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Call Of Duty: Black Ops |Sep 1st Reveal|

Ogs said:
Dont think this has been posted -

PC MP FAQ

Sounds.... fucking brilliant.

Except no public server files which break it all for me, stupid "trusted servers" that will just lag like crazy since gameservers.com is pretty shit.
 
moai said:
are we certain we can edit those kind of things? the only customization that i have seen on videos appears to be the change of uniform according to perks and weapon or equipment. is there a video showing that we can actually change our virtual soldier camo or the type of helmet, etc.?

You can change your face, but I think that's pretty much it.
 
I have to say that I'm quite impressed with what they've mentioned so far. Getting rid of a lot of the annoyances such as Martyrdom are a huge plus. Better balanced perks and a lot more customization and it looks like I'll be getting another CoD this year.

The feeling is definitely different with this game than what it was with MW2. A lot of announcements beforehand had me doubtful, but this one not so much.
 
Roxas said:
Dont know if this has been asked/mentioned. But can you be a female soldier in the multiplayer? Thanks.
fJ5TU.gif


You could probably count on one hand the number of modern war games that let you be a female. This isn't one of them.
 
Neuromancer said:
That's kind of a bummer, oh well, can't complain too much because BOTS.
Well supposedly the character reflects the things you have equipped on him, like the perks. But perhaps if you use gun camo it will show up on the whole player as well? Who knows...
 
I really can't seem to enjoy MW2 after seeing all the footage from the multiplayer reveal. It just looks so polished and balanced compared with MW2. Don't get me wrong MW2 is hella fun but it has so many minor issues with it that it just annoys the hell out of you eventually. Everything from ping/lag issues to noob tubers. Much of it can be avoided but when I see this footage I don't see any of it and that makes me just wish for this game to not have it also. I love the fact that shotguns are now a primary as I love my Spas but I hope they did not nerf them too badly.
 
All we know when it comes to the shotguns is that they are now primaries, and that they'll have more realistic range, or something of the like. I think shotgun fans won't have to adjust too much, that is if you were good at it.
 
-Pyromaniac- said:
All we know when it comes to the shotguns is that they are now primaries, and that they'll have more realistic range, or something of the like. I think shotgun fans won't have to adjust too much, that is if you were good at it.
Apparently, the default MW2 shotgun ranges were realistic. I think you mean balanced range?
 
I finally watched the wager match video and wow, it looks pretty awesome. I like the spins they put on the matches. I thought they were just MP matches with betting involved based on the name. The one bullet pistol match looks awesome. Call me excited. Maybe I'll be tired of Reach by time this comes out.
 
Getting back in to World at War in anticipation of this and actually having quite a bit of fun on PC. Tried to play MW2 but jesus... its awful
 
scoobs said:
Getting back in to World at War in anticipation of this and actually having quite a bit of fun on PC. Tried to play MW2 but jesus... its awful

I keep trying to go back to recapture the magic that I used to feel - it's just not there. I put 12+ days into MW2 multiplayer. I went through 3 prestiges before "sticking" at third because I got tired of re-earning attachments. And...it just doesn't work for me anymore. I can't overlook the faults anymore. I still do alright, but even the games where I wreck shop I don't have fun.

I guess I just got tired of Call of Duty: Air Support. Getting 50+ kills with air support used to be fun; now it's just tiresome. If the enemy shoots down my air support, I'll just have a decent K/D; if they don't, I'll wreck them. How is that skillful?

I'm really hoping that the killstreak rewards in Black Ops are generally less powerful.
 
I'm a little worried that they might have made killstreaks too weak in this game. With killstreaks no longer counting towards your total kill count we'll be earning the big streaks less often, and when we do earn them they'll get shot down by SAM turrets or whatnow. I guess there's stuff like the dogs and Blackbird that are invincible to anti-air.
 
Cosmo Clock 21 said:
I'm a little worried that they might have made killstreaks too weak in this game. With killstreaks no longer counting towards your total kill count we'll be earning the big streaks less often, and when we do earn them they'll get shot down by SAM turrets or whatnow. I guess there's stuff like the dogs and Blackbird that are invincible to anti-air.

Better that than MW2 all over again. The focus of these games needs to be on the shooting first and foremost, not overpowered killstreaks.
 
I don't think killstreaks can ever be too weak in a game that is about shooting people with your gun from the first person perspective...
They've been entertaining but it would be nice to see a multi-player shooter with the COD feel that has less distractions with extras and gets map design, shooting, and weapon customizations down.

Infantry shooting I mean, I love BFBC2 also, but they really aren't that similar.
 
AltogetherAndrews said:
Good grief does this game ever look like shit :lol


Agreed.
MW2 need more balance & exploits patched up, not for the game to be completely fucking stripped of every feature & extra.
 
FTWer said:
Agreed.
MW2 need more balance & exploits patched up, not for the game to be completely fucking stripped of every feature & extra.

What? Block Ops is removing pretty much everything that the fanbase was complaining about, and for good reason. The removal of Stopping Power, Commando, Juggernaut, killstreaks building other streaks, etc. etc. will only help the game. The only thing that will help MW2 is a complete retooling of how the killstreaks, and perks function, and even then, the maps are absolutely horrible so that would be a waste of time.
 
I never thought the killstreaks were overpowered. They are incredibly easy to shoot down. People are just too stupid or selfish to. That's why I only play with my friends because we all have a stinger class and will shoot anything that goes up, even UAVs.
 
quadrax1s said:
I never thought the killstreaks were overpowered. They are incredibly easy to shoot down. People are just too stupid or selfish to. That's why I only play with my friends because we all have a stinger class and will shoot anything that goes up, even UAVs.
Ever had 3-4 lockons miss a harrier? I have. Ever been spawn-raped because this game can't figure out that people dying seconds from their spawn can't avoid a stupid-ass chopper gunner that knows exactly where they'll spawn? I have. You can look on youtube for that one youtube video where someone got like 30 kills in a row just shooting at one place and cold blooded nor a launcher could do anything about it since he was just spamming the explosive rounds into the room.
 
quadrax1s said:
I never thought the killstreaks were overpowered. They are incredibly easy to shoot down. People are just too stupid or selfish to. That's why I only play with my friends because we all have a stinger class and will shoot anything that goes up, even UAVs.

It always amazed me when I would watch videos, how people would continue to run out only get killed by a chopper gunner.
 
SmokeMaxX said:
Ever had 3-4 lockons miss a harrier? I have. Ever been spawn-raped because this game can't figure out that people dying seconds from their spawn can't avoid a stupid-ass chopper gunner that knows exactly where they'll spawn? I have. You can look on youtube for that one youtube video where someone got like 30 kills in a row just shooting at one place and cold blooded nor a launcher could do anything about it since he was just spamming the explosive rounds into the room.
Yeah because the game gets glitchy and the spawning really sucks. I wouldn't really blame it on overpowered killstreaks.
 
Killstreaks are the worst thing to ever happen to the call of duty series. The weaker and fewer the better. 3 streaks were fine in MW1 because they never changed the course of the game. Just because someone gets a chopper gunner in a care package doesn't mean they should win.
 
Full Recovery said:
Killstreaks are the worst thing to ever happen to the call of duty series. The weaker and fewer the better. 3 streaks were fine in MW1 because they never changed the course of the game. Just because someone gets a chopper gunner in a care package doesn't mean they should win.
werrd, which is why I'm glad they will be harder to come buy, sans care package.
 
quadrax1s said:
Yeah because the game gets glitchy and the spawning really sucks. I wouldn't really blame it on overpowered killstreaks.

I'm just saying, unless you're playing in perfect conditions you shouldn't be saying they're "incredibly easy" to shoot down.
 
Full Recovery said:
Killstreaks are the worst thing to ever happen to the call of duty series. The weaker and fewer the better. 3 streaks were fine in MW1 because they never changed the course of the game. Just because someone gets a chopper gunner in a care package doesn't mean they should win.

I am really happy to see they are bringing old school playlists in the new game one of which you don't have any perks or killstreaks and the other playlist is similar to COD4 which has 3, 5 & 7 killstreaks.
 
Full Recovery said:
Killstreaks are the worst thing to ever happen to the call of duty series. The weaker and fewer the better. 3 streaks were fine in MW1 because they never changed the course of the game. Just because someone gets a chopper gunner in a care package doesn't mean they should win.

Exactly. I remember bitching about dogs in W@W then MW2 just went overboard with kill streaks. I still think the UAV/Airstrike/Chopper is the best set up. Hell you could even shoot down choppers with small arms fire in 4 without needing either a dedicated stinger or cold blooded class.
 
GillianSeed79 said:
Exactly. I remember bitching about dogs in W@W then MW2 just went overboard with kill streaks. I still think the UAV/Airstrike/Chopper is the best set up. Hell you could even shoot down choppers with small arms fire in 4 without needing either a dedicated stinger or cold blooded class.

Chopper in 4 was way worse than dogs in 5. Lag screwed up both games, but dogs were easy to hear, made straight bee lines for you, and had low health. Chopper had a large amount of health, could shoot at you with pinpoint accuracy from the smallest hole in the wall (or camo'd in the grass not moving), and RPGs were amazingly inaccurate. The best way to take out a chopper was to jump on a turret, but doing so was almost asking to get sniped.
 
sweetvar26 said:
I am really happy to see they are bringing old school playlists in the new game one of which you don't have any perks or killstreaks and the other playlist is similar to COD4 which has 3, 5 & 7 killstreaks.
I am too, like I've said before I think I will play that mode most of the time. I think A LOT of people will choose Classic TDM with uav/airstrike/helicopter. Yeah I'll play several hours in the default TDM just to use the killstreaks and lets face it, launch night most people will just join the default TDM because that's whats available and everyone will be in it. But after a week or two I think people will flock to the barebones lists just because it's better. In fact, I hope barebones is so popular that we also get a S&D uav/airstrike/heli to go along with the other two.

Let the kids who need to stroke their ego by wrecking people with missiles, dogs, and chopper gunners do so in their own playlist. I play call of duty to use my gun, not some RC car with c4 strapped to its top.
 
Uh, choppers were nothing in COD4. A LMG clip would down it. If the team just took potshots at it the thing went down in like ten seconds, often without a single kill.

Whereas dogs in WaW--especially in Hardcore--was much worse. They just spawned until the time limit ran out. Ridiculous.

I still don't like the look of that RC Car. Pinpoint killstreak attacks are a terrible idea. Airstrikes or artillery barrages at least took a knowledge of where the enemies were likely to be, along with a good feel for the timing of the attacks.
 
Dresden said:
Uh, choppers were nothing in COD4. A LMG clip would down it. If the team just took potshots at it the thing went down in like ten seconds, often without a single kill.

Whereas dogs in WaW--especially in Hardcore--was much worse. They just spawned until the time limit ran out. Ridiculous.

I still don't like the look of that RC Car. Pinpoint killstreak attacks are a terrible idea. Airstrikes or artillery barrages at least took a knowledge of where the enemies were likely to be, along with a good feel for the timing of the attacks.

One LMG MIGHT have been able to take it down, although I'm not sure how accurate that is as I haven't played COD4 in a while. I used to be a huge stat junkie though and was really active on Denkirson's Xanga (the guy that scientifically broke down all the aspects of CoD4/5). Anyway, I'm pretty sure the Heli was programmed to go after people who shot at it with an LMG so it's very unlikely that you'd be able to just empty an entire clip at a heli without being shot at.
 
SmokeMaxX said:
One LMG MIGHT have been able to take it down, although I'm not sure how accurate that is as I haven't played COD4 in a while. I used to be a huge stat junkie though and was really active on Denkirson's Xanga (the guy that scientifically broke down all the aspects of CoD4/5). Anyway, I'm pretty sure the Heli was programmed to go after people who shot at it with an LMG so it's very unlikely that you'd be able to just empty an entire clip at a heli without being shot at.
An M60 clip did the job if I remember correctly. The other LMGs took a few more shots on top of that.

The point was that you wouldn't shoot at it yourself. I played with friends and if a chopper got out we just looked up and shot that shit down ASAP. It was even quicker than getting a stinger out in MW2 and at most one person would die.
 
Dresden said:
An M60 clip did the job if I remember correctly. The other LMGs took a few more shots on top of that.

The point was that you wouldn't shoot at it yourself. I played with friends and if a chopper got out we just looked up and shot that shit down ASAP. It was even quicker than getting a stinger out in MW2 and at most one person would die.

Gotcha. But when you play without a party... it sucks. At least in MW2 or WaW you could generally take care of things yourself. You could to a lesser extend in CoD4 with a turret, but many times it's suicide taking a chopper on by yourself if you don't have a team that's also willing to shoot at it.
 
EuropeOG said:
I use frags because you can cook them, they are more versatile, and no beeping. I don't play MW2 anymore though.
You don't need to cook a semtex though, that is my point, you throw it and it blows up less than a second after landing, instead of cooking it for a couple senconds and then throwing it. No beeping is a moot point when you have grenade indicators anyways, and the only versatility I see in frag grenades is that you can bounce them, whereas a semtex you can stick to any surface, so its a toss-up in that department. I really don't see any point in using frag grenades that you have to cook when you can just use semtex that doesn't require cooking and explodes with minimal delay on landing (and I'm pretty sure most of the people playing MW2 don't either since seeing someone using frags is a rare occurence nowadays)
 
zam said:
You don't need to cook a semtex though, that is my point, you throw it and it blows up less than a second after landing, instead of cooking it for a couple senconds and then throwing it. No beeping is a moot point when you have grenade indicators anyways, and the only versatility I see in frag grenades is that you can bounce them, whereas a semtex you can stick to any surface, so its a toss-up in that department. I really don't see any point in using frag grenades that you have to cook when you can just use semtex that doesn't require cooking and explodes with minimal delay on landing (and I'm pretty sure most of the people playing MW2 don't either since seeing someone using frags is a rare occurence nowadays)

You can throw frags a lot further.
 
Myomoto said:
You can throw frags a lot further.
So aim higher when you throw the semtex? And all the points I mentioned go out the window just cause you can throw frags a couple feet farther?
 
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