The funny part is after 20 hours I've heard a lot more people complain about the being burnt out and the game lacking in new content, rather than getting more positive about the game.
what?!? my subclass wont even let me use it. i can equip it and thats about it. lvl 20 but lvl 22 with light. can anyone assist with this?
Seems like you got your money worth back.I reached level 27 today. Have an exotic chest piece I bought from Xur, legendary boots I managed to get from a legendary engram, and legendaries I bought from the FWC faction for the rest. Forgot that Bungie screwed up and had the FWC faction gear require Ascendant Motes, which aren't in the game at all, so my progress to anything higher than maybe 28 is blocked. =/
I've been playing it every night since launch, but I think I'm burned out now. I don't know how you can "become legend" in this game. Or build a story around your character. You're doing everything everyone else is doing. The story was horrible. None of it made sense. That robot girl was only in like 3 scenes and only talked to you in 2 of them. She just gives you a pulse rifle and leaves. What?
I bought the game on X1 using M$ points I got from that Gamestop promo months back, so I'm not as mad as I could be. So I guess I'm stuck with it and will go to it from time to time to see how they've changed it if at all. Really having a hard time seeing how there's anything new about the game after 20 besides having to grind it out to upgrade your gear and repeat the same strikes over and over but just on higher difficulties. And PvP is only fun for so long.
I like the game. And it's really surprising that this "worthless", "6/10", "mediocre" game is being played for the third week straight by most of my friend list on PSN. Heck, I haven't seen so many people online in it one-timely - more than 50!
Destiny is a grind game. Like Diablo or Borderlands. And no, it's not like Halo or Call of Duty single campaigns. It's all about social interaction and grind-grind-grind. Also lots of small mechanics to trap you in game for "few more minutes".
What else would they play right now?
Let's see how well it holds up from next week onwards.
I like the game. And it's really surprising that this "worthless", "6/10", "mediocre" game is being played for the third week straight by most of my friend list on PSN. Heck, I haven't seen so many people online in it one-timely - more than 50!
Destiny is a grind game. Like Diablo or Borderlands. And no, it's not like Halo or Call of Duty single campaigns. It's all about social interaction and grind-grind-grind. Also lots of small mechanics to trap you in game for "few more minutes".
Seems like you got your money worth back.
Also, you could level up other classes no? I do think every class has a distinctive feel to it.
I have stopped playing at 21. It is mind numbingly bad after 20.
destiny before level 20 and after level 20 is the difference between running up the stairs and running on a treadmill.
So? This a loot game and in every loot game I ever played I was doing the same thing all over again.They're different enough but I'd still be doing the same thing. =/
Same.
53 hours across two characters.
I did buy one piece of Exotic armour and one piece of Legendary armour over the weekend, though.
All of my two purple engrams turned into fucking nothing.
They super duper didn't build up to anything in those last few missions/the whole game. A couple of sentences mumbled by The Dinklage do not a powerful, driving, endgame foray into, make.The Garden Of A Dark God
See: Bungie's previous work in Halo 1, Halo 2 (yes, I know, but the lead up to that non-ending is quite a ride), Halo 3, ODST and Reach.
They painted a wondrous work of art but then proceeded to slash the canvas apart with razors. Glimpses of a beautiful painting are still visible, but the piece is no longer cohesive as a whole, or detailed enough in the specifics.
I streamed it for about an hour on Friday.
That first hour had better/more coherent storytelling and characterisation than Destiny. I knew who I was, what was happening in the moment, who I was allied with and who I was pitted against. I knew the names of people and what they looked like and I knew where I was. It's also possible that that first Hyrule Warriors cutscene was longer than most of the Destiny ones put together, it also showed stuff happening, unlike the Destiny cutscenes.
I think I'll play some more soon.
After I hit level 28 in Destiny...
Has anyone tried out co-op yet? That was a bit of a draw for picking up a copy for me and my partner to play. Do I have to use the new Wii U version of the pro controller, though?
It took me 18 hours to reach lvl 20, and now I'm done with the game.
Was a great ride though, but I don't feel like doing the same missions and strikes over and over again and I dislike the PvP.
why didn't bungie build more of this into the regular story / bosses?
Seems like you got your money worth back.
Also, you could level up other classes no? I do think every class has a distinctive feel to it.
So? This a loot game and in every loot game I ever played I was doing the same thing all over again.
At least here, no matter what you do, you make progress in something. May it be vanguard level, cryptarch level, weapon levels.... And above that is already the raid on the horizon that you are working towards.
damn sondestiny before level 20 and after level 20 is the difference between running up the stairs and running on a treadmill.
Isnt this what gamers have always wanted tho? Gamers seem to complain that AAA games now days are too focused on the story and not enough on the gameplay. Now we got a game with fun gameplay but no story and people are mad? I really dont know what people want.Does the story really matter that much? I have to question this because really... i could give two shits about the stories and i've dogged destiny this entire time but i never gave a damn about the story. There's so much other shit that is wrong with the game than just the story.
Isnt this what gamers have always wanted tho? Gamers seem to complain that AAA games now days are too focused on the story and not enough on the gameplay. Now we got a game with fun gameplay but no story and people are mad? I really dont know what people want
Gamers never asked for a fucking shitty and lazy ass story. If they had ripped out the story campaign altogether it would have been better received.
edit: damn your edit.
This game feels good to play and looks great, but man, that grind is crazy.
If they wanted us to kill aliens over and over again, i wish they just made some kind of WAR scenario where there are figures of how many aliens have been killed, guardians, etc, and how the aliens are advancing on certain lands, and then they can balance the repetitive gameplay around that. Basically a long war campaign where every time you log in, there is some sort of progress report on how the guardians are doing versus the alien hordes invading the solar system. That way they can justify having you deploy to places around the solar system and doing the same things over and over. I think it just needs better context. It can't just be replaying existing campaign missions because by the time you're doing them for the 200th time it doesn't feel right to play them so often.
Basically they need to give players a better reason to keep logging in, which works in the context of having so many players in the game, and works with the idea that "this game is supposed to last years". Just asking players to replay stuff doesn't seem creative enough.
Gamers never asked for a fucking shitty and lazy ass story. If they had ripped out the story campaign altogether it would have been better received.
edit: damn your edit.
You can critique all you want, Just know you yours and other hardcore enthusiasts complaints can be ignored to some level if the general population keeps buying and playing the game.I'm a huge Halo fan, and love the games Bungie has created in the past. However I'm really starting to doubt their ability to create games with good game design choices.
I've played the Beta, I've followed what Bungie said, I was aware what Destiny was going to be it didn't deliver on what Bungie promised us. The Angry Joe review points out a fair number of things, although I disagree with him about the PvP being good. I expected so much more from Bungie, a studio that created one of the biggest (and imo one of the best) games ever.
Am I not allowed to complain after the countless of hours, days, months I've spend enjoying Bungie's work? After the countless Euros I've spent on their products?
Internet critique can improve a game, it can help the product.
So? This a loot game and in every loot game I ever played I was doing the same thing all over again.
At least here, no matter what you do, you make progress in something. May it be vanguard level, cryptarch level, weapon levels.... And above that is already the raid on the horizon that you are working towards.
destiny before level 20 and after level 20 is the difference between running up the stairs and running on a treadmill.
It really is. I love this game to death, I put in a couple hours a day every day since release. The experience has just been better and better as I go past 20.
destiny before level 20 and after level 20 is the difference between running up the stairs and running on a treadmill.
So last night we managed to ALMOST clear the vault but the last boss was just a tad to much for us level 26.
But god that place turns the game around, its so much fun and so much better then the silly strike missions, why didn't bungie build more of this into the regular story / bosses?
I had a blast and its what i needed because after 30 hours i was already getting burned out.
Or hell, just this right here.destiny before level 20 and after level 20 is the difference between running up the stairs and running on a treadmill.
The treadmill metaphor works with Halo and Call of Duty too...
Play through the campaign for 20 hours...play multiplayer for 40 hours.
stairs-->treadmill