Prime crotch said:
Don't know, although I never played the Gold Box series but from what I saw isn't the combat text based?
It's 3rd-person grid based. Larvi explained it succinctly.
Brandon F said:
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Not that it matters, the game is brilliant and the soundtrack is one of gamings best.
Definitely enjoying it so far...
discoalucard said:
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I do love the game dearly though. I've never played any of the Gold Box games, I've only heard of them. Any place out there with more reading?
Some links:
http://en.wikipedia.org/wiki/Gold_Box
http://www.mobygames.com/game-group/gold-box-series
Ledsden said:
Die-hard BoF fans who wanted another cookie-cutter jRPG hated it. The rest of us fucking loved it.
Hmm, maybe they could've branded this game as a new IP?
Prime crotch said:
Quite sad really, even the creator had to apologize to them, fuck them all.
Really? Uh, probably means we're unlikely to see another then...
Link1110 said:
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That battle system looks alot like Arc the Lad 4.
Haven't played that series; I'll check it out sometime...
No6 said:
Comparing BOF5 to a Gold Box game is a serious stretch. Gold Box games have much more in common with FFTactics or even X-Com than BOF5, which is closer to... Grandia 2, I suppose.
If you see it as being more in common with FFTactics: In my OP, I mentioned that "it also reminds me of SRPGs without the 'grids'..."; so at least we see something in common...
Tsubaki said:
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Pretty much every game system in BoF5DQ is taught by game design, not by retarded unskippable tutorial levels.
I'm still at the very beginning of the game but I'm definitely looking forward to experimenting with these...
birdchili said:
they're not much alike at all.
gold box (as i recall - it's been a while)
- random encounters
- grid-based fights
- large scale battles (dozens and dozens of participants - fights can take ages)
bof:v
- encounters visible and able to be interacted with on the map
- gridless fights
- small scale battles (3 pcs and rarely more than a couple of enemies at once)
- survival horror/roguelike aspects (limited inventory and save slots)
both highly recommended though.
Interesting view on what you see as similarities and differences.
I'm still early into the game but the first similarities (and also why I mentioned SRPGs) that I noticed when I encountered a battle (and didn't expect) were the strategic use of line-of-sight and positioning that incur a 'cost' using an AP system. And this reminded me of the Gold Box games without 'grids'; and also SRPGs...
The random encounters I didn't take as being that significant because (as with SRPGs) I was reminded on how the 'battlefield' worked...
I was hoping for large scale battles; but if you say that there aren't any, well, I'll have to quench that thought!
BlackTyrano said:
BOF: DQ's battle system is very overrated here. It's hardly more strategic than your average RPG battle system in the end, though it apparently makes people feel smart so they like it alot. I give it respect for being different at least.
It's still early days... I've found out that you can't have more than 3 PCs and the battles aren't as large scale as the Gold Box series; but I won't let that deter me!
ToxicAdam said:
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But I am someone who loved both games (both are in my top ten RPGS of all time). So, I think if you liked one .. you would like the other (although the SSI Gold Box games are flaky to run nowadays and have some archaic game features.)
I like RPGs with turn-based battle systems and ones that also make strategic use of line-of-sight and character positioning; yes, I can definitely see the appeal in both...