and will play it on most occasions, but I know I never do well in it because I don't care enough to do all the necessary computations required to win consistently.
 
Oh man...

I've played so much Catan in the last week and a half. Only bought it a week and a half ago!

But everyone that plays it loves it. I've got a friend that refuses to play it because it looks mundane... but anyone that actually plays it can't help themselves!

Off the top of my head, I must've played it over 20 times with everyone. Exceedingly good value for that boardgame.
 
sonatinas said:
I just finished my first game of Twilight Struggle and it's pretty awesome. I can't wait to play a real 2nd game now because the first one was mostly learning all the rules and applying them. The kitchen debate card is pretty lol.

Yeah, for a game that looks so stodgy and wargamey it's actually got a ton of personality (though I wish it had 1960's aesthetic qualities). It's also much less flawed (although realignment rarely comes into play).
 
ProfessorLobo said:
I've played this game as well, and also a better variant that you play with playing cards. Don't know what it's called.

Wait, yes I do, Aggravation.

30396_f520.jpg


Here's the playing card rules in case you're interested.

Play with two decks, deal six cards out the first time, five cards out the remaining times until the decks are gone.

Ace or King to get a marble out. Ace can also move a marble ONE and a King can move a marble THIRTEEN, but only if no more marbles can be moved out.

When you play a four one of your marbles MUST move backwards.

Jacks can either move a marble ELEVEN or can switch places with any other marble.

Sevens can be split between as many of your marbles as you want, for instance, you can move three of your marbles two spaces and another marble one space for a total of seven. Because your moves can be split, any marbles that your marbles GOES OVER are taken back to their base.

If you are unable to make a play you must discard your remaining cards.

All other cards are face value, and Queens are TWELVE.

------------------------------------------------

I'm sure there's a bunch of variations of this, but that one's pretty fun. It's also a fun game to play in teams. Once one of your teammates gets all of their marbles in the center, they can use their cards to help their teammates marbles.


This is it! The game board was custom made, but this is the game!!! <3 <3 <3
 
Crayon Shinchan said:
Oh man...

I've played so much Catan in the last week and a half. Only bought it a week and a half ago!

But everyone that plays it loves it. I've got a friend that refuses to play it because it looks mundane... but anyone that actually plays it can't help themselves!

Off the top of my head, I must've played it over 20 times with everyone. Exceedingly good value for that boardgame.

Your friend sounds like a sourpuss.
 
Just wanted to add that I'm a huge fan of Zombie Fluxx! Great party game!

I've painstakingly read every page of this thread and have came up with a to-buy list including:

Robo Rally (can't find this reasonably priced anywhere!)
Last Night on Earth (Big zombie fan!)
Bang! + It's expansions
Betrayal at House on the Hill (another incredibly hard game to find)
Catan: The Card Game (play the board game regularly, big fan)
Agricola
Mr Jack
Arkham Horror
Race for the Galaxy

That's gonna hurt the wallet...
 
On that note, I had my first game of Agricola! Played it 2player with the Wife. We screwed up a couple of things though, and didn't end up finishing, but damn I'm looking forward to playing again. Slightly hopeful she'll want to play when she gets off work tonight.
 
This weekend I finally had a chance to play Android, a dystopian science fiction detective game from Fantasy Flight. The owner of the game was happy to teach me how to play - provided I was willing to set aside most of Saturday afternoon for the occasion with the understanding that I wasn't going to really know what was going on until after I'd played through an entire game, and maybe not even then. This sounded just fine to me and we started up around 3pm.

By the time we wrapped everything up around 7:30pm, I did have a vague idea of how I might play the game again, provided I had the same character. I consider this to be a pretty good achievement. Android is interesting in that it has three separate mechanics going on for each of the players:

First off, there's a murder mystery happening, with several suspects to choose from. However, this isn't like Clue (-do or otherwise) where a guilty party is chosen and then the players try to figure it out. Instead, each player is dealt two hunches, one for a person they think is innocent and one for a person they think is guilty. Then they can use their actions to find clues, convert said clues into evidence chits, and then place the evidence on their person of choice. If you want someone to be guilty, hit him with high numbers; if you want to prove their innocence, hit 'em with low numbers. It's like playing golf in a dirty world where justice is irrelevant, only framing the person you want to see taken out. The catch here is that the other players are all doing the same thing to the characters they've got a stake in, but you don't know who they're going after, and the evidence chits you get are played face down, so you don't know who's winning either. It's basically an elaborate crap shoot where you can increase your odds by focusing heavily on this particular angle of the game. That would be fine if this were the only thing going on.

Second, you've got an overarching conspiracy about whose involved in the terrible crimes you're investigating. Corporations? The media? High society? To answer these questions, there are tile pieces you can draw and then play on a board where they form fairly simple pathways. You're hoping that you draw a tile that will lead in the direction of the conspiracy theory you want to prove true (again, this game is all about relative guilt or innocence and building a storyline) and that it might give you a nice bonus in the process, with the possibility of extra bonus points if you complete full lines of the puzzle over the course of the game. In this case, you're hoping to complete conspiracy storylines that give you points in the end game and screw others, but it's pretty tricky to pull that off, especially if you've never played before.

Third, each of the characters in the game have their own storyline to follow, with good endings and bad endings cropping up over the course of the game. In some cases the ongoing plot can affect the abilities you have during the game, and in all cases it'll have a big impact on the number of points you can score throughout the game. Thus, you spend a lot of time trying to build up good baggage for yourself and send bad baggage over to other players.

Now, have all of this happening simultaneously and you have Android. Have it happening while you don't know what your own goals really are, let alone other players, and you have your first game of Android. Fortunately, there's a lot of stuff to do so even if you aren't making optimal moves - which, considering the amount of shafting that goes on - at least you're having fun running around and trying to make cool things happen for you. You really will have to play a full game to get the hang of it, and it's not a short game.

At the very least, it's all terribly intriguing. The setting - which borrows heavily from Blade Runner and The Caves of Steel, not that I'm complaining - is incredibly detailed, with absolutely tons of flavor text helping establish the world you're in. Detailed plots have been written for every player and you spend the game experiencing two busy weeks in their lives. There are also all sorts of other things going on in the game aside from the three major point-gathering goals I mentioned. The method for traveling around - using a ruler specific to each character representing how fast they can get around in their car - is clever and gives everyone a chance to lust after the fabled sports car. There's a system of gaining and playing light cards that help you and dark cards that shaft other players, with each player having their own deck of pain that everyone can choose to draw from. You will be screwed hard at some point in the game and it'll be really funny and really painful all at the same time.

Did I like Android? Well, it's certainly interesting and I'd like to play it again, so I suppose I did like it. However, it's a hard game to recommend unreservedly. You'll need a lot of time and some patient friends in order to give it a fair shake. You'll also need a whole helluva lot of table space. Seriously, the amount of stuff shoved into the box surpasses even other Fantasy Flight component fests like Arkham Horror or Descent. You really will have to play through almost an entire game to have the hang of what's happening and how your character should be played. Oh, and each of the characters in the game are significantly different from each other, so expect to have a learning curve every time you play with someone else. On paper, it doesn't look promising. Fortunately, in practice it's a fascinating experience and you'll find yourself wanting to make the time to give it another shot. I think that after a few plays folks will be able to get through the game in three hours, which isn't too bad - though taking the time to really read all the flavor text and get into the storyline could easily add another hour to that total. These are things that I'm okay with, but others may balk. If you're looking for light games that can be wrapped up in less than two hours, this isn't the game for you. But, for someone who's read Neuromancer too many times who wants a complex science fiction quasi-RPG, this is basically perfect for you. I dunno how many people there are like that out there, but I'm pretty sure I'm one of 'em.

In other, less compliated gaming, I got to play Hex Hex, which is basically a hot potato card game that's kinda like Uno but with far more opportunities to be a total bastard. It's fast paced, simple, and a hoot and a half. I also got to play a couple more games of the classic beer and pretzels game Wiz-War, a sort of board game precursor to Magic: the Gathering about Wizards with hands full of spells running around and blasting each other down to zero health while stealing treasures. Okay, so that last bit has nothing to do with Magic, but the concept is somewhat similar even if you don't have to collect cards. Unfortunately, with the game being way out of print (thanks to Chessex's inexplicable desire to not earn money), this is a bit on the collectible side either way. Fortunately, while waiting for an official new edition to be released - which looks to actually be happening after years of it's languishing at Chessex - obsessive fans online have made the entire game, plus expansions available for free. Well, free if you're willing to print everything out yourself, but it's still a nice option. Wiz-War is worth that kind of pain in the ass effort in order to play, so give the game a shot sometime if you'd like some wacky four player wizard on wizard antics.

FnordChan

FnordChan
 
I need a recommendation....

I want a game good for two people. And please dont suggest cards, Im looking for a boardgame.

Pretty much any type of game is fine.

Note that Im specifically looking for a game thats fun with two people. Yes, you could play monopoly with two, but it isnt as fun.
 
jamesinclair said:
I need a recommendation....

I want a game good for two people. And please dont suggest cards, Im looking for a boardgame.

Pretty much any type of game is fine.

Note that Im specifically looking for a game thats fun with two people. Yes, you could play monopoly with two, but it isnt as fun.

Heroscape or Axis and Allies?
 
Neverfade said:
Just wanted to add that I'm a huge fan of Zombie Fluxx! Great party game!

I've painstakingly read every page of this thread and have came up with a to-buy list including:


That's gonna hurt the wallet...

Very nice. My take on each since I own and play them all save Bang! and Agricola (which I still haven't gotten around to seriously playing yet):

Robo Rally (can't find this reasonably priced anywhere!)--One of my favs as you probably know, though I haven't broken it out in a while just because I've had so many new games to play. You're in for a treat if you get 4 or more together to play this. You shouldn't have too much trouble finding it at least online. Quick Google search says about $30-35 which is pretty reasonable considering the game's fairly nice set of components.

Last Night on Earth (Big zombie fan!)--Perfect game for a zombie fan. It does a great job of pulling off the zombie "feel" of just having hordes closing in on your precious few heroes. It doesn't have quite the replayability of the other games on your list, but it's great for a zombie/horror evening.


Betrayal at House on the Hill (another incredibly hard game to find)--This one will run you $100+ last I checked, and it's probably not worth your money although it is quite fun and unique and another great dinner party game (if you can get the rules across to everyone, which can be a bit of a chore).

Catan: The Card Game (play the board game regularly, big fan)--Got reacquianted with this game recently. It's very different from the board game although it obviously shares some thematic elements. It's surprisingly deep.

Mr Jack--Fun two-player game. Very strategic. Another one that isn't huge on replayability although the expansion is nice (and pretty cheap).

Arkham Horror--It is what it is! Almost takes too long to describe but imo well worth it if you have at least 1-2 other people who will take the time to learn the rules and play a 3+ hour game with you.

Race for the Galaxy--My favorite game evar right now. New expansion is coming out soon once you've gone through dozens of games of the original and the first expansion as you quickly will giving the addictiveness of this game.
 
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