I hope the fatalities are easy to pull off tooNeuromancer said:Hope the new one isn't too 'hardcore' for me, and they don't go too far in that direction.
I hope the fatalities are easy to pull off tooNeuromancer said:Hope the new one isn't too 'hardcore' for me, and they don't go too far in that direction.
Sir Garbageman said:I think he's spot on. Fighting games in general have a reputation for being "hardcore". Whether that is deserved or not is another question, but that rep does exist and probably does hinder sales somewhat.
Most likely. Brawl has sold 9.5 Million copies, and Melee before it had sold 7 Million.Htown said:Is Smash Brothers the best selling fighting game of the generation?
Htown said:Is Smash Brothers the best selling fighting game of the generation?
HAHAHAHAHAHAHAHAHAHA I get itThe Take Out Bandit said:This has been Ed Boon's line since Moredull Combat first appeared.
Cerrius said:Smash Bros. isn't really a fighting game IMO.
Loxley said:Although in terms of fighters, I can definitely agree that the genre's hardcore reputation has put people off from trying it. I know that because I'm on one of those people :lol I think part of the reason I've held off on picking up SSFIV is because I "know" I would just get my ass handed to me by the guys who use the $150 arcade sticks and only play SSFIV.
With enough work and diligence, I believe any body can learn how to do any number of advanced techniques. But there is no incentive for the casual gamer to do as such, when they more than likely subscribe to the notion of "I'm only going to play this game when I pull it out at parties; I'm just thankful I can do a Shoryuken a 1/4 of the time!"
GameFAQs Soul Calibur 2 Ivy FAQ said:Th.8
- Calamity Symphony
- During Whip
- *Special*
State, 376231 A+K
:lolTreIII said:....Let's not start THIS up again, shall we? :lol
Don't try to stop it. It is inevitable.TreIII said:....Let's not start THIS up again, shall we? :lol
ReiGun said:Don't try to stop it. It is inevitable.
The Take Out Bandit said:nobody plays MK competitively, even jokingly.
TheSeks said:Yeah, you may lose a lot at the beginning of a FPS (if it's your first time with them) but they have a less steep slope to climb compared to fighting games.
)
Cerrius said:Smash Bros. isn't really a fighting game IMO.
Wormdundee said:Yep, there's a whole bunch of characters that fight each other, clearly not a fighting game.
Stop this shit.
Don't be ridiculous.Cerrius said:Smash Bros. isn't really a fighting game IMO.
TreIII said:My push block is not WORKING!!!! :lol
If you are talking about sales, you might want to check your work.Skilletor said:Only the games that embrace that "hardcore" image without trying to appeal to casuals. See Virtua Fighter.
Tekken, Soul Calibur, DoA, Street Fighter...all hardcore games (though I know many would argue about DoA, perhaps SC as well), that peform quite well and are very accessible to casuals.
You gotta use a thread de-railing anti-air to counter the incoming smash debate. SRK that shit.TreIII said:My push block is not WORKING!!!! :lol
Cerrius said:Smash Bros. isn't really a fighting game IMO.
vocab said::lol I think you need to play a REAL fps before you say that, and not some joke console fps game that evens the playing field no matter how good or bad you are.
Kaijima said:I honestly think that both the name of SFIV, the classic character roster, and the old-school print ads helped it seem far more friendly to the masses than most other fighting games. There's also the Japanese angle - almost every other fighting game series, such as VF, Tekken, Guilty Gear, etc, have what became increasingly weird art styles and character design, and visual presentation. To the average person, a game like Tekken or even Soul Calibur screams "this was made by weird asian people".
Ironically, the art style of SFIV, detested by so many fans who cried out for the art of SFIII, is much more neutral and palatable to all people.
vocab said::lol I think you need to play a REAL fps before you say that, and not some joke console fps game that evens the playing field no matter how good or bad you are.
SAB CA said:Smash Bros, Powerstone, Rakugaki Showtime, and Guardian Hero's versus modes need to form their own Genre... so we can see more games like them, rather than just 1 good one every 6 years or so... (T_ T )
Skilletor said:You don't have enough inputs. Try double posting.
ReiGun said:You gotta use a thread de-railing anti-air to counter the incoming smash debate. SRK that shit.
It's floaty and unbalanced as hell, but Guardian Heroes' versus mode qualifies as a standard 2D fighter imo.Zoramon089 said:Ugh, I hate when Smash is grouped with those games. It has much more in common with traditional fighters than those games do. You can't even block in Powerstone!
I have no idea what was going on there, but I liked it.TreIII said:
Zoramon089 said:Ugh, I hate when Smash is grouped with those games. It has much more in common with traditional fighters than those games do. You can't even block in Powerstone!
jon bones said:you must be a blast at parties
TheSeks said:Like what a Military Sim? Because FPS is:
-Shoot
-Map coverage
-Respawn time
-Reaction speed
Edit: Oh and -Right weapon for the map/area/versus other player (Shotgun is not a good idea against a Rocket)
In Q3A.
FPS high-level play WILL eat a lower level player alive, but the learning curve for a FPS is less STEEP compared to a fighting game. I don't get what you're laughing about.
jon bones said:you must be a blast at parties
El Sloth said:You should see what he does with a keyboard, mouse, and banana after a couple of coronas.
Nope, what the fighting game genre doesnt need is unlockable perks like MW2. The hardcore players are already at an advantage by playing the game longer, unlockables would ruin any attempt at balance since mr. 9000 points has the one hit kill perk.SAB CA said:You know, I'd have to think a Fighter with a leveling system (Not for ranks, but for, y'know, actually making your character stronger) with loads of unlockable moves and such, could easily bring the Genre to the masses.
Give a hardcore a reason to pit nerfed forms of themselves aganist statistically-stronger noobs (Like additional EXP or a higher rank of outfits or something), and I think there'd be alot more fun intermingling between ability levels.
Take away your COD from my KOF! >8(SAB CA said:You know, I'd have to think a Fighter with a leveling system (Not for ranks, but for, y'know, actually making your character stronger) with loads of unlockable moves and such, could easily bring the Genre to the masses.
Give a hardcore a reason to pit nerfed forms of themselves aganist statistically-stronger noobs (Like additional EXP or a higher rank of outfits or something), and I think there'd be alot more fun intermingling between ability levels.
Kinda like the Dragonball games, but more balanced, and with character designs that aren't as polarizing as Toriyama's...
arstal posts would be epic though.Prime crotch said:Nope, what the fighting game genre doesnt need is unlockable perks like MW2. The hardcore players are already at an advantage by playing the game longer, unlockables would ruin any attempt at balance.
SAB CA said:You know, I'd have to think a Fighter with a leveling system.
Everyone five months after release would have unlocked Shin Dark Evil Gouki Akuma, dlc unlocks MUGEN modeFersis said:arstal posts would be epic though.
IndeedThe Lamonster said:I've always respected Ed Boon and I'm really happy for him and his team that this new MK is generating so much positive hype. I'm sure it will sell well and be a much deserved shot in the arm for the MK series.
A Twisty Fluken said:If you are talking about sales, you might want to check your work.
Out of curiosity, when was the last dead or alive game released?
Prime crotch said:Nope, what the fighting game genre doesnt need is unlockable perks like MW2. The hardcore players are already at an advantage by playing the game longer, unlockables would ruin any attempt at balance since mr. 9000 points has the one hit kill perk.
SatelliteOfLove said:I have heard from people, SMART people, in the reviews industry, whose voices noticably grow hesitant and confused from just watching games like Blazblue and VF, which have a LARGE pick-up-and-play landing zone before luring the potential to trails leading up the learning curve. They see and hear things and so they talk themselves into intimidation.
KOF XI is god like.SAB CA said:And Fersis! "Get your COD out of my KoF"? I spend more time in the KOF thread than you! :lol (And who the hell said this would be an idea for KoF? I don't want TAGGING in KoF, who said I want EXP in it? LoL, I'm talking something new, not chopping up something established.)
With your tweets about Battlefield or whatever it is, you probably play more FPS than me... I'm offended! (T __ T)
What I'm saying is that game changing unlockables and RPG grind are the worst thing to have happened to multiplayer games.SAB CA said:You're right, that's exactly the opposite of what I'm saying! What I'm saying is that the game would encourage weaker players to rely on Skills/EXP/Whatever, and more Hardcore players would do more by their own control, under their own terms. The game would be set up to reward experts whom can play under such strenous conditions.
I think SAB_CA could be on to something. An online fighter with CoD-style levelling and perks could easily be the most unbalanced fighter ever, but the CoD kids eat that shit up. If a fighter dev could find a way to codify (lol) their game while still keeping it accessible for the beginner and competitive at tourney level, they could stand to make a lot of money.SAB CA said::lol Y'all are funny!
I've never even played a full COD game, so it's not based off of that.
If anything, it's based much more off Dungeon Fighter Online, Guardian Heroes, especially the fun in GH of playing a lvl 5 aganist a 75 and leveling up mid battle. It was a unique experience that noone has attempted to grow.
But making a different fighter that plays differently, to broaden the appeal of the whole genre, isn't a bad thing. (Geeze, look at Smash.) That's how a genre grows. That's how you have various games for multiple skill levels. That's how you give everyone around you a chance to play, and not just the "hardcore" on one title, and the "casual" on the other.
You're right, that's exactly the opposite of what I'm saying! What I'm saying is that the game would encourage weaker players to rely on Skills/EXP/Whatever, and more Hardcore players would do more by their own control, under their own terms. The game would be set up to reward experts whom can play under such strenous conditions.
And Fersis! "Get your COD out of my KoF"? I spend more time in the KOF thread than you! :lol (And who the hell said this would be an idea for KoF? I don't want TAGGING in KoF, who said I want EXP in it? LoL, I'm talking something new, not chopping up something established.)
With your tweets about Battlefield or whatever it is, you probably play more FPS than me... I'm offended! (T __ T)