Jesus is ridethepiggy still at it? every Nintendo thread is the same bullshit
Wow, I've see the 360 version and it didn't look that bad to me.....I guess on your TV, in-game it won't look quite as horrid as a screen shot....
Here is the Wii U version of Black Ops 2 vs PC at Max settings:
http://www.youtube.com/watch?v=ImOu6cldtoQ
Lower resolution a moot point then?
Sure, but at the same time Nintendo deserves the ire. 2013 and no account system?
You didn't stick around long enough.
Wow I can't really see much of a difference other than the colors being better on the Wii U. And a bit more detail overall on the PC.
In all fairness if Nintendo developed the game they could probably get real close.Believe it or not Nintendo fans are actually much more reasonable now than back in the old days. Back at the last system gen launches they were convinced that the Wii could output comparable visuals to the PS3/360 at standard def. I shit you not, that garbage was all over this forum and people would seldom ever correct them,.
Doubt it. There's still a huge power gap and I'm fairly certain the Wii-U has a completely different architecture.So basically every Xbone game could be ported to Wii U with minimal trouble.
So the gap between the XBO version and the Wii U version is much smaller than the PS4 and XBO? Kind of surprising I guess.
In all fairness if Nintendo developed the game they could probably get real close.
But they know their own consoles inside and out.
Doubt it. There's still a huge power gap and I'm fairly certain the Wii-U has a completely different architecture.
Unless you were kidding. GAF these days.
If you think about it, isn't 880 x 720 higher resolution than 720p?
Who's to say they aren't? This is Treyarch's second attempt on Wii U. Perhaps performance this time will match or exceed 360?Kinda.
I wasn't planning to buy Ghosts for the WiiU (or any other platform), but I thought by now that the few third parties still supporting the WiiU would put a little more effort into the ports.
Can Wii U owners answer me this -
Do you care?
Math, how does it work? Lol
The wii-u is not a next gen machine, people need to stop calling it that.
Yes. Terrible GAF is attacking the Wii U unfairly. Truly. Poor Wii U.
Unlike Wii, the Wii U still upscales everything internally allowing for a sharper HUD despite the odd resolution. Wii relied on the TV to handle stretching and scaling. What we're seeing on Wii U is exactly the kind if thing we've been seeing I ps360 this entire generation with certain games.So the reason for the odd resolution which doesn't fit any of the standard ratios is because it's doing what the Wii did to fake widescreen by rendering the same number of pixels, but horizontally squished so it gets stretched out to 16:9 during the gameplay but sacrifices image quality in the process.
I'm not an expert, but I was talking PowerPC (Wii-U) vs x86 (next gen). Not sure if that would make a difference, but from what I've read it sounds like it could be a huge barrier to development for the Wii-U (especially given the lack of real incentive for all the extra effort on the devs' part). That's just my interpretation, though.Xenoblade did look super nice despite the hardware it was on.
What's the architecture like for Xbox One? Does it use DirectX? Wii U can use the open source version of XNA now, which with some conversion can handle DirectX code.
The Wii U is closer to the XB1's resolution that the XB1 is to the PS4. So if XB1 qualifies as next gen, then so does the Wii U.Math, how does it work? Lol
The wii-u is not a next gen machine hardware wise, people need to stop calling it that. I am not saying that to shit on it, it just gives people false hope of havinga better experience than current gen.
Math, how does it work? Lol
The wii-u is not a next gen machine hardware wise, people need to stop calling it that. I am not saying that to shit on it, it just gives people false hope of havinga better experience than current gen.
Resolution =/= performance. Come on, son.The Wii U is closer to the XB1's resolution that the XB1 is to the PS4. So if XB1 qualifies as next gen, then so does the Wii U.
Yes, in bizarro world.no truer comment posted today.
Believe it or not Nintendo fans are actually much more reasonable now than back in the old days. Back at the last system gen launches they were convinced that the Wii could output comparable visuals to the PS3/360 at standard def. I shit you not, that garbage was all over this forum and people would seldom ever correct them,.
...and the Wii U is the same as ps360 so they must all be next gen if we're going to use that metric!The Wii U is closer to the XB1's resolution that the XB1 is to the PS4. So if XB1 qualifies as next gen, then so does the Wii U.
I'm not an expert, but I was talking PowerPC (Wii-U) vs x86 (next gen). Not sure if that would make a difference, but from what I've read it sounds like it could be a huge barrier to development for the Wii-U (especially given the lack of real incentive for all the extra effort on the devs' part).
The Wii U is closer to the XB1's resolution that the XB1 is to the PS4. So if XB1 qualifies as next gen, then so does the Wii U.
The Wii U is closer to the XB1's resolution that the XB1 is to the PS4. So if XB1 qualifies as next gen, then so does the Wii U.
But it's also close to 360 and PS3...
I was comparing with next gen. The 360 also has a PowerPC architecture, so I would expect they could port from that. I'm making this up based on very limited research, though, so I could easily be wrong.If it's such a huge barrier, how did EA manage to dump out a bunch of lazy ports during launch?
I don't know either, but I don't think its that much of an issue to downport some Xbox One stuff to Wii U. Its mostly a matter of making sales.
I think it's just as bad if not worse.Believe it or not Nintendo fans are actually much more reasonable now than back in the old days. Back at the last system gen launches they were convinced that the Wii could output comparable visuals to the PS3/360 at standard def. I shit you not, that garbage was all over this forum and people would seldom ever correct them,.
But it's also close to 360 and PS3...
Yes, in bizarro world.
I'm not here to debate if the Wii U is next gen or not. The fact that people argue about it so much might indicate that it's not very clear.
Personally, I categorize it in its own gen. It released a year before next gen while competing more directly in performance with current gen. Grey area and all that.
Yes yes yes YESThe fact that people argue about it only proves one thing: there are a lot of idiot fanboys.
Generations aren't based on hardware capability. They're based on the timeframe they were released. I don't think my hardware has changed at all, but I'm still two generations newer than my grandfather.
The Wii U is based on a DX10.1 GPU with custom architecture not disclosed, but it does have Compute Shaders which is good to make it close enough to DX11 as can be. Performance should still be 2-3x better than PS3/360. A port with minimal effort will never look any better than the source material.They're not DX 11 level either. But the Wii U is. Or so I've been told.
Sure. Somehow it's the truest post evar that you can only get a PC of you care about performance/graphics/resolution? Really? Why do they bring out new consoles?Care to explain?
You can upscale from odd ratios to a 16:9 target as long as the game considers that during rendering. Some games do that.
Sure. Somehow it's the trust post evar that you can only get a PC of you care about performance/graphics/resolution? Really? Why do they bring out new consoles?
There was no truth there, only feels.
The precisely why people are concerned with the fact that the Xbox One version runs at 720p.Totally expected.
A system weaker than Xbox One, wich runs it in 720p, has subhd resolution on the same game. Thats a surprise on NeoGAF? Really?
And since when is CoD a technical marvel on any console?
What on earth?
Wat. Spec differences is PRECISELY the reason for the difference between the PS4BONE versions of the game. Money has diddly to do with it, man.The answer as to why the Wii U version of Ghost is stuck in sub-HD territory boils down to one thing. MONEY. It has nothing to do with specs. Because if it did the Xbone and PS4 versions would be running at identical resolutions. It is also why the Wii U version will not be recieving any DLC as well.
The answer as to why the Wii U version of Ghost is stuck in sub-HD territory boils down to one thing. MONEY. It has nothing to do with specs. Because if it did the Xbone and PS4 versions would be running at identical resolutions. It is also the reason why the Wii U version will not be recieving any DLC as well.
Wat. Spec differences is PRECISELY the reason for the difference between the PS4BONE versions of the game. Money has diddly to do with it, man.
Wait, you're taking the conspiracy theory approach? If it had anything to do with specs the Xbox One and PS4 versions would be running at the same resolution? The fact that they don't suggests that money has nothing to do with this as Call of Duty has always been associated with Xbox.The answer as to why the Wii U version of Ghost is stuck in sub-HD territory boils down to one thing. MONEY. It has nothing to do with specs. Because if it did the Xbone and PS4 versions would be running at identical resolutions. It is also the reason why the Wii U version will not be recieving any DLC as well.
Except that they don't. I think you're way out of the loop on this one.You do realize that the PS4 and Xbone are running on nearly identical hardware.
Wait, you're taking the conspiracy theory approach? If it had anything to do with specs the Xbox One and PS4 versions would be running at the same resolution? The fact that they don't suggests that money has nothing to do with this as Call of Duty has always been associated with Xbox.
Do you believe that money was the reason why Black Ops 2 ran slower on Wii U than Xbox 360?
Except that they don't. I think you're way out of the loop on this one.
Wii U CODG -> 880 * 720 = 677,600 pixels
Xbone CODG -> 1280 × 720 = 985,600 pixels
PS4 CODG -> 1920×1080 = 2,073,600 pixels
Just sayin.