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Zalasta said:
Just a suggestion for everyone that's even remotely considering going to BGG.con. Register early, because once it is sold out, you will have a hard time getting a ticket afterward, the waiting list is long. It is much easier to get rid of one (refund or resale) if you change your mind than trying to obtain one.
Those dates actually just now opened up for my wife and me so now we have tickets to both Gen Con and BGG Con. :D
 
Slacker said:
I've never been to BGG con (or any other similar con unless Quakecon counts). It seems expensive. I guess it's worth the price of admission?

I think so. Not taking the other expenses (travel, room and food) into consideration. $75 for about 4 and half days of gaming is pretty decent. Considering how big of a library it has. Last year I got Railways of England/Wales and Roma as door prizes during registration, that's like $40 worth of games I got back (your mileage can vary though).
 
Only posted here a couple of times... mainly lurked...

I've finally put together a regular group for boardgaming. Some friends and I (all with families) will be getting together once a month to get some in. I forsee long sessions in my future just to scratch that itch once a month.

None of them have any inventory to bring yet... it's all me, but I am pretty sure they'll invest once they see how much fun it is in order to have some variety.

The only gateway game I've got is Pandemic so that's what we'll be playing at our first session on the 10th. After that I've got the WoW boardgame (we're all recovering WoW addicts and have all played this one at some point last year, we all enjoyed it) as well as the Catan card game (only two players though). If the other guys look to invest in a board I'm currently recommending Dominion and Descent. Descent seems the closest thing to HeroQuest which a couple of us played back in the day and loved quite a bit.

Not all the best choices nor ones that seem to get talked about here much anymore. We're a bit behind the times... but I'm just thrilled we finally got something going on a fairly regular basis.
 
biggyfries said:
I see that Days of Wonder annouced Small World for the iPad.

With all the boardgames being announced/planned for this, I might have to break down and get one.

http://www.smallworld-game.com/ipad
So it doesn't work on iPhone?

edit: nm just checked out the page more closely and looks like a no-go. Pretty awesome though; if more companies do that I may pick up an iPad for boardgaming. Guess there is no vs. CPU though? That would actually be pretty interesting to me from the perspective of learning games and developing strategies.
 
biggyfries said:
I see that Days of Wonder annouced Small World for the iPad.

With all the boardgames being announced/planned for this, I might have to break down and get one.

http://www.smallworld-game.com/ipad

Interesting. I guess a side effect of the larger surface area is the ability to turn it into the board for games.

I wouldn't mind seeing games that came with physical pieces but used the ipad as the "board" for easy dynamic board creation. I'm sure someone could do something slick with it.
 
Definitely don't let the cover art deter you from LNOE or TOE. The games themselves are INCREDIBLY thematic, LNoE will bring up every imaginable zombie movie trope and have you cursing or laughing, depending on how you fare. ToE is a bit more esoteric unless you are a Nathaniel Hawthorne or Sleepy Hollow fanatic, but it is almost as good, IMHO. I am not sold on the circus vs aliens theme (would have preferred 50's sci-fi tropes vs aliens), but my wife is even more psyched about aliens than zombies, if such a thing is possible, so I guess I will be picking it up. I wonder if they will have an aliens vs zombies mode.
 
We are so addicted to Agricola. Played it yesterday and playing it with same friends again tonight. The only downside is that it is an evening-devourer because it takes 1.5-2 hours to play, but unlike many other worker-placement games the time feels like it goes by really fast. Usually because you are worrying about how to keep your family from starving.
 
Had a boardgaming day at my FLGS. Played Stone Age, Thunderstone, Game of Thrones, Cash n'Guns, and a bunch of a tile placement game called Taylus. Taylus was VERY fun, you get to lay down volcanic eruptions to decimate your foes. Feels a little like that old PC game Populous :)

Some one was running a game of Arkham Horror to some new players. With ALL of the expansions. Sadists! They managed to beat Yig in like 3 hours though.
 
AstroLad said:
We are so addicted to Agricola. Played it yesterday and playing it with same friends again tonight. The only downside is that it is an evening-devourer because it takes 1.5-2 hours to play, but unlike many other worker-placement games the time feels like it goes by really fast. Usually because you are worrying about how to keep your family from starving.
Awesome. Agricola is our game du jour now as well.

Got my order in yesterday and we played Ticket to Ride tonight. Just as expected the game was a hit. We went through four games before we called it a night. So good purchase on my part.

Looking forward to some Easter gaming with the fam tomorrow. I'm sure Ticket to Ride is going to be brought along and I think I'll try and get a Power Grid game in as well.
 
Got a couple of games of Catan with the 5-6 player expansion this weekend. It was less painful than I remember it being with so many players. I forgot about the special buy phase... makes it less of a waiting game.


Also some Dominion. Think I'm infected by the Dominion virus again.
 
I don't post in here nearly as often as I want to. No one told me expanding my business would keep me this busy.

GenCon: I'll be there as well. 11 years in a row now. Without a doubt one of the highlights of my year. I would love to get together with any Boardgame-Gaf members for an evening. I'll gladly force myself to take some time off "work" while there.
 
Played Arkham Horror with a group of friends (first time non-solo play) last night. Everyone had a fun time and we managed to win through closing all the active gates on the board, though I'm sure we fudged some of the rules our first play through...:lol How long does a typical game of AH with 4 players take? I think ours took about 3.5-4.5 hours (we stopped for dinner in between)? Though obviously a decent amount of time was spent explaining stuff to the 3 newcomers.

GenCon pre-registration is one week away. Mark your calendars!
 
Gatekeeper said:
I don't post in here nearly as often as I want to. No one told me expanding my business would keep me this busy.

GenCon: I'll be there as well. 11 years in a row now. Without a doubt one of the highlights of my year. I would love to get together with any Boardgame-Gaf members for an evening. I'll gladly force myself to take some time off "work" while there.


What kind of business has you working at Gencon?
 
AstroLad said:
We are so addicted to Agricola. Played it yesterday and playing it with same friends again tonight. The only downside is that it is an evening-devourer because it takes 1.5-2 hours to play, but unlike many other worker-placement games the time feels like it goes by really fast. Usually because you are worrying about how to keep your family from starving.

Glad to hear you're digging it. Have you expanded into the K deck yet? I can say that the Z deck, among my friends at least, was interactive enough to cause some raw feelings -- especially when I dropped the Mail Coach Driver.
 
In Uwe I trust. Seriously, dude has a pretty epic list of games at this point. Haven't tried Loyang yet, but it'll be part of my next purchase (probably Dominion: Alchemy, Loyang, and Brass?)
 
Flynn said:
Glad to hear you're digging it. Have you expanded into the K deck yet? I can say that the Z deck, among my friends at least, was interactive enough to cause some raw feelings -- especially when I dropped the Mail Coach Driver.
E Deck only since we've been playing with new people. Next 2p game we're going to give I a try though.
 
Just had an 87 (87!!!!) point city in Carcassonne get fucked up because I drew a cathedral with about 4 turns left and there was nowhere else to place it except on my city's last open square. Wife didn't even understand why I was fuming (beyond the obvious fuming).

It's one thing for her to draw the Cathedral and lay it on my city. Sabotaging an opponent's structure just makes sense. But being FORCED to make my own city uncompletable due to a game mechanic... that just pissed me off to no end.
 
platypotamus said:
What kind of business has you working at Gencon?


I own a brick and mortar hobby store. The newest evolution in my career in the hobby gaming industry. So I go to check out the new releases.
 
Gatekeeper said:
I own a brick and mortar hobby store. The newest evolution in my career in the hobby gaming industry. So I go to check out the new releases.

Nice, next time I do an OR road trip, I'll try to remember to ask you where you're at, so I can give you some business.
 
Friends just got tickets to BGG.Con so will now be +3ing it. Will be nice to not have to lug around a big suitcase full of games with that library.
 
I'm looking at foolishly ordering more board games that I'll take forever to get around to playing, but for an area control game, anyone here have opinions in regards to Small World vs. Chaos in the Old World? This is to compliment my other intended purchases of Dominion and Twilight Struggle.
 
Flynn said:
Wait. You're going?
That's the plan for now. We had a chunk of time open up then.

I'm looking at foolishly ordering more board games that I'll take forever to get around to playing, but for an area control game, anyone here have opinions in regards to Small World vs. Chaos in the Old World? This is to compliment my other intended purchases of Dominion and Twilight Struggle.
Haven't played CitOW and I'm not the biggest Small World fan but it's super popular. I thought you mentioned something about your friends not being too into nerdy theming, and both of those games have uber-nerdy themes. Just something to consider. Some people treat Small World as a gateway, but imo that's nuts. The rules might be fairly simple, but you're not really playing the game until you learn and know all of the abilities and races. So it might not be so great as a one-off game with new groups of people (probably a big reason for my opinion of it). That said, it has awesome goofy fantasy art and is just a pretty and well-done game. If your peeps are into fantasy, the presentation alone might be enough to lure them in.
 
AstroLad said:
Haven't played CitOW and I'm not the biggest Small World fan but it's super popular. I thought you mentioned something about your friends not being too into nerdy theming, and both of those games have uber-nerdy themes. Just something to consider. Some people treat Small World as a gateway, but imo that's nuts. The rules might be fairly simple, but you're not really playing the game until you learn and know all of the abilities and races. So it might not be so great as a one-off game with new groups of people (probably a big reason for my opinion of it). That said, it has awesome goofy fantasy art and is just a pretty and well-done game. If your peeps are into fantasy, the presentation alone might be enough to lure them in.
Hmm... well, I probably need to qualify my gaming predicament a little. The problem I have is poor planning (i.e. trying to find a night when my fiancee and I are both simultaneously free, and both up for boardgames, though the latter is less of a problem for me), and in the fact that I have friends who do like games, but that they tend to fall in tiers. I actually have a couple of friends who LOVE boardgames, so as long as they're free, I'm golden. Then there's a few more who might come through in a pinch if they don't have anything else going on. Then there's a few more who would probably be up for a game of Cranium or Apples to Apples or something, but that's it.

So, given our schedule and what I have to work with in gaming friends, it can be tough to schedule some gametime. But I'm not necessarily worried about games scaring off people, as the people who are going to be scared off by Small World probably aren't going to want to play anything that I really want to play.
 
Ah, I must have gotten you mixed up with someone else then. Small World is a good light game that gets bonus points if you are into (intentionally) goofy fantasy and a tip-top presentation. Seriously, half the fun is laughing at some of the race/ability combos that come up. The downsides are it's very fiddly (has like a trillion pieces), requires a few plays to get into, and the combat is very simple (which is why it's almost a pure area control game and not really a combat game in any sense, could probably work just fine as an abstract).
 
AstroLad said:
Ah, I must have gotten you mixed up with someone else then.
I've probably said something along those lines at some point throughout the life of this thread, but since then, I've managed to find at least a few more people interested in less mainstream boardgames. It's still fairly difficult to find the time where I can get a game night going, but that doesn't stop me from trying to find new games to play.
Not even a contest. Chaos is a fantastic game. SW is an activity.
Hmm... I'll take that into consideration.
 
So I think I did good today. I won an Ebay auction for Galaxy Trucker, Galaxy Trucker:The Big Expansion, and Chaos in the Old World all for the low price of $91.00 with free shipping.

I also made myself an Agricola X Deck using scans from BGG and Artscow.com. Since the X Deck is only 24 cards and artscow makes a 54 card deck I ended up making two decks so if anyone of you guys want a deck let me know.
 
pretty good price considering galaxy trucker is out of print.

I've been wanting to get the small world expansions, but I refuse to pay 30 dollars for a 10 dollar expansion.
 
I need to start playing Big Expansion. Got it about a month ago but didn't bring it to PAX East and we've been on that Agricola kick that neverfade is on ever since. Probably tomorrow night. I love that the amount of pieces is now variable based on number of players--makes a lot of sense.

edit: weekend gamin on tap
gric (of course)
trucker
dom'

exciting i know. maybe i'll swap in survive! just to mix things up.
 
Tonight I think I've got Dominion, Small World and Power Grid on tap.

I have a few first timers coming over so I'll probably get a game of Small World/Dominion/TTR going and then leave them on their own and join the adult table to throw down some Power Grid/RFTG

Sadly my game buying binge seems to have knocked Catan/Puerto Rico and Carca completely out of our rotation. Roborally has also gotten really limited use.
 
I didn't know there was a GAF thread for this, I rarely venture out of gaming, the girlfriend/politics threads in OT don't really interest me, but you've already turned me on to two games I'd been ignoring.

I'd been resisting buying Dominion because it sounded so dry. I thought I wanted something with more point, like Thunderstone maybe, but then after reading about Dominion here I decided to play a few games on BSW and fell instantly in love. The mechanics are so pure that now I'm not sure that these other fiddly reworkings like the one I mentioned will be as much fun.

So, I was also thinking about finally getting Pandemic, but while reading this thread, I got sucked into Arkham Horror. I'm not a big AT player, my thing is more CDGs like Twilight Struggle and Here I Stand, but the phrase 'story in a box' that gets thrown around on BGG really intrigued me. So now thats on the list too.

Speaking of co-op, I've been reading a lot about the Republic of Rome which recently got reprinted, and it sounds awesome to me, but it sounds a little intricate to introduce to my group. Is there anything else out there with that sort of co-op but competitive design? Not like Arkham where there's a best player, or Camelot/BSG where there's traitors and loyalists, but a system where every player is competing but also bound to a common group fail state. The idea sounds very interesting to me.
 
chicken_ramen said:
Speaking of co-op, I've been reading a lot about the Republic of Rome which recently got reprinted, and it sounds awesome to me, but it sounds a little intricate to introduce to my group. Is there anything else out there with that sort of co-op but competitive design? Not like Arkham where there's a best player, or Camelot/BSG where there's traitors and loyalists, but a system where every player is competing but also bound to a common group fail state. The idea sounds very interesting to me.

Catan with the Traders and Barbarians add on has something of a coop feel to it since the army size of all players determines if the attack is succesfull.. but it only benefits or harms the best or worst player (depending on whether or not the barbarians are repelled).

Its a mechanic I have some interest in (forced coop in a competitive environment) so I'd be interested in any suggestions.
 
chicken_ramen said:
Speaking of co-op, I've been reading a lot about the Republic of Rome which recently got reprinted, and it sounds awesome to me, but it sounds a little intricate to introduce to my group. Is there anything else out there with that sort of co-op but competitive design? Not like Arkham where there's a best player, or Camelot/BSG where there's traitors and loyalists, but a system where every player is competing but also bound to a common group fail state. The idea sounds very interesting to me.
So you're looking for a co-op game vs. the game (not a player) where there is competition, but not in the form of a best player? I think you've stumped me.

Might wanna check out this Geeklist though: http://www.boardgamegeek.com/geeklist/53262/cooperative-board-games-best-new-often-overloo

I own a lot of co-op games (Pandemic, AH Everything, Red November, Space Alert, Ghost Stories) but rarely break them out. Still need to learn Space Alert though.
 
In Chrononauts, which isn't that good of a game, all players have their own goals for winning, but everyone loses if 13 paradoxes open in the timeline (with 1 possible exception).
 
AstroLad said:
So you're looking for a co-op game vs. the game (not a player) where there is competition, but not in the form of a best player? I think you've stumped me.

Might wanna check out this Geeklist though: http://www.boardgamegeek.com/geeklist/53262/cooperative-board-games-best-new-often-overloo

I own a lot of co-op games (Pandemic, AH Everything, Red November, Space Alert, Ghost Stories) but rarely break them out. Still need to learn Space Alert though.

Well it could be best player if the game encouraged the players to compete over that position and provided methods to do so. Most of the games with a best player seem to be including it as an afterthought, a concession to people who don't understand the 'players v the game' design and want to be the winner. In Republic of Rome being the top player is the main goal, but if the republic falls apart everyone loses, sort of the reverse of the common co-op design.

Red November is one I have, the mechanic where one person can gamble and abandon the ship is interesting, but it's a little too passive to really create friction in the player interaction. I guess I'm looking for a mean co-op game. Thanks for the Geeklist, but it mainly demonstrated that Republic of Rome is probably the most complete implementation of what I'm looking for.

platypotamus said:
In Chrononauts, which isn't that good of a game, all players have their own goals for winning, but everyone loses if 13 paradoxes open in the timeline (with 1 possible exception).

Interesting.
 
I've been thinking about getting Small World, but I want to know what's the general consensus on it. I saw that they also have an iPad version of the game for $5 for 2 players, so I'm thinking about going with that to test the waters. If I like it I'll go for the board version.
 
chicken_ramen said:
I guess I'm looking for a mean co-op game.

You may want to check out Caylus.... though this is a bit of a weak recommendation based on what you're looking for (the best I've got at the moment). It's a competitive game, where the players represent competing engineers building a castle for the lord. It delves the tiniest bit into cooperation though through the town mechanic: the town grows as the castle gets built, and players also contribute to that. Players get rewarded each time another player makes use of their buildings in the town. This makes it sort of beneficial to try and be helpful to the very players you're competing against.

Not really what you're after, but semi-sorta-related!
 
kaiwing said:
I've been thinking about getting Small World, but I want to know what's the general consensus on it. I saw that they also have an iPad version of the game for $5 for 2 players, so I'm thinking about going with that to test the waters. If I like it I'll go for the board version.

The 2 player game of small world isn't that great tbh. There are no real decisions to be made in a 2 player game because there is only 1 person to attack. When to go into decline is the only real decision, but 90% of the time in a two player game the decision to go in decline is rarely a difficult one... it's pretty obvious.

3 player games are better, but it typically turns into a 2 player game with the 3rd player playing the role of kingmaker. Adds an interesting element of negotiation at times, unless it is one of the players significant other.

It really shines as a 4-5 person game.

I'll say this: it is a fun game with light strategy elements, with lots of player interaction. It's like TTR on a difficulty/strategy sclae but more player interaction. The best way to explain it is a short, light hearted version of risk with the randomness factor significantly reduced so the player with the better strategy typically wins.
 
So any of yous guys play Dungeon Lords yet? By the same designer as Through the Ages (*SWOOOOOOOOON*) and ranked in the thirties at BGG. Reviews sound pretty positive and it looks pretty promising, like Dungeon Keeper in board game form. I know some of you guys are big Galaxy Trucker fans (and I want that eventually too), but anything with "Trucker" in the name will be a tougher sell to my wife than this Dungeon one, even considering TTA. After two games find their way into her heart, she'll play any thing he puts out at least once :)
 
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