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Braid (XBLA/PC/PSN/Mac) |OT|

Kandrick

GAF's Ed McMahon
Iksenpets said:
Yeah, all the arcade hits are '06 games (minus Puzzle Quest), so I wouldn't count on waiting for games to drop in price.

I did wait for Puzzle Quest price drop, i'll wait for this one as well. I have other games to play while waiting.
 

acm2000

Member
PacoDG said:
Looking at the games that are considered "Arcade Hits" compared with what were some of the top selling XBLA games ... I would go with, don't hold out anymore than tomorrow when you can get one of those $15 1600 ms point cards from Target.

im in uk, 2100 points can be found for £13.97, im just not keen on downloadable games as a whole (lack of resale value, potentially not future proof etc etc), prefer something physical, so 800 is my limit

edit: plus im not a big fan of puzzlers or platformers, this game is so beautiful tho that it peaked my interest a little, finished the demo by completing world 2 with all pieces in a few minutes, which worrys me about the length of the game
 

Brakara

Member
So, anyone doing speed runs? I'm trying to beat the Challenge time in Jumpman, but I'm not able to get below 40 seconds (although I guess I could squeeze it down to 39 seconds by a better run). I wonder what I'm missing... like, is there a way to unlock both doors?

Edit: tried another path, and am now down to 38.53. Now I just need to time my jumps better to make it.
 

GMB

Banned
BenjaminBirdie said:
Is there a way to read the green books in the epilogue?
There are alternative texts you can read when leaving a red book open and go hide behind a rock/whateveristohidebehind in a screen, and the green books are there to make it a little bit harder to get these alternative texts... the red book closes when you open a green one. So I dont think theres any text in the green books.
 

bycha

Junior Member
Braid is the first downloadable game for consoles that made gameplay and narrative and all of it's metaphores one whole. It can be possible only as a videogame.

I think it is great achievement for the medium.
 

Kandrick

GAF's Ed McMahon
bycha said:
Braid is the first downloadable game for consoles that made gameplay and narrative and all of it's metaphores one whole. It can be possible only as a videogame.

I think it is great achievement for the medium.

:lol :lol
 
bycha said:
Braid is the first downloadable game for consoles that made gameplay and narrative and all of it's metaphores one whole. It can be possible only as a videogame.

I think it is great achievement for the medium.

C'mon seriously? Go read a book.
 
BenjaminBirdie said:
I think the
final level illustrates exactly how he's right. The thematics are completely integrated into the gameplay.
Yeah, but
only that level. Rest of the game didn't really try.
Portal is still probably one of the best examples of having narrative and gameplay so closely tied together.
 
Linkzg said:
Yeah, but
only that level. Rest of the game didn't really try.
Portal is still probably one of the best examples of having narrative and gameplay so closely tied together.

How did the other levels not try? Each mechanic is intrinsically connected to the narrative described in the books that precede it.

In Portal the puzzles themselves in no way embody the current whims of Glados. They're just clever puzzles. They don't represent the state of Glados' intent. They illustrate the crumbling nature of the facility, but not her current mindset, not the way Braid does.

Each Game World represents a frame of mind and a way of looking at time and memory.
 
BenjaminBirdie said:
I think the final level illustrates exactly how he's right. The thematics are completely integrated into the gameplay.
World 4's a good example too. The books before the level talk of his memories of home and how they never change, and when in the level if you walk backward things return to exactly how you remember them. I'm probably reading to much into it.
 
Buttonbasher said:
World 4's a good example too. The books before the level talk of his memories of home and how they never change, and when in the level if you walk backward things return to exactly how you remember them. I'm probably reading to much into it.

I like 5's the most, actually. It's kind of a dark and cynical way of looking at things, but it's pretty damn effectively illustrated.
 
BenjaminBirdie said:
I like 5's the most, actually. It's kind of a dark and cynical way of looking at things, but it's pretty damn effectively illustrated.
Hadn't thought of that, but I can see it now. Makes me want to replay it thinking in these terms.
 
Buttonbasher said:
Hadn't thought of that, but I can see it now. Makes me want to replay it thinking in these terms.

Yeah, I loved that it was like crazy superspecific but the bit in the book about
trying to keep his ring in his pocket instead of wearing it
really cast that World in a different light.
 
BenjaminBirdie said:
How did the other levels not try? Each mechanic is intrinsically connected to the narrative described in the books that precede it.

In Portal the puzzles themselves in no way embody the current whims of Glados. They're just clever puzzles. They don't represent the state of Glados' intent. They illustrate the crumbling nature of the facility, but not her current mindset, not the way Braid does.

Each Game World represents a frame of mind and a way of looking at time and memory.

I don't want to go spoiling Portal here, or even talk about it at length, because after all it is a Braid thread and I just wanted to make a quick comparison, but I will just stick to what I said that that it is one of the finest ideas of interweaving narrative and gameplay together.

As for Braid, I'm not saying that it doesn't do all that, but the concious effort to put the narrative (which I thought people kept saying that it doesn't have a narrative in the traditional sense, but) into the gameplay. And all that is symbolization, to understand underlying narrative behind all it, you are forced to read all the books, which takes you out of the core gameplay. I'm not saying it is a bad game at all, or even the story is bad, I'm just saying the way that it is presented, at least in a traditional sense, is quite poor
outside the last level.
 
Linkzg said:
I don't want to go spoiling Portal here, or even talk about it at length, because after all it is a Braid thread and I just wanted to make a quick comparison, but I will just stick to what I said that that it is one of the finest ideas of interweaving narrative and gameplay together.

As for Braid, I'm not saying that it doesn't do all that, but the concious effort to put the narrative (which I thought people kept saying that it doesn't have a narrative in the traditional sense, but) into the gameplay. And all that is symbolization, to understand underlying narrative behind all it, you are forced to read all the books, which takes you out of the core gameplay. I'm not saying it is a bad game at all, or even the story is bad, I'm just saying the way that it is presented, at least in a traditional sense, is quite poor
outside the last level.

As I was just discussing about World 5, I really have to disagree with you. The books are indeed part of the core game experience, just as Glados' dialogue is part of the core Portal experience.
 
BenjaminBirdie said:
As I was just discussing about World 5, I really have to disagree with you. The books are indeed part of the core game experience, just as Glados' dialogue is part of the core Portal experience.

Yes, but the books aren't there during the core gameplay. You stop and read them to understand it better, and I would even recommend reading them, but it isn't integrated with the core puzzle/platforming gameplay.

Basically, what is happening here is that I'm arguing that for a traditional narrative, it isn't a great case of it. However, a lot of what it does in terms of symbolization and all that is great. I acknowledge that completely.
 

Alec

Member
Linkzg said:
Yes, but the books aren't there during the core gameplay. You stop and read them to understand it better, and I would even recommend reading them, but it isn't integrated with the core puzzle/platforming gameplay.

Basically, what is happening here is that I'm arguing that for a traditional narrative, it isn't a great case of it. However, a lot of what it does in terms of symbolization and all that is great. I acknowledge that completely.

I could mute the sound in Portal but still get through the game just fine.

They're the same.
 

The Hermit

Member
Damn ,I never though the first game that makes me fell bad that I don´t have a 360 would be a xbla game...

Is this MS exclusive?

EDIT: I just read in the title it´s for PC too... when is the release date?
 
Linkzg said:
Yes, but the books aren't there during the core gameplay. You stop and read them to understand it better, and I would even recommend reading them, but it isn't integrated with the core puzzle/platforming gameplay.

Basically, what is happening here is that I'm arguing that for a traditional narrative, it isn't a great case of it. However, a lot of what it does in terms of symbolization and all that is great. I acknowledge that completely.

The entire game is DIRECTLY tied to the storyline. Just because you can ignore it and still play the game doesn't make it any less significant. Play the ending again.
 

Ptaaty

Member
tanod said:
so I loaded up my account with $25 in points and now I have to figure out what to to do with the other $10. Maybe geowars 2, pacman, or mutant storm reloaded.

I will tell you right now GeoWars 2 is a fucking accomplishment. Buy it. PacmanCE is great as well, but GW2 is your must buy on that list.
 
Alec said:
I could mute the sound in Portal but still get through the game just fine.

They're the same.

Portal has subtitles.

RiskyChris said:
The entire game is DIRECTLY tied to the storyline. Just because you can ignore it and still play the game doesn't make it any less significant. Play the ending again.

This doesn't really have to do with what I am really trying to argue. And I have played the ending a few times trying to see if I could speed run it and get through without dying or rewinding.
 

GhaleonEB

Member
BenjaminBirdie said:
As I was just discussing about World 5, I really have to disagree with you. The books are indeed part of the core game experience, just as Glados' dialogue is part of the core Portal experience.
And every level is a reflection on the emotional thread of the game, set up by the books; 5 is just an example. It was one of the things I found most remarkable about the game.
 

keanerie

Member
keanerie said:
The final level
Braid, I mean
played out exactly the way I was expecting it to.

Color me disappointed.

okay maybe not exactly. it was actually pretty amazing, i just wish i hadn't basically been imagining what happened the entire time i was playing up to that point.
 

FrankT

Member
Baiano19 said:
Damn ,I never though the first game that makes me fell bad that I don´t have a 360 would be a xbla game...

Is this MS exclusive?

EDIT: I just read in the title it´s for PC too... when is the release date?


By year end per the creator.
 
Linkzg said:
Portal has subtitles.

Which you can't read whilst puzzling as you'd be concentrating on something else ;) Besides Portal has holes in it's narrative unlike Braid
namely a super intelligent A.I. offering you a slow, drawn out death when you're carrying the only item in the world which would easily get you out of the situation. I mean you were just fully trained to use it.
 

tanod

when is my burrito
Ptaaty said:
I will tell you right now GeoWars 2 is a fucking accomplishment. Buy it. PacmanCE is great as well, but GW2 is your must buy on that list.

After playing SSD HD quite a bit and only having tried the original Geometry Wars, I wasn't impressed with it at all. GeoWars 2 seems a lot better but I'm still not sure if I need another dual stick shooter. I loved the variety of Mutant Storm and there are some quirks about the core GeoWars gameplay that really turn me off.
 
tanod said:
After playing SSD HD quite a bit and only having tried the original Geometry Wars, I wasn't impressed with it at all. GeoWars 2 seems a lot better but I'm still not sure if I need another dual stick shooter. I loved the variety of Mutant Storm and there are some quirks about the core GeoWars gameplay that really turn me off.

No. The trial isn't a good representation because it's just one of the 6 new game modes. I think if you tried Pacifism it would change your mind. But back to Braid!
 

GhaleonEB

Member
Over 42,000 on the leaderboards, BTW. Even knocking off a few thousand for promo copies and second profiles, it's moved about 10,000 since Blow's sales post.
 

bycha

Junior Member
DancingJesus said:
C'mon seriously? Go read a book.

When I want to read a book I will read a book.

When I play videogame I want it to be thoughtful like Braid, because this leads to absolutely different experience -- essentially I want developers to NOT makes games like products in the factory with different parts and "features". Like here we have gameplay and here we have this new fancy shaders and there is some music during gunfights etc.

I DO NOT want narrative in videogames to stay like in porn movies forever -- this is what David Cage said and this is true to 99% even of the best games.

I mean I'm OKAY with that, and if gameplay is great i will play them and enjoy them, but COMON videogames are like 40 years old it is TIME to grow and evolve. Look at the movies -- what they achieved in 40 years.

Best games i played this century -- Ico, Shadow of the Colossus, Okami, Portal and now Braid.

All of them provoke thought through gameplay -- this is what makes them special. And i find it amazing that the last one was designed and coded by ONLY one extremely talented man. Actually, Braid is better thought-out, integrated and better designed than SotC or Okami.


Now about narrative -- yeah, you read books then you play a new world. It is not the best example of integration, but at least Braid's gameplay ILLUSTRATES narrative, this will do for now.


GhaleonEB said:
Over 42,000 on the leaderboards, BTW. Even knocking off a few thousand for promo copies and second profiles, it's moved about 10,000 since Blow's sales post.

I think it is safe to say that Braid will be more than profitable. Game's quality, demo, press and word of a mouth will be more than enough. Downloadable games sell for a long time.
 

FrankT

Member
GhaleonEB said:
Over 42,000 on the leaderboards, BTW. Even knocking off a few thousand for promo copies and second profiles, it's moved about 10,000 since Blow's sales post.


Thanks for the update. That would put at $630,000 gross sales in 5 days. $1,000,000 should be attainable in not too long at this rate, and one would think it should be profitable by that point.
 
Jtyettis said:
Thanks for the update. That would put at $630,000 gross sales in 5 days. $1,000,000 should be attainable in not too long at this rate, and one would think it should be profitable by that point.

I'm curious to know their total development costs.

Edit: Just read the Braid blog.. jeez that guy has an ego.
 

Chinner

Banned
DancingJesus said:
I'm curious to know their total development costs.

Edit: Just read the Braid blog.. jeez that guy has an ego.
Hes been working on this game for a few years, and so far its been well recieved. I think hes entitled to it.

Also, in the comments section he said that GTA IV sold 400 times as much Braid did on its first day, and GTA sold about 3.6 mill right? Someone do the math!
 
Chinner said:
Hes been working on this game for a few years, and so far its been well recieved. I think hes entitled to it.

Also, in the comments section he said that GTA IV sold 400 times as much Braid did on its first day, and GTA sold about 3.6 mill right? Someone do the math!

9,000 or $135,000.
 

tanod

when is my burrito
It's news to me but apparently on my first playthrough last night getting all the puzzle pieces, I also happened to get all the
stars
. Do they have any meaning or how do you actually get them? I don't remember getting them.

What's with the obsession of sales revenue for the game? Do people do this for every arcade release? :\ I find it kind of annoying.
 

keanerie

Member
Tim = Time, mayhaps?!?!

just foolin...after some meditation and reading the speculation the story is pretty okay.

i have to agree with drohne though - the narrative itself aside, the writing is pretty Fiction 1...
 
tanod said:
It's news to me but apparently on my first playthrough last night getting all the puzzle pieces, I also happened to get all the
stars
. Do they have any meaning or how do you actually get them? I don't remember getting them.

What's with the obsession of sales revenue for the game? Do people do this for every arcade release? :\ I find it kind of annoying.

People like to see indepent developed games succeed. So everyone is tracking the progress of the sales.

Plus the higher the sales the more likely we are to get similar games like this.
 

tanod

when is my burrito
After beating it and checking the thread last night, I didn't pick up the story detail that Tim
was a drunk
until just now. I just realized
what it shows him doing
in all the pictures. I'm gonna go through all the levels again this time with 1 first and try the time attacks and see how I do.
 

GhaleonEB

Member
tanod said:
What's with the obsession of sales revenue for the game? Do people do this for every arcade release? :\ I find it kind of annoying.
NPD, PAL sales, box office tracking. Regular, multi-hundred post threads about sales. It's a topic of discussion with all games, and other industries, on GAF.

Here we have a critically acclaimed game that many of us have found to be exceptional, which was made by essentially two people. It's a significant event for XBLA and small team developers in general that the game is getting this kind of praise, and despite being priced higher than most XBLA games is selling well.

It is very relevant to talk about how it is doing.
 
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