polyh3dron
Banned
Guess you haven't played System Shock 2 then, have you Junior...
Sunshine introduced things which had already been done by Rare on the N64. I'm also not sure why Zack & Wiki, which by all indications is Goblins! with waggle and a tired art style, is somehow a step forward for the industry.aeolist said:Mario has changes. Sunshine introduced the water pack, which despite what some people will say actually did change things. It added a good number of new abilities and facilitated new level design and gameplay.
The thing you're completely missing is that innovation typically comes at the expense of polish, because it takes a few tries to get something right. Portal was fun, but it was kinda unpolished, very short, and would have died if it wasn't bundled with Orange Box. My game-playing hours and dollars are limited (much like my movie-watching and book-reading hours), and I'm much more willing to pay for a well-crafted but somewhat retreading game/book/movie than I am an inventive but flawed one. Most industries work this way. Hell, look at the Best Picture catagory since... almost forever.Again, we seem to be praising polish here, at the expense of everything else. Who cares if the gameplay is only different from any other FPS game by a mechanic or two? Who cares if the setting is so well-tread that it makes space marines look exciting again? It's a polished game that gives me fun, and that's the whole point!
Except to those of us to whom it isn't, which is where the base of a lot of this disagreement seems to stem.
This argument is a strawman. It isn't a binary choice - it's a continuum. The industry is skewed too far towards the risk-averse side of that continuum. COD4 may or may not be the best example. How close to the ideal balance between innovation/refinement (pick your own terms here) do believe the industry to be?Stinkles said:If COD4 is what's "wrong" with the industry, I'm not sure I want to exist in the "right" place.
I can't think of a single era of gaming where sequels and evolution of existing concepts and genres was not the norm.
If you woke up tomorrow and every game was unique and novel you'd be in for a nasty surprise. Let innovation occur naturally.
Play Folklore.Mooreberg said:I don't know how much control Infinity Ward has over the franchise now (could they have told Activision not to make COD3? probably not) but it looks like a game that has a lot of effort put into it, is making use of the hardware capabilities for each system it is being released on, and will be a blast to play. What is wrong with this? Yeah it is another sequel but it's still better than the garbage coming out of Japan these days.
No6 said:I love how System Shock 2 (apparently I'm the only person who's played the superior SS1) somehow negates Bioshock, as if things can't be both similar AND different. And let's not forget to include that chestnut of "lol junior" in our empty replies!
aeolist said:Why would they release it as a demo if it's not representative of the game as a whole?
And I really don't see what else they could include in the rest of the game that would make it so different. The guns are the same, the enemies are the same, and the gameplay mechanics are the same. Doing the same things you did in the demo in different areas doesn't solve the problem, it just puts a band-aid on a gaping wound.
gregor7777 said:Not playing the MP disqualifies any opinion you have on the game.
Campster said:Again, this is a bad criticism. I don't think aeolist is criticizing the game in and of itself; he's criticizing the fact that it's a boring and uninventive rehash of things we've seen a million times before. It might be a blast to play, but that doesn't mean it's making any headway into interesting new directions for the medium. And you don't have to play it to necessarily be able to say that. I didn't need to see Transformers to realize it was tripe that wasn't going to do anything new or interesting.
It's a totally generic and redone shooter that plays exactly like its predecessors, and yet it's getting enormous praise from everybody and perfect or near-perfect review scores. Absolutely nobody in the FPS market or games journalism is taking this game to task for being exactly the same as a 4 year old game with a prettier coat of paint, and that, to me, is the problem here.
John Harker said:I just think Halo wants an M rating - its really not an M rated game.
gregor7777 said:Innovation > Fun ?
Andokuky said:God why is this thread still going? OP doesn't have a clue as to what he is talking about and is basing all of this off a fucking demo :lol
Andokuky said:God why is this thread still going? OP doesn't have a clue as to what he is talking about and is basing all of this off a fucking demo :lol
Andokuky said:God why is this thread still going? OP doesn't have a clue as to what he is talking about and is basing all of this off a fucking demo :lol
Variable said:Why did they show off the most boring level in the demo? I think it would have been much better to show off one of those SAS missions.
Campster said:Because, again, he's not bashing the game itself. If this were a review where he said "THIS GAME SUX SO BAD I GIVE IT A 7" then we could just dismiss it as stupidity.
But the complaint that we're in a creative rut and our skyrocketing budgets make us so risk averse that we just see endless sequels of every breath of fresh air we get is a valid one; and Call of Duty 4 (and its hype) reflect that mentality. It's a fair assessment, and to say "I don't see why we're even talking about this" is to dodge the question entirely.
Andokuky said:How exactly is blindly calling the game "the same as 4 years ago" not bashing the game? However you want to cut it, he's basing it off a short demo of one campaign level and admittedly has never lived the dream that is COD4 multiplayer, where the game really shines.
skip said:that's probably what this thread should be about. instead, it's not.
Campster said:Because it is almost exactly the same? The usual dead serious military setting, the usual plastic-y dedication to "realism," the usual "shoot the enemies in the face before they shoot you in the face" gameplay...
If a leveling mechanic and a few cute twists are all it takes to reinvent the concept of a shooter to you, especially in the wake of Portal, I don't know what to say.
But again, no one's saying the game is bad. By all accounts COD4 is a blast, and I'm happy for those enjoying it. But it certainly reflects the notion of this industry being creatively bankrupt and uninterested in pursuits any higher than "fun" and "cash." And to those who want to see us be more than a diversion factory, that's an important issue to overcome.
gregor7777 said:Certainly we have a right to condemn entire genres based on one level of one half of one game pre-release.
Campster said:Because it is almost exactly the same? The usual dead serious military setting, the usual plastic-y dedication to "realism," the usual "shoot the enemies in the face before they shoot you in the face" gameplay...
If a leveling mechanic and a few cute twists are all it takes to reinvent the concept of a shooter to you, especially in the wake of Portal, I don't know what to say.
But again, no one's saying the game is bad. By all accounts COD4 is a blast, and I'm happy for those enjoying it. But it certainly reflects the notion of this industry being creatively bankrupt and uninterested in pursuits any higher than "fun" and "cash." And to those who want to see us be more than a diversion factory, that's an important issue to overcome.
skip said:excellent, then there's an audience for my "box art review" idea.
chespace said:Weekend GAF spillover.
Actually, part 4 is usually do or die. See RE4.Andokuky said:Sequels normally don't mess too much with the recipe, especially ones successful enough to spawn a 4th game. And it's been this way as far back as I can remember, way back before gaming blew up and budgets skyrocketed with it. This is just a bunch of bitching about nothing based on a demo.
Also, having played CoD2 BRO and COD3 I can tell you the multiplayer alone is upped about 1000 notches. So I laugh at the bitching. Refinement and fun > massive change and fucking up a good thing
Fallout-NL said:Come on now. Forza 2's demo certainly didn't have all the cars or traks, and yet, I was still able to determine it was going to be a spectacular racing game. Now why wouldn't it work the same way with the CoD demo? All the essential parts are there.
devilscallmedad said:Every fucking time, the innovation crying fanboys/ defense force/ manbabies need to shut up and let people enjoy their fucking games. " Waaah waah halo 3 is still a shooter waah waaah COD4 wiii wiii ". Please shut the fuck up the industry is catering the needs of everyone, there is a huge variety of games available with both innovation and refinement going on. The sky isn't falling and there is nothing wrong with the industry twats.
chespace said:Except for the multiplayer part, which many have said will be COD4's greatest contribution to society.
I think you mean RE6, since before RE4 we had CV and RE0. And REmake.elostyle said:Actually, part 4 is usually do or die. See RE4.
Amir0x said:will buy Call of Duty 4 even if the only thing it had going for it was awesome graphics. Fortunately it has good gameplay too
360 beta doesnt count or something...?Fallout-NL said:Yes, to that I say, give me a multiplayer demo.
jaundicejuice said:So you've played the single player demo, which sounds like it's merely a training mode for the crazy deep online multi-player
Scullibundo said:I wonder why Bioshock was more different to HALO and HALO 2 where as HALO 3 was very similar.
I wonder why Bioshock was more different to the rest of the CoD Franchise where as CoD4 was similar.
Hmmmmm! The mysteries of life!