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Played a first game of Carson City. It was fairly interseting. We had a huuuuge discrepency in scores though. Three of us playing, one of my friends scored so high he wrapped around the board passed 0.

What he did was buy every single mine or mine related thing he could. Combined with the ability to double the incone of all minds, he ended up with a digusting amount of cash that he was able to make use of even though I used the Sherrif to block off the point buying squares.

Attacking people didn't seem very beneficial at all. I though I could steal money frmo his mines, block off the point buying square for myself, use his money to buy my points, but it just doesn't work out. Since you can only at best steal half of a player's building income, you are never doing anything but keep yourself even with them even if you play it perfectly.

Next tiem we play I will definitely have to be less agressive which I don't like :(
Interesting game overall though.
 
Played Memoir '44 with another new person today. Now regretting that I used to introduce Twilight Struggle to new casual players in 2p situations instead of this. It was great dice-rolling fun. The game has almost zero depth but is just super fun in a casual situation, something I forgot some time ago.

Also finally got Black Market in one of our random Dominion games. Went the Full Monty and put in every card from every expansion and promo into that deck. :lol What a bear. Everyone else got Black Market and it actually yielded some useful cards but I avoided it and won.

Also kept my Agricola streak going as we played with the K and Z decks. Z is super wacky and K is quite tough, at least the hands we got. Almost zero synergies.

Unrelatedly, Williams Pinball Collection is awesome. We played tons of Taxi and Medieval Madness.
 
AstroLad said:
Also finally got Black Market in one of our random Dominion games. Went the Full Monty and put in every card from every expansion and promo into that deck. :lol What a bear. Everyone else got Black Market and it actually yielded some useful cards but I avoided it and won.


Do you just use the randomizer cards in this situation, or what? We never picked up the promo cards
 
platypotamus said:
Do you just use the randomizer cards in this situation, or what? We never picked up the promo cards
The best method for Black Market is to use the rest of the randomizers as the BM deck, and if someone buys from there, then pick a card with the proper back from its proper deck. Unless you want to limit the BM deck, it will be a huge job to pick one of each card from their respective decks to make the BM deck.
 
played Catan (finally!) for the first time last night.
These threads inspired me to get it and play, but it took forver since I wanted to start with my two friends who already knew the game (I hate playig a game where everyone involved is new to it)

I really enjoyed it and I even won!

I'm guessing Caracassone should be next on my quest to get into "better" board games?
 
hoverX said:
Are the rules the same for the ccg and non-collectible version?

It's the same game. Same for their Call of Cthulhu card game. Warhammer Invasion is their only non collectible game that was designed originally to not be a ccg beforehand.
 
Staccat0 said:
played Catan (finally!) for the first time last night.
These threads inspired me to get it and play, but it took forver since I wanted to start with my two friends who already knew the game (I hate playig a game where everyone involved is new to it)

I really enjoyed it and I even won!

I'm guessing Caracassone should be next on my quest to get into "better" board games?
Depends how many you're playing with, what types of themes and mechanics they're into, and what level of complexity they're comfortable with.

Some other popular gateway games are Ticket to Ride and San Juan. For a bit more complexity, something like Stone Age.
 
Ok I guess you guys in here should be able to help me out:

I love Risk but I would like something that is a bit more strategic. It should also not requirehours of reading rules, so it can be explained fairly easily. Is there something that fits the bill?
 
Xater said:
Ok I guess you guys in here should be able to help me out:

I love Risk but I would like something that is a bit more strategic. It should also not requirehours of reading rules, so it can be explained fairly easily. Is there something that fits the bill?

Simplest and most common Risk like game that has more "depth" is the Axis and Allies line of board games. They are simple, more complex, but not too complex.

That is "world" scale strategy type of games. Attack! is another game similar, but really... it's a piece of shit so stay away from that game, the rules are awful.

Lot of the "wargames" are very centralized focusing on specific battles or areas of a war for example, though sometimes these will be much more complex games as well.
 
BattleMonkey said:
Simplest and most common Risk like game that has more "depth" is the Axis and Allies line of board games. They are simple, more complex, but not too complex.

That is "world" scale strategy type of games. Attack! is another game similar, but really... it's a piece of shit so stay away from that game, the rules are awful.

Lot of the "wargames" are very centralized focusing on specific battles or areas of a war for example, though sometimes these will be much more complex games as well.

Axis and Allies always interested me, but looking at the pictures with all the shit on one table...Yeah all of my friends would probably storm out of the door immediately.
 
Xater said:
Axis and Allies always interested me, but looking at the pictures with all the shit on one table...Yeah all of my friends would probably storm out of the door immediately.

It is one of the simpler board games when it comes to the global domination or war genre, it has lot of pieces but that is just for keeping track of shit. If that seems like too much for your group, then sticking to Risk is probably for the best.
 
Just ordered Valor of the Guards for Advanced Squad Leader to play with my mom now that school is over. We haven't finished Beyond Valor (the basic game) yet, but when we get through that, it's going to be SO EPIC.

x1c1ar.jpg


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It is very rare for me to look at a board game, and it looks so complex that I'm not even slightly tempted by it.

I think that one does it though.
 
Xater said:
Axis and Allies always interested me, but looking at the pictures with all the shit on one table...Yeah all of my friends would probably storm out of the door immediately.

Small World is what you are looking for.

It is the same basic strategy as Risk/Axis and Allies but boiled down to it's most base elements. It also only takes about an hour to play through a game.
 
Staccat0 said:
played Catan (finally!) for the first time last night.
These threads inspired me to get it and play, but it took forver since I wanted to start with my two friends who already knew the game (I hate playig a game where everyone involved is new to it)

I really enjoyed it and I even won!

I'm guessing Caracassone should be next on my quest to get into "better" board games?

I would check out Ticket to Ride, Small World or Dominion next.

Carcassonne is a good game, and the rules are extremely simple but I think the scoring and strategy are much harder to grasp initially than some of the other gateway games. The problem is most people like to have a "task" they are trying to complete in a game and Carca is all about thinking on your feat and winging it based on what tile you pick up. It's a great game and it is pretty cheap, so you should get it.. I just don't think it is the best "2nd" game to own.
 
ianp622 said:
Just ordered Valor of the Guards for Advanced Squad Leader to play with my mom now that school is over. We haven't finished Beyond Valor (the basic game) yet, but when we get through that, it's going to be SO EPIC.

[images]

I would love to be able to play a game like this, but I can't get any of my friends to agree to it. Yet they will play a 6 hour game of Twilight Imperium with expansion, so go figure.
 
platypotamus said:
Do you just use the randomizer cards in this situation, or what? We never picked up the promo cards

I use the randomizers for BM since they are already in one big stack and the cards already in play have been removed.

Speaking of, now that I have an iphone, what is that iphone app everyone likes?
 
StoOgE said:
I would check out Ticket to Ride, Small World or Dominion next.
All great gateway games. Not a huge Small World fan myself, but as I said above I think you and your friends would like it -- it's definitely a phenomenon (TONS of people playing it at PAX East, easily the most popular board game there). Dominion is one of my favorites. It's one of those that doesn't look like much at first but gets really fun once you start playing.

Stooge: I have all three Dominion apps. They're pretty similar but I like Dominion KD the best: http://itunes.apple.com/us/app/dominion-kingdom-deck/id350024780?mt=8
 
AstroLad said:
All great gateway games. Not a huge Small World fan myself, but as I said above I think you and your friends would like it -- it's definitely a phenomenon (TONS of people playing it at PAX East, easily the most popular board game there). Dominion is one of my favorites. It's one of those that doesn't look like much at first but gets really fun once you start playing.

Stooge: I have all three Dominion apps. They're pretty similar but I like Dominion KD the best: http://itunes.apple.com/us/app/dominion-kingdom-deck/id350024780?mt=8

The thing that pisses me off about small world is how quickly the expansions went out of print. Days of Wonder does that way too often. Hopefully we see a re-print soon.
 
StoOgE said:
I use the randomizers for BM since they are already in one big stack and the cards already in play have been removed.

Speaking of, now that I have an iphone, what is that iphone app everyone likes?
I'm using DominionKD. It has useful features like making certain your cards have a healthy range of Treasure cost (from 2 to 5), making certain you have a Reaction card (like Moat) whenever you have one or more Attack cards, the option to disallow Attack cards, the ability to save decks that work well, the ability to select which expansions you want to use (and even which specific cards), and so forth. You can also toggle these features on and off.
 
Gunstarheroes said:
The thing that pisses me off about small world is how quickly the expansions went out of print. Days of Wonder does that way too often. Hopefully we see a re-print soon.

Same here. CSI gets 3-4 copies back in stock every now and then. Set a notification to let you know when they show up.. but I would really like the cursed expansion especially. Every time I get an email from them it seems that I'm out with friends and in no position to purchase the game. By the time I'm home they are all gone.
 
StoOgE said:
Small World is what you are looking for.

It is the same basic strategy as Risk/Axis and Allies but boiled down to it's most base elements. It also only takes about an hour to play through a game.

Another recommendation for Small World. Guess I will talk to my friends and then maybe we will get that.
 
Xater said:
Another recommendation for Small World. Guess I will talk to my friends and then maybe we will get that.

check out youtube for some reviews. There is one kind of older gentlemen with a beard and glasses that kind of looks like George Martin that does good reviews and I think he has one for Small World that will show you the mechanics.
 
Evlar said:
I'm using DominionKD. It has useful features like making certain your cards have a healthy range of Treasure cost (from 2 to 5), making certain you have a Reaction card (like Moat) whenever you have one or more Attack cards, the option to disallow Attack cards, the ability to save decks that work well, the ability to select which expansions you want to use (and even which specific cards), and so forth. You can also toggle these features on and off.
That guy posts on BGG too (I'm guessing they all do, but still) and he took my suggestion about letting you customize the number of each value (e.g., 1 2-cost, 2, 3-costs, etc.) and said he would implement it. Apparently going to be a bunch of similar updates for Alchemy (which will require, or at least benefit from allowing you to specify the # of cards from each set, which he also said he'd put in), so yeah he's definitely on top of things.
 
I got to play a game of Mystery Express this weekend. The game feels like a more streamlined version of Clue. The basics of the game are you are trying to find the who, what, where, when, and how of a murder. Like in Clue this is done by removing a card from each category and dealing out the rest to the players. You then try and see other people's cards through various means. Where it diverts from Clue is that there are no dice roles for movement and there are two of every card (except time time card which there are three). So how does it work? Well, before every stop you have a certain amount of time (which more or less action points) to see other player's cards. Each train car has a different action associated with it and each action takes a particular amount time. For example, the passenger car action takes one hour to complete. If the current player chooses the Passenger Car he picks a category and every player then passes a card of a that category to their neighbor. If there is more time available the player then gets to choose a different car and perform that action as well. This goes on until a player's time is up then it goes on to the next player. In addition to the other player's cards there are cards on the board representing information from new passengers boarding as well as information from the conductor. Speaking with the conductor is a free action and speaking with a new passenger takes three hours to complete.

Overall I really enjoyed it. The game only took about an hour even with rules explanation and moved really smoothly with almost 0 down time. The real brain burn was trying to keep the track of which cards were revealed by which players. Since there are two of every card you have to be sure that the second time you see a card is the actual second card in the deck and not the same one you saw previously. Since you discard any card that was shown you have to try and see it's pair during the same round. Trying to figure out the time of the crime is also really tough.

At three different stops the time cards get revealed in a different way for each stop. For example the first stop the current player flips the cards over as fast or as slow and he wants. There is no note taking during this phase so you really have to remember what was revealed. I had an idea by the second time reveal phase and the third one confirmed it but it was still really tough to figure out.

I ended up winning the game in a tie breaker. (Before the last round you write down as many pieces of the crime as you think are right. For every piece of information you get right you get a point for every piece you get wrong you lose a point.) Overall if you are looking for a deduction game to play with people who only know Clue pick this up. This game's mechanics are easy enough to teach and people already familiar with Clue will already have the basics down.



Xater said:
Yeah that looks way more manageable.
I second Smallworld. It scales really well depending on the size of your group (there are two double sided boards which are used depending the number of players), it plays a lot like Risk without dice, the rules are simple, the various combinations with races and abilities change up the game so it feels different every time you play, and finally unlike Risk it won't take you hours to play. You can get a complete game done in 60-90 minutes depending on the number of players.

If you have an iPad they released the two player version of the game for around $5.00. I bought it over the weekend and it actually is a pretty good port of the board game. The only downside is it's local two player only and there is no AI so you'll have to play it with another person. It's a good way to try out the game before committing the $30 or so for the full game.
 
platypotamus said:
It is very rare for me to look at a board game, and it looks so complex that I'm not even slightly tempted by it.

I think that one does it though.

:lol That is a "mega" battle, not really a normal game. Was ran at a con, and it also is using a special blown up sized map. Normal ASL maps are MUCH smaller. This is basically multiple jumbo sized map portions put together.

Though also, I would not recommend ASL to anyone. It's a game for the most of hardcore wargammer/board geeks. The rules are fairly complex and to stay current with the game requires lot of work with all the modules people use. It's popular but also turns away lot of people. 'Conflict of Heroes' is similar game but is much more streamlined and bite sized for better consumption.
 
I'm new to boardgames, but Dominion looks amazing.

Anyone have an idea where I may be able to pick up this game (in person preferred)?
 
platypotamus said:
It is very rare for me to look at a board game, and it looks so complex that I'm not even slightly tempted by it.

I think that one does it though.

The board size shouldn't be the intimidating part, the rulebook should be.

2vnlxsw.jpg


Although it can be mind-numbing to have to deal with multiple fronts at one time. It hurts so good.

Most games are on smaller boards. For example, here's a single board game. The smallest games take up only a portion of a single board, but the max most games go is 3 boards. The historical ones like Valor of the Guards use bigger ones because the map is based on aeriel photographs, and they usually contain campaign scenarios where you purchase fortifications and reinforcements.
1627i93.jpg


Screaming_Gremlin said:
I would love to be able to play a game like this, but I can't get any of my friends to agree to it. Yet they will play a 6 hour game of Twilight Imperium with expansion, so go figure.

You should check out the starter kits, your friends might be willing to learn one of those. You can learn how to play and finish a game in about 3-4 hours. You'll always mess some rule up in the beginning, but it's not really important. The games in the starter kits usually only take about an hour and a half to two hours for beginners.

BattleMonkey said:
:lol That is a "mega" battle, not really a normal game. Was ran at a con, and it also is using a special blown up sized map. Normal ASL maps are MUCH smaller. This is basically multiple jumbo sized map portions put together.

Though also, I would not recommend ASL to anyone. It's a game for the most of hardcore wargammer/board geeks. The rules are fairly complex and to stay current with the game requires lot of work with all the modules people use. It's popular but also turns away lot of people. 'Conflict of Heroes' is similar game but is much more streamlined and bite sized for better consumption.

Yeah, if you get hooked with ASL you'll probably devote most of your time to it for two reasons: it's complicated, but it's also a very compelling game. There are a lot of rules to keep track of, and it's difficult if you go in without having someone teach you. The starter kits help, but aren't perfect. That said, I've had some of my most memorable gaming experiences playing ASL. I've had my opponent (mom) take some of my soldiers hostage, only to have to let them go when the building they were in caught on fire. I've had my ZOB resistance fighters come out of the sewers to surprise the SS in a fortified building. I've had my wounded leader repeatedly shot at by 3 squads in a building as he slowly advanced with a light machine gun (he didn't end up making it :( )
 
I got Dominion Alchemy last week, but really didn't have an opportunity to play it until this weekend. The first game we tried playing with only Alchemy cards... which was a huge mistake. The alchemy cards are varied and powerful, but need other cards to make them work. The other problem with all alchemy cards is you need lots of potions in order to do anything, and then you'd get a potion with six other coins and not want to waste the potion on a gold, so we'd buy Possessions. After depleting the Possession deck everyone was taking 2-3 turns in a row and only buying more actions because no one had enough coins to buy Provinces. It was a merciful end when the third pile ran out.

We then played one of the recommended sets with 5 Alchemy, 5 base game and it was great. Truly great. We played the same setup 3 times in a row because the strategies were so varied. I could have kept going on the same set, but it was past my bedtime at that point. The set was Potion Mixers, highly recommended.

As to the person looking for a second game, I'll second Ticket to Ride, Small World and Dominion, but I'll also throw Cosmic Encounter out there in all its Ameritrash glory.
 
put my order in for many of the other introductory games here.. probably describes my regular (well, not so regular) group. Ordered from CSI

Robo Rally
Dominion
Ticket To Ride
Mystery Express
RftG

Should have them here this weekend for our new weekly gaming day on Sunday.

already have Small World and have to agree with others... a great game broken down to very fast and easy to understand basics, but still has TONS of strategy. like others I am also massively disappointed that neither expansion is available anymore without paying $45 each on ebay or amazon.

held off on ordering any of the Dominion or RftG expansions until I got some time in with the games. :)
 
Einbroch said:
I'm new to boardgames, but Dominion looks amazing.

Anyone have an idea where I may be able to pick up this game (in person preferred)?

I get mine at the local comic shop in town. Maybe some of yours if they deal with tabletop games and such might have a board game section.
 
borghe said:
put my order in for many of the other introductory games here.. probably describes my regular (well, not so regular) group. Ordered from CSI

Robo Rally
Dominion
Ticket To Ride
Mystery Express
RftG

Should have them here this weekend for our new weekly gaming day on Sunday

Hello! I'm new to the thread!

I'm ashamed to say that even though I spent pretty much my entire college life in front of a gaming table, I haven't played any of those. Okay, well, technically I have played (and own) TtR:Europe, but I haven't played any of the others or TtR America.

Any love for Memoir '44 or its predecessor Battle Cry as games for newbies? Those games were responsible for getting me into board gaming back in my freshman year of college. I still highly recommend them both - I've always felt that they work well for new players or old ones.
 
divisionbyzorro said:
Any love for Memoir '44 or its predecessor Battle Cry as games for newbies? Those games were responsible for getting me into board gaming back in my freshman year of college. I still highly recommend them both - I've always felt that they work well for new players or old ones.
I was just giving M44 love last page! As I and others have said, it's super simplistic and a bit of a dicefest, but it works really well with casuals. Played it each of the last two weekends actually.
 
divisionbyzorro said:
Hello! I'm new to the thread!

I'm ashamed to say that even though I spent pretty much my entire college life in front of a gaming table, I haven't played any of those. Okay, well, technically I have played (and own) TtR:Europe, but I haven't played any of the others or TtR America.

Any love for Memoir '44 or its predecessor Battle Cry as games for newbies? Those games were responsible for getting me into board gaming back in my freshman year of college. I still highly recommend them both - I've always felt that they work well for new players or old ones.
I JUST took M44 out of my cart before placing this order. Like AstroLad said, this is probably enough to keep me golden for a while. Other games that just missed the cut were Runewars (though I am not sure I appreciate the game mechanics), Horus Heresy (no 2 player only games at this second), Thunderstone (I liked the premise but consensus seems to be it's almost identical to Dominion but not quite as good), and Puerto Rico (no real reason other than needing to pare the list down).

But yeah, M44 is definitely on the list for a future purchase.

current list (including these purchases)
 
AstroLad said:
I was just giving M44 love last page! As I and others have said, it's super simplistic and a bit of a dicefest, but it works really well with casuals. Played it each of the last two weekends actually.

Awesome. Man, I'm excited to have found this thread. Sadly, it's been a while since I've been able to keep a solid boardgaming group going; now I'm getting all nostalgic reading through this thread! I remember being active on BoardGameGeek back in the day; even writing my fair share of reviews for some of the newer games at the time. I haven't logged in there in a while though...

Out of curiosity: any Blue Moon players out there? I built up the entire collection, including the final Buka expansion, and it remains my favorite 2-player gaming experience across all of board and video gaming. It's just a shame that I haven't been able to find a group in a while - and sadly my wife just isn't into it :(

I think the last tabletop game I played was a few rousing rounds of 7-player Bang! a few weeks ago, and some Settlers of Catan a couple weeks before that. But after reading this thread, I'm itching for a Game of Thrones, or even Britannia (although we'd usually take a whole weekend to play the latter).
 
At some point war games cease being war games. You're basically at the same level of complexity as real war panels :lol

You're doing for fun what generals do for a living.
 
GDJustin said:
At some point war games cease being war games. You're basically at the same level of complexity as real war panels :lol

You're doing for fun what generals do for a living.

If you can call it fun. At least they often don't. At cons you see lot of the big historical gamers sitting around looking very unhappy and serious as the contemplate the game board. Especially in games of 'Harpoon'
 
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