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Breaking: Fallout IP Sold To Bethesda

firex said:
Don't buy horse armor. Don't support these guys who will just make a game that rapes the entire spirit of what Fallout is really about.

Hopefully Bethesda realizes the error of their ways (maybe after the riots when their shitty "Elder Scrolls: Post-Nuclear Edition" Fallout 3 comes out) and sells the license to Obsidian.

Has Obsidian made a good game yet? All I've heard about KOTOR2 and NWN2 are bad, bad things.
 
Draft said:
So level with me: are super mutants going to get limit breaks?


I haven't been in the loop since last year so I couldn't tell you. I can make shit up though if you'd like ;)
 
White Man said:
Oh yeah, and we will deliver what Fallout fans have been clamoring for for years - a consolized interface with a puzzling inventory design."

I can't wait to level up my radiation hardiness skill while sitting on a impact crater in the Necropolis for four hours huffing small doses of leftover Cesium-137 and Strontium-90, injecting myself with a rad hypo every six minutes or so while playing a real game on my laptop.

BUT IT HAS 120 HOURS OF GAMEPLAY.
 
Vark said:
I haven't been in the loop since last year so I couldn't tell you. I can make shit up though if you'd like ;)
will you be able to horribly murder children and sell your wife into prostitution?
 
Even Vanguard, developed by a smaller and new studio, cost 30 million according to what I've read. That's what 5 years of development will do, but none-the-less it's not cheap.

And I don't think that even includes server infrastructure which in itself costs far, far more than most people apparently think (according to Raph Koster at least).
 
Zilch said:
Has Obsidian made a good game yet? All I've heard about KOTOR2 and NWN2 are bad, bad things.

Both of the campaigns are arguably better than the Bioware originals, from the perspective of writing. KOTOR2 is only badmouthed because the ending is botched, but for me, the 30+ hours of great writing and characters absolved any need for a decent ending.

NWN2's campaign is 100X better than the NWN campaign. The only problem with NWN2 has been tooling and support, which has finally come around.

Obsidian is a good studio. They know their stuff. They had two games get burned by publishers beating the living daylights out of them in terms of development time-KOTOR2 got 13 months, and NWN2 was arguably rushed to keep Atari from completely going under.
 
Zilch said:
Has Obsidian made a good game yet? All I've heard about KOTOR2 and NWN2 are bad, bad things.
Well you heard wrong, KOTOR 2 was only shamed because of the last game hours where they had to cut basicly everything since Lucas Arts wanted the game out fast.
Clevinger said:
They're not making the online rpg, they're licensing their now-owned Fallout license to interplay (where as before, interplay was licensing out their then-owned Fallout license to Bethesda to make Fallout 3, 4, and 5). Interplay wants to make the MMORPG, god knows why.

Bethesda is doing Fallout 3.
Ohhh still a big meh on Bethesda making Fallout 3 and a wtf on Interplay making an MMO.
Didn't they had this idea a long time ago?
 
Fragamemnon said:
I can't wait to level up my radiation hardiness skill while sitting on a impact crater in the Necropolis for four hours huffing small doses of leftover Cesium-137 and Strontium-90, injecting myself with a rad hypo every six minutes or so while playing a real game on my laptop.

BUT IT HAS 120 HOURS OF GAMEPLAY.
Red Deathclaw hits you for 1792.

You use Stimpotion.
 
Retrieve the water chip by either attacking the bandits, sneaking up and attacking the bandits, or casting a spell on the bandits so they like you. Truly a next-gen level of choice.
 
Bethesda cannot write good plot or dialog at ALL. The gameplay itself MIGHT be good, but I fully expect the best aspects of the Fallout series to die hard.
 
What a role reversal there.


Fallout MMO would be ****ing fun if it didn't have most of the trash mmos have to keep people playing for a billion hours.

It sounds like if interplay doesn't get their 30 million they begged for already they lose that right as well though?
 
Fragamemnon said:
I can't wait to level up my radiation hardiness skill while sitting on a impact crater in the Necropolis for four hours huffing small doses of leftover Cesium-137 and Strontium-90, injecting myself with a rad hypo every six minutes or so while playing a real game on my laptop.

BUT IT HAS 120 HOURS OF GAMEPLAY.

And yet it will still be critically acclaimed as the best fallout ever like esa:oblivion is considered one of the best rpg's. :( I hate people. :(
 
buckfutter said:
Retrieve the water chip by either attacking the bandits, sneaking up and attacking the bandits, or casting a spell on the bandits so they like you. Truly a next-gen level of choice.

Except in a Bethesda game, the bandits saw you from stealth the minute they entered clipping range and casting a spell doesn't do any damage. So you just get out your weapons and HACK AWAY.

Provided you didn't install the mods to fix that stuff, that is.
 
Prime crotch said:
Ohhh still a big meh on Bethesda making Fallout 3 and a wtf on Interplay making an MMO.
Didn't they had this idea a long time ago?

Yes, they did had ( :) ) the idea a long time ago. Basically, the CEO of interplay did a horrible job managing the company, he loses practically everything (building, employees, etc.), but still maintains the mirage that he can bring it back. The MMORPG is more or less a pipe-dream. It ain't gonna happen.
 
I'm sorry, but Bethseda makes decently-fun RPGs, and not phenomenal ones. And I've been following them since ES II aka Daggerfall. Oblivion was disappointing for me.

Fallout on the otherhand, was a groundbreaking type of awesome. I freakin cringe at the thought of level-adjusting, generic-dungeoned, plot-challenged, fed-ex-centered gameplay for such a venerable franchise such as Fallout.

Not much better than knowing System Shock franchise belongs to the evil empire aka EA.
 
Clevinger said:
Yes, they did had ( :) ) the idea a long time ago. Basically, the CEO of interplay did a horrible job managing the company, he loses practically everything (building, employees, etc.), but still maintains the mirage that he can bring it back. The MMORPG is more or less a pipe-dream. It ain't gonna happen.
It shouldn't happen. Of all the gaming series in the world, Fallout would be the worst one to make an MMO out of. It's basically all desert with an occasional town.
 
Jenga said:
Bethesda cannot write good plot or dialog at ALL. The gameplay itself MIGHT be good, but I fully expect the best aspects of the Fallout series to die hard.

I'm actually looking forward to this... I love fallout, and i love bethesda, but i gotta agree with you. I can't imagine the bethesda writing a game in the style of fallout. I don't think they have bad writers or anything, it's just a completly different vibe.

I'm hoping for the best. Maybe they hired some new writers or maybe the guys they have are more versatile than we think.
 
jesus christ, save the bitching for when it's unvieled and it's clear it'll be shit.

edit: About FO3. It's the same thing regurgitated every time the game's brought up.
 
Jenga said:
Bethesda cannot write good plot or dialog at ALL. The gameplay itself MIGHT be good, but I fully expect the best aspects of the Fallout series to die hard.
The comical character screen art! Noooo!
 
Krowley said:
I'm actually looking forward to this... I love fallout, and i love bethesda, but i gotta agree with you. I can't imagine the bethesda writing a game in the style of fallout. I don't think they have bad writers or anything, it's just a completly different vibe.

I'm hoping for the best. Maybe they hired some new writers or maybe the guys they have are more versatile than we think.
The only times the Bethesda writers were any good was with the Morrowind books. However, I'd say literally every NPC in ANY Bethesda game is extremely uninteresting to talk to.
 
Fragamemnon sums up my feelings on Oblivion PERFECTLY. :lol

Hard to say how many hours I wasted on the Imperial Waterfront jumping off houses while casting spells to level up. The game definitely pads its length with the inane tedium of leveling up certain skills.

I'm not really sure why people are expecting the gameplay to be anything to talk about, either, as prior ES games were sleep inducing, and while combat improved in Oblivion, it was still very simplistic stuff (that also took FOREVER to level up no matter how "proficient" at combat you were).
 
Vark said:
I haven't been in the loop since last year so I couldn't tell you. I can make shit up though if you'd like ;)


Could you make up some shit about no level equalization? I would love that story.
 
Jenga said:
The only times the Bethesda writers were any good was with the Morrowind books. However, I'd say literally every NPC in ANY Bethesda game is extremely uninteresting to talk to.


Well that's what i'm saying. The books are pretty nifty, so i wouldn't say the guys are bad writers.

One problem is the massive number of NPC's.. most of them can't be given any individual attention. but beyond all that, fallout had a particular kind of sarcasm and a very specific vibe. The only thing i doubt is bethesda's ability to capture that.

I think it will probably be a good game anyway, and i bet they're trying their best to make a game in the spirit of the original fallouts, even if the fundamental gameplay is a lot different.

I hope they surprise me and nail the writing, but that's the one area were i'm pessemistic.
 
davepoobond said:
INTERPLAY IS STILL AROUND???????????


THEY HAVE 75 MILLION DOLLARS TO PUT INTO ONE GAME???


WTF! That's the REAL news

Interplay never closed, technically, so they are "still around"... but as for $75 million dollars, I highly doubt that they currently have that kind of money. Note all the stuff in that text about 'if they have the money at time X', etc... they are hoping to raise (borrow) money, to make the game with. If they can't, maybe Interplay will finally die... it was a great company, but it was ruined by Titus and Herve Caen and I don't think they can recover now, to say the least.

White Man said:
"We have decided to replace Fallout's classic focus on dialog with a spinning Simon-esque wheel that sometimes says something relevant. We will also be honoring Fallout's legacy of buggy releases by shipping a buggy product with broken gameplay that will require gigs of mods to have a semblance of being enjoyable. Oh yeah, and we will deliver what Fallout fans have been clamoring for for years - a consolized interface with a puzzling inventory design."

Sounds about right...
 
SteveMeister said:
The MMOG is old news, what's new is that Interplay sold Bethesda the entirety of the Fallout IP, which previously Bethesda was licensing from Interplay. Now Interplay will be licensing the Fallout IP from Bethesda to make their MMOG.


Yea, I stealth edited my post.
 
Bethesda rocks, and Shivering Isles show they have the capacity to write excelent dialogues and characters (Oblivion had some brilliantly written quests too). I am happy they are developing the next Fallout, I´m sure it will be an outstanding game.
 
Azih said:
Oblivion had the WORST 'STEALTH' in gaming history.

Horrific horrific stuff. Just plain ugly.

I'll know from the FIRST 10 seconds Bethseda! FIRST TEN SECONDS.

I'm sure they're shaking in their money filled boots... :lol

Better watch out Meister, Azih will know! Ten seconds tops!

Edit: Also, "worst stealth" compared to what? Splinter Cell? Thief? Games who's sole gameplay element was stealth?

What about compared to a first person, real-time game that also deals with stats and levels in stealth, a magic system, an alchemy system, a melee system, enchanting system, spell making system, dialogue, whole cities of AI, dungeons, open wilderness, quests, and every other nuance attributed to an nonlinear RPG?

The only thing I can think of that's similar is Deus Ex, but even that is a much smaller scope.

But no, let's just shit on Bethesda and their work.
 
i actually loved morrowind and oblivion so im cool with this

as long as theres a strong modding community the elder scrolls games always rule (they are still good without mods though), hopefully fallout gets the same treatment
 
nesmar said:
i actually loved morrowind and oblivion so im cool with this

as long as theres a strong modding community the elder scrolls games always rule (they are still good without mods though), hopefully fallout gets the same treatment

Hopefully some of the ES mod community works on Fallout as well. I somehow doubt the average fallout fanatic's skill-set verges much from frothing at the mouth.
 
why does everyone keep assuming Fallout 3 will be a sci-fi themed Oblivion? I'd like to think we should give Bethesda more credit and that they'll be able to come up with a game that carries on the Fallout experience without dipping into elder scrolls gameplay.

(I love Oblivion, but I also liked the Fallout games and I have high expectations).
 
Dr. Kitty Muffins said:
Who even works for Interplay now? I figured they all left.......

I stopped paying attention to all of it years ago, but the last thing I remember was only the CEO was left of the company. He had to lay off all the employees, sell the building, all the equipment etc. He basically set up shop in-home pretending he still had a company that will salvage. This was around the time when Bethesda licensed Fallout 3 and 4 (and 5? I don't remember). At that point he announced the Fallout Online game, when he had basically nothing (but a few game licenses to sell).
 
Pellham said:
why does everyone keep assuming Fallout 3 will be a sci-fi themed Oblivion? I'd like to think we should give Bethesda more credit and that they'll be able to come up with a game that carries on the Fallout experience without dipping into elder scrolls gameplay.

(I love Oblivion, but I also liked the Fallout games and I have high expectations).

Because a Bethesda PR guy made a dumb comment before they assembled a team to start pre-production on Fallout 3. Fanatics made a knee-jerk reaction the moment it was announced that it will be X, because Y, and have only gotten more angry due to obsession and fanaticism.

Alot of fanatics who are ignorant of technology use "we are using the engine of Oblivion to make FO3" as another example that it will be Oblivion with guns.

Also, Bethesda has never made an isometric/turn-based RPG, so that's another reason fanatics are deadlocked that it will be X. For some reason they don't take into account that they've never even made an RPG outside of ES, but who cares? **** bethesda, AMRIGHT?

But really, I think the main culprit is hyperbole knee-jerk reactions being perpetually screamed by borderline insane fans. The hyperbole has slowly seeped into the more normal gaming communities.
 
Clevinger said:
Because a Bethesda PR guy made a dumb comment before they assembled a team to start pre-production on Fallout 3. Fanatics made a knee-jerk reaction the moment it was announced that it will be X, because Y, and have only gotten more angry due to obsession and fanaticism.

Also, Bethesda has never made an isometric/turn-based RPG, so that's another reason fanatics are deadlocked that it will be X. For some reason they don't take into account that they've never even made an RPG outside of ES, but who cares? **** bethesda, AMRIGHT?
It's going to be first person and real-time. Maybe third person. Maybe.

Which doesn't necessarily mean it's going to be a bad game. Just pointing out the obvious, given Bethesda's history, and the platforms it's headed to.
 
Pellham said:
why does everyone keep assuming Fallout 3 will be a sci-fi themed Oblivion? I'd like to think we should give Bethesda more credit and that they'll be able to come up with a game that carries on the Fallout experience without dipping into elder scrolls gameplay.

(I love Oblivion, but I also liked the Fallout games and I have high expectations).

If you have any knowledge of Bethesda, you would know the only RPGs they have ever developed are Elder Scroll games so unless they have hired personel that are related to the previous Fallout\Wasteland games than I have pessimistic attitude if they can produce a true to form sequel to Fallout, at least it won't be a sequel to Fallout: Brotherhood of Steel.
 
buckfutter said:
Just pointing out the obvious, given Bethesda's history, and the platforms it's headed to.

It'll be obvious when it's unveiled and your assumption is right. Until then, it'll be the same shit on a broken record.
 
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