Thinking about the matter, I, too, now struggle to see much of a problem. Stump's pretty much convinced me that the natural business cycle works - if a major team disbands, they'll be able to find work and move up the corporate ladder, working on smaller games, eventually towards bigger titles.*
Reading Rubin's blog post again, he pinpoints that his concern focuses solely on the mid-term, about what will happen to the AAA market in the next two to five years if disrupted teams are only given smaller projects to work on. He seems to be worried that there'll be less creativity and less output in this area of development. And yet, that said, I'm not find much reason to be alarmed - I imagine that the industry will just correct itself. Is there any merit in that concern?
*Of course, this all depends on how successful smaller titles are, an argument relying on a quarry of empirical data to which we don't have access. I'm really not sure how to resolve the argument about the profitability of smaller, competitive titles.
Bear in mind, I think that what he says is true - it seems to follow logically from the conditions we have agreed upon. I'm just not sure of the significance for anyone who enjoys anything other than AAA games. Business wise, I think the consequences could be more problematic, but I'm not convinced.
Reading Rubin's blog post again, he pinpoints that his concern focuses solely on the mid-term, about what will happen to the AAA market in the next two to five years if disrupted teams are only given smaller projects to work on. He seems to be worried that there'll be less creativity and less output in this area of development. And yet, that said, I'm not find much reason to be alarmed - I imagine that the industry will just correct itself. Is there any merit in that concern?
*Of course, this all depends on how successful smaller titles are, an argument relying on a quarry of empirical data to which we don't have access. I'm really not sure how to resolve the argument about the profitability of smaller, competitive titles.
Bear in mind, I think that what he says is true - it seems to follow logically from the conditions we have agreed upon. I'm just not sure of the significance for anyone who enjoys anything other than AAA games. Business wise, I think the consequences could be more problematic, but I'm not convinced.