This gives Criterion the time to craft November 2012's entry in the racing series.
"The worst possible idea would be to make Criterion build a game every year," EA Games boss Frank Gibeau told Eurogamer at E3 last week. "That would limit their creativity and hurt quality."
Giving Need for Speed developers two years to create games ensures they have the time to make them shine, Gibeau said.
But EA's sharing of technology The Run is built using DICE's Frostbite 2.0 engine and incorporates Mirror's Edge-style on-foot moments makes it easier to build new ideas.
"We've designed an alternating strategy in driving for us to continue to build on the high quality we've established with Hot Pursuit and try new things," Gibeau explained.