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I'd like to ask some clarification on the village cards in Dominion:

Say I play a village card. That's -1 action, but the card gives me +2. I am then at +2 actions. I play another village card. Playing it uses an action, so I am at +1 actions. The card gives me +2, so then I am at +3 actions, correct? If I play a third, that's -1 action for the card, putting me at +2 actions, then the card gives me +2 putting me at +4.

That is correct, right?
 
yeah some card combos in base get ridiculous with village. just keep lining em up. this is why you need dominion or intrigue to screw people with curse cards sometimes. :D
 
AstroLad said:
yeah some card combos in base get ridiculous with village. just keep lining em up. this is why you need dominion or intrigue to screw people with curse cards sometimes. :D
I have yet to try the Bureaucrat approach mentioned over at BGG. The chapel deck though came second-nature to me after enough blue MTG decks in the past.
 
Played my first game of RftG today without cards using a program on the PC (Not the genie web one, a graphical one). I read the instruction manual online and watch the tutorial videos on it and then gave it a go with manual in hand.

Was pretty good, nice to play with the PC first as well to see how many things I probably would have missed on my first play through. I also didn't really have a strategy, just went with what card seemed to look like it would be useful to me. Is there any sort of core strategy I should be going for?

Oh and score wise I got totally thrashed by the two computer opponents.

The postman better have a nice big box tomorrow, really looking forward to playing with the cards :D
 
Wife and I played Dominion last night with cards other than the starter 10 they suggest, for the first time. We played with the rulebook-suggested "village square" set of 10, and shit got REALLY nutty REALLY quick. I had one turn where I played I think, I shit you not, 10+ action cards :lol :lol

I don't remember exactly how it worked, but I think I had a throne room, a cellar, and a library in my hand. So I Throne Room a Village, giving me 4 actions. I use the cellar to discard down to just 1 card left, the library. I play that and got another throne room and some other chain-able cards, like Festival.

In the end I had like 15 gold and 5 buys. :lol :lol - I specifically remember, because I was ONE gold away from being able to buy two provinces in one turn.

I was also merciless with Throne Room'ing bureaucrats, that game. Stuffing my deck with Silvers early in the game, and slowing her down significantly by making her re-draw her V-cards over and over. The only thing my deck lacked was any kind of mechanism for turning those silvers into golds. I had to rely on sheer volume thanks to throne rooming +$ action cards in order to buy pricier stuff.

The three times we played with the starter cards the wife kicked my butt, but last night she never got the hang of Library or bureaucrat and I completely dominated her, buying up all the victory cards and ending the game before she even had much going.

One side-effect of this deck is for whatever reason it took a long time (over an hour) for just the two of us to play. Normally a game lasts about 30 minutes between us.
 
Library is a card that no one I play with seems to be able to use well but me. If it's in the set of ten, my odds of winning skyrocket. I see why it's cheaper than the Adventurer, and I acknowledge that in some ways it is actually weaker, but I would rather have Library than Adventurer in nearly every case.
 
Pandemic and Ticket to Ride were both huge huge hits at boardgame night.

We also played Catan because several people that came over hadn't played it in a while.

Didn't get to try Dominion or Power Grid. I'll have to try those out with my friends who play Puerto Rico with me. We had two people playing whose attention span was about an hour.
 
I played Revolution (it's a Steve Jackson one) last week. It's a very simple game to pick up and is quite fun to play.

Basically, you have three resources (gold, blackmail and force), which you bid each round to influence various characters to join your side, for temporary benefits. The meat of the gameplay is trying to predict what your opponents are going to bid on and maximizing what you get out of your resources, as opposed to wasting them on things you where you just get outbid or spending too much on a single character than nobody else bids on.
 
StoOgE said:
Didn't get to try Dominion or Power Grid. I'll have to try those out with my friends who play Puerto Rico with me. We had two people playing whose attention span was about an hour.


They'll be ok with Dominion, but I wouldn't try Power Grid with those short attention span folks.
 
A recent Puerto Rico game made me remember how much I liked it. I was dreading playing for some reason, but now I'm just thinking of how to win with other strategies.
 
Neverfade said:
A recent Puerto Rico game made me remember how much I liked it. I was dreading playing for some reason, but now I'm just thinking of how to win with other strategies.

Same thing happened to me recently. The game is a lot of fun and really well balanced in the different strategies you can win with. It also helped that I won.
 
Drey1082 said:
Same thing happened to me recently. The game is a lot of fun and really well balanced in the different strategies you can win with. It also helped that I won.

Same here. I was obviously down in the first portion of the game, but I think I managed to capitalize on some moves the other guys made -- example, I went the whole game without choosing craftsman once.

In my past games I have always been partial to hacienda. I was surprised to read that it wasn't super popular on BGG. So I tried their loved hospice instead and ended up mayoring my slaves workers on over to that building instead. They also like to ship, so I building rush as much as possible. I got some money crops and it was all downhill from there. Didn't even use a factory!


Also played Seaside for the first time last night. While I don't think I enjoyed the recommended set under Highseas, every card I did buy was super helpful when I had it. Pirate ship can be really nasty on the first few turns.
 
Can someone recommend a game to play with kids? I have 3 little sister which I see from time to time and they love board games but I'm effin tired of trivial pursuit and monopoly :lol

They are 15, 10 and 8. Language IS a barrier since they don't speak english. Games with a heavy text emphasis are a no go, but some text here and there isn't a problem.
 
BomberMouse said:
Can someone recommend a game to play with kids? I have 3 little sister which I see from time to time and they love board games but I'm effin tired of trivial pursuit and monopoly :lol

They are 15, 10 and 8. Language IS a barrier since they don't speak english. Games with a heavy text emphasis are a no go, but some text here and there isn't a problem.

Ticket to Ride. Problem solved. :)
 
BomberMouse said:
Can someone recommend a game to play with kids? I have 3 little sister which I see from time to time and they love board games but I'm effin tired of trivial pursuit and monopoly :lol

They are 15, 10 and 8. Language IS a barrier since they don't speak english. Games with a heavy text emphasis are a no go, but some text here and there isn't a problem.
Hey! That's My Fish!
Bohnanza
PitchCar
Ticket To Ride
 
Neverfade said:
Same here. I was obviously down in the first portion of the game, but I think I managed to capitalize on some moves the other guys made -- example, I went the whole game without choosing craftsman once.

In my past games I have always been partial to hacienda. I was surprised to read that it wasn't super popular on BGG. So I tried their loved hospice instead and ended up mayoring my slaves workers on over to that building instead. They also like to ship, so I building rush as much as possible. I got some money crops and it was all downhill from there. Didn't even use a factory!


Also played Seaside for the first time last night. While I don't think I enjoyed the recommended set under Highseas, every card I did buy was super helpful when I had it. Pirate ship can be really nasty on the first few turns.

I always play trying not to pick craftsman. I also try to not pick mayor if I can help it. My strategy the last time I played was purely to produce and trade coffee for money. While everyone else was shipping, I just kept building, and actually ended up with 3 10 cost buildings.
 
Thanks for the answers :D

Hey that's my fish looks cool, I've also been looking at Diamant, is it any good? I'm partial to this game since it's avalaible at a local store (though it's priced around $50 here :/), otherwise I'll have to import.

Can anyone recommend a reliable online store that ships internationally? (miniaturemarket and scificity seems to ship internationally but I'd like to hear some experiences)
 
Boardgaming has been a bit slow going due to study pressure but I've finally been able to work through a game of Macao and Dominion this week. Let me start by giving my impressions of Dominion as most of you are likely already experts at this game and then move on to Macao which probably most people do not know much about yet.

I have to admit that I was hesitant of buying Dominion at first. I saw it described somewhere as Magic, which I adore, but it seemed to lack all the elements that I found interesting in Magic (different colored decks, use of mana, private deck building). The fact that it won Spiel des Jahres didn't really say much to me either. Actually if anything it's high ranking on BGG was one of the primary reasons to still buy it. As was the fact that it is playable with 2 players and fairly easy to teach.
Starting with the basic 10 kingdom cards I was immediately drawn to the Village card. The bonus of having extra actions, which combined with more Villages, Smithy and Markets could create for some crazy long combo's. My girlfriend was a bit more confused with the game buying too many random action cards and not noticing the benefit of the Village as much as I did and thus to often had a hand full of action cards of which she could only play one.
The crazy combo's that I got from the 7 village cards that I had in the end, combined with cards like Militia (had about 3 for the extra coins and to make it even harder for her to do anything), Smithy, Market and some Cellar (to get rid of the eventual Province cards) and Workplaces (to buy free silvers, villages and smithy's) made me invincible to her way to randomized deck.
I can't remember the score but it was rather a wipe-out. Fortunately this did teach her very effectively the way you can make combo's in the game through +action and +draw cards. She did like the game a lot and so did I. It definitely scratched the Magic itch a little bit and I can't wait to start playing with other combinations of kingdom cards :D


Macao then is a different beast. I had set the board up twice already this week just to look at it and analyze it a bit. I was to scared to go for a solitary-2-player game as the whole thought of planning 6 turns ahead through the action cubes seemed very daunting on me. And not for not reason as while playing the game you always feel to be short on action cubes. However there is a lot of planning possible and there's a lot of different ways you can spend your cubes in order to make your strategy's variable to counter the odds of the dice rolls. I'll give a short summary of the game:

I allowed my gf to be the starting player which meant that I had the first pick of cards. I choose the card that let's you have one AC of choice each turn though it the activation costs for the card where 1 AC of 4 different colors. To make it clear how hard it was to activate this one card I'll say that I tried to put my resources into activating this card whenever possible yet at the end of the game still had the card on my tableau unactivated.
Turn 1 arrived and the two turn1 office cards where made available next to two person/building cards from the deck. The starting player had first pick which clearly was way advantageous as the office cards come in cheap and expensive (to activate) variants and especially early in the game you are extremely short on action cubes. I thus made it my key start strategy to take the starting player position away from her in the first turn. She never took it back throughout the whole game (partially due to being short on action cubes which is the key factor of the game) which on hindsight she probably should have done at key moments in order to get first pick of an office card (which can be a huge advantage). The way we played all the 24 office cards for the 12 turns where visible from the start next to the board so you could plan ahead with your strategy deciding which office cards you want to go for.
There was a lot of competition from early on around the city spaces. Both of us managed in the end game to get a largest district of 4 and around 6 city spaces total. I found the city spaces 'mini-game' to be a very interesting element of the larger game as it requires some nice strategics on what goods to take from what city spaces in order to both get a efficient sea route to deliver the goods, not spend to many action cubes taking the city spaces, and building a city districts (adjacent owned city spaces) for bonus points.
I had about 4 or 5 goods on my ship actually when my ship was still one or two spaces away from the starting position. This made me very nervous as to weather I was actually ever going to deliver any of the goods before the 12 turns where over. In the end I managed to deliver all goods (7 total over 6 harbors). The reason why I was able to move so far with my ship was due to me saving up masses of action cubes to activate the card which required 4 different colored cubes. I didn't manage to activate that card but the cubes that I thus had left over enabled me to move my ship from one end of the map to the other in only one turn. This combined with two activated cards that gave me +1 VP and +1 GC for each delivered good gave me enough VP's to win the game. Both of us had 1 penalty chip (-3) for not having any action cubes available one round and I also had 1 more penalty chip for having to many unactivated cards on my tableau one turn.

In the end it seemed that it is worth going for high dice roll numbers as often as possible though you will often tend to want to pick lower dice rolls as you are looking for specific colors or when you can't wait 4 or 5 turns till you can use your action cubes. Starting player is worth spending cubes on at the right moment but isn't always good to spend cubes on. The city spaces section is worth strategizing on before hand in order to get an efficient shipping route with lots of goods to deliver. Always make sure you have GC's available as you want to be able to exchange them for victory points when the time is right.
The end the game played much more straightforward and easy than anticipated from the start but still provided enough strategic depth. Both of us kept thinking about our game long after it had ended and that is always a good sign. Can't wait to try it out with 3 or 4 players.

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That board looks both massive and awesome. Massive enough that I fear I could not possibly play that game on my table though. Is it just a trick of perspective?
 
Start with just plain old Settlers of Catan. Unless you want 2 player, then go with the Catan Card Game.

Neither have a super steep learning curve, and both are pretty gateway friendly.
 
Okay, I've been lurking in this thread a little, haven't really been keeping up though. I'm thinking of picking up a board game for 2-6 (if more can play, the better) players, but our usual fare are classics or mainstream games. We've been playing a lot of Clue lately (don't hate! The game is awesome and the new Harry Potter edition is actually even more fun), but usually play games like Cranium, Scattegories and Quelf (a newer party game that is pretty fun).

I'm looking for something that's accessible that I can play with my family and friends, I think they'd be pretty open to card based games. I'm looking at either RftG or Dominion. Suggestions?
 
diztrukted said:
been thinking about getting into catan? any suggestions to which catan to start with? whats the learning curve? any advice?

get the base game. I've played a few variations, and the base game is still my favorite. The only expansion I own is the 5-6 player one for larger parties.

Learning Curve is really easy. After the first or second game most people figure out the strategy behind it.

I've also found the game can be fun for "team" play. i.e. couples pair up to control their turn. The game takes longer, but it is a good way to get more people involved and the game becomes a bit more social.

Not all of these games work very well when a team controls a single "player", but I think Catan's slightly slower paced strategy makes it work well.
 
I would say that RftG is maybe a step too far from where you've been with your group so far? Dominion I think you could do... but it only plays up to 4 (unless you have the expansion, and even then it doesn't work well for more than that, IMHO).

Citadels and Bang would be both be good gateway-friendly card games to look into (and both support up to 7). For something far more social than strategic, Werewolf is fantastic.

Also, if you like Cranium and Scattegories, Wits and Wagers is my favorite trivia game ever, and works well because of how playable it is to non-trivia masters.
 
Chairhome said:
I'm looking for something that's accessible that I can play with my family and friends, I think they'd be pretty open to card based games. I'm looking at either RftG or Dominion. Suggestions?

As a fellow casual gamer who is just getting into the "good" games.

My friends enjoy Catan, Carcassone, Pandemic and Ticket to Ride.

They are all well under an hour to play, easy to learn, hard to master sort of things.

I have a few friends that will play Puerto Rico, but it's a stretch.

I own Dominion but have not played it yet.

What i have found is games that have a quick set up and straightforward rules are the best games for casuals. Games that take 30 minutes to set up and have 30 page instruction manuals are going to fail with casual groups. Even longer games can work as long as they don't overwhelm people in the first 5 minutes. I tried playing the game of thrones game (and WoW) game with some friends, and about half of the people tuned out halfway through the rules.

I am slowly trying to turn my casual game nights into weekly game nights with some success. My long term goal is to introudce increasingly complicated games until I have converted my friends into board game nerds.

I consider Catan my gateway drug.
 
Thanks for the suggestions. Thinking about the Settlers of Catan bundle (comes with the 5-6 player expansion) on Amazon. Do games usually run long? Our usual board games run 2-3 hours :-/. Especially Super Scrabble, that game takes forever to complete.
 
Chairhome said:
Thanks for the suggestions. Thinking about the Settlers of Catan bundle (comes with the 5-6 player expansion) on Amazon. Do games usually run long? Our usual board games run 2-3 hours :-/. Especially Super Scrabble, that game takes forever to complete.

Catan shouldn't take more than an hour.

I try and keep our games under an hour and a half. Lets us play 2-3 times a night or switch up and play several games.

It's also more fun for everyone because invariably someone will do something stupid early on and knock themselves out of contention. If they have to sit through another 30 minutes of game that is one thing.. if they have to sit through another 2 hours they are going to get really bored. Plus, the "good" games tend to allow people to recover from early screw ups.

If you go to board game geeks you can search for games and it will give you the average play time.

The guys on this forum seem to have no problem with 4-6 hour long games. I tried one of those and found people checked out around the 2 hour mark. In addition to being hopelessly lost with the complicated rules.
 
AstroLad said:


Carcassone too.

I'd like something like 'hey thats my fish' on the ipad. Nice and quick to pop out whenever you like, and its all self-contained so would be ipad friendly.

Whats more family/child friendly - ticket to ride or zooloretto? Needs to be decent for two players too, as my 5 year old is a little too young to play on her own, and my wife is often busy, so it'd just be me and my 8-year old son a lot of the time.

I've heard ticket to ride scandinavia is good for a small number of players.

And where do you buy from? A lot of these seem tricky to get hold of
 
Chairhome said:
Okay, I've been lurking in this thread a little, haven't really been keeping up though. I'm thinking of picking up a board game for 2-6 (if more can play, the better) players, but our usual fare are classics or mainstream games. We've been playing a lot of Clue lately (don't hate! The game is awesome and the new Harry Potter edition is actually even more fun), but usually play games like Cranium, Scattegories and Quelf (a newer party game that is pretty fun).

I'm looking for something that's accessible that I can play with my family and friends, I think they'd be pretty open to card based games. I'm looking at either RftG or Dominion. Suggestions?
I wouldn't necessarily consider RftG or Dominion as proper gateways if your players haven't really played a lot of non-mainstream boardgames yet. Maybe something along the lines of Saboteur, Bang, High Society, or Slide 5 would work better as starters? Then move on to something like Dominion or Pandemic.

I'd also suggest Manila, for obvious reasons. ;P
 
mrklaw said:
And where do you buy from? A lot of these seem tricky to get hold of

Seattle actually has a bunch of awesome local shops for me, but when they fail me, or I'm lazy, or whatever, I use either amazon or coolstuffinc.com depending on which has the better deal.
 
Chairhome said:
Thanks for the suggestions. Thinking about the Settlers of Catan bundle (comes with the 5-6 player expansion) on Amazon. Do games usually run long? Our usual board games run 2-3 hours :-/. Especially Super Scrabble, that game takes forever to complete.

If you have your heart set on Catan, the game play for 4 is around an hour, can't say for more than that. But if you're looking for the best entry level Euro my vote would go to Ticket to Ride. It can have as much player interaction (aka screwing over) as your group wants, is easy to explain, and for me at least set completion feels very satisfying. Every time I play Settlers I feel like the dice are screwing me over.

If your group likes Scrabble, you should check out BuyWord. Its a spelling game, natch, but plays a lot faster and promotes bigger words. Also more fun. Though it uses the square of numbers for the scoring there's a cheat sheet for the mathematically disinclined.

For shorter games that are easy entry but surprisingly deep I'd check out For Sale and No Thanks, two of my favorites.
 
I also like Bananagrams as a faster scrabble alternative.

You play on your own, can use short or larger words and are never slowed down by the other players.

I don't really like word games all that much.. but Bananagrams is the least objectionable.

Ticket to Ride is also a big hit.. and it allows people to feel like they have done something even if they lose. It can take a while to score the game at the end, but other than that it is a ton of fun. It is also not directly competitive, but if you can "guess" at where your opponent it trying to build you can try and block their progress. It is very hard to completely trap someone, but you can make them go the long way around the country to get there.
 
Chairhome said:
Okay, I've been lurking in this thread a little, haven't really been keeping up though. I'm thinking of picking up a board game for 2-6 (if more can play, the better) players, but our usual fare are classics or mainstream games. We've been playing a lot of Clue lately (don't hate! The game is awesome and the new Harry Potter edition is actually even more fun), but usually play games like Cranium, Scattegories and Quelf (a newer party game that is pretty fun).

I'm looking for something that's accessible that I can play with my family and friends, I think they'd be pretty open to card based games. I'm looking at either RftG or Dominion. Suggestions?

If you guys are Clue fans look at Mystery Express. It's by Days on Wonder and they have the rules up on their website although the game hasn't wide released yet. It should be out soon and looks to add some nice meaningful decisions into the deduction genre.

Also, the ultimate Anyone-can-play party game: Say Anything. Think Apples to Apples without the handful of shitty cards that no one knows who the hell is listed on there.
 
platypotamus said:
That board looks both massive and awesome. Massive enough that I fear I could not possibly play that game on my table though. Is it just a trick of perspective?
I think that's just perspective on the picture. The board is actually not that big. Wouldn't know what to compare it with but it's definitely smaller than the Ticket To Ride map for example.
What makes it difficult on table space is all the cubes and cards that come with it. I don't think I would be able to fit 4 players on my table with all the stuff laid out but then my table really isn't that big either.
 
Big game haul today from thoughthammer, damn their $100+ free shipping!

Got dominion:seaside. WTF, they took a card game and made it fiddly with mats and coins! Must read rule book.

Command and colors:ancients. Took me 3 HOURS to put the stickers on the blocks. Man, now I wanna send them all to war! Gotta get a better storage solution.

The Adventurers. Cute exploration game, basicaly the intro TempLe from Raiders of the Lost Ark. Nice minis, card and dice driven. Should be a good party game.

Those new FFG releases look bad ass. Just when I think I can pull away, they grab me back.
 
Wow,

Thoughthammer and CoolstuffInc are much cheaper than Amazon.

Thanks for the tips guys.

Rare to see Amazon get trounced in online pricing at anything.
 
Merino said:
I think that's just perspective on the picture. The board is actually not that big. Wouldn't know what to compare it with but it's definitely smaller than the Ticket To Ride map for example.
What makes it difficult on table space is all the cubes and cards that come with it. I don't think I would be able to fit 4 players on my table with all the stuff laid out but then my table really isn't that big either.

Ah, not quite as big as it looked then, but yeah, all of the non-board stuff probably means 4 Player couldn't happen at my place either. Then again, neither can Through The Ages or Agricola...
 
StoOgE said:
Wow,

Thoughthammer and CoolstuffInc are much cheaper than Amazon.

Thanks for the tips guys.

Rare to see Amazon get trounced in online pricing at anything.

Yeah, as an Amazon Prime member it sort of annoys me. I enjoy two day shipping, but in the end I will wait longer due to the cheaper prices of CoolstuffInc.
 
jason10mm said:
Got dominion:seaside. WTF, they took a card game and made it fiddly with mats and coins! Must read rule book.

I WILL cut you! :)

The two cards that use those tokens do so in a quick and easy manner. Seaside is awesome, and I find myself wanting to play just the cards from that.....and maybe Throne Room! <3
 
Screaming_Gremlin said:
Yeah, as an Amazon Prime member it sort of annoys me. I enjoy two day shipping, but in the end I will wait longer due to the cheaper prices of CoolstuffInc.
I always wind up ordering so much from CSI.

Your Level Reward Name General
Products **Single Cards
& Single Minis Level
1st .0% .0% $.00 - $49.99
2nd .5% 1.0% $50.00 - $99.99
3rd 1.0% 2.0% $100.00 - $199.99
4th 1.5% 4.0% $200.00 - $299.99
5th 2.0% 6.0% $300.00 - $499.99
6th 2.5% 8.0% $500.00 - $999.99
* 7th 3.0% 10.0% $1000.00 - $1999.99
8th 4.0% 12.5% $2000.00 - $4999.99
9th 5.0% 15.0% $5000.00 -

* = your current level
Total to date = $1643.60 (Reward level does not include shipping.)
3% ungh!
 
AstroLad said:
I always wind up ordering so much from CSI.


3% ungh!

My last order just bumped me up to the 2.5% discount. It will probably be another year or so before I get bumped up to 3%. Although I don't even want to think about how I would store all of those games in my apartment. Especially since I don't like over-stacking boxes to avoid damaging them.
 
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