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Brand new Sonic trailer tomorrow?

I'll never understand why people put SA2 on such a high pedestal. Sega stripped Sonic of speed, stage variety, and exploration all at once with that game. And while rail grinding was a nice addition, it was very poorly done. Ratchet & Clank handled it way better, and Sega was smart to follow Insomniac's model of it in future Sonic games.

Not to mention it's the game that threw up Shadow the Hedgehog. He was decent then, but boy did he ever become a plague to the franchise's rep.
 
Mama Robotnik said:
I've not played Colours, so I don't want to come across as unfair...

But describing it as the "best 3D Sonic game" isn't really a compliment, as they're all uniformly terrible.
Sonic Colors is not only the "best 3D Sonic game" but it's a "good Sonic game." People insert the 3D part cause there are a lot of parts that resemble the onrails 3D levels, but most of the game feels like a legit Sonic game in terms of actual platforming and level design and music. It isn't half-assed like Unleashed, there's real level design and compliments Sonic's momentum well and doesn't rely on speed. The problem with Sonic 4 is that the physics and level design don't compliment each other whatsoever, and this isn't the case with Colors where the level design is good enough to compliment how Sonic works. Not to mention there's multiple ways to complete each of the levels just like the Genesis games, so you can pretty much go freeform through any level how you want.
 
SykoTech said:
I'll never understand why people put SA2 on such a high pedestal. Sega stripped Sonic of speed, stage variety, and exploration all at once with that game. And while rail grinding was a nice addition, it was very poorly done. Ratchet & Clank handled it way better, and Sega was smart to follow Insomniac's model of it in future Sonic games.

Not to mention it's the game that threw up Shadow the Hedgehog. He was decent then, but boy did he ever become a plague to the franchise's rep.
As someone who played them both for the first time years later, SA and SA2 are both pretty bad. SA2 actually had decent level design in places, but the controls in both games were an abomination.
 
The_Technomancer said:
As someone who played them both for the first time years later, SA and SA2 are both pretty bad. SA2 actually had decent level design in places, but the controls in both games were an abomination.

I played SA2 back when I was an 11-year old rabid Sonic fanboy, yet I still managed to feel let down. None of the levels felt very memorable outside of City Escape and Green Forest, and the controls felt average. A lot of people try to past it off as the last good Sonic game, but it seems more like Sonic's start to mediocrity to me.

Also, nice to see more people taking notice of Colors. I didn't think it was incredible or anything, but it was a good game, modern Sonic title or not. Actually, it's the only modern Sonic game that left me satisfied aside from maybe the Rush games.
 
6 AM PST (PDT?) tomorrow.

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Mama Robotnik said:
As I said in the other thread

Even if this new game is a microscopic portion-of-a-measure above the catastrophic standards of the rest of this now pitiful series, one above-mediocre game in a neverending sea of shit is nothing more than statistical noise at present.

I wouldn't know if its any good or not, as post -Unleashed I refuse to give Sega any more money for anything involving Sonic. The internet told me that Secret Rings, Rush and Unleashed were all good, when they certainly were not, and I've finally learned my lesson.

my verdict on colors is that it has incredible presentation. the music, the overall look, the general attitude of the game- it's pretty much perfect.

the controls are kinda sloppy, but fortunately you have about four or more different options. i wound up just using the gamecube controller because the motion controls suck. sonic in 3d is floaty and a little hard to steer, but about 75% of the game takes place in 2d, so it's not a huge issue.

level design is overall good. you can, if you want, just play through each level and get to the finish line and call it a day. you'll get a low rating, be able to move to the next level, and probably finish the game in about three hours. it's when you get the wisp powers and go back to previous levels to explore new areas that the game opens up. each level has 5 rings to collect, and collecting rings unlocks multiplayer levels (which are retro-styled sonic levels complete with chiptune music). and even the multiplayer this time isn't some mario party shit- it's more platforming. and multiplayer is more of a suggestion, since you can play those levels by yourself.

there are some levels where even the 2d controls are frustrating, where small platforms hover over bottomless pits. bottomless pits aren't a huge problem in this game, but they represent most of the frustration with the level design. otherwise, i think there's a fair amount of 'ooh, how do i get up there?'

it's $20 on amazon if that helps.

oh and it's way better than dkcr, too.
 
All of the post-Genesis era Sonic games have their pros and cons but I really enjoyed all of the 3D games. Well, except for Sonic Heroes and Sonic 2006.

I admit that the Adventure games have not aged well but I feel that they were great games back in the day. The Chao raising system was really perfected in Adventure 2. I'd love to see Sega/Sonic Team bring that stuff back and improve upon it. Oh and the downloadable special event races that both Adventure 1 and 2 had, too. Especially now where online connectivity is common place.

Edit: I just remembered the storybook games. Not a fan of those at all.
 
AniHawk said:
oh and it's way better than dkcr, too.
Your average normal person is going to take this to mean this is the 2nd coming of video game Christ (different religions debate over what was the first).

Would you say Colors is really that good?

Though I am genuinely curious why you got hung up on certain things in DKCR but what I would see as potentially bigger drawbacks in Colors like the controls and occasionally stale level design doesn't as much. Not trying to attack you or anything, just that while you're not the first person I've met who didn't like DKCR, you are the first to put Colors way above it.
 
Astrosanity said:
Your average normal person is going to take this to mean this is the 2nd coming of video game Christ (different religions debate over what was the first).

Would you say Colors is really that good?

Though I am genuinely curious why you got hung up on certain things in DKCR but what I would see as potentially bigger drawbacks in Colors like the controls and occasionally stale level design doesn't as much. Not trying to attack you or anything, just that while you're not the first person I've met who didn't like DKCR, you are the first to put Colors way above it.

I wouldn't say Colors is as good as DKCR, but it's still probably one of the best games on the Wii. I only really had a problem with the boss battles and the shortness of it.
 
Fimbulvetr said:
Weird. I had an easy time with it.

I thought the videos of people constantly screwing up on Nega Wisp and Asteroid Coaster were just rare cases.

I actually enjoyed the difficulty spike on Nega Wisp. The previous boss battles were all too easy (and largely because they only took two or three hits.)
 
Astrosanity said:
Your average normal person is going to take this to mean this is the 2nd coming of video game Christ (different religions debate over what was the first).

Would you say Colors is really that good?

Though I am genuinely curious why you got hung up on certain things in DKCR but what I would see as potentially bigger drawbacks in Colors like the controls and occasionally stale level design doesn't as much. Not trying to attack you or anything, just that while you're not the first person I've met who didn't like DKCR, you are the first to put Colors way above it.

dkcr's control issues are basically unavoidable unless you hack the system. and even if you hack the system to 'fix' its control issues, you still have other issues. in sonic colors, i never had a problem with something so simple as double jumping, but in dkcr, there's a teeny tiny window where it's okay when you have diddy kong when you have all the time in the world to do it as donkey kong. and since jumping is the basis of platforming, it seems like a pretty crucial thing to fuck up.

i found dkcr's level design to be pretty stale throughout, only picking up greatly from worlds 5 through 7 and then dropping off again in the last world. now, 5-7 of dkcr is actually great and has moments that are better than colors, but i felt colors was more consistently good.

and on matters of presentation, sonic absolutely trounces it. better music, better art direction, better design (in a presentation sense). the moment you press start in sonic colors, you know sega meant business. dkcr is only bad by comparison. on its own, it's just boring.
 
AniHawk said:
and on matters of presentation, sonic absolutely trounces it. better music, better art direction, better design (in a presentation sense). the moment you press start in sonic colors, you know sega meant business. dkcr is only bad by comparison. on its own, it's just boring.

Aye, I'd have to agree with that. Granted, I didn't find DKCR bad by any means, but I have a serious vendetta against it because of the shoe-horned motion controls. Seriously, get them the fuck out of my platformer.
 
Marrshu said:
I actually enjoyed the difficulty spike on Nega Wisp. The previous boss battles were all too easy (and largely because they only took two or three hits.)

Nega Wisp is probably the one real place where Colors surpasses the Mario Galaxy games(not as a whole mind you, Colors just had a better final boss than SMG 1 & 2).

A final boss in a sonic game that doesn't throw a new, alien, and horrible control scheme at you? No way!
 
Fimbulvetr said:
Nega Wisp is probably the one real place where Colors surpasses the Galaxy games.

A final boss in a sonic game that doesn't throw a new, alien, and horrible control scheme at you? No way!

True, but like I said. You hardly got to see any of the other bosses. Planet Wisp's boss takes two fucking hits, for crying out loud.

As far as weaknesses go, its one of Sonic Color's only real weakness.
 
Marrshu said:
True, but like I said. You hardly got to see any of the other bosses. Planet Wisp's boss takes two fucking hits, for crying out loud.

Tropical Resort's boss is even worse: Boost to the top, jump off the ceiling, homing attack.

You don't even have to pay its attacks any heed.
 
I'm hoping it's Sonic Colors anything related. All they have to do is take the same game design they have and make it bigger and more badass and they have a winning formula.
 
People said Colors was a good Sonic. It's only an ok Sonic - which makes it better than every other 3D Sonic game by default.

So I remain skeptical that the Sonic Cycle has ended. Still waiting.
 
What about the original, Sonic 2, Sonic 3&K and even Sonic CD (my personal favorite)?

Also if it's episode II, at least there might be a couple fun fan contests like that badnik drawing competition the SEGA blog hosted leading up to Sonic 4's unveiling. Those were fun and actually got me pretty hyped, before the crushing realization the actual reveal brought with it. :(
 
Fimbulvetr said:
How could I forget Meat Boy.

Forgive me, I did not mean to bear false, my meat based god.

he forgives all. Unlike Jesus, he actually died for our sins














thousands of times
 
Another one this soon? Wow and you guys get on Dynasty Warriors all the time. I don't necessarily have anything against Sonic, but I wish Sega would resurrect some of their other franchises such as (Streets of Rage another Virtua Fighter 5/Eternal Champions, SOMETHING!!!!!) once in a while besides Sonic all of the time.
 
Andrex said:
Ha ha that's 20 minutes from where I live. The first (and only so far) Sonic in San Diego. Lines were around the store from opening to closing for months until the city finally realized it's not that great.

Oh and I hope the announced game is Sonic 4: Episode 2, with fixed physics. Didn't think the physics would bother me, but it does.
 
In this day and age, no Sonic game will ever be as good as
you think
the originals were. Colors is fun, and doesn't leave you feeling guilty for enjoying it. If that isn't good enough for some of you, eat a dick well, probably nothing will. However it's time to stop holding these games to such high, old standards.*

*
Except Sonic 4, because 4. Honestly, that one isn't as easy to let go.
IT ISN'T EVEN THAT GREAT COMPARED TO ADVANCE, COME ON

This usually isn't my thing, but dammit, Colors deserves at least an ounce of respect. It really was a good game.


Mungular said:
wheres my episode 2 of sonic 4!?
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If they are going to go in the direction of Sonic Colors and come back with terrible platforming and more roller coaster levels than before, then I'll pass. Sega isn't good at platformers most of the time, and Colors proved that to a great degree.
 
TheOGB said:
Except Sonic 4, because 4. Honestly, that one isn't as easy to let go.
IT ISN'T EVEN THAT GREAT COMPARED TO ADVANCE, COME ON
I never got why the original Sonic Advance seems to get swept to the side sometimes. I don't think it was AMAZING, but playing the old game gear sonic's in those mega collection games and some of the later portable Sonic's (really liked Rush since it did the whole RUN BLINDLY FAST thing surprisingly well, haven't played the later Rush games but Adv2 & 3 can eat a dick), it was easily the best one. Not to mention it got the physics/gameplay down pat; it's main crime was just being generic, but for the first hand-held Sonic it was a perfectly fine effort. Great, even.

Though it also begs the question of how Sonic 4 couldn't even get as much right in terms of living up to the originals as Sonic Advance, when they were supposedly made by the exact same people.
 
Astrosanity said:
I never got why the original Sonic Advance seems to get swept to the side sometimes. I don't think it was AMAZING, but playing the old game gear sonic's in those mega collection games and some of the later portable Sonic's (really liked Rush since it did the whole RUN BLINDLY FAST thing surprisingly well, haven't played the later Rush games but Adv2 & 3 can eat a dick), it was easily the best one. Not to mention it got the physics/gameplay down pat; it's main crime was just being generic, but for the first hand-held Sonic it was a perfectly fine effort. Great, even.

Though it also begs the question of how Sonic 4 couldn't even get as much right in terms of living up to the originals as Sonic Advance, when they were supposedly made by the exact same people.
Sonic Advance uses the Genesis physics, but the level designs and music are boring and unmemorable. Egg Rocket Zone is the most stand-out level in that game, but it was waaaaay too long and frustrating.
 
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