I'm trying to think of boss fights where the game is basically telling you that everything you've had up to that point was a tutorial, and now the real deal begins. Final boss fights don't count, this has to be early/mid game.
Examples:
Ornstein & Smough - Dark Souls
These guys two-team you and force you to learn how to manage both enemies at the same time, dodge impeccably and time all your attacks super carefully so that you leave no opening and capitalize every opportunity.
Blade Wolf - Metal Gear Rising
This encounter is basically asking you if you have grasped the parry mechanic. Many people get frustrated and drop the game here because the parry mechanic doesn't click with them, and the boss is very hard to defeat without getting skilled at parrying.
Matador - Shin Megami Tensei: Nocturne
This battle asks you if you learned your buffs/debuffs properly and whether you grasp the press turn system. Very well designed fight, many have died at his merciless hands.
Let's talk about examples of this, but please post the name of the boss, name of the game and its explanation.
Examples:
Ornstein & Smough - Dark Souls
These guys two-team you and force you to learn how to manage both enemies at the same time, dodge impeccably and time all your attacks super carefully so that you leave no opening and capitalize every opportunity.
Blade Wolf - Metal Gear Rising
This encounter is basically asking you if you have grasped the parry mechanic. Many people get frustrated and drop the game here because the parry mechanic doesn't click with them, and the boss is very hard to defeat without getting skilled at parrying.
Matador - Shin Megami Tensei: Nocturne
This battle asks you if you learned your buffs/debuffs properly and whether you grasp the press turn system. Very well designed fight, many have died at his merciless hands.
Let's talk about examples of this, but please post the name of the boss, name of the game and its explanation.