SeaOfMadness
Member
cel damage anyone?
davidjaffe said:Fouad,
ALL I will be directing for a good while- unless something unexpected occurs- are PSN titles. It's all I want to do; it's what I love doing!
Yes, we are working on several other titles as we speak!
David
SeaOfMadness said:cel damage anyone?
Kittonwy said:What about Motorstorm and Tekken 5 DR?![]()
kaching said:Mr. Jaffe - my thoughts, re: a demo for CAC
How about a demo that has a timer at the beginning of the game, that forces the player to wait until it countdowns to play and increases with each play of the demo?
Impressive looking early/launch XBox car-combat title. Twisted Metal : Toon if you will. Was rapidly overshadowed, and ported to the Cube and PS2 IIRC. Cars bent and warped impressively, but the actual gameplay was a bit, umm... well...Wario64 said:A lot of people here owned Cel Damage it seems, weird as I never see any discussion about this game prior to this thread
Yeah, he said that earlier in the thread. Which is the reason I suggested the approach that I did. I understand the concern from the business perspective but I don't see "no demo" as a smart solution to the problem.Kittonwy said:Maybe Jaffe and Incog are worried about people just kind of stoping at enjoying the demo and deciding it's enough to play the demo instead of getting the full game?
Geometry Wars convinced me to buy a 360.theBishop said:No matter how good a EDI game is, it'll never be the one that convinces someone to buy the platform (no offense).
:lolY2Kevbug11 said:
Kittonwy said:What about Motorstorm and Tekken 5 DR?![]()
Norse said:I am not the only one I see....Cell Damage II
Had fun with it for a little while then moved on. Not my cup o tea
theBishop said:Jaffe: Are you concerned in any way that devoting so much attention to smaller downloadable games might affect your reputation as a high-profile game designer or that it is a misuse of "resources" (i.e. you)?
As cool as it is to see so much attention focused on this new-ish distribution format, I think a lot of us just assumed you would do something huge to follow up God of War. Especially when these smaller games are being released on a $500-$600 console, it seems like for the time being, the system really needs to sell on the strengths of its hardware. No matter how good a EDI game is, it'll never be the one that convinces someone to buy the platform (no offense).
Can you respond to any of this?
tanod said:I was talking about Motorstorm. Also, I see the PSN and PS3 games as two different platforms.
I'm kinda burnt out on Tekken right now, so I picked up Virtua Fighter 4: Evolution to try a new series.
davidjaffe said:Bishop,
I have found one of the best ways to get into trouble is to worry too much about your reputation. My motto has always been: follow your gut.
And so far, it's done good for me...and my gut says: downloadable smaller games are where I want to be right now.
As a game director, I just can't see myself going back to big, huge games for a loooooong time. You know how it goes, anything can happen. But for now, this is my new home (as a director, not creative director) and I'm loving it!
I hope players give our stuff a chance and- if they like it- support us so we can keep doing it!
David![]()
Kittonwy said:But you're going to stay involved with the God of War franchise in some capacity right?![]()
Are you planning to do something completely unconventional on PSN in the future?
Jaffe said:creative director
Stealth said:I'm sure it's been said a dozen times in here already, but David Jaffe really is the ****ing man. Can't wait to sink my teeth into this one!
NinSoX said:It's like a kiddy version of Twisted Metal. pass.
davidjaffe said:Bishop,
I have found one of the best ways to get into trouble is to worry too much about your reputation. My motto has always been: follow your gut.
And so far, it's done good for me...and my gut says: downloadable smaller games are where I want to be right now.
As a game director, I just can't see myself going back to big, huge games for a loooooong time. You know how it goes, anything can happen. But for now, this is my new home (as a director, not creative director) and I'm loving it!
I hope players give our stuff a chance and- if they like it- support us so we can keep doing it!
David![]()
mckmas8808 said:What's the true difference between Director and Creative Director?
Y2Kevbug11 said:
:lol :lolDefuser said:
chubigans said:Four levels only though...I dunno if that'll be enough...
Tyrant said:If it's as fun as it seems, for multiplayer you don't need more IMHO![]()
davidjaffe said:My motto has always been: follow your gut.
I may be wrong butmckmas8808 said:What's the true difference between Director and Creative Director?
Hyoushi said:
davidjaffe said:Bishop,
I have found one of the best ways to get into trouble is to worry too much about your reputation. My motto has always been: follow your gut.
And so far, it's done good for me...and my gut says: downloadable smaller games are where I want to be right now.
As a game director, I just can't see myself going back to big, huge games for a loooooong time. You know how it goes, anything can happen. But for now, this is my new home (as a director, not creative director) and I'm loving it!
I hope players give our stuff a chance and- if they like it- support us so we can keep doing it!
David![]()
Norse said:yes you will.....and thats where future 5 dollar map packs come in....you have to see that coming. Its not hard.
davidjaffe said:And so far, it's done good for me...and my gut says: downloadable smaller games are where I want to be right now.
As a game director, I just can't see myself going back to big, huge games for a loooooong time. You know how it goes, anything can happen. But for now, this is my new home (as a director, not creative director) and I'm loving it!
DantesWrath said:WTF? :lol