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Brother in arms 360 :eek!!:

These mist covered mountains
Are a home now for me
But my home is the lowlands
And always will be
Some day you’ll return to
Your valleys and your farms
And you’ll no longer burn
To be brothers in arms

Through these fields of destruction
Baptisms of fire
I’ve watched all your suffering
As the battles raged higher
And though they did hurt me so bad
In the fear and alarm
You did not desert me
My brothers in arms

There’s so many different worlds
So many differents suns
And we have just one world
But we live in different ones

Now the sun’s gone to hell
And the moon’s riding high
Let me bid you farewell
Every man has to die
But it’s written in the starlight
And every line on your palm
We’re fools to make war
On our brothers in arms


Awe-inspiring work; I can't wait for stuff 3 years from now myself, either.
 
I agree, Ubisoft is the king of the next gen so far. GRAW, Far Cry, Assassin, Brothers in Arms, Rainbow 6 (!!), etc. I am very impressed.

Prince of Persia 360/PS3 is going to look freaking amazing, holy crap.
 
Judging by this, I'm betting Project Assasin (original PS3 game from the POP team) is going to look SICK.
 
Doom_Bringer said:
jeez its a multiplatform game. PS3 and X360 for FTW, rev am cry.

360 is here now though! I'll be playing GRAW on Wednesday on my 360! :) R6: Vegas, BIA3, Gears of War, BioShock etc soon to follow! 360 FTW!


R0nn said:
And why is that? Most assuredly Rev will bring us games which would make PS3 and X360 cry thanks to it's controller interface. This is not about crying, it's about two different approaches to market.

A new way to control your games might be great and all, but better immersion through graphics/physics/animation is what is going to make the shooter genre leap into the next gen IMO.

I'll be first in line to buy a Rev, but it isn't going to be for the FPS genre.
 
uhhh, looks nice and all but still can't get over the fact that I don't like the gameplay style one bit. Unless of course they've implemented major gameplay changes with less strategy but that doesn't seem so from the demo impression I read.

So I guess MOH:AB FTW for me.
 
gofreak said:
That's a shader effect..I'm pretty sure when using UE3 you can write whatever shaders you want to use with it, you're not constrained to a set of shaders Epic provides or anything ;)

SSS is not the only advanced effect, there are volumetric smoke, normal+offset mapping etc etc...

AWESOME

untitled.jpg


edit:
the image have only text, I hope that this is allowed, if not i'll remove immediatly the pic and transcribe the text :)
 
It's just a damned shame it had to be another WWII game. Make a game about another era, or an alternative past and/or future. Something more imaginative than just that same god damned war.
 
I like how they claim they've got realtime subsurface scattering. What a load of horse shit. :lol looks good though.
 
AltogetherAndrews said:
It's just a damned shame it had to be another WWII game. Make a game about another era, or an alternative past and/or future. Something more imaginative than just that same god damned war.
Amen. I'm just getting sick of military shooters in general though.
 
I was very, very sick of the WW2 setting by the time the original BiA was released, but it was a good enough game for me to not really care.
 
Blackie{BA} said:
SSS is not the only advanced effect, there are volumetric smoke, normal+offset mapping etc etc...

UE3 as is can "do" all this stuff.

I'm not saying for sure that they've not modified the core engine, I just thought you had some solid info on that.

PolyGone said:
I like how they claim they've got realtime subsurface scattering. What a load of horse shit. :lol looks good though.

Well, it's no worse than implementations shown before at least, I'm sure. I guess it always is a question of calling a technique something or if it's "really" that technique if you're approximating it or whatever. Everything in graphics is an approximation, a model of the real world, though I appreciate there's levels of approximation ;)
 
R0nn said:
And why is that? Most assuredly Rev will bring us games which would make PS3 and X360 cry thanks to it's controller interface. This is not about crying, it's about two different approaches to market.

I was talking about graphics
 
Cerebral Palsy said:
A new way to control your games might be great and all, but better immersion through graphics/physics/animation is what is going to make the shooter genre leap into the next gen IMO..

Amen.


BiA looks bloody amazing. Love the crazy lighting
 
Holy crap, that is beyond impressive. Those kind of graphics would really be the system seller for me. Brothers in Arms too! I love those games.
 
TheGreatDave said:
I'm sick of seeing shots that are so clearly not in-game. I don't care how good they can make a face look when that's all that's on screen.

I'm sure it will look awesome, but these kinds of pictures irritate me.

I agree with this. I'm sure the game will look fantastic, but you won't be playing zoomed one nanometer away from your character's face.

They very well may be "in-game" but they are clearly cutscenes/zoomed in shots, not how you will actually be PLAYING.

This is especially bad with a game like NNN, where everyone goes "OH, the faces are so pretty!!" Because, you know, in a game about mass zerg combat, there is so much time to zoom in and focus exclusively on your main character's eyes.
 
GeoramA said:
Amen. I'm just getting sick of military shooters in general though.

Shouldn't we all be getting sick of SHOOTERS in general? 50% or more of next gen games for CONSOLES seem to be FPS. Depressing as hell. I don't expect it to stay this way, but really, there are more genres to explore.

God hates me.
 
This standard was created when people started using real-time cutscenes to judge system power. I personally don't consider graphics unless I can move the character around them, but others see things differently.
 
My Arms Your Hearse said:
Shouldn't we all be getting sick of SHOOTERS in general? 50% or more of next gen games for CONSOLES seem to be FPS. Depressing as hell. I don't expect it to stay this way, but really, there are more genres to explore.

God hates me.

I'm not sick of the format, but I am real tired of the dull concepts. Pointless objects tie together nebulous yet shallow plotpoints that are largely borrowed from real events, current or historical. HL2 was the last shooter to actually offer me a genuinely interesting game world, and an opposing force that was for very obvious reasons worth defeating.
 
Speevy said:
This standard was created when people started using real-time cutscenes to judge system power. I personally don't consider graphics unless I can move the character around them, but others see things differently.

Well, hot shit, FFXII is the best looking current gen game then. Whee!!!
 
My Arms Your Hearse said:
Shouldn't we all be getting sick of SHOOTERS in general? 50% or more of next gen games for CONSOLES seem to be FPS. Depressing as hell. I don't expect it to stay this way, but really, there are more genres to explore.

God hates me.


If they just got rid of Ubisoft, that would do get rid of a nice chunk of shooters right there. Especially the ones that come out twice a year.
 
PhoenixDark said:
Well what is surface scattering, and how do you know it's not really demonstrated in that pic? o_O

In simple terms its an effect on light as it travels through something translucent like human skin - the light is scattered making the surface seem softer and giving it a subtle glow.

I assume the skepticism stems from the fact that such lighting effects are computationally expensive which makes it unlikely they are modelling true subsurface scattering as opposed to some approximate effect.

Regardless of any potential marketing spin or the actual implementation, it looks nice.
 
Shouldn't we all be getting sick of SHOOTERS in general?

Not if you only play the ones you're interested in.

Then again, given the ones released lately, there have been a surprising number that I've gotten into. Call of Cthulhu was awesome.
 
Mario said:
In simple terms its an effect on light as it travels through something translucent like human skin - the light is scattered making the surface seem softer and giving it a subtle glow.

I assume the skepticism stems from the fact that such lighting effects are computationally expensive which makes it unlikely they are modelling true subsurface scattering as opposed to some approximate effect.

Regardless of any potential marketing spin or the actual implementation, it looks nice.


So how many games (past or future) have used/are using it?
 
I'm thinking SSS (Subsurface Scattering) will be used in scenarios that are more cinematic (not necessarily gameplay). Or maybe do something like use SSS when you get up close to another player or NPC (not sure if applying SSS can be that dynamic). That would be pretty cool actually.
 
Borys said:
Every UE3 game announced? It's a feature of the engine.


I smell false statement here

where you read that is a feature of the engine and not an effect added to the engine?

I think that they add SSS to the engine, just because no one of the others UE3 uses SSS
 
Pedigree Chum said:
Do Xbox fans still think COD2 looks like a next-gen title? ;)

(I won COD2 and like my X360, don't ban me!)

I'm just bored of the "looks next gen" thing

if you with this thing means a different hardware gen, yes cod2 is next gen
if you with this means sofware gen, no cod2 is actual gen

little PS: this is not a cod2 thread, please don't derail in off topic
 
Blackie{BA} said:
I smell false statement here

where you read that is a feature of the engine and not an effect added to the engine?

I think that they add SSS to the engine, just because no one of the others UE3 uses SSS

Apparently they have demoed a SSS shader previously using UE3. I'm not sure myself.

I'm not sure about present games using it, but I think it's something that'll get used quite a lot going forward.
 
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