Melchiah
Member
While I personally feel bloodborne and the souls games have VERY different feels to them they have some key similiarities.
The main one for me is this. The games should be treated as two forms of puzzles. The first is the level area. It is a puzzle in itself and should be extensively explored before moving on to a boss.
The second is the boss itself.
If you have solved the level puzzle you will have gained a ton of items that might help you with the boss and should have a very easy run to the boss due to either a new bonfire/lamp or shortcuts being found/opened.
For example with, If you have solved the level you will havecleric beast, on bridgeanda short cut that means you can run to him in seconds.a butt load of molatoves that can fuck him up
It's what I love about the games design the most and I find most other games these days deeply lacking.
Not to mention, that you can
upgrade your weapon before the boss and level up