Rhazer Fusion
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Vampire Rain. At least the demo. It takes an entire clip of a high powered machine gun just to take out one single vampire.
Huggy said:Final boss in Stranglehold. One old geezer who can have 20 more special slo-mo sniper shots to the head than his goons.
see5harp said:
Guevara said:Does this diminish your enjoyment of a game or am Im crazy?
Revolutionary said:Halo (Brutes) and Gears of War (everything) come to mind.
...and those listing Uncharted realize that almost every "bullet sponge" enemy can be taken down with 1 headshot... right?
The only exceptions are the supernatural enemies in each game.
MjFrancis said:Gears of War gets a pass because the enemies aren't human. Humanoid, sure, but I'll grant the locust a bullet-resistant hide.
J-Rzez said:Yes.
SalsaShark said:ITT: People dont understand Fallout 3.
Its not a fuckin shooter people.
That's some nitpicky shit right there. I do understand the mechanics of the game.SalsaShark said:ITT: People dont understand Fallout 3.
Its not a fuckin shooter people.
NullPointer said:That's some nitpicky shit right there. I do understand the mechanics of the game.
But ANY game that lets me fire high powered weaponry into somebody's face without killing them is stupid. Its stupid whether its the result of a die roll, or something fully animated in 3D, or both.
If I'm fighting a giant super mutant or zombie I'd let it slide to a certain extent. But the game left a bad taste in my mouth from the very first humanoid guards able to take half a clip to their brainpan and still manage to run up and swing their batons at me.
SalsaShark said:ITT: People dont understand Fallout 3.
Its not a fuckin shooter people.
Kabuki Waq said:does not mean it cant have good shooting mechanics.
OK, let me give you an example in full-on-geek. Say I was DM for some pen and paper RPG.SalsaShark said:It has a dice roll system. Even if you are shooting without VATS, there´s still a dice roll for your accuracy, same for damage.
If its fun then i dont see why its stupid. Its just the way the game is and im glad it stayed (at some extent) on its roots. I remember when it was first announced and i was like "Fallout 3 a shooter ? FUCK THAT", glad it wasnt the case.
The game´s just not for everyone, and certainly not for those expecting usual shooter mechanics. You still said you loved it, so i take it wasnt really that big of an issue. Do you really think it would stand out as much as it does in current-gen games if it had common shooter mechanics ?
Im gonna go on a limb and say that you havent played Fallout 1 & 2. Do it! now! i know you cant un-play fallout 3, but if you were coming from those games on to fallout 3, you´ll be glad for the way the game plays in this aspect.
Btw iron sights and more shooter-like mechanics in New Vegas sound weird, but i have faith in Avellone.
Kabuki Waq said:does not mean it cant have good shooting mechanics.
gdt5016 said:I love love love Fallout 3, but that ancient dice roll bullshit needs to GTFO. I'm not playing D&D for christsakes.
WanderingWind said:Oh, God. No. Just...no.
It's an RPG. There is nothing ancient about RPGs. Stop that. You're the reason we're getting the DA2 we're getting. That's on your head, pal.
gdt5016 said:RPG doesn't have to be synonymous with dice roll mechanics. And it isn't.
NullPointer said:OK, let me give you an example in full-on-geek. Say I was DM for some pen and paper RPG.
How the hell would I be able to explain to the players, with a straight face, why their first two pistol shots to some guy's face doesn't drop him?
NullPointer said:Dice rolls don't excuse wildly counter-intuitive results. The fact that Fallout wraps the die rolls on top of a fully realized 3D world exacerbates the problem, as your expectations are even more out of whack with the end result you see in-game.
NullPointer said:Lastly, after "disabling" somebody's head they shouldn't be able to sprint up to me and whack me with their baton or metal pipe. It just doesn't make a lick of sense, not on a mechanics level, and not on a fiction level.
So when I shoot an enemy AI and disable their head I am making their vision blurry? Whats the point?SalsaShark said:When you shoot a part of the enemy´s body and it becomes crippled it just has the same effect that it has when it happens to you. If its your head then you become sort of sick, start seeing blurry, kinda like if you were drunk. If you cripple his leg, then he walks slower/cant run, if its the arm, then he drops its weapon, etc.
The head part may sound kind of silly, but like you said, you are "disabling" his head, not destroying it, and the effect it has within the game its the one i described.
Agreed entirely. And add true feedback. Enemies shot in the face should drop their weapon, stagger back in shock, grabbing their face and howling in rage and pain. That is, if you don't just flat out drop them in one hit.WanderingWind said:Now, you could fix this and make us all happy by making headshots be super effective, but also very, very hard to hit. Making it a gamble every time you decide to aim for the head, rather than center mass.
NullPointer said:And die rolls still don't excuse enemies that take multiple gunshots to the face. It would be just as funky in a pen/paper RPG as it is in-game.
NullPointer said:So when I shoot an enemy AI and disable their head I am making their vision blurry? Whats the point?
Alpha Protocol had something like this. You could either blast away hoping to hit a guy in the face and/or other areas, or you could wait a while, focus your aim and your reticule would shrink and you'd get a guaranteed critical hit that landed where you were aiming. You could pull it off regardless of your weapon skill (though more points would make the reticule shrink faster), but you had to take the time to pull it off. If you put points into the weapon you'd do more damage and get more accurate, along with a few special abilities.WanderingWind said:Now, you could fix this and make us all happy by making headshots be super effective, but also very, very hard to hit. Making it a gamble every time you decide to aim for the head, rather than center mass.
Yep. Count me in as one of the confused. ;PSalsaShark said:They do change their attack pattern, it IS barely noticeable though, what you do notice is the fact that they´re accuracy drops, a lot. It just isnt really worth it if he´s meleeing you with a sledgehammer, ill give you that. But the biggest reward is them stopping for a few seconds to shake their heads, thats when you go for the big blow.
In the previous games you crippled his eyes, they changed it to head and created a confusion, i guess.
Danne-Danger said:Alpha Protocol had something like this. You could either blast away hoping to hit a guy in the face and/or other areas, or you could wait a while, focus your aim and your reticule would shrink and you'd get a guaranteed critical hit that landed where you were aiming. You could pull it off regardless of your weapon skill (though more points would make the reticule shrink faster), but you had to take the time to pull it off. If you put points into the weapon you'd do more damage and get more accurate, along with a few special abilities.
A lot of people still hated it though ("whaaaa I can't hit stuff with no skillpoints waaah"), I thought it was a pretty nifty idea.
Stumpokapow said:Both Resistance games are sort of bad for this; it's not so much the number of bullets enemies take, it's the way that they don't react at all to being shot until they fall over dead.
NullPointer said:Regardless I'm still a huge fan of Fallout 3, but I'd expect them to change their shooting mechanics in a true sequel.
Sneak + Hunting Rifle non-VATS to the head took care of anything other than Brutes and up. A second headshot in VATS took care of most anything else. And you can get the Hunting Rifle extremely early in the game. The Sneak Critical Bonus is a godsend.NullPointer said:That's some nitpicky shit right there. I do understand the mechanics of the game.
But ANY game that lets me fire high powered weaponry into somebody's face without killing them is stupid. Its stupid whether its the result of a die roll, or something fully animated in 3D, or both.
If I'm fighting a giant super mutant or zombie I'd let it slide to a certain extent. But the game left a bad taste in my mouth from the very first humanoid guards able to take half a clip to their brainpan and still manage to run up and swing their batons at me.
Coxswain said:I think the opposite issue is way worse of a problem. Any interesting gameplay mechanics you might have in your game are useless if every enemy dies to a single burst from any old weapon. It's especially bad in multiplayer; if there isn't enough time between getting shot and dying for you to turn to face the enemy, fire back, and try to move out of the way, then you can't even really call it a competitive shooter so much as a glorified game of two-way hide-and-seek.
Agreed entirely. And add true feedback. Enemies shot in the face should drop their weapon, stagger back in shock, grabbing their face and howling in rage and pain. That is, if you don't just flat out drop them in one hit.
Wthermans said:The Sneak Critical Bonus is a godsend.
SpacLock said:Goldeneye and Perfect Dark, now those are some serious offenders.
2 Minutes Turkish said:edit: Goldeneye and Perfect Dark in earlier gens as well. Was beaten to it though.
flak57 said:Neither of you guys have played Perfect Dark. This was one of the few fundamental changes between the two games. In multiplayer nearly any weapon could result in a one to two second kill without headshots.
Read again, I said without head shots. And it's closer to one than two.onken said:Yeah headshots were pretty effective, anywhere else though = bullet sponge.
SlipperySlope said:http://www.youtube.com/watch?v=_JYlNrwSyRA&feature=search
This is what I'm talking about. He had Fawkes, and I had Charon. And this is just one Reaver, I was fighting multiple. He also had the Sentry Bots helping. On my play through, the sentry bots were destroyed right away.
If this isn't a bullet sponge, I don't know what isHis bullets weren't doing anything to its health. Or at least nothing noticeable.