• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Call of Duty: Ghosts Clans Trailer

You want to know the sad part about his comment... half of what he mentioned is already in the game... improved shaders/lighting/textures are already in, along with tesselated objects and characters (something he obviously missed from the reveal, and also tesselated isn't even the correct term, every 3D object is tesselated) and subsurface scattering (another thing he missed from the reveal) along with improved LOD.

Big scale environments is NOT COD... I don't understand what people don't get... this isn't BF. Same for water physics... why the hell would COD do water physics when they don't do naval warfare?

I'd like to see TOD/Dynamic weather effects though, though I can't recall a game doing this in a FPS MP match. (I know Crysis talks about it but I'm not sure if they actually did it).



I missed nothing.

Improved lighting engine?
QpG784w.jpg


Sure.

Water physics? Well Halo 3 had some great water physics and it had no naval warfare.

Not to mention, CoD DOES have "naval warfare".

I can't think of a single CoD game that would not benefit from improved water and water physics.

Also, a couple tessellated rocks and rifle scopes is a pretty limited implementation. And yes, it is JUST the scope, not the rest of the gun.


Scale has ALWAYS been what Call of Duty is about. From day one. Scale and player count are not one in the same.


Show me a single example of subsurface scattering? Aside from the devs mouth, we have seen none.

You can see it in crysis 2-3, in BF4, etc. We see it nowhere in CoD Ghosts.
 
You want to know the sad part about his comment... half of what he mentioned is already in the game... improved shaders/lighting/textures are already in, along with tesselated objects and characters (something he obviously missed from the reveal, and also tesselated isn't even the correct term, every 3D object is tesselated) and subsurface scattering (another thing he missed from the reveal) along with improved LOD.

Big scale environments is NOT COD... I don't understand what people don't get... this isn't BF. Same for water physics... why the hell would COD do water physics when they don't do naval warfare?

I'd like to see TOD/Dynamic weather effects though, though I can't recall a game doing this in a FPS MP match. (I know Crysis talks about it but I'm not sure if they actually did it).
I thought IW said they put those things in, but I was not completely sure so I did not call him out on it.
Last try a comparison with the outdated, last-gen PC version of Black Ops 2.

3xDzwq6.png


cod_ghosts_chasm_ambush.jpg
Yes, the two games look close, but for consoles this is a generational leap.
I missed nothing.

Improved lighting engine?



Sure.

Water physics? Well Halo 3 had some great water physics and it had no naval warfare.

Not to mention, CoD DOES have "naval warfare".


I can't think of a single CoD game that would not benefit from improved water and water physics.

Also, a couple tessellated rocks and rifle scopes is a pretty limited implementation. And yes, it is JUST the scope, not the rest of the gun.



Scale has ALWAYS been what Call of Duty is about. From day one. Scale and player count are not one in the same.


Show me a single example of subsurface scattering? Aside from the devs mouth, we have seen none.

You can see it in crysis 2-3, in BF4, etc. We see it nowhere in CoD Ghosts.

BF3 has the same fake sun (Lens flare effect) as in this highly compressed screen. A game that was said to be on a "next gen" engine.

Call of Duty has had a more scripted kind of naval battles in single player only. It would be great for this game to have enhanced water physics like in Battlefield 4, but their focus is multiplayer and currently, you do not have naval battles in multi.

Now I am by no means a Call of Duty fan, but I really dislike how much people hate on the series and it appears to be mostly by Battlefield fans. In fact, I have Battlefield 4 pre-ordered and not Ghosts.
 
I missed nothing.

Improved lighting engine?



Sure.

Cool, they faked their god rays... how is that proof that it's not improved over Blops2? It's better than what it was before, which is the definition of improved. Is it BF4 quality, nope. Does that look really bad for COD's lighting? Yes, no doubt.

Water physics? Well Halo 3 had some great water physics and it had no naval warfare.

Not to mention, CoD DOES have "naval warfare".


I can't think of a single CoD game that would not benefit from improved water and water physics.

What COD has naval warfare? Save for a chapter here or there, there's absolutely no emphasis on naval warfare. It's completely absent from multi-player. There's absolutely no reason to somehow put resources onto something that doesn't play a significant part in the game. BF4, it makes sense. Seems from everything they've shown, naval warfare plays a giant part in the game, single and multi-player.

Also, a couple tessellated rocks and rifle scopes is a pretty limited implementation. And yes, it is JUST the scope, not the rest of the gun.

A LOT of games use displacement mapping for terrain. It's the biggest bang for your buck. Rocks, whatever... weapons is the single BIGGEST thing they can use that one because no matter what, you'll never get closer to anything like you would a weapon. They would be dumb to put displacement map on something else over a weapon. Most of it is used on the top of the weapon because that's what you see when you pull a weapon in close.

It's one thing to have legit criticism about the game, which you do, I'll admit... it's another to completely deny what it does, here's that sub-d tech they talked about on a character (there's more, but here's one screen cap):

16Ok2v1.jpg


Scale has ALWAYS been what Call of Duty is about. From day one. Scale and player count are not one in the same.

What exactly are you getting at with scale? If not the map scale then what? (I never mentioned anything about player count)

Show me a single example of subsurface scattering? Aside from the devs mouth, we have seen none.

You can see it in crysis 2-3, in BF4, etc. We see it nowhere in CoD Ghosts.

They, along with the majority of devs, use sub-surface scattering in their skin shader, they've showed it off in the game already. Regardless of if you think they're lying or not, they've showed it off. Whether or not, they use it elsewhere, I don't know, they haven't shown it off. It's about 53 minutes into the X-box reveal event.

Complete disclosure, I play both COD and BF, and plan on getting both. Like I said, there's legit criticism, and then there's blind hatred for the franchise. Which you seem to have both.
 
They have more money than God. Their trailers should be very damned good.


That said, though the CoD trailers have more production value, I prefer the BF4 trailers thus far.

Paracel Storm Trailer
http://www.youtube.com/watch?v=3_xaIv7Wo1A

This is Battlefield 4 Multiplayer
http://www.youtube.com/watch?v=1SRxs5xYWuo

Frostbite 3.0 Features Vid
http://www.youtube.com/watch?v=R9yVV6g3q7g

Battlefield 4 Levolution
http://www.youtube.com/watch?v=Q3W4FbsAqIY

Siege of Shanghai Trailer
http://www.youtube.com/watch?v=ZjSykcTGrNc

Battlefield 4 SP TV spot
http://www.youtube.com/watch?v=ZD9fWUUeL00


I challenge anyone to watch those trailers and not be exited for BF4.

Well EA isn't some poor company either. I don't see much of a difference between the production value of these trailers tbh

I guess the campaign comes off as much more interesting for me in COD. And I have seen almost all of those BF videos and I can't say I'm too excited for BF4. Not saying I'm excited for COD Ghosts but I definitely enjoyed its footage more
 
I thought IW said they put those things in, but I was not completely sure so I did not call him out on it.

Yes, the two games look close, but for consoles this is a generational leap.


BF3 has the same fake sun (Lens flare effect) as in this highly compressed screen. A game that was said to be on a "next gen" engine.

Call of Duty has had a more scripted kind of naval battles in single player only. It would be great for this game to have enhanced water physics like in Battlefield 4, but their focus is multiplayer and currently, you do not have naval battles in multi.

Now I am by no means a Call of Duty fan, but I really dislike how much people hate on the series and it appears to be mostly by Battlefield fans. In fact, I have Battlefield 4 pre-ordered and not Ghosts.


Lens flare and god rays are two separate things. Find me an instance in BF3 where sun shafts are coming from the opposite direction of the sun. I have a hundred + hours in the game an I have never seen this once.

So because the naval battles are scripted they would not benefit from better water? What is this nonsense about needing naval warfare to be a centerpiece of the game in order to justify improving your water?


Every single CoD Campaign has used water EXTENSIVELY, so the water looking and behaving like dog shit is an issue. Also, when I say water physics and look, I just want water to look like water. If naval warfare is a big component, then you would expect networked water simulation like BF4. That is not what I am talking about. I just watn water that looks and acts like water.


But lets focus on the water, but gloss over what I said about cloth, vegetation and ragdolls.

CoD has the worst death animations of any of the major FPS franchises, and CoD is also the game where you see them the most. Justify that. Why do we still have horrible looking death animations in our next gen CoD, when Killzone, Halo, Battlefield, Medal of Honor, Resistance, etc have all outclassed CoD in this area for almost a decade. Hardware is no longer the excuse.
ihXB5mTJUYYZQ.gif



As I said, "IW" can say they put subsurface scattering in, but why not show it then? They show a character model and say they use "subsurface shaders" but there is no evidence they are actually being used. Much like there is no evidence to say that their fish AI was not doable on previous generations. In Crysis, Battlefield, etc you can see the use of Subsurface scattering while you play. I would love to be proven wrong though.

Looks like they are using Tessellation or "Sub D" on portions of character models (inexplicably not the tops of helmets though?) So I had forgotten that.


But really, when you watch these two videos, both with the same purpose, on two closely competing titles, you have to see that one is technically head and shoulders above the other.


The next gen tech of CoD: Ghost
http://www.youtube.com/watch?v=0fv__G6KJQ8

The next gen tech of Battlefield 4
http://www.youtube.com/watch?v=R9yVV6g3q7g






Especially now that they are on even playing field and both running at 60fps on consoles.


Also, you mistake me. I don't state all this because I want CoD to be more like BF, I say it because I want Call of Duty to be the best it can be.

I am a huge Call of Duty fan, and have been since before the majority of CoD fans even knew what it was.
 
But lets focus on the water, but gloss over what I said about cloth, vegetation and ragdolls.

They haven't mentioned anything about it. So honestly, that's why I didn't bother commenting on it. I have no clue if they did do anything with those or not so I have no real base to talk from... I'm leaning towards they did nothing otherwise they would brag about it, but we'll just have to wait for the game to launch to see that. They do have rag doll physics (you see it most in their kill animations but honestly, it looks janky, doesn't look good)

CoD has the worst death animations of any of the major FPS franchises, and CoD is also the game where you see them the most. Justify that. Why do we still have horrible looking death animations in our next gen CoD, when Killzone, Halo, Battlefield, Medal of Honor, Resistance, etc have all outclassed CoD in this area for almost a decade. Hardware is no longer the excuse.
ihXB5mTJUYYZQ.gif

I agree with you on that. (not sure about Resistance/Killzone because I haven't paid that much attention)

As I said, "IW" can say they put subsurface scattering in, but why not show it then? They show a character model and say they use "subsurface shaders" but there is no evidence they are actually being used. Much like there is no evidence to say that their fish AI was not doable on previous generations. In Crysis, Battlefield, etc you can see the use of Subsurface scattering while you play. I would love to be proven wrong though.

They showed a light running behind a head, and you could see it evident along the ears of the player. I don't think they'll be using that in MP though from what I've seen.


Especially now that they are on even playing field and both running at 60fps on consoles.

They're not really... both are running at 60fps but COD is running at 1080P vs BF4 running at 720P (2.25X the pixel). COD is also notorious for having input lag of somewhere in the low 50ms whereas BF3 was around 125ms. Honestly, none of this matters... both games are enjoyable and well made. They both offer different experiences crafted to their strengths.
 
Looks fucking hideous, I see they now also copied the dust/shit on your visor effect of battlefield 3...

Bc what an online shooter needs most is LESS visibility...

also :
ItUrbCo.jpg
 
Whats up with this trend of adding extra functionality thats only accessible through a tablet? It seems like you need a tablet you access the meat of this clan business.
 
Especially now that they are on even playing field and both running at 60fps on consoles.

Not really. One of them is targetting 60fps on TWO generations of consoles. I can imagine some of the visual fidelity is held back or deliberately designed for that very reason.
 
Not really. One of them is targetting 60fps on TWO generations of consoles. I can imagine some of the visual fidelity is held back or deliberately designed for that very reason.

So you are saying CoD is holding back because its also on 360 and PS3? I agree. Thats my whole point. This is a current gen game, ported to next gen, not "The Next Generation of Call of Duty" like it is being labeled.


BF4 is two separate games on PS3 vs PS4.

64 players, larger maps, 900p+, enhanced destruction, and 60fps. Along with all other graphical upgrades.
 
The GAF clan was devoid of activity for the entirety of Black Ops 2. Hopefully this game is different.

Its like this for many of the GAF clans I was in. The best ones I were involved with were Resistance 1 and MAG of all things. I'm sure there's some games that have as good clans as those, just in games I don't play though.

Glad to see CoD take clans serious finally. This was one of the series major shortcomings and it didn't help foster their community positively. I'm sure this is a way to tie it into esports more ultimately as their main purpose, but in the end it'll benefit everyone. Clans are what make many games more enjoyable, like the clans in games like the old SOCOMs or in World of Tanks.
 
64 players, larger maps, 900p+, enhanced destruction, and 60fps. Along with all other graphical upgrades.

I'll personally wait to see this enhanced destruction in Battlefield 4. Maybe it's in the game in general but I definitely don't get that sense of enhanced destruction after playing the beta.
 
Holy shit, we're really gonna need a Battlefield 4 vs. Call of Duty: Ghosts Garbage thread for another year, aren't we?
 
I'll personally wait to see this enhanced destruction in Battlefield 4. Maybe it's in the game in general but I definitely don't get that sense of enhanced destruction after playing the beta.

Really? What were you playing it on?


There is a shit ton of micro destruction, buttons, switches, etc on Shanghai that really make it stand out from BF3.

Not to mention the particle effects, shadows, debris physics etc of the destruction are enhances as well.
 
Looks fucking hideous, I see they now also copied the dust/shit on your visor effect of battlefield 3...

Bc what an online shooter needs most is LESS visibility...
Lol, this reminds me of this guy's post on Steam about the devs adding dirt and lens flares in Dying Light http://steamcommunity.com/app/239140/discussions/0/846958724824906946/
Really, whats wrong with game industry nowadays? Did every art director became blind or brain damanged? Lense flares, dirty screens, unfocused blur vision, vignette (corners darkening). bad gamma with washed out colors, and other ugly, unrealistic, immersion braking, eye bleeding effects everywhere!
This crap started in Star Trek by JJ Abrams, lenseflares was ugly and was everywhere, then it was on YOUTUBE, crappy CS Source and COD video montages with Skillex brostep (some still think its a dubstep, but whatever) made by 13 years old kids with no taste and brains became popular several years ago, these vidoes was full of awfull post screen effects such as lense flares, overkill bloom, washed out colors and so... also there was ENB mods for San Andreas and Skyrim, which by default looks good, but kids loved to tweak it to extemes that makes them looks ugly and unrealistic like crap, and this thing also became popular - then it seems like game devs decided to appeal to this 13- years old gamers and started to copy all this ugliness in game.
Few of the worst example of this stupid trend is Battlefiled 3, Syndicate, Hitman Absolution, Metro Last Light, Medalf of Honor 2 2012, Crysis 2, Dead Island (no lenseflares, but really ugly bloom and vignette) and there are more, and what make it even worse - most of them 1st person (keep this in mind, this is important!).

Lets for a second think what all the 1st person games all about? Its about SEEING GAME WORLD WITH YOU OWN EYES like you see it in reality!
One of the most important aspects of 1st person games is IMMERSION and REALISM! And i dont mean that everything you see in game world should be uber realistic, i mean that WHE WAY YOU SEE anything in game world should BE REALISTiC.

Now lets talk about dirt on screen, lenseflare and other crappy effects.
Does they look realistic????? Nooooo!
They called lenselfares and camera dirt for a reason - this is reason that it only sutiable for cameras and their lenses. Camera lenses can get dirty and can show lense flares- your eyes however not camera lenses, they will never get dirty, and you will never see lenseflares. There is very little possiblity however - when your eyes are really wet and aint fully opened them and keeping them unfocused, you can see some little flares, but thats it and you dont play like blind in games, in games your eyes always open and dont even blink for a second.

Dirty cam efffect should not exist in any case in FPS games, eyes aint dirty! It could be ok in some game where char wearing helmet all the time, but yet again in rea life ditry helmet screen obstruct vision, so people tend to clean it up and remove any annoying dirty from vision. No mattter if char in game wearing helmet or not, his vision is always dirty, you cant blink (expect for Alone in Dark 2008 it the only game i remember where you can blink to clear your eyes), cant clean your helmet so its really getting annoying as more as you play.
Same about other effects, such as vignette, unrealistic colors, flares etc.

It looks bad. it looks annoying, it looks unrealistic, its impossible to see anything like this by eyes and in FPS games you play as EYES, not as camer, its not third person game with camera behind shoulders!

In some games there even more stupid thing, such as weird comic overlay in recent crappy Call o Juarez (Btw, Techland, thanks for ruining series completely, 1st 2 games was really good, 3rd was no good, 4 is just awful) and there is no in game options to turn of crap like this.

-----
No let me speak about Dying Ligh - i was looking forward to buy this game and was thinking about is as true Dead Island 2 (not that riptide lazy done crap), but when i saw screenshots with dirty screen (dirty eyes really ?), washed out brown colors, vignette, extreme bloom and really ugly aura around everything to to unfocus blur (not sure how this effect called reminds me poorly prnted pictures or bad tv screens, where every edge has aura of 2 colors at both sides, i looks like offset of some colors was shifted\displaced and they was printed few pixels left or right wrong) - and this really turns me off from buying ths game.
I will not buy it untill this ugly post effects removed completely or if devs will confirm that where will be GFX option that will allow to turn off all ugly and unreaslitc on screen effects one by one and that there would not be prerendered cut-scenes with such effects that cant be turned off.
And there are many thousands of people who will avoid this game as well for same reason!

Please Techland, stop making your game ugly by post fx, do internet research about what people think of colorgrading, lenseflares, dirty cams, vignette and other effects like this in games - most of people hate them trying to find the way to disable that crap in games and play games with realistc colors and look, and yet you ignoring this and keep asking for troubles and forcing this ugly post fx nobody needs and almost nobody will like, expect for 13 years old ♥♥♥♥♥, but arent this game is 17+ ? Why should you care about 13 years old players if you games for 17+ age group which has better taste and not a good opinion about such effects?

Please, remove it from game until its too late and understand that many many people dont like, especially in 1st person games!
 
I'm clanning to call my clan for a clan meeting on a clandestine operation that involves watching Clannad.

that sounds great, i clan to cook breakfast for my clan but i can't find my frying clan so i clanned to the store but i forgot to get the keys for my clanvan it made me feel less of a clanman
 
Top Bottom