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platypotamus said:
So that single player rftg is pretty hot. The AI IS brutal.

I've learned that I shouldn't just jump into RvI to try it without knowing anything about it, too.
Yeah I've been playing some Genie today and it's funny how even TGS feels really simplistic compared to TGS + RvI. Think I'm finally getting into RvI.
Next purchase I've decided is going to be Carson City.
Yep, I actually asked about Carson City in here a couple of days ago. I like the theme a lot; only question is whether I've reached my limit on worker placement. May throw it into the Brink of War order next month depending on what else is out.
 
FnordChan said:
Bang! is a fun party/group sort of game, so long as no one takes it too seriously, while at the same time people are ready for something more complicated than, say, Uno. Be sure you're only playing with the base set, as the expansions do nothing but make it drag on interminably.

Thanks for this. I do have the expansions, but was going to take them out anyway since i havent played it yet. does one of the expansions offer a 2-player variant?


FnordChan said:
I dearly love Illuminati, but if you're looking for two-player games with your wife, this is not it. Illuminati really needs at least 4 people to work properly.

Noted. I will avoid playing this, but will start mentioning it to her family. :D
Maybe I can get my children into this......muwahahaha



FnordChan said:
If she's a Flux fan you may want to give Chrononauts a shot.

Got this, just havent pulled it out yet. Played the single player variant, and it was pretty fun. hopefully she can suspend belief for a couple of hours. :lol

ninja edit: yeah, i didnt care for Bohnanza, either.
 
Some observations on RFTG and the AI:

It makes some really wonky decisions, especially early (consume while missing a good or consume power, produce without a producion world). It almost never goes military. In spite of this, there's almost always one AI player that is really powerful. I don't know if it's RvI or just the game itself, but in RvI games I have a tendency to almost always go military. There are just so damn many military cards now, and also the new start-world rules (for those who haven't played, you get basically one military and one non-military world to pick from). I haven't been able to use takeovers much because of the aforementioned lack of military AI (even with 4p, which is what I've been playing). I almost never do produce/consume (though the AI loves this strategy) just because of the unpredictability of the AI decisions and resulting inability to leech onto anyone else's production.

/blog

BONUS: also for some useful info that is probably useful to no one here, coolstuffinc has a dominion bundle available now with base, intrigue, seaside, alchemy for 98 bucks. pretty screamin deal
 
AstroLad said:
BONUS: also for some useful info that is probably useful to no one here, coolstuffinc has a dominion bundle available now with base, intrigue, seaside, alchemy for 98 bucks. pretty screamin deal

Man, i would love to get this, but cant justify it at the moment.
 
There will probably be a screaminer deal when Prosperity (which is rumored to be maybe the best one yet) comes out. Would be semi overwhelming playing them all at once but games are so quick you could easily blow throw a couple games with each expansion then mix everything together like we do.
 
AstroLad said:
BONUS: also for some useful info that is probably useful to no one here, coolstuffinc has a dominion bundle available now with base, intrigue, seaside, alchemy for 98 bucks. pretty screamin deal
Typical. This comes out 2 weeks after I finally take the plunge and buy the base Dominion game.
 
biggyfries said:
Thanks for this. I do have the expansions, but was going to take them out anyway since i havent played it yet. does one of the expansions offer a 2-player variant?

Bang! is another game where there is no point in playing with two players. The fun of the game comes from trying to guess the roles of the other players. You'll want at least 4 players, preferably 5-7 to really enjoy what's going on.

Re: Illuminati

Noted. I will avoid playing this, but will start mentioning it to her family.

Illuminati is probably going to be a tough sell to a casual audience who aren't used to gaming. I'm not saying it's impossible, mind you, but it won't be easy. If you do try to teach it to absolute gaming newbies, there are three things I'd emphasize to them:

1) At heart, Illuminati is the game of adding and subtracting. The rules explanation can be a bit daunting, but it boils down to that.

2) Don't be afraid to be aggressive. Illuminati is a game where players spend a lot of time screwing with each other, and the player who wins will probably do so by attacking someone's power structure directly. A game where everyone sits there and keeps to themselves the entire game is absolutely no fun. Likewise, folks shouldn't take offense when people keep trying to shaft them. It's nothing personal.

3) When in doubt, just have fun enjoying the cards and the amusing ways they tend to interact, i.e. "The American Autoduel Association with the assistance of the Phone Phreaks is attacking to control the Boy Sprouts."

Good luck!

FnordChan
 
AstroLad said:
BONUS: also for some useful info that is probably useful to no one here, coolstuffinc has a dominion bundle available now with base, intrigue, seaside, alchemy for 98 bucks. pretty screamin deal

I would consider that since I only have the base game and could probably pawn off the extra copy to someone I know for some amount of money.

Nice of them to make it 98 dollars so you still have to get something else for free shipping.
 
ultron87 said:
I would consider that since I only have the base game and could probably pawn off the extra copy to someone I know for some amount of money.

Nice of them to make it 98 dollars so you still have to get something else for free shipping.
:lol good point. Card sleeves are like 2 bucks though and they have a million little gaming knick-knacks of varying quality there.
 
AstroLad said:
BONUS: also for some useful info that is probably useful to no one here, coolstuffinc has a dominion bundle available now with base, intrigue, seaside, alchemy for 98 bucks. pretty screamin deal

Dicks, selling it for just under the free shipping threshhold. I see through their clever ploy!

EDIT: Beaten. Lame.
 
Just buy $2 of sleeves and pretend it's $100 with free sleeves!

Almost forgot, three gaming weekends in a row for us!

Weekend on Tap
Agricola: We actually skipped this last weekend (ran out of time; it is a time devourer) so we'll definitely get back to it. Using my favorite, the I Deck. Maybe mix in Z Deck for S&G.

Dominion (all cards): It wouldn't be a game night without at least two games of Dominion. No, literally; it's now a legal requirement for Game Night Certification.

Galaxy Trucker (Big Expansion): The wild-card game for the weekend. Been a couple of months since I last played so I'm looking forward to finally trying out the new ship parts from the expansion.
 
Finally broke down and ordered Dominion: Intrigue today, despite being broooooooke.

My plan is to stay two expansions behind :lol
 
Played Big Expansion; for some reason my friends and wife all treat Galaxy Trucker like a brainburner so it stresses out everyone but me. They hate to see their ships blown up, whereas I enjoy it! (Watching their ships get blown up, that is.) Big is a ton of new content. We just played with one of the new ships, all the new parts, and the handful of new round cards mixed in but even that seriously changed the game. Adding in all the new parts and then removing 50 at random (for a 3p game) made it so that engines were super scarce so that was interesting.

Also played Dominion *yawn* (not the game, just the fact of playing Dominion) and even got in some Memoir 44 today! It's really basic yeah but my wife really liked it, which is saying something for a wargame, no matter how light.
 
Our usual game night is one meaty game + three games of Dominion. Think we've done that like four weeks in a row actually.
 
My game night revolted last night and refused to play Power Grid.

I even fed them!

>:(

They wanted to play Small World.. which is fun, but isn't power grid

I need nerdier friends.
 
StoOgE said:
My game night revolted last night and refused to play Power Grid.

I even fed them!

>:(

They wanted to play Small World.. which is fun, but isn't power grid

I need nerdier friends.
That sucks. Power grid is awesome. Everyone who I've introduced it to loves it.
 
Drey1082 said:
That sucks. Power grid is awesome. Everyone who I've introduced it to loves it.

They actually like the game, I think they just didn't want to do math last night for some reason.
 
StoOgE said:
They actually like the game, I think they just didn't want to do math last night for some reason.

Haha, I can totally understand the occasional desire to not want to do the math in Power Grid. The whole "I can only spend X on my next power plant so I can have y to build connections and z to buy the needed resources" thing every turn is not always what I'm looking for in a game night.

And then of course it all goes to hell at the end when you forget to take into account the fact that someone else might just buy up all the remaining coal/oil/whatever leaving you totally screwed. That's how I always lose at Power Grid. :lol
 
Speaking of which, I really need to pick up Power Grid. It's on The List but not quite at the top yet. My most urgent boardgame purchase is Dominion: Seafarers (and perhaps Alchemy, too) since my wife loves Dominion. I would like to pick up Runewars or Descent; I'm hesitating until I can get a few friends to commit to trying a big-ass fiddly fantasy-themed game. Power Grid is probably the next priority.
 
Seaside is awesome. My favorite Dominion set by far and I don't think Alchemy will change that (though I look forward to it!).
 
At my game night we tried one of the variants to Catan in the Traders and Barbarians expansion, called Rivers of Catan. Reading the rules, it didn't seem likely to affect much, but I'll be damned if that wasn't the closest and most enjoyable game of Catan I've played in ages. Only real major changes are two rivers across the island that give you +1 "coin" each time you build a road or settlement along them, and +3 coins if you build a bridge over. Poorest settler is -2 points, richest is +1.

We added in the Harbormaster too, which is +2 VP if you have at least 3 "harbor points" and the most as well.

I imagine it helps that I came from behind (I had 2 points against 7-6-5, had been at 0 for forever due to poorest settler) and ended up winning 11-9-7-7 (grabbed harbormaster, largest army, and ditched poorest settler over the course of two turns, 6 point swing!). Still, I kinda hate Catan at this point, just due to overplaying, but the variant was neat.
 
My second order of games finally arrived :D It was misguided and went to canada and colombia before arriving. Too bad some of the games were opened and one of them was severly damaged and missing some chits. :(

Played some LNOE and Felix the cat in the sack for the first time this weekend, both are lots of fun. The wife really loves the art on felix's cards. Played a lot of TTR too. Is TTR:Europe different enough to justificate the purchase?
 
animlboogy said:
What's a good first expansion to Catan besides the 6 player setup?

And for someone who didn't enjoy the lack of player interaction in Runebound, would Descent be a better choice for a solid co-op game?
Catan: Cities and Knights adds some welcome strategic depth to Catan while also increasing complexity, fiddliness, and play time. I recommend it if you have a game group that desires these things. The strongest aspects of Cities and Knights is in balancing the resources (you'll finally have consistent demand at the table for Wool), improving strategic options by opening up several new paths to victory, providing new mechanics for punishing the leader, and implementing an innovative cooperative defense mechanic. The downsides include a small chance of massive screwage (one player can fall behind in the defense game in the first few rounds and never be able to catch up), an incredible amount of fiddly clutter on the board by game's end, and the huge leap in play time in big games. I've played one five-player game of Cities and Knights (with both the base game and expansion "extensions") which lasted well over four hours.

Still, it's my favorite way to play Catan.
 
Evlar said:
Catan: Cities and Knights adds some welcome strategic depth to Catan while also increasing complexity, fiddliness, and play time. I recommend it if you have a game group that desires these things. The strongest aspects of Cities and Knights is in balancing the resources (you'll finally have consistent demand at the table for Wool), improving strategic options by opening up several new paths to victory, providing new mechanics for punishing the leader, and implementing an innovative cooperative defense mechanic. The downsides include a small chance of massive screwage (one player can fall behind in the defense game in the first few rounds and never be able to catch up), an incredible amount of fiddly clutter on the board by game's end, and the huge leap in play time in big games. I've played one five-player game of Cities and Knights (with both the base game and expansion "extensions") which lasted well over four hours.

Still, it's my favorite way to play Catan.
I agree 100%. When we play Catan we always play with the Cities and Knights expansion. I personally enjoy it more that the base game and my grilfriend loves to build stuff in games. So the more she can build the happier she is and with C&K you are constanly building things.
 
Holy shit... I had the most elegant Dominion deck tonight, and still lost. It was a coppersmith / gardens strat and I was POSITIVE I was tearing it up. I have seven of the eight gardens and just kept buying more and more coppers and estates every turn... occasionally something more useful on the rare occasions I got a coppersmith and more than 2 coppers.

Ended up with 48 cards in my deck, just barely making the gardens worth four instead of five.

Shitty thing is even if they would have been worth five, I still would have lost by a couple points. Apparently my brilliant strategy was less effective than the wife's modified Big Money :lol

The big problem was that there were seriously no card drawers on the table. So I was content to keep buying more and more coppers and estates and let the gardens do their thing, but without EVER having a smithy or anything, I could never have any random big turns to pull out a lucky province or something.

First night with intrigue and the wife whooped me 3-0 :lol I was trying crazy combos though. Had some bizarre Baron / Estate deck the final game that almost sorta worked :lol
 
Sometimes I hate this thread. Here I am, minding my own business, and then one of you guys mentions a game, and then I just want to play it real bad.
 
platypotamus said:
Sometimes I hate this thread. Here I am, minding my own business, and then one of you guys mentions a game, and then I just want to play it real bad.
BGG Geeklists and Recommendations forum are a nightmare for this. Just when you thought you knew about every good game out there, spend five minutes on either of those and you'll discover ten mroe you need OMG RIGHT NOW.
 
Does anyone have any experience playing Imperial 2030? It was discussed on the last Idle Thumbs podcast and seemed pretty interesting and I was hoping someone here would have some impressions.
 
Screaming_Gremlin said:
Does anyone have any experience playing Imperial 2030? It was discussed on the last Idle Thumbs podcast and seemed pretty interesting and I was hoping someone here would have some impressions.

Thats been the number one game on my To Play List for months and I think I'm finally getting a chance to try it out next week sometime. If you're still looking for impressions by then I'd be happy to oblige. From reading about the game, though, it seems like a less brutal 18xx game that replaces the train companies with war profiteers and plays in half the time. I really like economic/stock market style games, but I can't get most people to play a train game any harder than TTR. I'm hoping this theme will bring my friends to the table.

Unrelated to that, I've also been playing a RftG: Brink of War for a little and its a completely new game. I didn't think the other expansions changed all that much, just some new cards that rounded out some strategies. BoW does that as well, especially for Alien and Uplift, but prestige is a whole new beast. It seems like maintaining an early prestige lead can pretty much ensure a victory and the scores as a whole are a lot higher. This could be a result of us not having incorporated the new system into our strategies, but its weird. I'm not sure what to think about it and may wait until its been added to the Keldon AI and I've tested it a lot more before I decide to purchase.

Finally, getting Dominion Alchemy tomorrow. Super pumped.
 
Oh cool, do you have an early copy? If so, know if it's coming out soon in the U.S.? Trying to decide whether to add it to my Alchemy order or make a totally separate order. Interesting about the runaway leader issue. tbh I didn't like RvI at all until I started getting tons of reps on Keldon, and now TGS feels a bit empty without it, so hopefully that'll be the case with BOW.

The fundamental problem I have though is that RFTG was already hard to teach, but I did. Now I am "backlogged" in that I didn't teach my friends RvI, and to teach someone new RFTG+all the expansions is just asking for trouble. Maybe I should just stick to Keldon. One thing about RvI is that it didn't do much for the 2PA game (though it did make the 4+ quite a bit more interesting) and it looks like BOW might be the same, which is too bad b/c I'm sure I could teach my wife BOW, and we used to leave 2PA games.
 
A friend of mine had a game day this weekend and I managed to teach Guillotine to an ardent non-gamer who was tagging along with her man, I came in a respectable third in an Agricola game where second and first went to friends of mine having their best games ever (the first coming in at 51 points using the E deck), and I did slightly better than usual in Race For The Galaxy. I also played a couple of new games.

notredame.jpg


First off, Notre Dame is practically the epitome of Euro gaming. It's similar to, say, Puerto Rico in that you have a variety of factors you need to juggle in order to score the most points by the end of the game. In this case, the players are vying to be the be the best 14th century Parisian aristocrat. This is achieved in two ways. First off, you spend a lot of time managing action cubes among the various areas of your district, which allows you to send workers to increase the number of actions you have, the points you get, the money you earn, and various other basic systems. The money you earn helps in the second way: each round there are a random selection of three cards representing people you can bribe for game benefits, such as more action cubes to work with, more money, more points, and so forth. Now, the folks who you can bribe are also used to determine the rat count in your district, and if the rats ever get out of control, you'll suffer some terrible penalties. Things are further complicated by a card draft where you pass around the cards that determine where the action cubes can go in a given round. Finally, there's Notre Dame, which players will put cubes and money into to earn points. It's a fun game with a nice theme, playable in about an hour and not as complicated as Puerto Rico while providing a similar system managing, point collecting experience. On the other hand, it does seem like your standard Euro, so while I enjoyed it I'm not exactly chomping at the bit to rush out and buy it. Still, considering it well worth looking into.

eclate%20jungle.jpg


Then I took my life into my own hands and played Jungle Speed, a dexterity based party game that virtually guarantees injuries when it's broken out. I'd seen this played at various parties in the past and was glad to finally have a go at it, even if the experience was mildly painful. The way it works is that there is a deck of cards full of groups of similar patterns, with slight differences in shape and/or color among them. Then there's a wooden totem in the center of the table. Players take turns flipping over cards in front of them, and when two cards match those players have to be the first to grab the totem. The slow (or oblivious) player then has to take the cards that have piled up in front of the person who grab the totem first. Then there are cards that signify an all-grab (where the person who snags it first places their stack underneath the totem for the next poor bastard who's too slow on the pattern recognition uptake to suck up), an all-flip (to shake things up), and a "match by color" card that causes all hell to break loose. Whoever clears out their hand first and is able to walk away from the table wins. Okay, it's not that violent, but the house rules my group plays with declares the totem to be in play if it goes flying, so people occasionally wind up diving under the table/across the room/etc for the damn thing. Also, there are always occasions where two people grab the totem at the same time, which results in crushed fingers and the other players trying to interpret who has the superior grasp on the totem. In this game I walked away having been jabbed hard in the wrist, which I don't recommend, while helping another player find a Band-Aid for bleeding fingernail scratches, which is a distinct improvement over the game I heard about where someone's nose got broken. That said, Jungle Speed was a helluva lot of fun and makes for a great "well, we've been drinking, so we probably won't notice the pain as much" experience. It's well worth checking out if you're looking for something more violent than, say, Apples to Apples.

FnordChan
 
Catacombs got a good reception this past weekend. The dexterity element pretty much makes the game - the hilarity of missing a shot half-an-inch away from the intended target is awesome. Ran through the basic game twice with two different groups, going to have to try it with the labyrinth setup next time.

I can see it getting old if it takes too long though - 1 hour is probably the sweet spot for amount of time with an experienced group who can get through their actions relatively quickly.
 
AstroLad said:
That is the one thing that weirded me a little--board seemed small for a flicking game.
It works out fine - a lot of the time, you'll end up on the sides anyway as pieces that fly off the board get placed on the edge they left. Too big a board and you'll end up with a lot of space to cover.
 
AstroLad said:
Oh cool, do you have an early copy? If so, know if it's coming out soon in the U.S.? Trying to decide whether to add it to my Alchemy order or make a totally separate order. Interesting about the runaway leader issue. tbh I didn't like RvI at all until I started getting tons of reps on Keldon, and now TGS feels a bit empty without it, so hopefully that'll be the case with BOW.

I don't have any idea when BoW is coming out, we've been playing a copy a co-worker brought back from the Gathering a few weeks ago. I'm also getting my copy of Alchemy from an attendee who won it as a door prize but doesn't want it. The Gathering sounds pretty rad, too bad its invite only. My co-worker says he also saw Dominion Prosperity being played, but he doesn't care for Dominion so he didn't bother paying attention, the jerk.
 
Yeah lots of cool games there though I haven't been following it super closely. I do know that Prosperity is supposed to be great. Alchemy feels almost like a mini-expansion to me, bit of a side quest compared to the rest but I'm still looking forward to it a lot. Too bad I probably won't have a chance to play until Saturday.
 
AstroLad said:
Yeah lots of cool games there though I haven't been following it super closely. I do know that Prosperity is supposed to be great. Alchemy feels almost like a mini-expansion to me, bit of a side quest compared to the rest but I'm still looking forward to it a lot. Too bad I probably won't have a chance to play until Saturday.

That's at least a month sooner than I'm likely to get to play it, if it's any consolation.


Playing that RftG against AI yesterday, I had a pretty ridiculous round with military. That Hidden Fortress card is awesssssssssome. +1 military for each military world you've got. I ended the game with 19 military, and you know I had the 6 point card that's a point for each point of military (Galactic Overlords?). I had almost 70 points, and my closest competitor was in the low 40s.
 
Freest Rolexes, thanks for offering to get me some impressions. Unfortunately my lack of willpower has caused me to place it on my latest CSI order. Along with that I also got Space Alert and Dominion: Intrigue. I was considering picking up Power Grid too, but I still haven't got any real playtime in yet with Race to the Galaxy and we haven't even touched my friend's copy of Agricola.

I think that is going to be it for my game purchasing for a while. Of course I said that last time. So when CSI ever gets new copies of War of the Ring and Fury of Dracula I will probably end up putting in another order. :lol

Someone in my game group bought some obscure game called Dorn. I have no idea how he heard of it since it is made in the Czech Republic and I don't think ever actually distributed in America, although it is in english. In the game one player controls a character called Zorkal. He is the overall enemy and is able to spawn several different types of monsters with varying powers. The rest of the players all have different heroes and cooperate to kill Zorkal. To do this they have to move across the board to collect relics that will summon him. Once he is summoned, any survivors have to fight and kill Zorkal. It is a decent game. While some of the mechanics are sort of cool (leveling up, use of items, etc), the actual combat is sort of simple and I am not sure it is really that balanced.
 
Got to play some more Space Hulk yesterday, great times. We had the soundtrack for the Alien Trilogy blaring in the background, it was so appropriate when we had the hoard of 9 Genestealers rush the lone Marine backed up against a wall and he was holding his own.

The components of that game always impress me.
 
BattleMonkey said:
Got to play some more Space Hulk yesterday, great times. We had the soundtrack for the Alien Trilogy blaring in the background, it was so appropriate when we had the hoard of 9 Genestealers rush the lone Marine backed up against a wall and he was holding his own.

The components of that game always impress me.
I really need to play that again. I bought a couple of Plano boxes for the miniatures over the weekend. While I was putting the minis in the boxes I started to get the itch to play.

I got my Agricola X Deck last night and I screwed up while I was making it on Arts Cow. I accidentally forgot a couple of cards. Oh well, it's only three cards and it is still playable.

Mystery Express should arrive tomorrow and hopefully I'll get to play it sometime this weekend. I want to get more than our usual three players to play it but we'll see. My girlfriends sister is coming into town this weekend and she is a big BSG fan so I am also going to try and get a BSG game in using the Pegasus expansion. Which brings me to my question, the New Caprica phase seems to really lengthen and complicates the game. Is it even worth it to play or should I just add in the the Pegasus board and the new characters? The New Caprica phase seems interesting but it also seems like it may be too difficult to explain and play through with a newbie.
 
we had a small gaming night on Saturday, with some family.

Ticket to Ride was a winner with the in-laws--my wife's sister, and her mother. My wife's nephews want to play it now, after watching our game.
 
joeyjoejoeshabadoo said:
I really need to play that again. I bought a couple of Plano boxes for the miniatures over the weekend. While I was putting the minis in the boxes I started to get the itch to play..

Battlefoam sells a special set of foam made specifically for the game. Has foam trays that hold all the parts and all the figs have custom cut holders and it is designed to fit in the space hulk box too.
 
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