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Yeah, once I sobered up I realized we had played with ALL the special cards, including the "on the brink" ones. Probably had something to contribute to the ease of victory :P

Damn the fine details of set-up!!!

Anyway, I'm gonna cut loose with the purple plague next, or left the wife be the BT. I still enjoy the game, BTW.

And now that I'm thinking about it, I don't think we were discarding down our hands either. The max is 5, right? We were playing with the Archivist, who has a limit of 8, and for some reason that made me think the rest of us could have unlimited cards.

MUST NOT PLAY DRUNK!!!!!
 
RoboRally tournament at PAX!

Registration for the Friday Tournaments opens as soon as PAX opens, in Tabletop HQ. Spaces are limited and will be first come, first served. Tournaments organized in partnership with Pandemonium Books and Games.

Friday
RoboRally
Dominion
Settlers of Catan
Warhammer Fantasy (2500 Point Armies)

Registration for the Saturday Tournaments opens at 5 PM Saturday, in Tabletop HQ. Spaces are limited and will be first come, first served. Tournaments organized in partnership with Pandemonium Books and Games.

Saturday
Yu Gi Oh (Advanced Constructed)
Puerto Rico
Settlers of Catan
Munchkin
Dominion

Registration for the Sunday Tournaments opens at 5 PM Sunday, in Tabletop HQ. Spaces are limited and will be first come, first served. Tournaments organized in partnership with Pandemonium Books and Games.

Sunday
Warhammer 40,000 (2500 Point Armies)
Dominion
Arcane Legions
Settlers of Catan

Wife and I are going to do RoboRally and also Dominion (though I'll probably get my clock cleaned there; Base+BSW players=yeeeeaaaah).

I asked around on their boards and it seems like there'll be lots of space to set up in the tabletop area so I think I'm going to go with my suitcase-full-o-games plan.
 
Sounds like some sort of web implementation maybe a la Open Table. XBLA would be great but I know that's probably hoping for too much. I'm not sure how Carc did b/c it was a giveaway pretty fast but I know Lost Cities didn't do too great (of all the games they could have ported over....). For a while it looked like XBLA would be BG nirvana. I guess Allied Assault qualifies but frankly it's not really my thing.
 
Finally got around to playing my copy of Dominion. Such a simple to play yet deep game. Loved it. Managing village extra actions can be a bit of a bear though.

I have to say though, that the Dominion logo is one of the ugliest things I've ever seen. It looks like it's from someone's Geocities site from 1997. I can't believe they put it on every card.
 
Played a solo game of pandemic. 2 pawns, 5 epidemic cards, and for once I remembered all the rules.

Got my butt kicked :p maxed out the outbreaks with just one cure and one eradication.

This may become my go to solo game when I have to sit around and help the wife with her homework. At least until I get Fields of Fire and a solitaire RFTG rules set. Alas, she uses the laptop or else I'd be trying bsw or genie. Will those systems work on the ipad, you think, or do they use flash? That might make or break a netbook vs ipad for me :)
 
AstroLad said:
Sounds like some sort of web implementation maybe a la Open Table. XBLA would be great but I know that's probably hoping for too much. I'm not sure how Carc did b/c it was a giveaway pretty fast but I know Lost Cities didn't do too great (of all the games they could have ported over....). For a while it looked like XBLA would be BG nirvana. I guess Allied Assault qualifies but frankly it's not really my thing.

Don't forget cancelled Talisman and Wings of War.

I quite liked the Ticket to Ride game too.

I think the problem is that those early offerings had piss poor PR. You gotta put some money into advertising XBLA DLs -- especially on tricky sells like this.

I still think a game with an auction mechanic could do awesome on XBLA. For Sale? Yes, please.
 
Oh man, totally forgot about TTR. I'd kill for RFTG on there. It plays so fast on Genie but Genie is pretty damn ugly and user unfriendly. (Not to mention when people sign in for a game then disappear for a day.)
 
Instead of Talisman, did you mean Tides of Iron? I heard FFG was porting ToI and WoW, were they doing Talisman as well? Does that mean ToI is still coming?

I think there are plenty more games that would work well, but they have to stop trying to replicate the boardgame experience EXACTLY. Sitting there watching virtual dice roll is annoying after the 3rd time. These games tend to be full of endless menu prompts as well. It they could flow a bit better and play faster, I think they would catch on. Carcassonne did a good job of streamlining the interface yet adding little visually rewarding touches.

I kinda liked Allied Assault, but I couldn't figure out the combat system. The demo at least didn't have much of a tutorial.

I think some of the efficiency games like Power Grid and Stone Age would work well. They can be visually appealing (imagine little cavemen mining your stone) and not too complicated.
 
AstroLad said:
Sounds like some sort of web implementation maybe a la Open Table. XBLA would be great but I know that's probably hoping for too much. I'm not sure how Carc did b/c it was a giveaway pretty fast but I know Lost Cities didn't do too great (of all the games they could have ported over....). For a while it looked like XBLA would be BG nirvana. I guess Allied Assault qualifies but frankly it's not really my thing.

XBLA is what got me to start giving these games a chance. Catan was obviously amazing and I think it caught a lot of people off guard. It also came out back when new XBLA releases weren't a weekly occurrence so it got a lot of attention.

I think the problem with some of the newer XBLA releases is they can get lost in the shuffle.

That said, I would still like more XBLA board games simply because there is no set up time and I don't always have friends willing to play.
 
It hasn't been mentioned, but I think Magic did an amazing job of pulling off a card game on XBLA (bugs aside). The cards were simply gorgeous in HD, the production values in general were quite high, and the game smartly focused on casuals rather than MTGO freaks. No big surprise the game has also sold amazingly well.
 
AstroLad said:
OK Seaside is amazing. I'm back on the Dominion bandwagon.
I have never been on the bandwagon, I've watched it rolling past. I have picked up the box at my Local Comic Dungeon at least four times and kept talking myself out of it.

Should I buy the base game or is it best to pair it with one of the expansions? In general I like learning game mechanics on the base set then adding the complications of expansions gradually unless a game is simply broken in its original form.
 
Definitely go for base. Dominion is not broken in its base form at all unless you put together a really bad set of Kingdom cards. As you probably know, Dominion comes with 25 Kingdom cards (these are the cards you buy each game that you use for actions, defensively, and sometimes for VPs+actions, etc.) and you use 10 each game. I really liked Dominion when I was playing with recommended sets, but the game and I think many of its fans recommend going for random sets. That was where I hopped off the bandwagon for a little while. Now I'm back to using fixed sets (recommended by the rules and on BGG) and really liking it again.

To note, Dominion and Intrigue are each self-contained games, so you could go for one or the other. I think they have similar ratings on BGG too, but generally Intrigue is more focused on player interactions, passing cards, stealing cards, etc. I don't have enough experience with it though to give a complete evaluation. Seaside otoh is an expansion that adds a bunch of (awesome) Kingdom cards to let you mix things up even more. There are two more expansions coming out this year, but it's definitely not a game that requires expansions in any way.
 
To add to what Astrolad said, also in support of starting with the base game, it's balanced better for playing without other cards. There are general things that cards do (in addition to specific things): let you draw cards, let you play more cards, give you more money, and let you buy more things. The set in the first expansion has a good split of all of these, so you're much more likely to get combos that work for you (as a beginning) to teach you how to manipulate the cards.

IIRC, Intrigue has very few +Actions cards, for example, and so I could see starting with just that set being a bit less of an easy intro, as +Action cards are one of the easiest newb combo makers.
 
IIRC, Intrigue has very few +Actions cards, for example, and so I could see starting with just that set being a bit less of an easy intro, as +Action cards are one of the easiest newb combo makers.
orv40h.jpg


platy you gotta make it out to paxeast if we all can...get work to pay for it! (i am still waiting to get screwed out of it by work conflicts but here's hoping)
 
jason10mm said:
Instead of Talisman, did you mean Tides of Iron? I heard FFG was porting ToI and WoW, were they doing Talisman as well? Does that mean ToI is still coming?

I think there are plenty more games that would work well, but they have to stop trying to replicate the boardgame experience EXACTLY. Sitting there watching virtual dice roll is annoying after the 3rd time. These games tend to be full of endless menu prompts as well. It they could flow a bit better and play faster, I think they would catch on. Carcassonne did a good job of streamlining the interface yet adding little visually rewarding touches.

I kinda liked Allied Assault, but I couldn't figure out the combat system. The demo at least didn't have much of a tutorial.

I think some of the efficiency games like Power Grid and Stone Age would work well. They can be visually appealing (imagine little cavemen mining your stone) and not too complicated.

Capcom was working on an ill-fated version of Talisman. I interviewed some parties involved but the website I was writing for is totally broken now.
 
Ah, I think I did hear about that on a podcast back over the summer.

Played "Through the Ages" today. Just the basic intro version, but WOW, this was about as close to "Sid Meier's Civilization" as a board game as I'd ever want :) Has lots of familiar things for civ fans, like culture, science, managing population vs food, building wonders, etc. The basic version had no conflict, but looks like it captures that nice feeling of rolling legionnaires over your enemies cavemen quite well :)

No world map though, which was putting me off when I was looking at the game on BGG, but it really doesn't need one. Game is fiddly as hell though, there are hundreds of tiny little counters.

Still, lots of fun, and I bet the full game is lengthy and complex.

I won btw, which always warms me to a game :P

Saw some guys playing Memoir '44, ohhh, all the pretty little tanks :)
 
Cursed snowstorm delayed my Galaxy Trucker shipment. Damns!

Should get here tomorrow.

Played a few great games of two player Race for the Galaxy today though.
 
AstroLad said:
Advanced rules?

Yeah, I really enjoy the play 2 round cards at a time thing. It lets you control your destiny some more but you also have to be careful about being too beneficial to your opponent.
 
ultron87 said:
I am also really intrigued by Twilight Imperium but it is nowhere close to the aforementioned sweet spot. I just don't think my group can manage getting six people together for 4+ hours. Which is unfortunate.

You don't NEED 6 players for TI. I've had a blast with it with just 4 players and even 5. The game scales to amount of players you need and up to 8 with the expansion. Usually have played it with 4, but never god full 6 player game in.
 
I guess it's more the 4 hours than the six people that is really the major issue.

I can barely get people to sit around for 3 hours for a DnD session.

And unfortunately we don't have many places we can leave a board set up.
 
AstroLad said:
platy you gotta make it out to paxeast if we all can...get work to pay for it! (i am still waiting to get screwed out of it by work conflicts but here's hoping)

By the time paxeast rolls around, there is a chance I won't have a work to pay for it :lol

...


:(

On a lighter note, I played some Dominion this weekend too. I had what I thought was going to be a pretty awesome combo (almost won, so I was quasi right): Cutpurse + Ambassador. I used the ambassador to get rid of coppers from my own deck, and flood other decks with them. Then I used the cutpurse to force people to discard those coppers that were slowing their decks down. It worked pretty well, and I would have won, but I made the crucial mistake of trashing coppers my first ambassador, when I should have done estates instead, and then switched to coppers once I had seeded a bit more money in.

Also:

Played another game of through the ages today. Seriously in love with it. I can tell it's bad, because both the wife and I spent like a half an hour trying to talk ourselves into playing something else, because we've played so much TTA (4 or 5 games in the past 2-3 weeks!). We couldn't talk ourselves out of playing it though, and it was awesome again. After our post-game analysis, we both said "But next time, we've gotta play something else." Of course, I pointed out that we said the same thing last time...
 
I think I might have unchained a small boardgame revolution within my group of friends :D

After playing 5-player Agricola on my birthday (which was the first time playing boardgames in alot of years for most of the other players) 2 of those players have already purchased the game and played it with their other friends.

At the end of this month one of them is even setting up an Agricola night. I'm thinking about taking Ticket To Ride, Dominion and Race for the Galaxy with me there though I doubt we'll get to play RftG.
 
ultron87 said:
I guess it's more the 4 hours than the six people that is really the major issue.

I can barely get people to sit around for 3 hours for a DnD session.

And unfortunately we don't have many places we can leave a board set up.

Setup is a large part of that find.

Actually problem I have with most FFG big games, is that the set up for a game can take freakin forever. Tide of Iron is probably one of the worst when it comes to setting up a match.
 
Wow, using Agricola as the gateway? I'm impressed by your gusto, and a bit surprised that it worked out. You must not have had complete newbs there then, yes?
 
I caved and bought Diplomacy but it wont be here until the end of the month says Amazon :( I was hoping to get it here by Sunday so it could be played at a single's night party :lol Guess that is what I get for using the free super saving.
 
Agricola might be a good gateway game. The Family rules aren't difficult to understand, really; you just need one person (the pusher) to be experienced enough with complex boardgames to set it up and "run" the board (flipping the cards, refilling resources, reminding everyone of when harvests happen and how they play out, etc.) Everyone else playing can be complete newbies, I think, and pick up the mechanics in a round or two.

The most difficult part is getting people interested in playing a game about farming... a problem similar to getting people to try Ticket to Ride the first time, in my experience.
 
Grabbed Seaside today. Can't wait to check that out. (Edit: I just cracked the wrapper on this.....oh my...these coins. I'm going to need a moment alone.)

Playing Runewars has reignited an interest in Twilight Imperium. Whats the realistic playtime on this guy?
 
BattleMonkey said:
You don't NEED 6 players for TI. I've had a blast with it with just 4 players and even 5. The game scales to amount of players you need and up to 8 with the expansion. Usually have played it with 4, but never god full 6 player game in.

On the 27th, some of my friends and I are getting together for a full on 8 player game using the expansion. I am hoping the fact that most of us have played several games will speed things up a bit, but we are pretty much planning on it being an all day event from after lunch until we finish.

Neverfade said:
Playing Runewars has reignited an interest in Twilight Imperium. Whats the realistic playtime on this guy?

I am sure it can be faster if you have less people, but the first two times I played it with six people I think it took from 5-6 hours. We probably could of been faster, but since we are all friends there is a lot of joking around, plus time for rule clarifications and stuff like that.
 
Galaxy Trucker came in. And it was quite enjoyable. There's a certain serenity that comes from realizing you can do almost nothing to prevent your ship from exploding into seventeen pieces once you realize you forgot to put shields on or something. That is nice after the entertaining franticness of the building phase.

Quite refreshingly different from your usual Euro game. And the manual is great.

I think this is the last game I'm gonna buy for awhile. Hopefully I can be introduced to a bunch of new games at PAX so I can try some stuff before buying it.
 
ultron87 said:
Galaxy Trucker came in. And it was quite enjoyable. There's a certain serenity that comes from realizing you can do almost nothing to prevent your ship from exploding into seventeen pieces once you realize you forgot to put shields on or something. That is nice after the entertaining franticness of the building phase.
Hey I just got the Big Expansion today. :D
 
platypotamus said:
Wow, using Agricola as the gateway? I'm impressed by your gusto, and a bit surprised that it worked out. You must not have had complete newbs there then, yes?
This is probably a triple-parter;

1. Good teacher (me :lol ) who was able to get everything across clearly and provide some basic strategy tips to get people going
2. A group of very intelligent people who have alot of experience playing (strategic) computer games
3. Off course not everyone was doing particularly well during the game especially at first. But for everyone participating somewhere along it really clicked in their brains and everyone was analyzing their own game afterwards

We played the 5 player version with the Starter-deck and I'm pretty sure none of my friends had played any other game than maybe the occasional family Catan affair.
 
Merino said:
This is probably a triple-parter;

1. Good teacher (me :lol ) who was able to get everything across clearly and provide some basic strategy tips to get people going
2. A group of very intelligent people who have alot of experience playing (strategic) computer games
3. Off course not everyone was doing particularly well during the game especially at first. But for everyone participating somewhere along it really clicked in their brains and everyone was analyzing their own game afterwards

We played the 5 player version with the Starter-deck and I'm pretty sure none of my friends had played any other game than maybe the occasional family Catan affair.
You need to get to Through The Ages, stat!
 
spikydavid said:
"Kill Dr Lucky" was the first of the cheapass games, which I played a few times when it first came out (about ten years ago). It's okay - very odd sort of game, which is much, much better with a lot of players. There's no real strategy or tactics - just draw cards, and see what happens.

Yeah, we played a game this weekend.

Impressions:

Concept: Reverse clue. A bunch of randoms are in a mansion and attempt to murder him. Collect movement cards to move, weapon cards to attempt a murder, and fail cards to stop other players from murdering Dr. Lucky. Dr. Lucky constantly moves, and you need to be in the same room as him, alone, and with a clear line of sight to attempt the murder. Failed murder attempts give weapon-strengthening spite tokens, so you are incentivized to try to kill him whenever possible. MSRP ~$30 Canadian.

Positive:
- Basic concept was "family-friendly". I can't imagine anyone wouldn't be up for "like clue, but opposite". After trying in vein to get people to play some of the more complicated games we own, it was good to have a low stress option.
- The board and card art was very nice in the edition we purchased (which actually included the expansion gratis)
- Flavour text is fun and the game does encourage a little play acting when you're playing it
- Game has some very obvious strategy depth. There's a mechanic mentioned in the manual which allows you to exploit turn phase order to take multiple turns in a row.
- Because you can't make a murder attempt unless the line of sight into the room where you're trying to murder Dr Lucky is totally clear, we witnessed a number of very elaborate plays get foiled when the unlucky player played a series of rare cards to get themselves in position only to find out another player was in the next room, thwarting the murder attempt.
- Every player needs to pitch in to fail a murder. If I try to murder Dr. Lucky with a +5 weapon card and 2 spite tokens, failure cards with a total sum of 7 are required to stop me. Players contribute to stopping me in a clockwise fashion, so the last clockwise player MUST use as many card as it takes to stop me, while the first clockwise player could either stop me herself or save failure cards and calculate that subsequent players have enough to stop me. This results in an awesome war of attrition.

Negative:
- It is so difficult to get into the same room as Doctor Lucky that we'd sometimes have runs of 10-15 turns before someone made a kill attempt, which was boring.
- The player who won our game had been essentially useless the whole game. After several near-winning murder attempts by other players, she fluked into the same room as him, happened to have a weapon with a crazy bonus property, and took advantage of the fact that the rest of us were plum out of failure cards. In some cases, this would be a shrewd strategy, but in this case it ended up being a fluke. We all collectively felt cheated at the anti-climax.
- There are so many rooms on the board that sometimes it's visually difficult to get a clear indication of your movement options.

We had 4 players.
 
Ordered Power Grid and Colosseum. I feel so dirty, as this was my first non-CSI purchase since probably the first month I got into Boardgaming. Amazon Prime came through with the lower price.
 
My wife and I have a question about dominion - something in the rules are a little unclear to me. I saw someone on BGG asked a similar question but he asked it in an assy way and got flamed to hell, so I thought I would ask here instead :D

Basically the rules state that every kingdom card has to be fully-resolved before you can play another kingdom card. The wife and I have both interpreted this rule to basically make sure it's super-clear that you can't like, play two action cards against each other in some manner. It is just clarifying that they're each their own, distinct action. ie once you play a 2nd action card, the first is done and dead - no revisiting it.

BUT

We both aren't sure. The way we play action cards often right now is just to get the free money. If a card is +2 actions, +1 copper, we ignore the action, and just play it for the copper. So my turn might be

1) +2 actions, +1 copper
2)+2 actions, +1 copper

So I have two actions left over, but I don't use them. I just move on to my buy phase.

So... is this allowed? Can you play a multiple action card knowing you can't spend all those actions? Or are you allowed to basically pick and choose which part of a Kingdom card you want to use, and which to ignore?

We think we're playing the right way, but it seems sorta weird sometimes. We both buy cards that have +actions on them and almost nothing else, just to try and chain shit up. And if we can't spend all those actions? no big deal.
 
GDJustin said:
My wife and I have a question about dominion - something in the rules are a little unclear to me. I saw someone on BGG asked a similar question but he asked it in an assy way and got flamed to hell, so I thought I would ask here instead :D

Basically the rules state that every kingdom card has to be fully-resolved before you can play another kingdom card. The wife and I have both interpreted this rule to basically make sure it's super-clear that you can't like, play two action cards against each other in some manner. It is just clarifying that they're each their own, distinct action. ie once you play a 2nd action card, the first is done and dead - no revisiting it.

BUT

We both aren't sure. The way we play action cards often right now is just to get the free money. If a card is +2 actions, +1 copper, we ignore the action, and just play it for the copper. So my turn might be

1) +2 actions, +1 copper
2)+2 actions, +1 copper

So I have two actions left over, but I don't use them. I just move on to my buy phase.

So... is this allowed? Can you play a multiple action card knowing you can't spend all those actions? Or are you allowed to basically pick and choose which part of a Kingdom card you want to use, and which to ignore?

We think we're playing the right way, but it seems sorta weird sometimes. We both buy cards that have +actions on them and almost nothing else, just to try and chain shit up. And if we can't spend all those actions? no big deal.
You are NOT required to use all of your actions. Your very first turn would break the rules otherwise. It'd also be akin to having to spend all money in your hand. Wouldn't fly.
 
Your interpretation is right. You must do everything the card tells you to do that you can do like take gold, take cards, give away cards, etc. but you are never forced to take actions in this manner, even if you have actions in your hand.

From the rules:
The player may play one action card if he has one. This is optional, even if the player has an action card, he need not play it. Action cards allow players to do extra things during their turns.

Just this second purchased RftG, I have been thinking about buying it for ages. Hopefully I will like it
You will! (Once you learn it and play 5-10 games.)
 
AstroLad said:
Your interpretation is right. You must do everything the card tells you to do that you can do like take gold, take cards, give away cards, etc. but you are never forced to take actions in this manner, even if you have actions in your hand.

This seems contradictory, though. So you must do everything the card says, but the card says +1 actions.

So you must do everything, except for the extra buys and actions, basically.
 
Yes, you're never forced to buy or take actions. It's in the action descriptions.

You always "may" play actions or make buys if you have them available.

It could be clearer but I think the Dominion rules are relatively good.
 
GDJustin said:
This seems contradictory, though. So you must do everything the card says, but the card says +1 actions.

So you must do everything, except for the extra buys and actions, basically.

The card adds one action to your bank of usable actions. Just like +1 coin adds a copper to your usable monies, but you don't have to spend it all. Actions are essentially a resource, and the card is granting you extra resources to act with, if you are able/willing. Cards like the market that grant additional buys don't require you to split your money up to buy multiple cards either.

XiaNaphryz said:
You need to get to Through The Ages, stat!


YES!
 
GDJustin said:
Basically the rules state that every kingdom card has to be fully-resolved before you can play another kingdom card.
The other posts have clarified this enough, but I believe the real intent with that rule is for cards that give you some sort of choice. That way you can't float the choice around while later cards resolve, the results of which may affect what that original choice could be.
 
XiaNaphryz said:
The other posts have clarified this enough, but I believe the real intent with that rule is for cards that give you some sort of choice. That way you can't float the choice around while later cards resolve, the results of which may affect what that original choice could be.

Yep, it's really important for certain cards... Like say, the Mining Village in Intrigue. It says that you MAY trash it for +2 coins. It also gives you +actions and + card. But you have to decide if you are trashing it when you play it, you can't play additional cards (using its actions), and then decide at the end of your turn to trash Mining Village because of how those subsequent actions worked out (say, getting you to 7 monies, rather than 8).
 
I bumbled through the clunky BSW interface and somehow got into a game of Dominion in spectator mode (not what option I chose). Despite having a full grasp of the rules, my mind was fucking instantly blown. It looked something like that 'You Win' animation at the end of a game of Free Cell. What kind of Kasperov supercomputers do they have simulating this game?

Holy shit, take a valium guys.
 
I played Puerto Rico for the first time last night. There were four of us and we played two games. The first was just a warm up/practice to make sure everyone understood the rules. The second game was a lot better. I liked that even though it was the second game we all tended to go with different strategies. I focused on a builder strategy being funded by a coffee roaster, while the other two that provided competition both went heavy shipping. We all knew the game was close throughout and when I thought I had taken the lead I was able to end the game by running out the colonists. Good thing too, since a won on a tie-breaker with the score being 44, 44, 43, 36. If it would of went one more turn the second and third place person would of passed me.

I am definitely looking forward to playing it again soon. UPS should also be delivering my CoolStuffInc.com order in the next hour, so I hope to play Dominion or Race for the Galaxy for the first time next week.
 
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