dragonelite
Member
So there aren't any alternative outlets?
If you use Disney's IP (logo or brand) and try to make money of that without licence you can bet your ass that they WILL stop you.
Failing to recognize it won't make it go away..
I answered to this in the rest of my post, and I also stated that there are some cases in which a law that protects someone's intellectual work from ACTUAL stealing is needed.
I addressed all your concerns in my post, so if you want to discuss this matter in a serious way and not by just saying "it is what it is", I'm here.
Also, you didn't answer my questions.
The problem is that a game is software and under UK Copyright law is called a literacy work. Therefore because a Lets Play is usually a performance for educational purposes of teaching the user of how to complete the software - files nice n' neatly into fair dealing.
Another problem with Youtube is I could receive all the permission I want from Nintendo UK to monetize a video on Youtube but I'm having to deal with NoA at that point if there is an issue.
I am very interested in finding a solution, and the fact that a company based its business model on something, and thus it should be allowed to continue that way even if that something is wrong, is total utter complete bullshit: for example, a company that made money for years producing toxic waste and carcinogen emission has to stop ASAP, no one cares about its business. I feel like I'm stating the obvious here.We can discuss how IP laws are shitty and pat ourselves in the back all day, that won't change Youtube's stance or make it any better.
It's actually a total waste of time that could be better used in finding a solution to that problem.
Now if no one is interested in finding a solution to the youtube situation that doesn't involve going against corporations that based their entire business model on IPs for the last 100 years that might be more constructive.
No, I mean these questions:You want me to define trademarks, brands, likeness and so on?.
Please define what "based on someone else's property" means.
Also, tell me what exactly "property" is, because I personally consider property as something I have and others don't, and the moment someone else has it, I don't have it anymore.
Going back to your beer example, what is the reason why in a show I couldn't use a bottle of Bud? Does it mean that boogie cannot drink Mountain Dew in his shows, or at least cover the brand and don't talk about it? Who's gaining from this and who's losing? And is this a matter on which the public money should be spent?
I am very interested in finding a solution, and the fact that a company based its business model on something, and thus it should be allowed to continue that way even if that something is wrong, is total utter complete bullshit: for example, a company that made money for years producing toxic waste and carcinogen emission has to stop ASAP, no one cares about its business. I feel like I'm stating the obvious here.
Anyway, my solution? Drop the concept of copyright altogether, remove it from the world starting from tomorrow, keep using trademarks because they actually protect IDENTITY and not IP, and start a process to gradually invalidate all the patents in the next 10-15 years. Also, cancel the idea that an "idea" can be "property".
No, I mean these questions:
Well, culture is a much more complex problem than health, but it's not less relevant. I'm not sure what you want me, or people that agree with me, to do. My argument was general, not particularly related to this youtube event, but to answer more directly:I'm stating that going against a company that did this for so long and so well head on is a stupid way to go about it.
Unlike toxic waste you won't manage to convince law makers or even the general population that it is a life threatening danger.
That's why to solve the problem of Youtube flagging things like crazy is like saying you find a cure to a broken touth and it is to make everyone immortal.
Middleground? So instead of a very very bad law US of A only get a very bad law? I honestly don't understand your point: I'm not a lawyer and I'm not a congressman, I don't even live in US, I'm just trying to make a point: if I lived in the US of A I'd definitively vote a candidate that favors a relaxation of copyright obligations, and I'd write him every time I'd feel a shitstorm is coming.Considering the US is so close to making ideas patentable I'm sure there's a middleground closer to reality that can solve this.
I'll make it simpler: why can't I use in a movie a product that everyone knows about and everyone sees every single day basically everywhere like a popular beer? What damage is done? Who's losing money on this? And should this be a matter of public regulation?So yes you want me to define brand, trademarks and all that.
Because that's where the whole thing start.
I hate the "Get a Real Job" comments a lot. I'm glad people are getting paid doing something they enjoy rather than being drones in an assembly line. There are a lot of really shitty high paying jobs out there that people respect, even though they are inherently destructive to other people's livelihoods and the environment. But no, the guy being passionate about his hobby and appreciated enough for it by thousands of others should get a "real job".
Well, culture is a much more complex problem than health, but it's not less relevant. I'm not sure what you want me, or people that agree with me, to do. My argument was general, not particularly related to this youtube event, but to answer more directly:
The content ID system is broken because it transfers the burden of the proof on the content creators, i.e. the accused, but that burden should be of the accuser: the solution would be to notify these obscure companies, that hold the copyrights, of these supposed violations, and then the companies can check themselves if the incriminated videos are fair use or not. Then, they could DMCA, but I assume that, even in a legal system that treats copyright matters so horribly bad like the US one, abusing DMCA notices is not good or convenient from a legal point of view. Also, receiving all those notices could lead copyright holders to relax theirs submissions to the content ID system.
Middleground? So instead of a very very bad law US of A only get a very bad law? I honestly don't understand your point: I'm not a lawyer and I'm not a congressman, I don't even live in US, I'm just trying to make a point: if I lived in the US of A I'd definitively vote a candidate that favors a relaxation of copyright obligations, and I'd write him every time I'd feel a shitstorm is coming.
I'll make it simpler: why can't I use in a movie a product that everyone knows about and everyone sees every single day basically everywhere like a popular beer? What damage is done? Who's losing money on this? And should this be a matter of public regulation?
They are piggybacking off games made by others to make their money.
I hate the "Get a Real Job" comments a lot. I'm glad people are getting paid doing something they enjoy rather than being drones in an assembly line. There are a lot of really shitty high paying jobs out there that people respect, even though they are inherently destructive to other people's livelihoods and the environment. But no, the guy being passionate about his hobby and appreciated enough for it by thousands of others should get a "real job".
You made these games that you're selling cheaper by exploiting regional price differences? http://www.neogaf.com/forum/showthread.php?p=93401236&highlight=#post93401236
He's selling a product and never made a claim to own the copyrights.
He's selling an actual product.
Not the same thing at all.
Wait they're physical releases or digital games?
Not exactly the same thing but it's still against Valve's wishes and kinda shady. If I were doing that I at least wouldn't point my finger at others.
digital
The thing is unless you manage to convince the general population that this system is shit and need to be changed ASAP, you won't manage to convince a lawmaker to change the law or a judge that they mustn't rule in favour of stringent copyright limitations.
I remember that there's consequences ni abusing DMCA, so there's probably very good reasons why they want to bypass DMCA and get more money in the process.
Also really no one is entitled money from google's video hosting site other than google at this point, so even from a legal standpoint I don't think what they're doing (redirecting monetisation) is even that illegal.
Huh? Endorse my production? If a walk into a shop that sell Buds and the owner threatens me with a knife, how exactly my opinion of that particular brand of beer would be changed? Also, what about free speech? What if my character, in my story, really hates Bud beer for some particular reason? Why I should not mention that in my fictional production?You're basically make it seem that the original IP holder endorse your production.
If you didn't get the license to do so you can damage the IP making it less likely that the IP holder will make money off its products.
It could argued that
The single cannot convince the general population, and if it could it would probably be bad. What the single can do is try to spread awareness and create viral ideas, and that's what I try to do when I discuss a topic, and if use of good logic could make convince even a single person about some point I'd consider the effort worth it. Still, I don't understand what's your point, your suggestion and your proposed solutions to the matter: I'm tired of this meta-discussion.
True, Google can do whatever they want with their platform, if they want to transform YouTube in a huge pile of shit they are perfectly entitled to: personally, I consider Google a really bad company that should not be supported, so I wouldn't be surprised if they did. But if Google was in in doing the right thing, I think that the way I described could be better than what it did up now. I don't think that the content ID system has any legal implications, it's not a point of what's legal, it's a point of what's fair towards content makers: Google has probably more interest in favoring corporations in this matter, so I'd suggest to just abandon YouTube and go somewhere else, since these people are not going to make much money on YouTube anymore. But even if Google has any right to do whatever bullshit move it wants, I reserve myself the right to criticize it.
Huh? Endorse my production? If a walk into a shop that sell Buds and the owner threatens me with a knife, how exactly my opinion of that particular brand of beer would be changed?
If it isn't clearly covered by fair use you're probably asking for trouble here.Also, what about free speech? What if my character, in my story, really hates Bud beer for some particular reason? Why I should not mention that in my fictional production?
I'll be more direct : WHO THE HELL CARES? The moment you throw your product to the masses, the moment you constantly pound people with TV advertisement, the moment you print your brand everywhere, is the moment you expose yourself to any sort of public criticism. If you want to make people buy your stuff, make good stuff, your economic losses must not be a public concern.
These corporations bet on their products, and create actual subcultures around them, so they should be subjected to cultural discussion and criticism, don't you think?
We buy the game. It is our property. As long as we don't pirate, I don't see the issue.
Greed is evil.
You are over-simplifying things. Suppose you write a book, I buy the book, scan the pages and post a PDF online for free. Or I do something strange like make a YouTube video that shows all the pages of your book.
Sure, I bought it, but should I be able to do what I did? What am I allowed to do with copyrighted materials? I basically put the entirety of your work out there for free so that someone else can get a semblance of an "experience" without having to pay for it.
I do think that video games are different because of the interactive standpoint. No two people play the same game the exact same way, so the experience will be different if you buy the game and play it yourself. What about 100% walkthrough videos? Are cutscenes somehow sacred? Some people do watch YouTube videos so that they do not have to buy/play the game (Xenosaga II comes to mind), so where do you draw the line?
Ok, it's obvious that we two have different opinions on this: to me is much more important that awareness spreads, and not that an arbitrary law is forced upon uncultured people. Amen.If you're lobbying anyone but the lawmakers you're doing it wrong, it's the very definition of farts in the wind.
If you do nothing but discuss a matter, it won't solve anything.
If something is "fully theirs" it means that there's property involved, so what's your definition of property? I mean "your" definition, for the sake of discussion, not something that was decided by corporations through lobbying, with the purpose of adding more more money to their already huge piles.Heck if people monetized content that were fully theirs
it seems like you're not trying to understand what I'm saying: what I argue is that since a company has the right to affix a giant poster with its distracting and misleading advertisement right in front of my house, on the other side of the street, why I'm not allowed to discuss that product's quality or the lack of through a public channel?There's plenty of reasons. You're not entitled in using their products either.
If it isn't clearly covered by fair use you're probably asking for trouble here.
If a majority disagree well needless to say that's not how society will work.
They're open to discussion and criticism but that doesn't mean there's no wrong way to go about it.
You're displaying your gameplay and your interaction. Reading is not interactive.
No one is putting the game out there. There are no files to download, just a video to watch.
Ok, it's obvious that we two have different opinions on this: to me is much more important that awareness spreads, and not that an arbitrary law is forced upon uncultured people. Amen.
But you still have to tell me this:
If something is "fully theirs" it means that there's property involved, so what's your definition of property? I mean "your" definition, for the sake of discussion, not something that was decided by corporations through lobbying, with the purpose of adding more more money to their already huge piles.
Also, by reading this:
it seems like you're not trying to understand what I'm saying: what I argue is that since a company has the right to affix a giant poster with its distracting and misleading advertisement right in front of my house, on the other side of the street, why I'm not allowed to discuss that product's quality or the lack of through a public channel?
I mean, something in the official US law is moving ( http://arstechnica.com/tech-policy/...-innovation-act-first-anti-patent-troll-bill/ ) but if we could only point out the official state of things all the discussions would be really boring.
My original post was simply based on the fact that a lot of people blindly accept the fact that basically everything is starting to be copyrighted like it was a natural, obvious thing, but I don't think it's obvious at all, and I think I brought to the discussion enough arguments and evidence.
Listen , i'll just say this.
When people are using promotionnal content , i repeat promotionnal content in their review as mean to enhance their point , where is the copyright infringment ?
Where is the copyright infringment where someone is taking a 10 sec sequence from a cutscene or a gameplay sequence as part of a review ?
Think this is stealing ??? Really ? How are critics ( whatever media ) would be allowed to work if they can't even use the product they are critising on screen ? Just show the box from far away ?
We are at the point of covering every possible man's creation with the filthy blanket of copyright, and a lot people are so accustomed to the concept of intellectual property that they basically take it for granted, never really discussing why something should be copyrighted.
You want to make money out of your creations? Then sell them. Those people that made the mocap and the voice acting have been already PAID for their job, they have the intellectual and economic advantage of being able to do it in the first place, and thei did it in fact.
A streamer's job (it's a job if there's demand for it, period) is different, but it happens that something of those other things, animations, music, voice acting et cetera, must enter in the streamer's product because without that there would be no product in the first place. The twisted idea behind intellectual property is that if I create something I somehow get an exclusive right to use that something, but that's not how the universe works: every work is derivative, every work is transformative, everything is a remix. Should the voice actor pay his/her voice acting teacher every single time he/she makes a performance? Because it was the teacher to "create" that ability to voice act in the actor, and the voice actor is acting like a vessel, transmitting that very ability to the masses.
If I create something, and sell it, throwing it into the wild, and get the money for the job, there's no logical rational reason why some else, which does a different job than mine, which spends tens of hours a week to make his/her product, should give me money. Money for what? Without that person that money didn't even exist, and that person's work didn't actually steal any money from me, I get the same as before, so why, WHY?
You're displaying your gameplay and your interaction. Reading is not interactive.
The problem is that a game is software and under UK Copyright law is called a literacy work. Therefore because a Lets Play is usually a performance for educational purposes of teaching the user of how to complete the software - files nice n' neatly into fair dealing.
Boogie and Angry Joe are killing it. They are so spot on that no one with logical frame of mind should disagree with them. I really hope all this gets sorted out
How?The law is what's forcing Google's hand here
This is completely misleading, those people's performances were used to create a product that was already sold and monetized: then, afterwards, for the purpose of reviewing that content, or another fair use scenario, I'm using what was made with those performances, and not the performances themselves, to create another product, completely different and with a different purpose.Those people did sell their performances and they belong to the rights holders. They paid a lot of money for those performances, unless you're willing to pay for them too, you shouldn't use them. Otherwise, you're stealing from the owner.
False, it would be like my neighbor buys a lawnmower, then another one buys another lawnmower, and I just make a photo of those and other lawnmowers, put those photos in a book titled "World's Lawnmowers" and sell the book. That's a more appropriate example, I create additional, different content and don't steal anything nor prevent my neighbors to use their lawnmowers.What you're suggesting is the same as waiting for your neighbor to buy a lawnmower, then you take it and start a lawncare service without his consent. Arguing that it's ok because he wasn't going to use it in that way is just crazy. It doesn't matter how much time and energy you pour into your lawncare service if you've stolen the lawnmower.
Again, ideas should not be considered property. I covered this in a more than abundant way in my other posts in this thread, and provided all the arguments, references and links I considered fit. Read that stuff.If intellectual property isn't protected, there's no incentive for people to pay for it's creation. If you want to do free shit with it, good for you. Just don't think you're entitled to make money off of someone elses property.
How?
I understand that the law forced Google to create the networks program, but I'm not talking about this; I'm talking about the monetization that's forwarded to copyright claimers: there's no law that says that, and Google has no obligation to favor those claimers instead of the content creators in the dispute, and since the system is arbitrary and is not capable of recognizing instances of fair use, Google's move is unjustifiable by means of law.That's an easy one to answer.
If somebody uploads an entire movie to youtube, google and not the uploader will get sued.
So google must remove infringing content.
Now take a look at how many videos are getting uploaded each minute - there is no way in hell google could check them all manually.
So they have an automated system and a "networks" program that allows the network take care of copyright's without the automated system. But the networks messed up and now downgraded most of their users back to the automated system.
I understand that the law forced Google to create the networks program, but I'm not talking about this; I'm talking about the monetization that's forwarded to copyright claimers: there's no law that says that, and Google has no obligation to favor those claimers instead of the content creators in the dispute, and since the system is arbitrary and is not capable of recognizing instances of fair use, Google's move is unjustifiable by means of law.
Angry Joe is a character. He's angry and screams.Secondly, and this is mainly Angry Joe, I just hear a bunch of whining. Whining that makes me feel like most of these YouTube content creators believe they're more important than they really are.
I really do not like the whole "Get a real job". Entertainment is a buisness. Saying that commenting and reviewing is not a real job, is like saying that the WHOLE entertainment buisness, going from actors to editors to cameramans to the PR to the directors, is not a real job.
Really.
Infringing copyright is NOT a real job...
Reviews with large amounts of in game video isnt fair use. Deal with itWhat the fuck? Are people serious with this? I have seen something along those line spouted a couple of times already here and there, but I just dismissed them because I thought they were idiots looking for attention.
Please tell me how a fucking REVIEW of all things doesn't fall under "Fair Use"?
Tell me why haven't all the record labels and publisher don't sue the crap out of websites like Gamespot for their reviews, and takes down their videos?
Seems like just a punch of PATHETIC people, who's jealousy of other's success is so big that they are willing to submit to giant corporations and let them take complete control if they can only have the satisfaction of seeing successful people be crushed by them.
I already made my move, made all my videos private and have moved onto another site. If a lot of people did this, YouTube would take notice. Better if there was some protest motion, but I have a feeling a lot of people wouldn't follow a movement for fear or uncertainty or something.
Reviews with large amounts of in game video isnt fair use. Deal with it
I think this is only valid if companies like IGN and Rev3 gets flagged as well. What gives them immunity to monetize their videos of reviewed games when smaller youtube channels can't?
Yea, i guess everyone should spend full price. Lol what a shitty straw man arguement. So because i sell games cheaper then retail i cant say that piggybacking off others content is a risky buisness and that they have no right to complain? Please gtfo with your garbageYou made these games that you're selling cheaper by exploiting regional price differences? http://www.neogaf.com/forum/showthread.php?p=93401236&highlight=#post93401236
This is what I'm curious about. YouTube was supposed to make it easy for a nobody to make a review of something and people could actually see it. Now it seems to be taken over again by the big guys with the little guys getting pushed aside again.I think this is only valid if companies like IGN and Rev3 gets flagged as well. What gives them immunity to monetize their videos of reviewed games when smaller youtube channels can't?
They have contracts and agreements (edit: with the publishers) in place that specifically allow them to do that.I think this is only valid if companies like IGN and Rev3 gets flagged as well. What gives them immunity to monetize their videos of reviewed games when smaller youtube channels can't?
So there aren't any alternative outlets?
Exactly. The system is completely screwed up. But YouTube doesn't want to admit it. So we need more of these guys pointing it out in order to even get them to move an inch.I also find what AngryJoe revealed in his video that was linked here (the calmer ver of AngryJoe) disturbing. You can have people/companies pretending to be other people and companies to get videos flagged. That in itself is bad because someone could decide to be an asshole for the day and "steal" money from these youtube channels. I would love to know how these people get verified to claim videos on youtube. That seems to be a big problem. (referring to video co-pilot and the "fake" video co-pilot)
How?
This is completely misleading, those people's performances were used to create a product that was already sold and monetized: then, afterwards, for the purpose of reviewing that content, or another fair use scenario, 1. I'm using what was made with those performances, and not the performances themselves, to create another product, completely different and with a different purpose.
2. False, it would be like my neighbor buys a lawnmower, then another one buys another lawnmower, and I just make a photo of those and other lawnmowers, put those photos in a book titled "World's Lawnmowers" and sell the book. That's a more appropriate example, I create additional, different content and don't steal anything nor prevent my neighbors to use their lawnmowers.
3. Again, ideas should not be considered property. I covered this in a more than abundant way in my other posts in this thread, and provided all the arguments, references and links I considered fit. Read that stuff.
Also, 4. the idea that if intellectual property is not protected then no one creates anything anymore is just blatantly wrong and is not backed up by any historical evidence; it's the opposite actually: industries without patents, for example, have thrived and evolved in a healthy way, and when patents were introduced they started to wither and transformed in monopolies.
You can have people/companies pretending to be other people and companies to get videos flagged. That in itself is bad because someone could decide to be an asshole for the day and "steal" money from these youtube channels. I would love to know how these people get verified to claim videos on youtube.
I don't understand what you wrote, I said that when I do a transformative work I don't use and sell the original work for its original purpose (that would be actual stealing), but create something new and different.1. This is kind of funny actually... To think that the final product is worth less than the individual pieces. This is the same mentality movie pirates use. The digital version is different than the original film so it should be legal too, right?
If the work is adequately transformative, the book will not mow lawns. I'm not talking about full playthroughts without commentary or anything else, I'm talking about actual transformative works.2. Not remotely the same thing unless that book is going to mow lawns. The Let's play videos show the entire story arch of a game.
What I "believe" doesn't matter, and your are superficially skipping everything I'm writing. As I said I covered the matter in my other posts, I'm not going to repeat myself. There plenty of literature about how the intellectual property is bullshit and doesn't help anyone but big corporations that don't need any more help or money (and actually damages independent creators), if you're really interested you can find informations yourself.3. And I'm done. If you don't believe that intellectual property exists, then there's nothing more to say... Move to a 2nd or 3rd world country where everything is fair use as long as it isn't restricted by the current regime.
What about choose-your-own-adventure books with plenty of art inside?