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Burnout Revenge > Burnout Paradise

BrainZEROX said:
I don't know about Revenge but Burnout Paradise is a great game. I really enjoyed it. The one and only game I felt compelled to buy DLC (Big Surf Island).

I am really interested to know what's next. There are rumours that Criterion is working on a NFS title. My first NFS maybe...
It's not exactly rumored. It's been said multiple times by EA heads, and even their own twitter feeds.
 
Couldn't agree more with the OP


while I enjoyed BP, the worst part was the open world. I hate driving from one spot to another just to race.
 
lowrider007 said:
Agreed unequivocally, Burnout Revenge owns Paradise as a racer.

Here, Here!

I played the hell out of Revenge for the 360, and it was always a favorite when friends came over. I bought Paradise well after launch and was pretty disappointed. They incorporated some cool elements, but I really disliked the open world setup. Thought it detracted from the simple, pick up and play arcade approach of the past titles. I drive around hunting for missions/tasks/cars, I just want to race.
 
Remove Showtime mode, add in a REAL crash mode that supports local multiplayer straight out of the box (or hell, include ALL the previous DLC with the game now) and Paradise would be the best Burnout game yet.
 
mr stroke said:
Couldn't agree more with the OP

while I enjoyed BP, the worst part was the open world. I hate driving from one spot to another just to race.

i dont think the missing menu was a bad point - aka had no problem with the driving to start new events (at least after the patch). but to me the worst part was the crap racing. god i hated all the point to point races. there was no skill involved - you only had to impress the map layout.

for the next burnout game i want real tracks back. and fighting - just like revenge. :D

my rating:

1) revenge
2) takedown (close second)
3) burnout 2
4) paradise
11) dominator
89) burnout 1
 
TheSeks said:
Everything you said, I disregard. Because it isn't "Burnout 3: Takedown" thereby Paradise is still the best outing since Takedown.

Revenge is shit
.

Why? Because the traffic checking removed ALL the risk/reward factor that Takedown did. Paradise and nearly every Burnout since Revenge has toned down the traffic checking for this reason.

Oh, and the crash mode sucks balls having to restart and have the camera SLOWWWWWLY move back to restart. Takedowns minor load was better.

I seriously don't get people that regard Revenge as best, did you never play Takedown? Because most people consider that the high-point. (Though the old school fans regard 2 as the high-point)


I love how people just completely ignore that Traffic Checking only worked on the lane you're driving at, which completely negates the boost you get from driving against traffic.
That & hitting the bigger cars & trucks still crashes you, so you still had to pay attention.

Add the fact the game had DOZENS of secret shortcuts & pathways in every single track, where as Takedown had absolutely none!

Nuking your car also added another layer of depth in balancing out the risk/reward & keeping the boost bar high, which Paradise & Takedown did not have.
 
See You Next Wednesday said:
I love how people just completely ignore that Traffic Checking only worked on the lane you're driving at, which completely negates the boost you get from driving against traffic.
That & hitting the bigger cars & trucks still crashes you, so you still had to pay attention.

Add the fact the game had DOZENS of secret shortcuts & pathways in every single track, where as Takedown had absolutely none!

Nuking your car also added another layer of depth in balancing out the risk/reward & keeping the boost bar high, which Paradise & Takedown did not have.
Also, Revenge for the PS3/360 had the best splosions in the series, hands down.
 
Yeah i loved Paradise, playing it as i type, but its not as good as Revenge. I just dont like the open world. I prefer a closed race track. But still both are great. Also sapientwolf, i dont think there was Revenge for PS3.
 
which completely negates the boost you get from driving against traffic.
That & hitting the bigger cars & trucks still crashes you, so you still had to pay attention.

except you get boost from checking as well
 
Yeah, the open world really didn't do much to the game. Everything is as good as can be, but i'd really, really love to see the closed tracks come back. I loved the different environments and places of the world that were explored in the older games

ElFly said:
Apples are better than oranges.

Now with this, with this i disagree with my life.
 
NeoGAF, I love you, but why is this a thread?

Might as well have a thread stating that Burnout Paradise needs a restart option!

(I know there is a restart option now, but that only furthers my point.)

Keep it to a Burnout thread!
 
Missing Crash mode and the lack of a restart option at first is what made me wait until Paradise was a greatest hits title rather than buying it brand new. So Criterion missed out on $40 bucks from me because of these two things.
 
remz said:
except you get boost from checking as well


Except checking needs to be non-stop consecutive to gain boost.
If you check cars any more than a second+ apart it won't give you boost & will just slow you down slightly after each check, from what I remember.

It basically only works where there is severe congested traffic, like at a red traffic light. Getting it to work with the cars driving normally on the street is nearly impossible to get any kind of good boost.
 
See You Next Wednesday said:
Except checking needs to be non-stop consecutive to gain boost.
If you check cars any more than a second+ apart it won't give you boost & will just slow you down slightly after each check, from what I remember.

It basically only works where there is severe congested traffic, like at a red traffic light. Getting it to work with the cars driving normally on the street is nearly impossible to get any kind of good boost.
checking cars into racers for takedowns netted huge boost too, wasn't hard to win this game
 
Apples>Oranges.

But seriously, Paradise is kind of like a spinoff if you ask me even though I like it best. One of my favorite racing games ever (might even be #1). The online is simply badass as well.

EDIT: Dammit. Beaten to the analogy.
 
I love Takedown and Revenge, but I didn't like Paradise.

It's like they took the beloved Tetris and added a world to it to justify it as a next gen game.
 
I don't bother comparing the burnouts too much because all since 2 have had different mechanics leaving the games different with a distinctive feel.

Burnout 2 - The best for racing as it actually encouraged more of it and made takedowns more of indirect thing than something very obvious like 3 encouraged.

Burnout 3 - This gets too much love the racing is the worst of any and the track design is no where near any of the others. The game compared to rest in terms of what you can get away is so lenient most tactics done in this don't work the same in the prequels or sequels. I still love it but the AI and toning done of certain racing mechanics leave a sour taste at times

Burnout Revenge - Love it added shortcut solid designs and punished the player more for sloppy take down tactics. The added touch of using traffic as a weapon balanced certain issues I had with takedown.

Paradise - Changed too many things for me to really compare yes somethings are definitely burnout but the sandbox design leaves a much different feeling over vs the more linear games.

B02 = Revenge >>>> Takedown > Paradise = BO1
 
If it wasn't for the overbloated production values that came in with EA taking publishing/funding duties of Criterion, and the sucky Crush Mode, Burnout 3: Takedown would have been the ultimate Burnout. I also also love the gfx, the colors and the tone (hated Revenge's) but that's just my own taste.
It's still the best one around (Burnout 2 is almost up there, also best music) but Burnout could still get improved upon, a lot.
I've enjoyed some "moments" of Paradise, but FUCK OFF to open world racers.
At the very least Criterion handled the open world shit really bad, they bades everything on the players knowing the inside-out of Paradise City without giving each and every street a distinct and immediate way of being recogniseable and the GPS/turning lights&clicks SUCKED.
You can't do that with the Burnout formula, unless you want to play with takedown modes only.
 
Revenge is about racing.
Paradise is about driving.
All of the best times I had with Paradise were when I wasn't actually in an event, just cruising around going wherever I felt like going.
 
Let me just add to the people saying that Paradise was a step in the wrong direction for the series. I liked the game enough, enough to buy it on the 360 and PS3 even, but the open world didn't lend itself correctly to the series. As has been said, TDU and NFS both did open world better and even if they did a system similar to one of those, I'd still say it wasn't quite what I wanted out of a Burnout game. I don't care what people call it but I want a game like Burnout Takedown or Burnout Revenge on the next gen consoles. I know Revenge was released on the 360 (I own it on the Xbox and 360) but it would be great to get a game similar to those versions and also take advantage of the hardware of this gen.

Basically, give me Burnout without an open world. Give me Need For Speed with the open world in Underground. And, finally, give me TDU2.
 
Cohsae said:
Revenge is about racing.
Paradise is about driving.
All of the best times I had with Paradise were when I wasn't actually in an event, just cruising around going wherever I felt like going.

I guess I don't have the right to say this because I got sick of Paradise after playing it for an hour and never played it again.... but what's so fun of cruising around pointlessly? It's not like the barren city is fun to drive around in. It's like playing a JRPG or a Zelda game, and walk around the large overworld in order to get to the other town - and that's the most boring thing to do.
 
I can't remember if DJ Atomica was in the games previous to Paradise, but I hope everyone can agree he's a bad addition to any videogame.
 
I wouldn't mind if Criterion made a sequel to Burnout Paradise under the NFS brand (which appears to be the case). I just hope they do better than just trying to cram a ton of mundane activities into an open environment. There is a lot of potential for a product that can provide the freedom and dynamism of a sandbox game while keeping Burnout's signature high intensity throughout.
 
bridegur said:
I can't remember if DJ Atomica was in the games previous to Paradise, but I hope everyone can agree he's a bad addition to any videogame.
Agreed. Most recently, he was fouling up DiRT 2 I believe.
 
seady said:
I guess I don't have the right to say this because I got sick of Paradise after playing it for an hour and never played it again.... but what's so fun of cruising around pointlessly? It's not like the barren city is fun to drive around in. It's like playing a JRPG or a Zelda game, and walk around the large overworld in order to get to the other town - and that's the most boring thing to do.
I can see how it would be boring to some people, but I just like the feel of driving around the city and the way the different cars handle. You can just start driving and go where the mood takes you. Go off a jump, break through a barrier into a shortcut and all of a sudden you're off in some part of the city you've never seen. I lost count of the number of times where I would think "OK I've just got to head over there to get to the event I want", and then 10 minutes later I'd be off in the other side of the map doing barrel rolls or something.
 
TheMissingLink said:
Played nearly 80 hours of the gloriousness that is Burnout Revenge.

Paradise couldn't hold my attention longer than 2 hours. Blah.
pretty much this... Takedown and Revenge honestly were my most played games at the time, and i was sooooooooo pumped for paradise- huge disappointment
 
David Jaffe agrees

davidjaffe said:
THAT SAID: fucking HATE open world games. Totally appreciate and respect them, but as a player I hate them. To me it's the case of just because the tech can do something- in most cases- doesn't mean that it should.

Again, I know millions love their sandbox stuff, I just ain't one of them. I miss BURNOUT with proper tracks.
 
Pity all the folks bashing Paradise after a few minutes or hours play.

It has the most content and greatest variety out of all the Burnout games and keeps everything at a massively high standard.

The game's strengths are so good, I easily forgave the lack of Crash Junctions.
 
Only played takedown and paradise. Enjoyed takedown alot but never got into paradise because of the open world. Did they ever patch paradise to allow you retry a race?
 
Paradise is so good, itÂ’s the only racing game to hold my attention for more than 2 weeks, I still play it and itÂ’s been more than 2 years. Revenge is good but not as good.
 
When I first started playing the game I was really disappointed in the open-world nature of the game. I was constantly pausing races to check the map and that totally took me out of the experience. After a bit of exploring and doing more races I found that there was still really only a few different courses you take. In the end I still probably enjoy Revenge more, but I think the people that don't like it should just invest more time and pay more attention to their signals.
 
Dani said:
Pity all the folks bashing Paradise after a few minutes or hours play.

It has the most content and greatest variety out of all the Burnout games and keeps everything at a massively high standard.

The game's strengths are so good, I easily forgave the lack of Crash Junctions.

I just got my A class license and going for my Burnout next in Paradise... and it still sucks that there is no crash mode and no retry when it first came out. They did a lot of things right with Paradise but so many things wrong.
 
About Traffic Checking in Revenge, you're down-playing its effect. Saying it was only relevant to your own lane is missing a big part of Takedown, and that was manouvering and navigating your own lane traffic as well, zig-zagging and the sort. It was enough for me, and for other people in this tread to ruin the game for them.
I don't understand why they couldn't have made it as a toggable option, the same as i don't understand why the hell you can't choose between MPH\KMH display in all the games of the series.

Revenge's tracks might be better\more varried than Takedown (and i do remember the shortcuts and air takedowns fondly) but Trffic Checking and the complete lack of a Quick Race 1P game-modes turned me off at once.

Paradise is a grind really, you reach a liscence and then events get resetted and you just do all the same stuff once again, very repetitive and you get sick of the city, while if it was like a regular Burnout progression, you would have moved to other areas,cities,venues.
I really do prefer the closed-down tracks approach, less frustrating, better designed, space you could master and perfect. Paradise City is just a mish-mash and you never feel comfortable doing races in it.
No wonder the betters parts of Paradise are outside of competition, mainly hunting Billboards,shortcuts to crash and jumps to nail.

Look at it that way, the same layout of Paradise City, the same routes and 'tracks' it did have (and i did have great races playing it) could have been achieved in a regular-structured Burnout. The good ole' mechanics and design of previous Burnouts are painfully missing in Paradise and less possible to make a return if they stick with the open-world method.
 
Having played almost every Burnout at their release time, I loved them less and less at each iteration. And it comes to the point where i find Paradise bad.
 
I absolutely agree. The single-player progression in Paradise is downright boring, and the track layouts in the city are not interesting. It's not terrible but the racing to me lacks the intensity of Revenge.
 
Paradise was my favourite.

I thought the great thing about it was learning the best routes to take, especially in multi-player, it was for me a game that got better with time. I didn't mind loosing because it would usually allow me to learn better routes around the city from whoever beat me.
 
Paradise was awesome.. I spent well over 150 hours on that game. And it didn't even feel like it. I remember looking on my profile and I was like wtf 100+ hours?!
 
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