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Drey1082 said:
I've been playing a lot of Agricola lately, and while I really enjoy it, I've been getting scores in the 20s low 30s. I spend so much time trying to get a food system up and running that by the end of the game I have no time for anything else. In my last game I had a bunch of cards that I felt would work well for a bake bread strategy, but I was never able to stockpile food, due to the fact that the sow and/or bake bread action was always taken. I did try to get the starting player a couple times, but the guy to my left wanted it more, and took it often, leaving me going last quite a few rounds.

Anyone have any strategies that they use successfully when playing?

I think you're partway there. You've learned the hard way that seating position can be a big, big deal in games like Agricola. I often find myself in the same situation and am trying to make the decision early to change strategies if somebody to my right looks like they're on a similar path.
 
Yeah, the real key to high scores in Agricola are getting a highly efficient food system in place early when there's still a decent amount of turns before harvests. This often requires decent position as well as cards that work well together. Having a ton of food means you can focus on expanding your house and family without worrying about feeding them, and getting extra turns early helps you out greatly.

So focus on 2 occupations max early on, while you gather enough resources to play the improvements you need for whatever food engine you're going after. Don't be afraid to take the first player space if you need to guarantee you get something next turn.
 
Flynn said:
I think you're partway there. You've learned the hard way that seating position can be a big, big deal in games like Agricola. I often find myself in the same situation and am trying to make the decision early to change strategies if somebody to my right looks like they're on a similar path.

Yeah, I think that since there was another guy using bake bread and he often went before me, I didn't really adapt and basically screwed myself for the rest of the game.

I have such a hard time taking starting player though unless I have a minor improvement I want to play as well.

Agricola is hard.
 
Drey1082 said:
Yeah, I think that since there was another guy using bake bread and he often went before me, I didn't really adapt and basically screwed myself for the rest of the game.

I have such a hard time taking starting player though unless I have a minor improvement I want to play as well.

Agricola is hard.
Yeah, that was the other bit I forgot to mention in my post - have a backup plan you can switch to if it becomes apparent your original goal will have competitors, and switch to it ASAP. Especially if said competitors sit directly next to you.
 
I think the carnivore food strategy is the way to go. Unless you have a baker occupation, the one sow and/or bake bread option makes it difficult to pull off.

As for starting player, i think i also got screwed by a weak player sitting to my right. Normally in most games including agricola (....puerto rico especially )that would be a good thing, but he NEVER took starting player. Neither did the guy to his right for that matter, so in a four player game, I was always going first or last. The guy to my left was always going first or second.

Game doesn't seem to be the solitaire type game some people complain it is. It definitely relies on your opponents more than I originally thought.
 
Food strategy should ultimately depend on your cards. So if you have the ability to plow multiple fields at once and get a bunch of grain at once, you should try to get an oven and go that route. If you have cards that take advantage of other spaces, such as fishing or traveling players space, use that as a supplement to a less complicated food engine. If you have a bunch of cards that let you turn in a relatively undervalued commodity into food, such as Reed, go that route. Whatever cards you have that work together the best should be your primary route, with the other cards you hold being backup plans.

Cooking animals for food in general is an okay strategy in terms of getting enough food, but it's hard to score really high points if you take that route exclusively without additional card help that gets you extra food from animals or let you keep extra animals etc., as you'll inevitably use up potential points for food to feed your growing family. And it's also one of the easier things players will fight over for - if people beat you to the decent major improvements for cooking, you're still in a tight situation.
 
XiaNaphryz said:
Yeah, that was the other bit I forgot to mention in my post - have a backup plan you can switch to if it becomes apparent your original goal will have competitors, and switch to it ASAP. Especially if said competitors sit directly next to you.

The biggest thing for me, is know not just what you want to do, but WHEN you need to do it by. People ALWAYS seem to go straight for occupations at the start of the game... much of the time there is little benefit in doing this. My first turn, I almost always go for plowing and taking a grain (if possible), as they aren't actions that grow in utility if no one takes them, and everyone needs to take them at some point.

I try to plan what I want to do by the next harvest, and just make sure I get all of those things done. I try to leave an action or two unaccounted for so I can take the "too good to pass up" actions, like if the wood gets piled up to 9 wood ever.
 
joeyjoejoeshabadoo said:
It looks like Betrayal at House on the Hill is getting a 2nd edition.
http://boardgamegeek.com/thread/466307

I've been wanting to play this so it's good to see it re-released for a decent price. Astrolad you may either want to open your copy now or try to dump it on some poor unsuspecting fool before the bottom drops out on the ebay prices.
Lies, lies! Ah well, release date is a ways off.
 
Also don't underestimate the value of cards that leave food on the board for you. One or two food on each space can mean not having to spend a worker to pick up food or bake bread.
 
I have gotten a number of ~55 point games in agricola and it has almost always been when I see what strategies other people are doing and just do the opposite. most often for me, that means a majority of people taking wood and animals early on. Which means I bake bread.

When using a baking strategy for food, the free bake when buying an oven is critical. I never buy an oven until I can bake at the same time. I've even bought a 2nd oven before just for the free bake and points.

It also doesn't hurt to buy a fireplace and just eat the animals without storing any of them so that you don't have to bake as often.

Also if you are hurting on food and points, the well is a wonderful thing to buy. And don't under estimate the value of the other major improvements like pottery. If there is an abundance of a given resource, 5 points + food every round is pretty awesome.
 
Flynn said:
Also don't underestimate the value of cards that leave food on the board for you. One or two food on each space can mean not having to spend a worker to pick up food or bake bread.

Last game I played (I think I posted about it a month or so back), I got 3 food per round for the last half of the game thanks to improvements/jobs. I didn't even think about food after the second harvest.
 
So cracking open my Dune copy that arrived was painful. It's totally understandable, given its age, but for a man who has a love affair with Fantasy Flight, these components make my dick pucker up.

Anyone else pimped a copy of Dune? I still need ideas for a Storm Marker, as mine just plain didn't come with one. Same with the Hurzaritchamadoo Kchiwazzwhatsit +2 bit.
Ugh. Agricola talk.
 
Neverfade said:
So cracking open my Dune copy that arrived was painful. It's totally understandable, given its age, but for a man who has a love affair with Fantasy Flight, these components make my dick pucker up.

Anyone else pimped a copy of Dune? I still need ideas for a Storm Marker, as mine just plain didn't come with one. Same with the Hurzaritchamadoo Kchiwazzwhatsit +2 bit.
Ugh. Agricola talk.

You could do this:

http://boardgamegeek.com/image/165652

with the PDF here: http://boardgamegeek.com/filepage/18584
 
Yeah.. I saw that. I also don't mind throwing KH2 counter on a card, but ArtsCow decks are way expensive unless they're having one of their sales. Cheapest blocks I've found is a bucket of 500 plastic ones for about $12 + shipping. The two decks, blocks, and gems I bought for spice are going to push the total paid for this game over $100, and I'm not sure I like it!
 
my belated thanksgiving update: casuals still love ticket to ride and wits & wagers and battle line is a great plane game.
 
AstroLad said:
my belated thanksgiving update: casuals still love ticket to ride and wits & wagers and battle line is a great plane game.

I'm interested in Wits & Wagers, but I have a sinking suspicion everyone's just going to want to play Say Anything instead.
 
Games Workshop gave BGG a cease and desist order asking a ton of user-made content be taken down for their games.

As you may have already noticed, last week BoardGameGeek removed a number of the files that users had created and uploaded for board games published by Games Workshop Ltd. I'd like to take a moment to explain why this action was necessary and in the best interests of the site and the community.

BoardGameGeek recently received a cease and desist letter from Games Workshop demanding the removal of user-generated content that they believed to infringe their intellectual property rights. In order to comply with this demand, we have taken the following steps.

First, our Community Manager Matthew Monin has removed the allegedly infringing content, and has individually notified all users whose content was removed in connection with this process. Second, to avoid recurrence of this issue, we have indefinitely suspended all future uploading of files for products published by Games Workshop.

BoardGameGeek takes the intellectual property rights of publishers very seriously and urges everyone to ensure that all submitted content complies with the File Submission Guidelines that are displayed on the file upload page. The file submission guidelines are here: File_Submissions

In the near future, BoardGameGeek plans to put a process in place that will allow users to contest the removal of their content if they believe their removed content does not in fact infringe upon the rights of any third parties. Thank you very much for your vigilance in respecting the rights of publishers and for your continued support of BoardGameGeek.

I know this is a frustrating outcome for everyone involved, but I don't think that posting retaliatory game ratings is a constructive response to the situation.
 
AstroLad said:
they must have some bored lawyers over there
Sounds like status quo from them actually. Another BGG thread from the retail perspective:

Because I am not trying to turn this into an advertisement for my company, I will not list who I work for. I also only speak for myself and not my company in any way. I will say that I have been employed at a well established internet/brick & mortar store for 8 years. During this time I have witnessed and learned the ins and outs of the gaming industry. While I certainly do not claim to know it all, as only a fool would, I do believe my expertise in the industry is of an extremely high level. Below you will find a few points I would like to make. This may be a bit long and if you are interested in thoughts on the C&D's skip down to #3.

1. First and foremost GW makes it very difficult for retailers to really support their products. Unless you sign up to become an "official" outlet and follow all of their draconian rules to the letter, it can be very difficult to get any kind of support from GW. For instance if someone bought a box of minis from us, got home and opened it to find out it was missing parts, there would be little that could be done about it except for us to take a loss and replace the product at our cost leaving us with a defective product. GW simply would not even rectify the matter because we are not an official source of their product. This is just one of many examples of policies by GW that makes dealing with them difficult.

2. During all the rants and anger over GW's latest round of C&D's issued to BGG and others, I have noticed a large portion of the users here feel they have been neglected and abused by GW and that they only cater to the 14 year old adolescents. While this may be true in an actual GW store, in 8 years I have sold 1 GW product to person under the age of adulthood. The large majority of our GW customers fall in the 20-40 year old range.

I can fully sympathize with the what many feel is a lack of respect shown by GW to it's customers. GW certainly does seem to rely on a rinse and repeat type of strategy concerning their products. As a retailer I look at the fact that we sold through 50 copies of the new Space Hulk in 7 days, many of these copies being full retail or above due to the fact that the game was out of print from the moment we got our shipment.

It is honestly beyond my comprehension how a company that has been very vocal about some financial difficulties and rising costs of manufacturing of their products, could simple allow a cash cow like Space Hulk to disappear within a matter of weeks. If this game was still in print, I have no doubt we would have purchased and sold 200 copies of this game already. Which is in all reality and absolutely insane amount of sales for anyone one product.

It seems like GW has serious case of, for lack of better term, "penis envy". The problem is they are envious of their own "organ". It seems like GW does not want anyone spending any money on anything unless they are buying Space Marines, Chaos Space Marines, Elves or Dwarves. I use those 4 as examples because I believe them to be the 4 armies that have been rehashed more than any of the others.

From personal talks with our customers that buy GW product, if GW would just put some effort into their other products, money would rain from the heavens.
This is again, just my personal experience.

3. C&D's - This is absolutely nothing new for Games Workshop. They at one point years ago actually attempted to tell retailers, and still do if you become an "official store", at what price you can sell their products. Of course they only way they can do this is if they control all distribution of their product and refuse to sell to you if you do not follow their rules.

On a personal level we received a C&D from them months ago. We have attempted to engage them for clarification on their policies and they will not even return our correspondence. A lot of what they claim to be an infringement on their copyrights and IP's, in fact is simply not true. The only reason why they are successful at these type of bullying tactics is because no wants to or is financially able to stand up to them. As of this moment we have yet to completely comply with their wishes. Only time will tell if the owner concedes to their wishes or sticks to his guns.

4. Because the above sounds like I am doing nothing but bad mouthing GW, I would like to state that we do a very healthy amount of GW sales. I believe they make very good quality and very fun products. But I can not help think that they could be so much more successful if they would enter the 21st century of the business world.

5. Warcraft - on a bit of an off note I can't help but think a lot of this stems from the fact that GW, over the course of the last 25 years, has had to watch a fledgling software company, that flat out ripped off every idea they had from GW, turn into a multi-billion dollar entity.
 
The amount of paint you get for the money they charge is reason alone for them to smoke a turd in hell.

I'd say Chaos in the Old World makes up for all their transgressions, but all they put into it was a name.
 
Its a bummer to be sure. But I've also heard some positive stories about GW too. A friend, back in the day, wanted to make a Warhammer poster by blowing something up at Kinkos. They said no way, copyrighted material. He asked what it would take. They gave him a waiver. He figured what the heck and sent it to GW. They signed it and sent it back so he could make his poster.

Of course this thing with BGG is wrongheaded. That place is singlehandedly keeping the flame of board gaming alive. But as bored as GW's lawyers may be, the guys at BGG are just as bored and just as game to make a mountain out of a molehill.
 
I played the Civilization card game the other day. It's a lot of fun and translates the mechanics of civ quite well while not being overly complex. The one flaw that I noticed was that there seems to be a tendency for success to build on itself rapidly, at least in three player games; if you get ahead early you become unstoppable.
 
Ah GW business management... they'll be regretting pulling out with Blizzard for the original Warcraft FOREVER.

But you know... I'm glad they did. Because I prefer the StarCraft imagery to the Warhammer 40k grimdark imagery (although I love both).

If Blizzard had gone with Warhmamer fantasy, then there'd be little doubt that the next step would've been using Warhammer 40k for the space version of warcraft.
 
Neverfade said:
The amount of paint you get for the money they charge is reason alone for them to smoke a turd in hell.

I'd say Chaos in the Old World makes up for all their transgressions, but all they put into it was a name.


Yeah, thank Eric Lang for Chaos.
 
Neverfade said:
Indeed. I'm thinking of snagging a copy of the Invasion core decks.

I had a good time with that. It feels a lot like the A Game of Thrones CCG -- with fights happening on multiple, parallel fronts.
 
Looks like China is producing high-quality knockoffs of boardgames. I don't think a bunch of publishers who manufacture in China exactly expected this.

Last month a friend visited a certain warehouse in a certain town in China. There could be found a great number of German and other board games. Each is exactly as one would expect from a German product in both physical quality and artwork, including the instructions booklet. The only differences one would be able to detect were a few Chinese characters on some of the boxes and on some cards where necessary, plus the addition of several sheets of Chinese instructions printed on plain paper.

Prices? In Chinese currency:
Settlers of Catan: 89 Renminbi
Carcassonne: 79 Renminbi
Saboteur: 39 Renminbi

Conversion to the US dollar at the moment is achieved by dividing by 6.8, meaning the going rates are about $13.09, $11.62 and $5.74, respectively.

All sounds great, right? Except for one little detail: these games, strictly speaking, are not German at all. Each one has been meticulously copied from its original in every last detail. Judging by the prices alone, but also by the open admission of an employee there, none of this activity has been licensed.


Asked about this clear violation of publishing copyrights, the employee stated that the Chinese market is not yet affluent enough to pay the prices that licensing these products would require.

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Also, the most creative BGG review I've seen posted there in a while:

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I'm finding Through the Ages to be tough to learn.... not that the rulebook is badly written... maybe it just could use a few more pictures or clarifications.

On the other hand, thumbs up to Summoner Wars. Definitely check this out, moreso when you can order it from somewhere less than MSRP.
 
bought carcassone and really enjoying at the moment. Not worked out any strategies yet, just playing with the family. The points are quite easy to handle too so nothing too complicated for the kids
 
I have a whole bunch of boardgames on my amazon wishlist, we'll see if anyone bites.

Played a bit of "Touch of Evil", from Flying Frog. Very much an Arkham Horror-lite type game. Semi-competitve or full co-op, you move around the board collecting "investigator" tokens and fighting card drawn baddies. A LOT less fiddly than AH, with a late 1700's theme which mostly works. Like AH, it suffers a bit in the early game from "what do I do?"-itis, especially for new players who are unsure about what is necessary to defeat the big bad. They replaced closing gates with investigating "town elders" as midpoint goals. Excellent solo play, like AH. Gotta love the actresses they used, the pirate chick especially :P I have a strange feeling the art director at Flying Frog has a casting couch in his office :P

Played a bit of the Game of Thrones LCG. Pretty interesting system, been playing against myself to learn the rules. I like the three levels of potential combat, but playing to 15 power tokens seems like it would take forever! Plus I dislike how few of the cards seem to work together, but I guess that is the CCG legacy prodding you to buy more cards and customize decks. Hopefully Dominion will be as interesting a card game without the push for collecting. Makes me sad that ASoIaF is progressing so slowly. Seems like every game set there is stuck in the rut of books 1-2, unable to branch out since no one knows what else is going to happen WRT Danearys, the Others, etc. I wish they would go back to an earlier time like recreating the war when Robert took over (War of the Usurper?).
 
Flynn said:
Yeah, thank Eric Lang for Chaos.

GW licensing out their stuff has been one of the better things they have done in a long time. They are very afraid of going away from the status quo, they have so much invested in their two main games that they don't try to branch out anymore. They have so many good game lines and in past great board games, but now they just concentrate too much on 40k and Fantasy. It's great that FFG is now on board.

The new Fantasy RPG also looks and sounds great.
 
Neverfade said:
I'm finding Through the Ages to be tough to learn.... not that the rulebook is badly written... maybe it just could use a few more pictures or clarifications.

I have yet to really get into Through The Ages, as the learning games a friend and I played were complicated enough that we really didn't have the hang of it afterwards. Having played a basic four-player game recently we felt like we got more of a handle on the game and vowed to play a full game shortly, but it just hasn't happened yet. So, I definitely empathize with you.

Flynn said:
Anybody get The Farmers of the Moor Agricola expansion yet?

Oh, man, is that out already? I should wait until after the holidays to grab it, but I'll definitely be picking it up.

FnordChan
 
Played some Last Night on Earth yesterday. I had some fun with it although I read the rules online this morning and noticed we were playing quite a few things wrong. It's also no fun to be the lone zombie player and losing with everyone else enjoying it and rubbing it in your face though. However, it was definitely a nice change of pace from all the eurogames I've been playing as of late.

I'll be interested to see how much that Agricola expansion adds to the main game. That game already seems pretty meaty on its own.
 
Yeah, LNoE takes a few plays to iron out all the kinks. Part of the Ameritrash experience, I suppose :P

I think the zombie player has an advantage in most of the scenarios, but you have to be totally ruthless and really pick on players individually. Spreading out your zombies to try to catch everyone won't work for most of the scenarios, you have to mob a few heroes early before they can get decent weapons. Clever use of the group effect zombie event cards helps as well, forces the heros to not just hole up in the gun store or the police station :)

I have the expansion that adds 7 more zombies. Have not played with them yet, but can't wait! 4 heros plus 21 zombies is gonna be INSANE!
 
BattleMonkey said:
GW licensing out their stuff has been one of the better things they have done in a long time. They are very afraid of going away from the status quo, they have so much invested in their two main games that they don't try to branch out anymore. They have so many good game lines and in past great board games, but now they just concentrate too much on 40k and Fantasy. It's great that FFG is now on board.

The new Fantasy RPG also looks and sounds great.

Yeah, I really liked the old Warhammer Fantasy Roleplay. I'm glad they're letting somebody keep the flame. Because it seemed like it was always out of print.

FnordChan said:
Oh, man, is that out already? I should wait until after the holidays to grab it, but I'll definitely be picking it up.

At the rate I've been playing I still feel like I have a couple years left in the original game.
 
jason10mm said:
Yeah, LNoE takes a few plays to iron out all the kinks. Part of the Ameritrash experience, I suppose :P

I think the zombie player has an advantage in most of the scenarios, but you have to be totally ruthless and really pick on players individually. Spreading out your zombies to try to catch everyone won't work for most of the scenarios, you have to mob a few heroes early before they can get decent weapons. Clever use of the group effect zombie event cards helps as well, forces the heros to not just hole up in the gun store or the police station :)

I have the expansion that adds 7 more zombies. Have not played with them yet, but can't wait! 4 heros plus 21 zombies is gonna be INSANE!

My friend bought the game, and had me read the instructions (I'm the game/rules guy in our group) while they all watched a movie. I was kinda half reading the rules and half watching so after a while I told them I think I've got the gist and we started playing.

The first game I won easily. I lost the second game we played, mainly because none of us really understood the rules. My girlfriend would go to the airport hanger and use the pick up flare power for that room. Now I thought you could get the card out of the deck, which is not the case, it's out of the discard pile.

So after she had used the flare, i had corrected the rule, and she proceeded to grab it out of the discard pile every turn and kill zombie after zombie. Pretty frustrating for me. Then her and my friend stood in the room and would keep picking it up and using it over and over again (which is also against a rule I didn't catch of not being able to use a weapon more than once per turn).

While that was frustrating as all hell, I still think it's a fun game (when played correctly). It's fun to play a game based on dice rolls and a little luck every once in a while. And the theme in this game is particularly strong and awesome.
 
Flynn said:
Yeah, I really liked the old Warhammer Fantasy Roleplay. I'm glad they're letting somebody keep the flame. Because it seemed like it was always out of print.

Game looks like its selling well too, seems like everywhere I tried to get a box set for it 2 weeks after release and it was sold out, every local place is out of the box set too.
 
BattleMonkey said:
Game looks like its selling well too, seems like everywhere I tried to get a box set for it 2 weeks after release and it was sold out, every local place is out of the box set too.

That's good to hear. If there's one thing that FFG excels at its SELLING things.
 
Flynn said:
At the rate I've been playing I still feel like I have a couple years left in the original game.

I feel the same way about the Puerto Rico expansion. I own it but never play with it, because I still haven't gotten tired of the base game. In a similar vein, I like Cities and Knights and Seafarers but generally just play plain ol' Settlers if only to save on setup time.

FnordChan
 
Drey1082 said:
I'll be interested to see how much that Agricola expansion adds to the main game. That game already seems pretty meaty on its own.


It seemed from some BGG threads on it, that the expansion is more of a... I dunno, branch... rather than expansion. IIRC, you take some of the stuff out of the original game, and use the expansion instead. I think there's no professions in the expansion, but something else maybe? I can't recall.

It's on my Christmas list (along with Through The Ages and like 4 other games), so I'll possibly be playing it soonish...
 
platypotamus said:
It seemed from some BGG threads on it, that the expansion is more of a... I dunno, branch... rather than expansion. IIRC, you take some of the stuff out of the original game, and use the expansion instead. I think there's no professions in the expansion, but something else maybe? I can't recall.

It's on my Christmas list (along with Through The Ages and like 4 other games), so I'll possibly be playing it soonish...

It looks like it might make it harder too. You have to burn fuel to cook!
 
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