SolidSnakex
Member
gerg said:I'm not saying that producing bad games doesn't play its part in studios closing down; if you produce bad game after bad game in constant succession, it should be no surprise if you lose investment. My general point, however, would be that the current industry climate doesn't allow for even slight deviance from excellence: I feel that a strong industry should allow for at least one hiccup on the path to success.
I feel strongly about this because innovation rarely involves doing something new and creative with absolute success on the first occasion - not all creativity will be enjoyed by all people from the get-go. Innovation is about making "mistakes", and if the industry, as a whole, starts to punish this to the point where innovation suffers, then I would be concerned about that industry's creative and financial health.
When you say 'hiccup' what exactly do you mean? A bad game here or there or just a game that might not be amazing but is still a good game?
I agree with your comment about innovation. Publishers shouldn't be afraid of taking chances as Rubin said. Borderlands is a recent example of a publisher taking a chance on an innovative title and it working out for them. Take Two seemed to have a great idea of when to release it and how to market it. Which is something other publishers look at when dealing with innovative titles that aren't in established series.
gerg said:Unless I am misunderstanding you, you seem to be equivocating sales with quality, which is never the case. Or, alternatively, you seem to believe that studios will be kept alive because they produce good, but poor-selling, titles, which I don't think is the case either. If your studio is shut down, it can certainly be because you produced an excellent title (or a series of excellent titles) which simply did not sell well.
I should've worded that differently as I didn't mean that quality equals sales. But with that said, I think if you've got one or the other (good sales or quality titles) you're pretty much safe. If you look at the studios that have been shutdown recently, how many of them had been putting out good-great titles at the time of their closure? You can find studios that aren't lighting up the charts with sales, but they continue to put out quality products and they're still around.