I'll use The Last of Us as an example
I didn't think a terrible amount of the game, My personal oppinion is that it's fine, if not a little strange in pacing and repetitive at times. I find the story okay, I wasn't bored and I wasn't gripped.
It's objectively a good game, it's not broken in any way. It pleases MANY people. Its graphical nice and has solid gameplay and a story that keeps people engaged enough and drives the game to it's conclusion.
It's "Good"
I think they can be. But that doesn't mean someone cant still dislike a good one or love a bad one.
For example, I don't really like Uncharted 3, but am happy to admit its an objectively "good" game. If that makes sense. It looks good, its not broken, its a fairly polished product, it plays competently, serviceable story, good voice acting, competent gunplay. It is, by all rights, a good game.
I just don't like it.
Pleasing many people has no bearing on quality.
Graphically nice is an opinion
Solid gameplay is an opinion.
Story keeping people engaged is an opinion. Hell, I had problems with the pacing of it, personally. I'm sure very many people didn't.
These are all opinions.
See, this mentality I don't get. I'm sure you have reasons for disliking the game? What makes your opinions and experiences less valid than anyone else's? Because it's a minority opinion?
Nihilism is a rejection of value, including morals. Saying that ANYTHING can never be given value is idiotic.
Because its about (I believe) your ability to actually BE objective enough yourself to admit it. I'm fairly sure the term "guilty pleasure" exists for that very reason.
My wife and I used to love watching Make it or Break it. We knew the show was terrible but we still liked it. Its an objectively terrible TV show.
Of course. If a game is free from bugs, well designed and succeeds in what it aims to do, satisfying its fans, it's good. Someone not enjoying a good game doesn't turn it into a bad game.
Can a game be objectively bad?
Absolutely.
I disagreeThe Zelda CD-i games are objectively awful. I'd like to see someone try to disagree.
The Zelda CD-i games are objectively awful. I'd like to see someone try to disagree.
The Zelda CD-i games are objectively awful. I'd like to see someone try to disagree.
Games can be bad in the way that art can be bad: technique. A poorly drawn figure, a painting that shows a lack of color knowledge. Past that it becomes subjective. A piece of art with a badly drawn figure in it can still be evocative and moving for someone.
Only on a technical level, I suppose.
I laughed at the awful cutscenes to wand of gamelon. That means that the game has higher highs than, say, tomb raider 2013, where I felt near nothing throughout the experience.
That doesn't make the game not awful. It's still an awful game, but one with hilarious cutscenes.The cutscenes are the funniest thing I've seen in gaming, checkmate
Can a game be objectively bad?
Absolutely.
The moment you can rate a thing or compare its quality to something else's, it's subjective.
Only in base functionality and technical merits.
I think good needs to be replaced with 'of positive quality', and bad with 'of negative quality'.
Otherwise we are going to go round in circles because of using the terms good and bad, which are subjective. But these are being used in these cases as a measure of quality, and quality can be measured objectively.
This isn't true.
I give you 2 footballs. One is made from nylon with loose stitching. The other is made from leather with perfect stitching. One of these is factually of better quality than the other, it is objectively better, because of it's quality being easily determined as higher. One is more suitable for it's intended use than the other. This bypasses all opinion, because science tells you one in stronger, and therefore better to be kicked around as is it's use.
unless someone preferes kicking the lower quality ball. maybe they can can kick it further, or it bounces higher. quality materials doesnt always mean a prefered product.
Yes, but preference doesn't come into quality. One is factually of a higher quality, and therefore is objectively the better quality ball. A person may prefer to kick the poorer quality ball, but that is then a subjective preference. The factual qualities of each ball remains regardless, and on these qualities the balls can be judged without preference.
Yes, but preference doesn't come into quality. One is factually of a higher quality, and therefore is objectively the better quality ball. A person may prefer to kick the poorer quality ball, but that is then a subjective preference. The factual qualities of each ball remains regardless, and on these qualities the balls can be judged without preference.
The problem comes when people apply this kind of thinking to parts of games that can't be measured objectively. I can objectively say that a game has a particular level of input lag, that it features certain reproducible bugs, that its framerate drops in some circumstances, etc. but assessments like "good gunplay" "great story" or "bad characters" aren't quantifiable in the same way.
That's also subjective. If a "lower quality" material gives a result that you prefer then for your purposes it's of a "higher quality". Past the hardest of hard sciences objectivity gets increasingly difficult to even attempt to achieve. By the time your at any form of artistic or entertainment product it's a useless word. They are by their very nature entirely subjective experiences.