Whifflebat said:Now I see that Munchkin Quest has come out and since she likes the feel and concept of the original card game, this might be a good fit. Has anyone tried MQ yet? How is it with just 2 players? It's $60 at the local game store, so I want to ensure it's a decent 2 player game before I jump in, since it is how it will be played the majority of the time.
platypotamus said:Why don't wives like crawling around in dungeons and killing monsters in board game form? My wife loves Diablo and WoW, but refuses to try anything even slightly dungeon based in non-digital format.
I did, a long time ago too. E-mail from last week:Neverfade said:Anyone order the Dominion Promos from BGG?
The wait....uuugghh...
Neverfade said:Anyone order the Dominion Promos from BGG?
The wait....uuugghh...
AstroLad said:Been too long since a games I'm pickin' up post, so pickin' these up over the next few months (probably one big order once they're all out).
Ra Board Game - Pre-Order
(Rio Grande Games, New)
Expected Release: 2009. Date subject to change. Pre-Order $22.99 $22.99
Shoogoo said:You unveil a question;
What good dungeons crawlers are there in boardgames? (outside Warhammer Quest)
AstroLad said:edit: Also noticed Lost Cities still in plastic. Probably better it stays that way. That game is mediocre imo.
Yeah, I was being hyperbolic of course, but in terms of 2p card games, I'll usually pick Battle Line then Caesar & Cleopatra over it (won't include Catan Card in this group). I really don't like the card quality or art either, which doesn't help. Still play it once in a while though. Odd that they pulled the XBLA version completely.Flynn said:It ain't mindblowing but it's quite good for such a modest game. I have the XBLA version and frequently veg out playing it against the computer. Decent variation on solitaire.
AstroLad said:Yeah, I was being hyperbolic of course, but in terms of 2p card games, I'll usually pick Battle Line then Caesar & Cleopatra over it (won't include Catan Card in this group). I really don't like the card quality or art either, which doesn't help. Still play it once in a while though. Odd that they pulled the XBLA version completely.
Flynn said:I think that the video game rights immediately reverted after Activision bought VU Games. That game is pretty much history now.
And yeah, the box and card art are weird. I can imagine some kid looking at the box thinking, "Wow! Adventure! Discovery! This looks fun!" The opening it and going, "What? You just stack up cards in numerical order?!?"
Flynn said:I'm going to play Small World tonight. Any tips?
MasterAJ22 said:This game fucking rules:
http://bocolak.com/eBay/r-m/games/mille-bornes-box-2006feb12.jpg
Will post more later, but this came to mind immediately as one of my favorite physical games ever.
Gildor said:I've only played once, but I'll tell you what I messed up during that play. I waited too long to put my 2nd civilization into decline because I thought I could squeeze out a few more points and I knew I wouldn't make many points when I did decline them. When I eventually did put them in decline, I only made 1 point on that turn, and wasn't able to build up my 3rd civilization enough before the end of the game.
So yeah, don't become too attached to a civilization and delay putting them into decline too long.
Flynn said:
dreadfulwater said:what the hell is Arkham doing on the bottom?
MasterAJ22 said:[Mille Bornes] fucking rules:
Cosmic Bus said:Indeed it does. I used to play this quite a bit with my family when I was younger, and we broke it out again this past Christmas. My parents always end up (gently) arguing about the rules, usually due to my dad not grasping the concept of one thing or another...
Probably a little quaint, but we also like to play either Pit or Dutch Blitz when everyone gets together from time to time.
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AstroLad said:These Things I Played:
Catan: This was a huge hit with the casuals. Even though I'm not the biggest Cataner, everyone liked it so much I wound up playing many games. Only negative comment was that it wasn't "aggressive" enough, at which point I busted out:
Citadels: Ah Citadels. Always guaranteed to piss off at least one person. What I love about this game is that it absolutely forces even the most passive players to be complete scheming bastards. There is just no other way to play the game.
San Juan: As solid as ever, but most people wanted to play Citadels instead since it feels like San Juan+Evil. What I like about San Juan the most now is that it's a great gateway game into Citadels and (even more usefully) RftG.
Winner's Circle: To my surprise, people were quite into this. Never had the time to get through all three races though. Imo it's only big fault is that it's too long for what it is. Pretty box got crunched on the way back too. Damn crunchy boxes.
For Sale: Only played this a couple of times, but it's a fun (super) quick game as always.
Time's Up and Wits & Wagers: Didn't really need the Time's Up game itself as it's so easy (and probably more fun) to make your own names, but the game was a lot of fun regardless. Came out each night, just like: Wits & Wagers, which is a great "level-the-playing-field" trivia game where bold betting and reasonable guessing are far more important than knowledge. Although I did know the correct date for every video game and tech related question so eat that Wits & Wagers.
Yeah, the rules could certainly be clearer. Combat technically takes place during Phase II (Movement), but ends movement if you are not able to Evade. You are right that there is no "double team" advantage (other than if you fail to defeat the monster, the next character may). I think I'm remembering right. Been a few months.When does the combat take place? Is it right after the movement? There is no way to dual-attack a monster then? That's sad for a coop game
I like the diversity and the randomness of the game. Sometimes you think you're on the good path to glory then the game fucks you up, good times. What are your fav characters? Mine would be Darrell Simmons so far (I've only seen 9 of the 16 basic ones) and Vincent Lee would be the worse
AstroLad said:You absolutely cannot go wrong WITH BELL!
Yeah, the rules could certainly be clearer. Combat technically takes place during Phase II (Movement), but ends movement if you are not able to Evade. You are right that there is no "double team" advantage (other than if you fail to defeat the monster, the next character may). I think I'm remembering right. Been a few months.
My favorite is Mandy Thompson. Skill check re-roll every turn is just insane.
dreadfulwater said:what the hell is Arkham doing on the bottom?
Shoogoo said:Thanks a lot. I'll check if there is some homemade rule for that matter.
As for Mandy Thompson, I didn't try her yet but from the sound of it she seems to be top-tier.
Do you guys go with random character picks? It seems the game can be very unbalanced if you get a team with similar stats (we had Monterey Jack and Michael McGlen, both have high stamina (7) but very low sanity (3) so the spells were a no go) you're screwed from the very beginning. We were spending most of the time at the asylium.
Keep the opinions on characters coming, that interest me![]()
Yeah, Pandemic is definitely a slow burn. Running out of cards is by far the easiest way to lose on the normal difficulty but the instructions don't give any indication of that (I don't even remember them working it in thematically).Des0lar said:So I bought Dominion and Pendemic and brought my old version of Bohnanza to the first Boardgame Evening at my girlfriends place.
Pandemic looked somewhat boring, because it felt we just rushed through the game without any hassle, when we suddenly realised we lost because there were no cards left to draw from :lol . Will definately play again!
Dominion was complicated at first, but everyone got the hang of it after just a bit of time.
It was fun, but the beginner's "Setup" was too passive for our tastes and there was a lack of combo play.
We eventually forgot about Bohnanza :lol Oh well, we all agreed to do this again next weekend.
So GAF, what are your recommendations? I thought about getting Arkham Horror, maybe Descent, eventually Power Grid...any (other) games you'd say are a MUST?
I play straight random yeah. Very rarely use spells though as they're underpowered.Do you guys go with random character picks? It seems the game can be very unbalanced if you get a team with similar stats (we had Monterey Jack and Michael McGlen, both have high stamina (7) but very low sanity (3) so the spells were a no go) you're screwed from the very beginning. We were spending most of the time at the asylium
AstroLad said:Yeah, Pandemic is definitely a slow burn. Running out of cards is by far the easiest way to lose on the normal difficulty but the instructions don't give any indication of that (I don't even remember them working it in thematically).
Let me know how many you're playing with and the levels of experience and geekiness and I'll give you my top 3.
I play straight random yeah. Very rarely use spells though as they're underpowered.
In that case:Des0lar said:We're not experienced players, but we're eager to learn something new![]()
You could say the regulars consist of two geeks and two sane people :lol
But I suppose you can recommend us anything that isn't top-tier regarding difficulty...
AstroLad said:In that case:
1. San Juan (easiest)/Citadels (most interactive)/Race for the Galaxy (deepest)
2. Ticket to Ride (simple and fun gateway game)
3. Settlers of Catan (great gateway game, as noted above)
Ticket to Ride and Catan have marginal screwing in the form of blocking paths/roads. Ticket to Ride: Nordic Countries plays 2-3 but has some serious screwing because of the map and some of the new rules. Catan also has the "robber," roll a 7 and steal from another player and block off one of his resources. They are all very simple games (5-15 minutes to learn).Des0lar said:I have never played any of those bolded two, so I have to ask; How much is the player interaction, how much can you screw your friends over in those games?
Is it more like, everyone minds his own business until someone wins, or are you actively engaging your opponents?
AstroLad said:Ticket to Ride and Catan have marginal screwing in the form of blocking paths/roads.
Nashville to Atlanta. Dallas to Houston you can still use the second route if you are playing with 4 or more (recommended). In 2p, and even 3p (though 3p is better), you can easily do an entire game without ever running into each other or with only minor inconveniences route-wise. Nordic Countries works much better for 2-3; the US map very often feels too big for 2-3 even with the one-route rule.platypotamus said:TtR America's map has much more than marginal screwing. On your first turn, no matter, what, place a train on the route between (I think) Houston and Dallas. You either need it desperately for one of your routes, or you just fucked someone bad. They can maybe possibly still recover, but they have to scramble really bad.
I deliberately ignore that move when playing against newer people, because it can kind of ruin the game.