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bruh omg Honoka coddamn (gifs warning)

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Fun kind of fact: Marie is the reason there wasn't a western release.
Marie is the excuse they are using as to why there isnt a western release
No, she isn't. The very premise of the game in light of concerns pertaining to portrayals of women in games is their excuse as to why there wasn't a Western release.
Following the announcement not to release the PlayStation version of the game outside Asia, a public debate arose whether this was due to avoid criticism of the sexualized portrayal of women in the games, or the comparatively low US and European sales of the previous game in the Dead or Alive Xtreme series.[24][25][26] Shuhei Yoshida, president of Sony Interactive Entertainment's Worldwide Studios, said in a statement; "It's due to cultural differences. The West has its own thinking about how to depict women in games media which is different from Japan."
https://en.wikipedia.org/wiki/Dead_or_Alive_Xtreme_3#Limited_release

They certainly haven't cared about releasing all of the same DLC outfits for her (or anyone else) in DoA5:LR that JP audiences get.
2.6% for Mila wtf she ranked even lower :(
That she did, yes.
 
Mila gets this rep of being unappreciated when she simultaneously seems to have plenty of fans.

Mila has that rep because she didn't make it into DOAX3. The problem with this metric however, is that the "votes" for that required you to purchase gravure wallpapers of the character for the Vita. I don't think it comes as any surprise as to which characters are more likely to have fans that'd put money down for that. Certainly not those that endorsed DOA5's original aspirations.

It makes sense from a KT point of view though unfortunately, because it doesn't matter how many DoA players like Mila's design or combat style, if they're going to buy less DLC, then KT doesn't give a shit about them.

What's worse imo is Lei-Fang and Tina getting booted... they're 2/3 of the OG crew.
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There shouldn't even have been a vote really. DOAX3 is such a ridiculously cheaply made game, and directly lifts so much from the previous entries, that including everyone should have been easy. I honestly think characters were cut purely to be able to squeeze money out of the fanbase by making them "buy" votes.
 
No, she isn't. The very premise of the game in light of concerns pertaining to portrayals of women in games is their excuse as to why there wasn't a Western release.

https://en.wikipedia.org/wiki/Dead_or_Alive_Xtreme_3#Limited_release

They certainly haven't cared about releasing all of the same DLC outfits for her (or anyone else) in DoA5:LR that JP audiences get.

That she did, yes.

DLC doesn't get reviewed and doesn't get as much exposure as a full game release.
 
Because it'd sell like shit.

That doesn't make much sense as the reasoning considering the previous 2 entries that were Xbox exclusive (and so were basically non-existent in Japan) sold in line with what DOAX3 did. And they had already done all the translation for the Asian release anyway.

And they gave this a physical western release...
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Are we supposed to believe DOAX was assumed to have less of a potential audience? I ain't buying that.
 
Mila has that rep because she didn't make it into DOAX3. The problem with this metric however, is that the "votes" for that required you to purchase gravure wallpapers of the character for the Vita. I don't think it comes as any surprise as to which characters are more likely to have fans that'd put money down for that. Certainly not those that endorsed DOA5's original aspirations.

It makes sense from a KT point of view though unfortunately, because it doesn't matter how many DoA players like Mila's design or combat style, if they're going to buy less DLC, then KT doesn't give a shit about them.

What's worse imo is Lei-Fang and Tina getting booted... they're 2/3 of the OG crew.
zqpgwkA.jpg


There shouldn't even have been a vote really. DOAX3 is such a ridiculously cheaply made game, and directly lifts so much from the previous entries, that including everyone should have been easy. I honestly think characters were cut purely to be able to squeeze money out of the fanbase by making them "buy" votes.

Urghh... some of the characters missing in DOAX3 are so frustrating. Tina is my main, should have been in the game and Mila, Christie too.

Not a big fan of tengu she's 900 years old!

I think they could have easily done all the female characters or at least have some way to have them as DLC.
 
What a contribution from the man not flushing after going to the toilet and asking important questions like "how often do you masturbate?".
(yes I looked at your threads because holy shit what a terrible drive-by post)

i never said that i didn't smell

also the most embarrassing thing thread has had some pretty entertaining posts in it so i don't see how that counts against me?

let's not pretend you've never done embarrassing things. difference is, i wouldn't have searched your posts to find your recollections of them just to shit on you for making simple mistakes.
 
No, she isn't. The very premise of the game in light of concerns pertaining to portrayals of women in games is their excuse as to why there wasn't a Western release.

https://en.wikipedia.org/wiki/Dead_or_Alive_Xtreme_3#Limited_release

They certainly haven't cared about releasing all of the same DLC outfits for her (or anyone else) in DoA5:LR that JP audiences get.

That she did, yes.

Damn didn't know that many didn't make the cut, hell I even have the Japanese CE in the box it was sent in (still haven't opened it).
 
DLC doesn't get reviewed and doesn't get as much exposure as a full game release.
That it doesn't, though you don't see them pretending that Marie Rose doesn't exist in the West either. No worries about perception stopped them from offering her as a DLC character in following her debut DoA5U, and they weren't fretting about skipping DoA5:LR outside of Japan because she was in the base game either.

Other than concerns about differences between Japanese and Western markets regarding what is and isn't acceptable regarding how women are presented in games, which I find difficult to believe that KT care all that much about, it does seem more plausible that skipping it had more to do with them thinking it wouldn't sell all that much based on sales of the previous DoAX (as that Wiki quote and one of the posters here suggested).
 
Technically they would actually be objects, that have functions.

...but given the topic, I'm not sure the added accuracy is a good idea.

Stop stepping all over the meme bro!

Peter Rosas: If you were to actually think about it, these characters are just functions. They're just doing things. Magneto, case and point, is a favorite because he has eight-way dash and he's really fast, right? So our more technical players, all they want to do is triangle jump and that kind of stuff. Well guess what, Nova can do the same thing, Captain Marvel can do the same thing. Ultron can do the same thing. Go ahead and try them out.

https://www.youtube.com/watch?v=WRHi9oyMXqE
 
Marie Rose isn't even a woman. Let's be honest here.
More discussion focused on her (which has already done plenty to make this thread unpleasant) isn't particularly relevant to my point that her inclusion specifically was irrelevant to the game skipping a Western release.
 
More discussion focused on her (which has already done plenty to make this thread unpleasant) isn't particularly relevant to my point that her inclusion specifically was irrelevant to the game skipping a Western release.

Marie Rose is a big part of "Japanese vs Western" values that led to that decision.
 
That doesn't make much sense as the reasoning considering the previous 2 entries that were Xbox exclusive (and so were basically non-existent in Japan) sold in line with what DOAX3 did. And they had already done all the translation for the Asian release anyway.

And they gave this a physical western release...
AtelierFiris.jpg


Are we supposed to believe DOAX was assumed to have less of a potential audience? I ain't buying that.

They've localized nearly every Atelier game since the PS2 era, they must be selling fairly well since they keep getting physical releases (and even dual audio). DoAX 3 was a super low-budget release that only has half the cast, and even less activities than the previous game in the series. It definitely had less western sales potential, and apparently they weren't pleased with its performance in Japan/Asia either since it already stopped getting DLC.
 
Marie Rose is a big part of "Japanese vs Western" values that led to that decision.
Then why didn't they just release a Western version excluding her? Would've been rather easy if DoAX3 were something actually important to their bottom line.
 
Then why didn't they just release a Western version excluding her? Would've been rather easy if DoAX3 were something actually important to their bottom line.

Stretched too thin. They'd have to replace her. This was a very quick cash in.
 
They've localized nearly every Atelier game since the PS2 era, they must be selling fairly well since they keep getting physical releases (and even dual audio). DoAX 3 was a super budget release that only has half the cast, and even less activities than the previous game in the series. It definitely had less western sales potential, and apparently they weren't pleased with its performance in Japan/Asia either since it already stopped getting DLC.

They'd localised every DOAX game prior to this one also though. And the game stopped getting DLC not because of how the sales were, but because they finally stumbled over the line of what the fanbase would tolerate, when they tried to force DLC through the purchase of premium tickets, which is something they had no idea would be the case at the time.

The point is, that DOAX had already proven it had sales potential in the west, even prior to it being available on PlayStation consoles at all. And if you're going to pay for the localisation anyway (for the HK release), then they're not really any financial logic in not even having a digital-only release in the west.. especially not if you're giving physical releases to games that are basically non-factors here. Sales doesn't really hold up as the reason for skipping a western release.

DOAX3 is a super low budget game not because it would otherwise lose money (I mean, look at it... it'd probably be profitable selling 50k, with all the shit it takes from the past games), but more because like DOA5LR's DLC situation, there's little point in putting in more work if the fanbase will buy regardless.
 
Then why didn't they just release a Western version excluding her? Would've been rather easy if DoAX3 were something actually important to their bottom line.

Because the Asian English version exists and anyone who gives a shit enough to buy it already imported it in full English.

And also she isn't the reason. It was a larger hand wringing about the critical reception to a game like DOAX 3 in general with gender issues becoming a much larger hot topic in the west in recent years.

Which, is a bullshit excuse because Senran Kagura has released several titles and hasn't had to change a damn thing about any of them to get them on the shelf in the west outside of making some of the box art a little less risque than the JP counterpart.

It does boggle the mind though that they didn't just do a stealth release on PSN or something really low profile since the game is already in English for Asian territories.
 
They'd localised every DOAX game prior to this one also though. And the game stopped getting DLC not because of how the sales were, but because they finally stumbled over the line of what the fanbase would tolerate, when they tried to force DLC through the purchase of premium tickets, which is something they had no idea would be the case at the time.

The point is, that DOAX had already proven it had sales potential in the west, even prior to it being available on PlayStation consoles at all. And if you're going to pay for the localisation anyway (for the HK release), then they're not really any financial logic in not even having a digital-only release in the west.. especially not if you're giving physical releases to games that are basically non-factors here. Sales doesn't really hold up as the reason for skipping a western release.

DOAX3 is a super low budget game not because it would otherwise lose money (I mean, look at it... it'd probably be profitable selling 50k, with all the shit it takes from the past games), but more because like DOA5LR's DLC situation, there's little point in putting in more work if the fanbase will buy regardless.

I'm sure it would have sold enough in the west to be profitable, they either didn't agree or didn't want to deal with the imagined controversy that could result from it. Maybe a little of both, who knows.
 
Today I learned that it took 5 DOA fighting games and 3 cheesecake swimsuit games before some people decided that the series had too much creepy pandering otaku-bait.
 
I'm sure it would have sold enough in the west to be profitable, they either didn't agree or didn't want to deal with the imagined controversy that could result from it. Maybe a little of both, who knows.

Yea, I'd imagine the latter point is the main reason (and is pretty much the reason that was given). It makes very little sense to look at the sales history of DOAX games (which would favor western markets by nature of being Xbox games) and then decide that a sequel is simultaneously worth making, but also not worth releasing overseas.

I do honestly think the addition of Marie Rose would be a significant factor, seeing as she manages to become the focus of basically any discussion regarding the IP these days. For the mainline fighting games, it's not that big a deal, because it's not much different from similar characters like Lucky Chloe in Tekken or Emi in Fighting Vipers 2. In a game like DOAX though?... different matter, and is why Marie as a character had generated so much less discussion prior to the game's announcement. Cutting her from the Western release wouldn't really help, as it would likely just have driven the most potentially profitable users to import the game instead... and at that point, why not just make that the default option for those territories?
 
Lisa at the bottom of the poll with 1.4% is disappointing. Always had the impression that while not as popular as most, I didn't think she was the least popular character in the series.

Unfortunately it's always seemed pretty clear to me that she was one of, if not the least popular character. I'm not even confident that throwing in all the male characters would improve her standing much.
 
i never said that i didn't smell

also the most embarrassing thing thread has had some pretty entertaining posts in it so i don't see how that counts against me?

let's not pretend you've never done embarrassing things. difference is, i wouldn't have searched your posts to find your recollections of them just to shit on you for making simple mistakes.

You didn't flush the toilet. Toddlers get training for that and you are an adult in college.

That should be a reflex action
 
I do honestly think the addition of Marie Rose would be a significant factor

if anything, i would think the lack of the other characters were a bigger deal

tk might thinking something like "with no tina, lisa, christie, rachel in the game, will they care as much?"

"probably not, so fuck it, let them import if they want it"
 
if anything, i would think the lack of the other characters were a bigger deal

tk might thinking something like "with no tina, lisa, christie, rachel in the game, will they care as much?"

"probably not, so fuck it, let them import if they want it"

Yea, that'd probably be the other reason. But their lack of inclusion honestly feels more like a result of wanting to run the voting stuff in the first place. Other than Rachel (and nobody cares about Rachel), all the others would already have had their animation in DOAX 1 & 2 to copy/paste like all the other older characters. The only characters in DOAX3 that would have required any real work would have been Marie, Honoka and Nytotengu, as they're new, and so didn't have DOAX assets to just layer onto the upgraded models.

Everything about DOAX3 is honestly just about ways to make the fambase pay for less, right down to the way to owner mode works, to make collecting via normal gameplay basically impossible.
 
Jeez the guy makes a joke and you all jump over him. Weren't some of you folks saying people don't like DoA because there's no fun allowed?

Anyway, why does it seem so weird that less than 60% of DoA5's roster is female? You'd think the entire roster was female with the marketing and reputation the game has. I'm actually surprised we haven't seen a girls-only fighter from TN.
 
Mila is one of the cutest characters I've ever seen in a game but I found her super frustrating to play as and to play against. Constantly going for takedowns or defending against them is just aggravating, and none of her combos are easy and very few of them have any sense of 'flow'. It makes her feel like a more realistic fighter which I'm sure is the intent but when you can be flipping around all over the place with Ayane, warping about the place with Phase 4 or flying all over with Nyotengu... Mila just feels so dull by comparison.
I get you. I'm the opposite where I really liked that realistic feeling. No flippy kicks and crazy flippy spins.

Don't get me wrong, I played around with Ayane and such too but I preferred Mila and Tina's style.
Mila was the first character I really got into (look at my profilee pic lol) but i'm bad at her lol. I'm not good at using grabs and counters. Love her style tho.
I never got super great either but I did have a lot of fun, lol. I've been thinking about reinstalling Last Round. I ended up buying DOA5 on 3 platforms (shout out to the vita version) which isn't something I've ever done.
 
Jeez the guy makes a joke and you all jump over him. Weren't some of you folks saying people don't like DoA because there's no fun allowed?

Anyway, why does it seem so weird that less than 60% of DoA5's roster is female? You'd think the entire roster was female with the marketing and reputation the game has. I'm actually surprised we haven't seen a girls-only fighter from TN.

I've seen it argued that Dead or Alive has the best gender balance in fighting games in terms of sheer ratio, and I can't really disagree with that. When I was first convinced to try out the series (with 4) I was surprised that they were so many male characters and a lot of them were actually really cool. Leon, Jan Lee, and Brad Wong being standouts for me, not to mention Ryu Hayabusa. It was definitely always meant to titillate but it didn't quite fall into panty fighter territory.

Actually, when Naotora Ii was mentioned earlier by someone who didn't realize they were a guest character, I got a little curious because I don't remember her being popular. Going by the most recent Sengoku Musou character popularity poll she's in 9th, which is definitely up there, but it's also not at the top. As far as I'm aware, Musou is popular with women, which is why pretty boy characters tend to to top these polls, but it seems like they went down the list for the most popular character with huge breasts.
 
You didn't flush the toilet. Toddlers get training for that and you are an adult in college.

That should be a reflex action

I have severe depression and anxiety and when that happened I felt like I wanted to die. I still feel awful whenever I think about it and I made that thread because I wanted to make people laugh at my story, because then maybe something positive could have come out of my silly mistake.

Your post is identical to the thought that has been running through my head since it happened. Believe me, I'm well aware of how much of an incompetent waste of space I am.

Maybe if that guy had looked a little further back into my post history he would have found the picture I drew that illustrated how I felt. Like my soul had been ripped out of me, and how I'm just a husk that continues to live for reasons beyond my understanding.

I'll cry myself to sleep now.
 
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