This is how COD has been since COD4. At least you don't have to deal with infinite enemies and endless grenades anymore.
Just picked this up and playing the multiplayer I'm a bit overwhelmed, anyone got any tips?
Ive gotten stuck twice in this game so far due to AI no going where they need to. Both have been fixed by restarting the chapter, last checkpoint did not work unfortunately.
Im now stuck towards what I think is the end of Operation Burn Water: Refinery, the one where you blow up a Sony Defense Force fueling tower on Titan...but the APCs wont move towards some big doors after killing the C12 robot. I really dont want to restart that chapter.
I still think the campaign is great so far but this little hitches are annoying.
Got my second epic... it was a slime camo.
Hey so question. Is there a way to report players in game? Cause just had a player who (while we did win the match), on the enemy, glitched under the map and was killing us.
Yep, go to recent players, hit a button to bring up the option to report.
Did that. Happy we won at least. Showed him! I guess.
Also apparently I'm on a 10 win streak and my W/L ratio is nearly 2.0
This is how COD has been since COD4. At least you don't have to deal with infinite enemies and endless grenades anymore.
Hey so question. Is there a way to report players in game? Cause just had a player who (while we did win the match), on the enemy, glitched under the map and was killing us.
I think Plasma Grenades are amazing. The best lethal IMO. They destroy the bubble shield easily with the burning plasma on the ground. Plus, you can use it during domination to block off a route while you cap. May have to carry 2 with me from now on.
Putting work into getting that Modern Warfare calling card. I want it. I need it. It'll take an obscenely long time to get it. But it'll be worth it.
I like this more than the calling cards you got for 100 kills with Specialist weapons in BO3, though to be fair those were still pretty cool since Specialists were characters with personalities and in-match dialogue.
Having enemies spawn infinitely until you cross a specific point on the battlefield was the dumbest idea since grenades spawning on top of you when you're behind cover.
Your go-to weapons early on should be the NV4 and KBAR, just to get a feel for how long-range engagements. Strong SMGs include the Erad, RPR Evo, and HVR. The RAW is a powerful, easy-to-use LMG, and quickdraw makes it snap to ADS just as fast as any other gun (which is frankly stupid, but I digress).
Don't bother with shotguns right now. They're garbage. Sniper rifles are similarly at odds with the high-speed movement in this game, though they can excel in some scenarios. The EBR is a fun gun to use, since it lets you toggle to an assault rifle when on the move, and switch into a (fairly weak) sniper that can one-shot enemies in the upper chest.
Pistols are decent in this game, though presently the (early unlock) Oni and (late unlock) Hailstorm are my favorite sidearms to use, if I bother with sidearms at all. Launchers are best left ignored entirely. The base rocket launcher is laughably bad, and the other two are even worse (though the P-LAW is fun on small maps where enemies cluster together).
Equipment is paramount. Infinite Warfare places a huge emphasis on throwables. Your best friend early on its cryo mines. Just stock one on your class if you want to run tacticals. Don't bother with cluster grenades unless you can reliably cook and throw them into chokepoints (they're pretty weak). When you get them, start using jammer grenades for stuns. They're kinda like EMP/flashbang hybrid grenades that need line of sight to be effective, but they destroy deployed items (and set off explosives) and stun enemies.
As for perks, Ghost is currently mandatory. You get it at level 18. When you prestige, permanently unlock it. Run it on every class, at all times. No exceptions. UAVs are far too easy to earn in this game, so if you don't run Ghost, you'll be on the radar more than half the match if the enemy team is worth their salt.
Save your salvage for weapons you actually want. Don't bother "crafting up" (crafting weapons you probably don't need so you can craft the Legendary/Epic variant when you have the salvage). You can get those guns in supply drops, which can be a huge downer if you put 2700 salvage into a gun series only to get the Epic variant in an RSD.
The best Rigs to use early on are Warfighter with the Claw and Ping, or Merc with Reactive Armor and Infusion. Once you hit level 15, FTL with the Eraser is really strong. You'll get Perception at level 22, which is essentially a warning system for enemies looking at you when you're out of their sight.
The Claw is frankly pretty overpowered, and one of the most dominant payloads in the game. If you like playing aggressively, this rewards aggressive tactics and snap-aiming by spewing out bullets and killing targets with one of the fastest times to kill of any automatic weapon in CoD history. Ping is like a miniature UAV within the radius of where you killed an enemy. Not super useful, but it helps.
If you're losing a lot of firefights, the Reactive Armor will help a ton. Infusion kicks in health regen in nearly half the time it normally takes, letting you retreat and bait overly-aggressive enemies into a fight they'll lose.
FTL's Eraser is godlike. If you can aim, you can slaughter teams with this thing. It turns them to dust with a trigger pull, and is dead accurate (though with a low-zoom reflex sight). Perception lets you know enemies are looking at you when they're not in your field of view. It doesn't let you know how far away they are, though, and is countered by Cold Blooded.
Anyway, I think that's everything a beginner should know for the first 25 levels or so.
Was it the map, Grounded?
I joined a game on that map but some bug happened where I could only spectate, not actually start the game...and when I did spectate, it put me in the view of someone doing the glitch, lol.
So I watched him a little bit to see what they do and they just stand under domination B flag and pick off people.
That little bitch, lol.
I think Plasma Grenades are amazing. The best lethal IMO. They destroy the bubble shield easily with the burning plasma on the ground. Plus, you can use it during domination to block off a route while you cap. May have to carry 2 with me from now on.
As far as Combat Rigs go, I've been using Warfighter w/Combat Focus and Persistence. Works good for Domination or possibly Kill Confirmed.
Persistence is interesting. When you die, your Scorestreaks don't reset BUT they end up costing much more.
For example:
UAV goes from 400 -> 600
Warden goes from 1100 -> 4600
AP-3X goes from 1550 -> 6200
So you can equip higher streaks and, as long as you perform really well (I'm talking about busting your ass if you choose streaks with 4000+ points, lol), you're guaranteed all 3 You can only use them once per match, though. During Domination, you might get your streaks during the 2nd round, which helps when trying to make a comeback.
With this, I was able to try out T.H.O.R and R-C8.
With T.H.O.R, I didn't know you needed to move the left stick to aim your missiles towards enemies. I thought it automatically locked on to them. It was fun to use.
R-C8 is a beast. One of the best streaks you can get, hands down.
I may stick with Shock Sentry/Warden/R-C8...but I'm a little iffy with the Sentry so that may change.
Using Combat Focus should definitely help you. I've never used the Overclock perk (which makes you Payload charge faster) but I'll start using it just to see how big of a difference it is. Hardline is a must as well.
This is how COD has been since COD4. At least you don't have to deal with infinite enemies and endless grenades anymore.
Was it the map, Grounded?
I joined a game on that map but some bug happened where I could only spectate, not actually start the game...and when I did spectate, it put me in the view of someone doing the glitch, lol.
So I watched him a little bit to see what they do and they just stand under domination B flag and pick off people.
That little bitch, lol.
C4 is my personal favorite. You can airburst them like you could in BO2, so they're useful again. Run with Warfighter's resupply trait and you can blow up a few people, get some kills, and get your C4 back. No need to run two C4 if you just get the same one back after every ballistic kill.
Wow its sad to see this thread die so quickly. I guess cod fatigue is truly setting in, or at least the desire to talk about the game. Blops3 thread died/slowed relatively early as well. I'm hoping they announce taking a year off or something like ubi did with AC. While I still enjoy the games, its clear where this train is heading.
Wow its sad to see this thread die so quickly. I guess cod fatigue is truly setting in, or at least the desire to talk about the game. Blops3 thread died/slowed relatively early as well. I'm hoping they announce taking a year off or something like ubi did with AC. While I still enjoy the games, its clear where this train is heading.
Does the multiplayer feel like advanced warfare or black ops 3? Absolutely fucking hated the number of bullets it took to kill someone in advanced warfare and maps infested with too many elevated areas.
There is a huge issue in CTF right now that requires the Stryker rig. You basically get unlimited XP from it.
Wbetter hit detection of Infinity Ward's engine.
Don't care what anyone else says about shotguns, the Rack-9 is AMAZING.
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It's got the worst OHK range + pump speed combo of any shotgun in the series that I can think of. S-Ravage might be worse, but I haven't used it extensively.
What makes you think that it's AMAZING?
2 Black Hole Grenade kills from last night:
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If they do anything to these grenades, all I ask is to add a little more suction, lol.
Weak grenades but you can get some hilarious clips with them.
W
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a
t
T
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F
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c
K
Its almost nonexistent in Infinite Warfare currently.
********* TIPS******************
Anyway, I think that's everything a beginner should know for the first 25 levels or so.
Wow its sad to see this thread die so quickly. I guess cod fatigue is truly setting in, or at least the desire to talk about the game. Blops3 thread died/slowed relatively early as well. I'm hoping they announce taking a year off or something like ubi did with AC. While I still enjoy the games, its clear where this train is heading.
Sounds like you're not using Dead Silence, footsteps have always been something to look out for in CoD. They might be using headsets.Cause when you get three kills in a row with it, it feels AMAZING. Even in comparison to the other shotguns. Love the sound as well. I love pump action shotguns. It does need a range buff. Too many times I shoot, leaving them with 1 health.
Also I need to ask...
Do Ghost, Blind Eye, Cold Blooded, and Hardwired not work?
I swear I play matches and I keep getting killed and when I watch the kill cams it's like the guys had a warning (not FTL's warning), that I was there. They suddenly spin 180 and kill me. Happened constantly in the last match I played.
Cause when you get three kills in a row with it, it feels AMAZING. Even in comparison to the other shotguns. Love the sound as well. I love pump action shotguns. It does need a range buff. Too many times I shoot, leaving them with 1 health.
Also I need to ask...
Do Ghost, Blind Eye, Cold Blooded, and Hardwired not work?
I swear I play matches and I keep getting killed and when I watch the kill cams it's like the guys had a warning (not FTL's warning), that I was there. They suddenly spin 180 and kill me. Happened constantly in the last match I played.
Sounds like you're not using Dead Silence, footsteps have always been something to look out for in CoD. They might be using headsets.
I use Dead Silence on every class and I can hear when someone is coming near me.
I had been saving my Classic Token until I read more about what each weapon's strengths were. Well, that day never came.So, at level 38 I redeemed the M1. I thought it'd be fun to try, if nothing else.
Easily my favorite gun of the game! Well, unless I'm playing rush down, then Type 2.
2-hit kill with the M1, *very* fast semi-automatic, and quite accurate long-range. Plus, there's the joy of beating people with a weapon that's ~80 years old.![]()
- Bullet spread at the hip no longer gets smaller as the player ADS’s. Once the scope reaches the player’s eye, the bullet spread goes instantly to zero.
- Sniper aim assist was reduced slightly for the KBS Longbow and the other bolt action snipers. Our turn rate while Aimed Down Sights is still slowed to help with precision aiming.
- Sniper-class weapons no longer have any Aim Assist until the optic fully reaches the player’s eye.
- For the ELO and Scout optics on snipers, the idle sway while ADS has been increased along with the player’s view bounce when moving. Because these optics are less zoomed in, the view bounce and the sway are felt less. These changes are to promote more stationary aiming and firing with these optics.
- The Tracking Chip optic’s visuals have been improved.
- Reduced bonus of the Quickdraw attachment on snipers.
- Updated snipers to have more flinch when getting shot.
Wow its sad to see this thread die so quickly. I guess cod fatigue is truly setting in, or at least the desire to talk about the game. Blops3 thread died/slowed relatively early as well. I'm hoping they announce taking a year off or something like ubi did with AC. While I still enjoy the games, its clear where this train is heading.
Hit detection is a separate entity from lag compensation or other connection issues.