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Call of Duty: Ghosts Wii U Resolution: 880 x 720

Wow, I've see the 360 version and it didn't look that bad to me.....I guess on your TV, in-game it won't look quite as horrid as a screen shot....

Here is the Wii U version of Black Ops 2 vs PC at Max settings:

http://www.youtube.com/watch?v=ImOu6cldtoQ

Lower resolution a moot point then?

Wow I can't really see much of a difference other than the colors being better on the Wii U. And a bit more detail overall on the PC.
 
Believe it or not Nintendo fans are actually much more reasonable now than back in the old days. Back at the last system gen launches they were convinced that the Wii could output comparable visuals to the PS3/360 at standard def. I shit you not, that garbage was all over this forum and people would seldom ever correct them,.
 
Believe it or not Nintendo fans are actually much more reasonable now than back in the old days. Back at the last system gen launches they were convinced that the Wii could output comparable visuals to the PS3/360 at standard def. I shit you not, that garbage was all over this forum and people would seldom ever correct them,.
In all fairness if Nintendo developed the game they could probably get real close.
But they know their own consoles inside and out.
 
So the gap between the XBO version and the Wii U version is much smaller than the PS4 and XBO? Kind of surprising I guess.
 
In all fairness if Nintendo developed the game they could probably get real close.
But they know their own consoles inside and out.

Xenoblade did look super nice despite the hardware it was on.

Doubt it. There's still a huge power gap and I'm fairly certain the Wii-U has a completely different architecture.

Unless you were kidding. GAF these days.

What's the architecture like for Xbox One? Does it use DirectX? Wii U can use the open source version of XNA now, which with some conversion can handle DirectX code.
 
If you think about it, isn't 880 x 720 higher resolution than 720p?

Math, how does it work? Lol

The wii-u is not a next gen machine hardware wise, people need to stop calling it that. I am not saying that to shit on it, it just gives people false hope of havinga better experience than current gen.
 
Oh ffs, it's going to look great. TV's are a weird beast. If it's locked at 60 you're going to enjoy yourself.

Sure if it's side by side you'll know the difference, but if that's your console, it will look great.

If you cared about the best frame rate and resolution, you would have invested in a PC by now.
 
Kinda.

I wasn't planning to buy Ghosts for the WiiU (or any other platform), but I thought by now that the few third parties still supporting the WiiU would put a little more effort into the ports.
Who's to say they aren't? This is Treyarch's second attempt on Wii U. Perhaps performance this time will match or exceed 360?
 
Can Wii U owners answer me this -

Do you care?

I don't care that much about resolution, but I buy fps on pc when possible because of m/kb and tradition. Ok, partly because of resolution and framerate too. :p

Not sure I'll be even getting this one though :0
 
Math, how does it work? Lol

The wii-u is not a next gen machine, people need to stop calling it that.

You're wrong, it is next gen because it will be competing with the PS4/One for the next years.

'Gen' isn't about hardware, it's about time frames. For example, Someone who's the same age as me but have more muscles/intelligence than me stays from the same generation as me.
 
So the reason for the odd resolution which doesn't fit any of the standard ratios is because it's doing what the Wii did to fake widescreen by rendering the same number of pixels, but horizontally squished so it gets stretched out to 16:9 during the gameplay but sacrifices image quality in the process.
Unlike Wii, the Wii U still upscales everything internally allowing for a sharper HUD despite the odd resolution. Wii relied on the TV to handle stretching and scaling. What we're seeing on Wii U is exactly the kind if thing we've been seeing I ps360 this entire generation with certain games.
 
Xenoblade did look super nice despite the hardware it was on.



What's the architecture like for Xbox One? Does it use DirectX? Wii U can use the open source version of XNA now, which with some conversion can handle DirectX code.
I'm not an expert, but I was talking PowerPC (Wii-U) vs x86 (next gen). Not sure if that would make a difference, but from what I've read it sounds like it could be a huge barrier to development for the Wii-U (especially given the lack of real incentive for all the extra effort on the devs' part). That's just my interpretation, though.

Dear God, the resolution horseshit is spoiling over from the 'Bone threads.
 
Math, how does it work? Lol

The wii-u is not a next gen machine hardware wise, people need to stop calling it that. I am not saying that to shit on it, it just gives people false hope of havinga better experience than current gen.
The Wii U is closer to the XB1's resolution that the XB1 is to the PS4. So if XB1 qualifies as next gen, then so does the Wii U.
 
Math, how does it work? Lol

The wii-u is not a next gen machine hardware wise, people need to stop calling it that. I am not saying that to shit on it, it just gives people false hope of havinga better experience than current gen.

Ugh. The definition of next-generation is so arbitrary. Apparently it's simply what Microsoft and Sony picked, which isn't even impressive.

The Wii U might be the weakest of the next-generation consoles by a long margin, but that didn't make it any less next-gen since generations are a measurement of predecessor and successor.
 
Believe it or not Nintendo fans are actually much more reasonable now than back in the old days. Back at the last system gen launches they were convinced that the Wii could output comparable visuals to the PS3/360 at standard def. I shit you not, that garbage was all over this forum and people would seldom ever correct them,.

Agreed with this. I was in the Gametrailers forums back then, and they truly stated such nonsense. "HD output takes most of the PS3/360's power. The Wii can display the same level of visuals but in standard definition".

Hilarious days.
 
The Wii U is closer to the XB1's resolution that the XB1 is to the PS4. So if XB1 qualifies as next gen, then so does the Wii U.
...and the Wii U is the same as ps360 so they must all be next gen if we're going to use that metric! :-P
 
I'm not an expert, but I was talking PowerPC (Wii-U) vs x86 (next gen). Not sure if that would make a difference, but from what I've read it sounds like it could be a huge barrier to development for the Wii-U (especially given the lack of real incentive for all the extra effort on the devs' part).

If it's such a huge barrier, how did EA manage to dump out a bunch of lazy ports during launch?

I don't know either, but I don't think its that much of a technical issue to downport some Xbox One stuff to Wii U. Its mostly a matter of making sales.


Also, can we get off the debate on if Wii U is next-gen or not? It has nothing to do with resolution or specs but the timeframe it was released. Its next-gen even if it lags behind Xbox One and PS4 in performance.
 
If it's such a huge barrier, how did EA manage to dump out a bunch of lazy ports during launch?

I don't know either, but I don't think its that much of an issue to downport some Xbox One stuff to Wii U. Its mostly a matter of making sales.
I was comparing with next gen. The 360 also has a PowerPC architecture, so I would expect they could port from that. I'm making this up based on very limited research, though, so I could easily be wrong.

I'm not here to debate if the Wii U is next gen or not. The fact that people argue about it so much might indicate that it's not very clear.

Personally, I categorize it in its own gen. It released a year before next gen while competing more directly in performance with current gen. Grey area and all that.
 
Believe it or not Nintendo fans are actually much more reasonable now than back in the old days. Back at the last system gen launches they were convinced that the Wii could output comparable visuals to the PS3/360 at standard def. I shit you not, that garbage was all over this forum and people would seldom ever correct them,.
I think it's just as bad if not worse.

Wii fans were coming off the Gamecube which was at least legitimately powerful for its time, so there was a kind of shock.

Wii U is from an era where Nintendo stopped pushing specs completely but somehow it earned a reputation for having "unseen" power.

All the Wii era comments I read come off as being misinformed or just comedy. Wii U comments literally seem more headache inducing because they seem more serious and sometimes have a hint of "snideness" to them.
 
Totally expected.

A system weaker than Xbox One, wich runs it in 720p, has subhd resolution on the same game. Thats a surprise on NeoGAF? Really?

And since when is CoD a technical marvel on any console?

What on earth?
 
I'm not here to debate if the Wii U is next gen or not. The fact that people argue about it so much might indicate that it's not very clear.

Personally, I categorize it in its own gen. It released a year before next gen while competing more directly in performance with current gen. Grey area and all that.

The fact that people argue about it only proves one thing: there are a lot of idiot fanboys.

Generations aren't based on hardware capability. They're based on the timeframe they were released. I don't think my hardware has changed at all, but I'm still two generations newer than my grandfather.
 
If you sit 40 meters far from your 32" TV, it will look almost Retina even with the game rendering subHD.

A true next gen experience!

jk.

It's confirmed that it only have 6v6 matches?
 
The fact that people argue about it only proves one thing: there are a lot of idiot fanboys.

Generations aren't based on hardware capability. They're based on the timeframe they were released. I don't think my hardware has changed at all, but I'm still two generations newer than my grandfather.
Yes yes yes YES
 
They're not DX 11 level either. But the Wii U is. Or so I've been told.
The Wii U is based on a DX10.1 GPU with custom architecture not disclosed, but it does have Compute Shaders which is good to make it close enough to DX11 as can be. Performance should still be 2-3x better than PS3/360. A port with minimal effort will never look any better than the source material.
 
Care to explain?
Sure. Somehow it's the truest post evar that you can only get a PC of you care about performance/graphics/resolution? Really? Why do they bring out new consoles?

There was no truth there, only feels.

I'm not here to piss in your Cheerios, so sorry if it sounds that way. I was just expressing my opinion on why I don't see the Wii U's multiplat situation improving. I'm not an expert, and could be wrong.
 
Sure. Somehow it's the trust post evar that you can only get a PC of you care about performance/graphics/resolution? Really? Why do they bring out new consoles?

There was no truth there, only feels.

For new first-party experiences basically.

And its easier to troubleshoot and install a console than a PC.

Steambox may change that one day though.
 
Totally expected.

A system weaker than Xbox One, wich runs it in 720p, has subhd resolution on the same game. Thats a surprise on NeoGAF? Really?

And since when is CoD a technical marvel on any console?

What on earth?
The precisely why people are concerned with the fact that the Xbox One version runs at 720p.
 
The answer as to why the Wii U version of Ghost is stuck in sub-HD territory boils down to one thing. MONEY. It has nothing to do with specs. Because if it did the Xbone and PS4 versions would be running at identical resolutions. It is also the reason why the Wii U version will not be recieving any DLC as well.
 
The answer as to why the Wii U version of Ghost is stuck in sub-HD territory boils down to one thing. MONEY. It has nothing to do with specs. Because if it did the Xbone and PS4 versions would be running at identical resolutions. It is also why the Wii U version will not be recieving any DLC as well.
Wat. Spec differences is PRECISELY the reason for the difference between the PS4BONE versions of the game. Money has diddly to do with it, man.

I mean, you can probably put SOME of it on a lack of effort in porting due to low expected sales or something, but not all of it. Power wise, the Wii U probably just isn't up to running the game at a higher resolution (I mean, if the XB1, a more powerful machine, can't run it in 1080p...).

But anyway, most people who bought a Wii U were aware of this, so it shouldn't be surprising. That isn't a bad thing; Nintendo targeted lower performance so they could add the tablet. It's an interesting idea, and I'm sure many are happy with that choice.
 
The answer as to why the Wii U version of Ghost is stuck in sub-HD territory boils down to one thing. MONEY. It has nothing to do with specs. Because if it did the Xbone and PS4 versions would be running at identical resolutions. It is also the reason why the Wii U version will not be recieving any DLC as well.

Nah man, the specs for all three next gens are completely different. Money has jack shit to do in this.

EDIT: Damn, Night. D:
 
Wii U CODG -> 880 * 720 = 677,600 pixels

Xbone CODG -> 1280 × 720 = 985,600 pixels

PS4 CODG -> 1920×1080 = 2,073,600 pixels


Just sayin.
 
The answer as to why the Wii U version of Ghost is stuck in sub-HD territory boils down to one thing. MONEY. It has nothing to do with specs. Because if it did the Xbone and PS4 versions would be running at identical resolutions. It is also the reason why the Wii U version will not be recieving any DLC as well.
Wait, you're taking the conspiracy theory approach? If it had anything to do with specs the Xbox One and PS4 versions would be running at the same resolution? The fact that they don't suggests that money has nothing to do with this as Call of Duty has always been associated with Xbox.

Do you believe that money was the reason why Black Ops 2 ran slower on Wii U than Xbox 360?

You do realize that the PS4 and Xbone are running on nearly identical hardware.
Except that they don't. I think you're way out of the loop on this one.
 
Wait, you're taking the conspiracy theory approach? If it had anything to do with specs the Xbox One and PS4 versions would be running at the same resolution? The fact that they don't suggests that money has nothing to do with this as Call of Duty has always been associated with Xbox.

Do you believe that money was the reason why Black Ops 2 ran slower on Wii U than Xbox 360?


Except that they don't. I think you're way out of the loop on this one.


I think he's implying that Activision's just making another lazy port using previous techniques with BOps2 instead of trying to further push the console because they won't make as much profit from it either way.

Edit: Reread the PS4 vs XBone statement. Now I have no idea what he's implying.
 
Wii U CODG -> 880 * 720 = 677,600 pixels

Xbone CODG -> 1280 × 720 = 985,600 pixels

PS4 CODG -> 1920×1080 = 2,073,600 pixels


Just sayin.

Let's just wait til the comparisons before we put any trust in what a developer says is true and what the facts really are.
 
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