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Call of Duty 4, or What's Really Wrong with the Industry

Oh at least I got the fuck part right.

Kyoufu said:
IIRC, journalists at 1up were fapping all over COD4 at E3 with lots of hyperbole then when it came to the real industry changing games like KZ2, they were like meh.

The public decide what's industry changing, KZ is quite unique how everything has weight and it feels your lugging a gun around would love to see other FPS's follow suit in general.
 
I don't think it's been done in a console FPS - but I didn't play much Battlefield, so it might be in there. It's well implemented though, and lets even casual gamers unlock items fairly quickly, so that's 'innovative' in a market where companies typically want you playing at least 100 hours to get the first bite of the carrot dangling out front.
 
What makes COD4 brilliant isn't that it does something new, it just takes the best stuff from a lot of other FPS's and puts it into one intensive action game with the feeling of the classic COD-nerve. And unlike Halo 3 it manages to feel fresh(er). Yeah, I said that.

I thought I was gonna hate COD4 since I was bored to death by COD 2 and COD3, but I didn't. I was hooked instantely.

EDIT: Obviously the OP has no clue about how well the multiplayer works -- which he himself states -- so I don't know how his rants about that is gonna be able to stand up. You rank up pretty easily just by playing it online. No need to be "hardcore" or whatever.
 
I thought I was gonna hate COD4 since I was bored to death by COD 2 and COD3, but I didn't. I was hooked instantely.

Maybe that's why you liked it? Did you finish CoD2 & 3?

I don't think the reskinning of CoD2 is as offensive as the OP. It just gets a bit ridiculous when you see gaming media dealing out high 9s and 10s.

For those who says Halo 3 consists of as much recycled material: at least Bungie tried to move a storyline along. CoD4 is just the same old "kill the terrorists, no questions asked".
 
Ceb said:
Maybe that's why you liked it? Did you finish CoD2 & 3?

Yes, I finished both. While they were somewhat entertaining I started to dislike them more and more for all the little issues the games do have. The first COD I consider to be one of my favourite FPS's though.

Ceb said:
I don't think the reskinning of CoD2 is as offensive as the OP. It just gets a bit ridiculous when you see gaming media dealing out high 9s and 10s.

I'm a firm believer in being more critical and seeing a 6/10 as a good game as well. Nines and tens should only be given out once in a while, not every fucking month. But still I get the feeling of a nine while playing COD4, I had a complete blast while playing it online and the singleplayer on PC seemed really chaotic and fun.

That would be my fourth nine pointer this year if it manages to be as fun as I hope it's gonna be (skate, Valkyrie Profile 2 and Okami being my other ones -- both Bioshock and Halo 3 are eights in my book). No tens. It's a bit ironic. I always whine about people giving out nines to easily, and yet two of my three nines so far are games which doesn't really push the envelope gamplay wise but stay put and try to excel in a traditional way.

Ceb said:
For those who says Halo 3 consists of as much recycled material: at least Bungie tried to move a storyline along. CoD4 is just the same old "kill the terrorists, no questions asked".

Uh, yeah, it's not something that really bothers me. You're a pawn in a war anyways. It would only end up riduculous with some kind of cheesy storyline during the fighting. I'm not playing the Halo-games for their story either. It had potential (that being the stuff abput the forerunners and Halo), but I think the story overall is a bit lame (flood, Master Chief, Truth and so on).
 
I've thought previous COD games have been far too linear, used too many triggers, too many scripted sequences, too many infinite spawn points and have featured incredibly stupid enemies bobbing up and down behind crates.

Sure they look nice, but there comes a point when you realise that all the smoke and noise is for naught and you're running a linear path fighting stupid automatons.

The hype for COD4 seems insane, but if it's just a sexed up COD1/2/3 and suffers those same fundamental issues I really don't see myself buying it.
 
Ceb said:
CoD4 is just the same old "kill the terrorists, no questions asked".
Terrorists?

No story?

You don't sound like someone who's played through CoD4 SP. =)

It's been said already, but The Bog is a very traditionally-CoD level. If you're worried that this means the entire SP campaign has no variety beyond that, there are some previews (and soon, reviews) that might calm your fears.
 
I'm a firm believer in being more critical and seeing a 6/10 as a good game as well. Nines and tens should only be given out once in a while, not every fucking month.

Problem is, you'll be getting a huge backlash from gamers if you start dealing out 6/10 to good, entertaining games. It's because the convention is that only games scoring 8/10 or higher are considered good.

Trust me, we've tried turning the scoring system around at our site in just the same way (6/10 is decent, 8/10 is very good, 9/10 is something exclusive), but it just doesn't fly with the community. They simply cannot wrap their head around the concept that a game scoring 6/10 is worth your time and money.

Even a fairly respected medium like EDGE gets a lot of backlash for their scoring system (which is exactly like you described). People just don't understand.
 
R0nn said:
Problem is, you'll be getting a huge backlash from gamers if you start dealing out 6/10 to good, entertaining games. It's because the convention is that only games scoring 8/10 or higher are considered good.

Trust me, we've tried turning the scoring system around at our site in just the same way (6/10 is decent, 8/10 is very good, 9/10 is something exclusive), but it just doesn't fly with the community. They simply cannot wrap their head around the concept that a game scoring 6/10 is worth your time and money.

Even a fairly respected medium like EDGE gets a lot of backlash for their scoring system (which is exactly like you described). People just don't understand.
That's because a 10 point grading system is completely useless and the sooner we move to an industry wide standard of only 5 points the better off we'll be.
 
MickeyKnox said:
That's because a 10 point grading system is completely useless and the sooner we move to an industry wide standard of only 5 points the better off we'll be.
A 1-5 scale is absurd. They need to move to letter grades - A, B, C, D, F - in order to fix this.
 
R0nn said:
Problem is, you'll be getting a huge backlash from gamers if you start dealing out 6/10 to good, entertaining games. It's because the convention is that only games scoring 8/10 or higher are considered good.

Yes, but since readers are very much like reviewers -- retards in 9/10 cases -- why even care about some little fanboys uproar? Then again; I don't review games so I don't have any problem there.

But yeah, the site/magazine, whatever it is that reviews the games, need to stay consistent with the markings. It won't work if only one guy is trying to use it fully, everyone there needs to do it.

R0nn said:
Trust me, we've tried turning the scoring system around at our site in just the same way (6/10 is decent, 8/10 is very good, 9/10 is something exclusive), but it just doesn't fly with the community. They simply cannot wrap their head around the concept that a game scoring 6/10 is worth your time and money.

Even a fairly respected medium like EDGE gets a lot of backlash for their scoring system (which is exactly like you described). People just don't understand.

Well I guess you need to push it for a while, so they get use to it. Write nicer reviews about 6/10-games or something. They aren't that bad if they get the "good" kind of 6/10.

EDGE sometimes get some crap from people who doesn't know any better. But they're probably not reading the magazine anyways.

MickeyKnox said:
That's because a 10 point grading system is completely useless and the sooner we move to an industry wide standard of only 5 points the better off we'll be.

Agreed.
 
MickeyKnox said:
That's because a 10 point grading system is completely useless and the sooner we move to an industry wide standard of only 5 points the better off we'll be.

Why not just for thumbs up and thumbs down?

COD4 Bog SP level disappointed, but I still have hopes that the rest of the game will shake things up a bit.
 
underfooter said:
Not just because I'm a nintendo fan, but I wouldn't call Mario and Zelda games similar to each other. Every single one has their own quirks, in visual style or gameplay.

I'd say the differences between OOT and MM are far greater than that of Halo 2 to Halo 3.

That's just...

You still kill aliens in Halo 3 = IT'S THE SAME AS HALO 2

Nevermind about the whole equipment button, the support weapons or the scale that has more than tripled. You still shoot aliens though and they haven't added any "ZOMG innovative" gimmicks which the marketing can rub in your face.

The difference between Halo 2 and Halo 3 is bigger than the difference betwenn the first two games, it plays completely different.

Funny that you used MM as an example, probably because it's just a spin off that plays completely different than any other Zelda, before or after. It's not like those changes persisted and were used again in the sequels.
 
I dont care much if it is revolutionary or not, I had more fun with the multiplayer beta than I did with other multiplayer shooters on the 360 in quite a lot of time.
 
Just because you don't like something or the series has gotten stale to you, it doesn't mean it's "what's really wrong with the industry". If you don't like the game, don't buy it. Stop playing it. Most importantly, stop bitching about it; especially under the guise of a self-righteous "I'm looking out for the good of the industry" angle.

I think the game's fucking slick, and I'm probably going to buy it. I'm part of the problem, and I couldn't feel any better about it. :D
 
Linkzg said:
I dont care much if it is revolutionary or not, I had more fun with the multiplayer beta than I did with other multiplayer shooters on the 360 in quite a lot of time.
My sentiments exactly. :D
 
Just felt the need to point out Portal might be a first person game with a portal "gun", but I'd never call it a first person shooter.

And about the only thing I can wholeheartedly agree with in the OP is that more developers (not FPS developers) need to aim for making products as clever as Portal.

Call of Duty 4 will be fun (demo was way cool) but it's not revolutionary. Is it screwing up our beloved industry? I don't think so.
 
Linkup said:
So that he can gain new appreciation for CoD4?

no,in that way i can see how a game who tries to change the dinamics of the battlefield got bashed for the same reasons cod4 is hyped like there is no tomorrow

btw im a huge cod fan and cannot wait to play the campaing of cod4 but im realistic in my expectations
 
Opus Angelorum said:
I'm sorry but you must have very little knowledge of guns if you think they all 'feel' the same.

They do sorta feel the same.

It's all about how you present the act of shooting a gun. CoD4 still has that soft wet feeling of the series. CoD4 is no counter-strike. But it's all good anyways.
 
Basically the OP needs more gimmicks. Something like, "hear your enemies thoughts by pressing X" or "waggle the controller to activate power up mode".
 
Proelite said:
So you played COD4?


The singleplayer demo, yes. One really doesn't need to see a lot more levels than that to see it's fundamentally archaic.


I'm reserving judgement on the multiplayer part of the game.
 
Sol.. said:
They do sorta feel the same.

It's all about how you present the act of shooting a gun. CoD4 still has that soft wet feeling of the series. CoD4 is no counter-strike. But it's all good anyways.

I don't want to derail the thread, but the guns in Counter-Strike are far from realistic.
 
I agree with mostly everything you're saying, and it makes me sad to think how popular it is, and how much it'll sell.
 
Kyoufu said:
Thread title should be changed to "...or whats really wrong with gaming journalism"

IIRC, journalists at 1up were fapping all over COD4 at E3 with lots of hyperbole then when it came to the real industry changing games like KZ2, they were like meh.
Exactly. Industry journalist's right now are so backwards, and off-base with whats actually happening in the gaming industry right now, they have rendered themselves useless.

If one were to look at sales right now, and then take a look at videogame magazines, podcast's, e.t.c., one would have to wonder what fucking industry they are covering.


It has never been like this before. Alot of people are acting like certain portions of the industry(The biggest ones right now wich is completly confusing)dont exist, or are somehow attacking and killing said industry.

How does this make any sesne twords what your talking about? The big deal is bieng made out of the exact same thing, when the entire industry should be about moving forward, and doing different things.


Never is, and never will be.

With all that bieng said, this is a day one purchase for me.
 
Frenck said:
Basically the OP needs more gimmicks. Something like, "hear your enemies thoughts by pressing X" or "waggle the controller to activate power up mode".

Yes, the choice is clearly creative bankruptcy and stagnation or "gimmick" inputs.
 
Alien Bob said:
I liked playing it, so gtfo, stfu, and fhuta


Done in one. Some of us don't want to balance on a board this or any gen.

Same people rave about the endless Zelda do-overs every time though.
 
If Call of Jesus 4 is what's wrong with the industry, I don't want to be right.

Just stick to playing Mario Party 12 and Pokemon Silver Greenish Minty Yellow while you tell yourself Nintendo am different.
 
beerbelly said:
Somehow I think you don't have a problem with Ratchet and Clank being the same shit.

That's a good comparison. If CoD4 is bad for the industry and hobby, so is Ratchet and Clank Future.

Personally, I eagerly await both.
 
One of the devs came on the boards yesterday and said

DKo5 said:
This is the downside we deal with when we ran with showing that level in the demo. The Bog is definitely a COD level, it feels like COD, plays like COD, and sounds like COD. If we were to have the demo be, say, a stealthier mission we could have easily turned off tons of previously loyal fans because they'd say, "WHERE IS MY COD?!?!". As for the AA gun, that really was just a nod to the previous CODs. I can guarantee you that you won't be running around blowing up AA gun after AA gun throughout COD4 :P

Not to mention that since it was a demo, the detail was probably locked at medium like in UT3 and Crysis. You'd expect after all the endless bitching people spit out over those games, they'd be able to figure out that the final games aren't going to look like that.

But then again, this GAF.

I've only played the multiplayer, and from what I can tell the game is going to be great. If COD4 is what's wrong with the industry, I'd really like to see what games you're throwing $50 at this fall that make it 'right'.
 
I don't know why everyone assumes when someone complains about creative stagnation they're promoting the Wii.

There's a difference between saying "ALL GAMES ARE BETTER WITH MOTION CONTROLS" and saying "Hey, we're in a creative rut. We make the same shit year after year, and year after year everyone on this board spends hundred of dollars to rebuy the same crap. It's a horrible cycle and I'm sort of sick of it. Where is all the genuinely new stuff?"

You can make new and exciting stuff on any platform.
 
Kyoufu said:
Thread title should be changed to "...or whats really wrong with gaming journalism"

IIRC, journalists at 1up were fapping all over COD4 at E3 with lots of hyperbole then when it came to the real industry changing games like KZ2, they were like meh.

:lol :lol :lol :lol :lol
 
No matter how good it may be, change can kill a franchise.

See effect of Dragon Quarter on Breath of Fire series.

;_;
 
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