What was wrong with the PC port? Played silky smooth and looked absolutely gorgeous. Was it simply the fact it used GFWL?
I have a feeling that's going to be true. Next gen they'll have People Can Fly pumping out Gears games, and Epic's main team on a new IP.There was a rumor in OXM a few months ago suggesting that PCF is working a prequel Gears of War trilogy.
funkystudent said:"We made a PC version of Bulletstorm, and it didn't do very well on PC and I think a lot of that was due to piracy"
or it was because you used GFWL.
If its shit as a DRM and shit as a service I dont know why Publishers/developers insist on using it.
Has there ever been a GFWL game where the dev's come out later and talk about how great that version of the game sold and how awesome GFWL was to work with?
Good, I hated it, boring and generic as all fuck. Make another pain killer.
60$, no demo till well after release, a bunch of random issues, and no one likes GFWL.
They approached the PC port wrong in quite a few ways.
Allow me to disagree. Who wrote this script? It feels like a bunch of Hollywood bros got together, threw together a rote but passable tale of sci-fi betrayal and then passed the script off to their sugar-high preteens and told them to write as many vulgarities as possible. The writing is pointless vapor.
I think the implication/assumption is that if they are working on a new Gears game, it will take advantage of their talents.PCF on Gears seems like an unfortunate mix. Just a total waste of their talents. They excel at fast-paced gameplay and highly skill-based multiplayer (Painkiller is the closest thing to Quakeworld since Quakeworld). Gears is far from either of those.
I loved it, I'm just saying because a lot of people in the OT were like " I want to play this but the dialogue is stupid!"
I think the implication/assumption is that if they are working on a new Gears game, it will take advantage of their talents.
It was quite clearly self-aware
Is Halo Wars not a Halo game?So it wouldn't be a Gears game. Glad we got that straightened out.
How did you get that quote out of me? I didn't even write that.Doesn't it make it good...or funny.
How did you get that quote out of me? I didn't even write that.
Capps also claimed that the PC version of Bulletstorm was hurt by piracy, but also admitted that it was a less than stellar port which may have hurt sales, too.
"We made a PC version of Bulletstorm, and it didn't do very well on PC and I think a lot of that was due to piracy. It wasn't the best PC port ever, sure, but also piracy was a pretty big problem."
Is Halo Wars not a Halo game?
The writing in Bulletstorm was top-notch. People who think the swearing was pointless need to get the stick out of their ass. It was quite clearly self-aware, used ironically at times and tongue-in-cheek at others. (The whole point of "I'll kill your dick" was that it IS over-the-top and preposterous -- that's the point!)
People Can Fly's Creative Director said:Being Polish, all the strong language in Bulletstorm was just exotic and fun to us. We did not feel its power. In other words, Epic thought this is what we wanted and respected our creative vision, while we had no idea this vision was a bit more than we really wanted
Yes.Spoilers for the ending of the first one:
Didn't the last game set itself up for a sequel? The main villain got away or something correct? My memory isn't that good
Being self-aware doesn't mean it's a social satire. The script uses the language knowing fully well how silly the language is. It comes off fun, not "trying to be cool" or "cheap." It never strikes me as though it's expecting a laugh because the word "dick" is funny to pre-teens; it's funny because of the delivery, the context. Sometimes it provides a contrast to itself by NOT swearing, like when the monster dramatically appears in the sewers and then trips and stumbles into an acid vat, and if you choose to stare into the vat for a bit, Grayson says after a long pause, "I feel like I should make some witty remark here." And Trishka deadpans in response: "Why start now?" The script is a joyful stream of little moments, one after another in quick succession. To get hung up on the swearing as though it compromises the quality of the script is to not see the forest for the trees.That's not what satire is. Your argument would drag games like Postal 2 and Duke Nukem into social satire. There's a subtlety and bigger point in satire than just blunt battery. I'd hope the writers were self-aware...all that proves is that they're not actually the puerile children they seemed so keen on imitating. Ultimately, this whole argument kind of falls apart once you realize that even the developers didn't realize how far they'd gone.
The game had tons of comedic timing. Grayson being told they need to be quiet and then accidentally setting off a chain reaction of noisy explosions in real-time, for example. The way the narrative played out in the gameplay was lithe and tightly scripted.I'm all for humor in games. Grim Fandango, NOLF 1 & 2, Anachronox and Mass Effect all were able to use humor really effectively. There was no comedic timing in Bulletstorm, just a full-frontal barrage of profanities in hopes that eventually it'd elicit a giggle.
What? You don't get the penetrator until almost the end of the game.This was my problem with Bulletstorm. After a couple hours I had already unlocked all the guns so there was so reason to bother with the combo system.
Hope they are making a really bland shooter with multiplayer out the ass and some sort of grinding/leveling RPG-lite element.
It did pretty bad. 300K its first month.One of the best FPS of this generation. Didn't it actually do fairly well? I thought I remember it doing like 2 million in sales. Guess EA just had ridiculous expectations.
Dialogue was one of the best parts. Nouveau Duke Nukem done right.
Epic better cancel that PC exclusive game right now before its too late. The pirates might ruin the sales."We made a PC version of Bulletstorm, and it didn't do very well on PC and I think a lot of that was due to piracy. It wasn't the best PC port ever, sure, but also piracy was a pretty big problem."
Painkiller 2 please.
Epic better cancel that PC exclusive game right now before its too late. The pirates might ruin the sales.
Being self-aware doesn't mean it's a social satire. The script uses the language knowing fully well how silly the language is. It comes off fun, not "trying to be cool" or "cheap." It never strikes me as though it's expecting a laugh because the word "dick" is funny to pre-teens; it's funny because of the delivery, the context. Sometimes it provides a contrast to itself, like when the monster dramatically appears in the sewers and then trips and stumbles into an acid vat, and if you choose to stare into the vat for a bit, Grayson says after a long pause, "I feel like I should make some witty remark here." And Trishka deadpans in response: "Why start now?" The script is a joyful stream of little moments, one after another in quick succession. To get hung up on the swearing as though it compromises the quality of the script is to not see the forest for the trees.
Being self-aware doesn't mean it's a social satire. The script uses the language knowing fully well how silly the language is. It comes off fun, not "trying to be cool" or "cheap." It never strikes me as though it's expecting a laugh because the word "dick" is funny to pre-teens; it's funny because of the delivery, the context. Sometimes it provides a contrast to itself by NOT swearing, like when the monster dramatically appears in the sewers and then trips and stumbles into an acid vat, and if you choose to stare into the vat for a bit, Grayson says after a long pause, "I feel like I should make some witty remark here." And Trishka deadpans in response: "Why start now?" The script is a joyful stream of little moments, one after another in quick succession. To get hung up on the swearing as though it compromises the quality of the script is to not see the forest for the trees.
The game had tons of comedic timing. Grayson being told they need to be quiet and then accidentally setting off a chain reaction of noisy explosions in real-time, for example. The way the narrative played out in the gameplay was lithe and tightly scripted.
What? You don't get the penetrator until almost the end of the game.
I thought it was massively overrated. Nice mechanics, but I stopped giving a shit after about 3 hours in. Your typical cult game, IMO.