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Bungie: "Destiny Is a Different Game After 20 Hours"

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It took me 18 hours to reach lvl 20, and now I'm done with the game.

Was a great ride though, but I don't feel like doing the same missions and strikes over and over again and I dislike the PvP.
 
I reached level 27 today. Have an exotic chest piece I bought from Xur, legendary boots I managed to get from a legendary engram, and legendaries I bought from the FWC faction for the rest. Forgot that Bungie screwed up and had the FWC faction gear require Ascendant Motes, which aren't in the game at all, so my progress to anything higher than maybe 28 is blocked. =/

I've been playing it every night since launch, but I think I'm burned out now. I don't know how you can "become legend" in this game. Or build a story around your character. You're doing everything everyone else is doing. The story was horrible. None of it made sense. That robot girl was only in like 3 scenes and only talked to you in 2 of them. She just gives you a pulse rifle and leaves. What?

I bought the game on X1 using M$ points I got from that Gamestop promo months back, so I'm not as mad as I could be. So I guess I'm stuck with it and will go to it from time to time to see how they've changed it if at all. Really having a hard time seeing how there's anything new about the game after 20 besides having to grind it out to upgrade your gear and repeat the same strikes over and over but just on higher difficulties. And PvP is only fun for so long.
 
The funny part is after 20 hours I've heard a lot more people complain about the being burnt out and the game lacking in new content, rather than getting more positive about the game.


This!
20-24 was fun-ish with running strikes and what not. But after that you hit a brick wall level wise and you must grind, grind, grind.
So now that I have grinded, grinded, and grinded. I'm lvl 27 and the only thing I have not fully done is the final boss in the vault.
 
what?!? my subclass wont even let me use it. i can equip it and thats about it. lvl 20 but lvl 22 with light. can anyone assist with this?

That's the thing. Equipping it switches your sub-class, but it's completely new so you'll have to relearn all the abilities (including stuff that is the same like double jumping) etc from scratch making it useless till you level it up (not that this is ever explained). There is no exp bar at the bottom of the screen like before either, but you will see the progress if you go to the detail view of the focus.
 
Yeah man after a couple weeks with the game I finally had enough friends on who were high enough level to attempt the weekly strike. It was definitely more fun than the vanilla mission, the enemy AI was way better in some ways but they also soaked up a lot more damage and seemed to fire more accurately.

I got a Legendary Engram out of it, 2 Motes of Fuckin Light, and that's why this game sucks, it's such a fuckin grind. My buddy who is level 26 is marginally better at shooters than me, he just has more time to play so he has better gear to take and deal more damage. He loves it, he's in on public events and all that jazz but it's just not for me.

I'm definitely not gonna put all this time into the grind because eventually they'll raise the cap and all that loot will be obsolete. Could be as soon as the expansion but the game just isn't fun enough to justify playing the same shit over and over with "skulls" turned on. I wanna check out the raid but I'm just not getting good drops, +2 light for the whole week, just doesn't seem worth it.
 
I reached level 27 today. Have an exotic chest piece I bought from Xur, legendary boots I managed to get from a legendary engram, and legendaries I bought from the FWC faction for the rest. Forgot that Bungie screwed up and had the FWC faction gear require Ascendant Motes, which aren't in the game at all, so my progress to anything higher than maybe 28 is blocked. =/

I've been playing it every night since launch, but I think I'm burned out now. I don't know how you can "become legend" in this game. Or build a story around your character. You're doing everything everyone else is doing. The story was horrible. None of it made sense. That robot girl was only in like 3 scenes and only talked to you in 2 of them. She just gives you a pulse rifle and leaves. What?

I bought the game on X1 using M$ points I got from that Gamestop promo months back, so I'm not as mad as I could be. So I guess I'm stuck with it and will go to it from time to time to see how they've changed it if at all. Really having a hard time seeing how there's anything new about the game after 20 besides having to grind it out to upgrade your gear and repeat the same strikes over and over but just on higher difficulties. And PvP is only fun for so long.
Seems like you got your money worth back.
Also, you could level up other classes no? I do think every class has a distinctive feel to it.
 
I like the game. And it's really surprising that this "worthless", "6/10", "mediocre" game is being played for the third week straight by most of my friend list on PSN. Heck, I haven't seen so many people online in it one-timely - more than 50!
Destiny is a grind game. Like Diablo or Borderlands. And no, it's not like Halo or Call of Duty single campaigns. It's all about social interaction and grind-grind-grind. Also lots of small mechanics to trap you in game for "few more minutes".
 
I like the game. And it's really surprising that this "worthless", "6/10", "mediocre" game is being played for the third week straight by most of my friend list on PSN. Heck, I haven't seen so many people online in it one-timely - more than 50!
Destiny is a grind game. Like Diablo or Borderlands. And no, it's not like Halo or Call of Duty single campaigns. It's all about social interaction and grind-grind-grind. Also lots of small mechanics to trap you in game for "few more minutes".

What else would they play right now?

Let's see how well it holds up from next week onwards.
 
I doNt think think I'll make it to the raid at this pace. Everything just takes to long when there is so little content. October can't come soon enough as this game is quickly becoming boring. Pvp cant even tide me over like the usual cod or halo.

My casual friends will probably be done with it after finishing the story missions. No way they will have the time and patience to grind to 26 with the crap drop rates and randomness of the Engrams

Will be curious what kind of legs this has one the heavy hitters release.
 
I like the game. And it's really surprising that this "worthless", "6/10", "mediocre" game is being played for the third week straight by most of my friend list on PSN. Heck, I haven't seen so many people online in it one-timely - more than 50!
Destiny is a grind game. Like Diablo or Borderlands. And no, it's not like Halo or Call of Duty single campaigns. It's all about social interaction and grind-grind-grind. Also lots of small mechanics to trap you in game for "few more minutes".

>social interaction
>destiny

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They're different enough but I'd still be doing the same thing. =/
So? This a loot game and in every loot game I ever played I was doing the same thing all over again.
At least here, no matter what you do, you make progress in something. May it be vanguard level, cryptarch level, weapon levels.... And above that is already the raid on the horizon that you are working towards.
 
True facts being said, not quite a selling point though :p

Also every game I've played has been a fairly different experience 20 hours in as I've either completed it, or play the game totally different compared to the initial few hours due to learning the mechanics, unlocking additional parts of the game and overall experience.
 
I'm done with this game.

Biggest disappointment in years. The first few days were fun exploring (even though there isn't a fat lot to check out at apart from spam the share button for some awesome pics) and playing with friends, but I've hit level 24 and have spent hours trying to get better loot and just nothing. Hit a brick wall of fun and a brick wall of levelling up.

Had about 20 fucking legendary engrams all giving me rares that are worse than what I have and I just can't be bothered with all this effort for little gain. It's just not fun anymore.

Thankfully I've got a backlog of great WiiU and Wii games to be getting on with. Something seriously changed with this game during it's development.
 
My selected comments on the game, from Giant Bomb...

http://www.giantbomb.com/destiny/3030-36067/forums/i-have-gotten-0-legendary-drops-in-destiny-1495404/
Same.

53 hours across two characters.

I did buy one piece of Exotic armour and one piece of Legendary armour over the weekend, though.

All of my two purple engrams turned into fucking nothing.

http://www.giantbomb.com/destiny/3030-36067/forums/destiny-ending-discussion-only-spoilers-1494487/
They super duper didn't build up to anything in those last few missions/the whole game. A couple of sentences mumbled by The Dinklage do not a powerful, driving, endgame foray into
The Garden Of A Dark God
, make.

See: Bungie's previous work in Halo 1, Halo 2 (yes, I know, but the lead up to that non-ending is quite a ride), Halo 3, ODST and Reach.

They painted a wondrous work of art but then proceeded to slash the canvas apart with razors. Glimpses of a beautiful painting are still visible, but the piece is no longer cohesive as a whole, or detailed enough in the specifics.

http://www.giantbomb.com/hyrule-warriors/3030-44782/forums/this-game-is-pretty-awesome-1495237/
I streamed it for about an hour on Friday.

That first hour had better/more coherent storytelling and characterisation than Destiny. I knew who I was, what was happening in the moment, who I was allied with and who I was pitted against. I knew the names of people and what they looked like and I knew where I was. It's also possible that that first Hyrule Warriors cutscene was longer than most of the Destiny ones put together, it also showed stuff happening, unlike the Destiny cutscenes.

I think I'll play some more soon.

After I hit level 28 in Destiny...

Has anyone tried out co-op yet? That was a bit of a draw for picking up a copy for me and my partner to play. Do I have to use the new Wii U version of the pro controller, though?
 
So last night we managed to ALMOST clear the vault but the last boss was just a tad to much for us level 26.

But god that place turns the game around, its so much fun and so much better then the silly strike missions, why didn't bungie build more of this into the regular story / bosses?

I had a blast and its what i needed because after 30 hours i was already getting burned out.
 
It took me 18 hours to reach lvl 20, and now I'm done with the game.

Was a great ride though, but I don't feel like doing the same missions and strikes over and over again and I dislike the PvP.

Same here, I'll finish the story and then I'm done. Had some fun, but I expected a lot more from the campaign.
 
Seems like you got your money worth back.
Also, you could level up other classes no? I do think every class has a distinctive feel to it.

All the classes can wield the same weapons, no one class have any advantage over a certain weapon type.

They're all restricted to their own gear which drop regardless... At least during leveling.

3 out of 4 of each classes are the same- A grenade, a double jump and a melee. Regardless of it's effect you toss a grenade into a group of mobs, you double jump to move to higher places or across the field, and you punch/stab things in the face.

The only truly unique abilities are the supers, and you don't use them nearly as much due to the nature of it.


So? This a loot game and in every loot game I ever played I was doing the same thing all over again.
At least here, no matter what you do, you make progress in something. May it be vanguard level, cryptarch level, weapon levels.... And above that is already the raid on the horizon that you are working towards.

If you get down to it, yes.

But clearly there are some that does it better than others, or at least masked that illusion better.

btw if Bungie just wanted to make a loot game, they shouldn't have tried to make it sound like they were crafting something legendary.
 
Really don't know why Bungie said that the game starts at 20 when theres really no new content besides the raid, which I heard is the only one we're getting until the expansions.
 
This really is a different game passed lvl 20.

It's a different game in the sense that it becomes a tired old grind fest where every single mission/bounty/strike that you sign up for is exactly like one you previously did... while you rack up faction, vanguard or crucible points without end in the hopes to reach a point where you can buy stuff to lvl up.
In between you pray for a chance to get good loot, getting your hopes up when you find a legendary enagram, only to cash it out as a uncommon, rare (lower light than what you already have of course) or something completely useless.


... and you know what, I actually can't stop playing this game, i still play it every day in the hopes of getting to lvl 30. :(
 
I think I am done with this game, 20 hours level 22 Warlock. I can't be bothered to grind the same thing over and over for hours to MAYBE get some decent loot.
 
Alright, reporting past the 20 hours mark!

Content was boring already, but now I have to farm it to no end. Strike playlists are kinda fun, if I get it right, the fun part is guessing how many people will leave before the first boss because it's not the strike they hoped, and requeue. Pretty cool. I found three legendary engrams so it's all good, except the Cryptarch guy is an asshole and told me it was actually blue crap. All three of them. I'm pretty sure he kept the real items for himself, I used to do that when opening chests for people in WoW too so I get it.

Now I'm working on some elaborate sign language routine based on dances and pointing to indicate other players that I would like to do the weekly strike.

So yeah, sure, it's a different game alright.
 
How you guys all get this 20-30 legendary engrams, wtf? I don't believe you, I also rarely see it drom for others in pvp, maybe one a day. A whole fucking day.

I have played from launch hour and only get two legendary engrams till now two weeks later. I got http://youtu.be/twt_Y1su8XU from the second engram I got though. Rahool was sweet and this hand gun is even sweeter, I earned that from Pvp and it also usable in pve, all problems aside, I love this game. Leveling the gun up is perfectly balanced, I just need to farm Energy now, I got two already from stumbling on public events.
 
Level 24 but not sure of my hour count. Having a ton of fun with PVP and grinding for gear. I can take the abuse.

Anyways, I feel that Bungie has a solid foundation in place to create a great franchise. Its unfortunate that the first game is lacking in key areas but I can definitely tell what they are aiming for. Feels like the game should've been in the oven for 1-2 more years to add in more content and fix broken systems such as the gear dropping RNG. I have hight hopes that Bungie can deliver through DLC, expansions, and sequels.
 
Does the story really matter that much? I have to question this because really... i could give two shits about the stories and i've dogged destiny this entire time but i never gave a damn about the story. There's so much other shit that is wrong with the game than just the story.
Isnt this what gamers have always wanted tho? Gamers seem to complain that AAA games now days are too focused on the story and not enough on the gameplay. Now we got a game with fun gameplay but no story and people are mad? I really dont know what people want.
/s
 
Isnt this what gamers have always wanted tho? Gamers seem to complain that AAA games now days are too focused on the story and not enough on the gameplay. Now we got a game with fun gameplay but no story and people are mad? I really dont know what people want

Gamers never asked for a fucking shitty and lazy ass story. If they had ripped out the story campaign altogether it would have been better received.

edit: damn your edit.
 
Gamers never asked for a fucking shitty and lazy ass story. If they had ripped out the story campaign altogether it would have been better received.

edit: damn your edit.

I thought thats what they did to be honest. It's like there was a story there but its gone now
 
This game feels good to play and looks great, but man, that grind is crazy.

If they wanted us to kill aliens over and over again, i wish they just made some kind of WAR scenario where there are figures of how many aliens have been killed, guardians, etc, and how the aliens are advancing on certain lands, and then they can balance the repetitive gameplay around that. Basically a long war campaign where every time you log in, there is some sort of progress report on how the guardians are doing versus the alien hordes invading the solar system. That way they can justify having you deploy to places around the solar system and doing the same things over and over. I think it just needs better context. It can't just be replaying existing campaign missions because by the time you're doing them for the 200th time it doesn't feel right to play them so often.

Basically they need to give players a better reason to keep logging in, which works in the context of having so many players in the game, and works with the idea that "this game is supposed to last years". Just asking players to replay stuff doesn't seem creative enough.

That really makes sense and is a great idea. For some reason it reminded me of the population map when you went online with halo 3. There was something rewarding just seeing all of those pockets of people around the globe fighting the good fight. Something like that overlaid on the solar system map showing where guardians are fighting, and then show enemy forces being pushed to a different location. If you go there you get more war events spawning.
 
I'll say even though I mentioned I don't see myself grinding for gear, I genuinely enjoy playing the game simply to play it. Not because I'm looking for gear or because I'm trying to gain rep or anything like that. So I can definitely see how someone with that mindset would feel differently about this game. I'll play it until it gets boring then move on. I started a new class a couple days ago and plan on getting all 3 classes to 20 at some point just because I enjoy the game so... yea. I'm getting my $60 of fun out of Destiny for sure.
 
Goodbye Destiny. Managed to get back 40€ on eBay. It was fun till lvl 22, but now I'm burnt out. I expected so much more from Bungie :(
 
Gamers never asked for a fucking shitty and lazy ass story. If they had ripped out the story campaign altogether it would have been better received.

edit: damn your edit.

Lol sorry about that. Although Im loving the game the one thing I will agree on with the complaints is the story is terrible. Its bare bones and when you think its going to be epic it disappointing with dry humor and lackluster bosses. I mean the last boss is lame in every way possible even the lead up. "are you ready to kill a god?" " well I guess I have to" Lol wtf this guy casually goes up against the enemy who started this long war? The ending was forgettable, what was it? Just a bunch of guys saluting? Outside of the lame ass story this game is extremely fun for me

I'm a huge Halo fan, and love the games Bungie has created in the past. However I'm really starting to doubt their ability to create games with good game design choices.

I've played the Beta, I've followed what Bungie said, I was aware what Destiny was going to be it didn't deliver on what Bungie promised us. The Angry Joe review points out a fair number of things, although I disagree with him about the PvP being good. I expected so much more from Bungie, a studio that created one of the biggest (and imo one of the best) games ever.

Am I not allowed to complain after the countless of hours, days, months I've spend enjoying Bungie's work? After the countless Euros I've spent on their products?

Internet critique can improve a game, it can help the product.
You can critique all you want, Just know you yours and other hardcore enthusiasts complaints can be ignored to some level if the general population keeps buying and playing the game.
 
So? This a loot game and in every loot game I ever played I was doing the same thing all over again.
At least here, no matter what you do, you make progress in something. May it be vanguard level, cryptarch level, weapon levels.... And above that is already the raid on the horizon that you are working towards.

I ranked up FWC to 2 so I could get the armor. No reason to rank it up more because all I unlock is new emblems. Since all the armor is pretty much the same between factions besides some certain things like extra ammo for _____ weapon, there's no reason to really upgrade the other factions.

Upgrading Cryptarch doesn't do anything besides him giving you packages that may or may not contain anything good.

I'm not putting the game down completely, but just gonna play it a lot less. I'll see if they make it more fun to play down the road. It didn't sound like people got much of anything amazing for their hard work through the Raid either.
 
It really is. I love this game to death, I put in a couple hours a day every day since release. The experience has just been better and better as I go past 20.

Yeah, I'm really enjoying it too. It reminds me a lot of Halo reach with all the daily challenges. I like doing that type of stuff.

I'm only at Level 23 as I'm not grinding a ton. Mainly just try to do the vanguard bounties and my daily heroic story mission, a little patroling for public events etc. and getting stuff as I go. Though I need to start farming resources for upgrades more.
 
I'm a level 28 Hunter and the only thing I've yet to do is the Raid, which I'll hopefully beat this week. After that I'm probably done with this game until the first DLC.
 
I was reserving judgement until that Queen stuff launched - thinking it'd be a new hub, new quests and stuff.

Nope. Retreading missions you've already done and new bounties (well - "new" in that they give you progress towards a different rank.)

Really disappointed.

destiny before level 20 and after level 20 is the difference between running up the stairs and running on a treadmill.

And this
 
So last night we managed to ALMOST clear the vault but the last boss was just a tad to much for us level 26.

But god that place turns the game around, its so much fun and so much better then the silly strike missions, why didn't bungie build more of this into the regular story / bosses?

I had a blast and its what i needed because after 30 hours i was already getting burned out.

We just beat the Vault last night. Easily the best part of the game.

If they have more content like this on deck they should be hyping it up as soon as possible. I think if more people played the Vault, and knew that more stuff like that was coming it would keep people from jumping ship.
 
My experience:

Destiny pre 20th level: Do story missions, do strikes as they come, do patrols to explore and to level up if needed for the next strike or story mission. Get a steady clip of upgrades from NPCs as I complete missions and level up. All soloable, as story missions autobalance and strikes have matchmaking.

Destiny post 20th level: Run the strikes playlist - do the daily story challenge if we have a full fire-team (no matchmaking) and get no after-activity rewards, maybe try the heroic strike. Slowly but surely acquire better light gear.

destiny before level 20 and after level 20 is the difference between running up the stairs and running on a treadmill.
Or hell, just this right here.
 
The treadmill metaphor works with Halo and Call of Duty too...

Play through the campaign for 20 hours...play multiplayer for 40 hours.

stairs-->treadmill
 
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