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Can anyone think up a natural disaster game?

SimCity?

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There's Disaster for Wii which only came out in EU/JP because NoA wasn't interested in 'mature' games at the time.

Also the Disaster Report series for PS2/PSP.
 
I have never played them but the Disaster Report games came to mind almost instantly, especially since the 4th one was cancelled after the Tohoku earthquake.
 
Havent played it, but that was the point of disaster day of crisis I think. Also the game had multiple genres in it, changing up tje gameplay depending on the situation.
 
I remember there was a map in warcraft III called Hurricane where you'd have a bunch of player controlled survivors spawn in, and run around an island that's about to get hit by a hurricane. You'd have to avoid floods, tornados, lightning, mudslides, rockslides, etc. longer than everyone else in order to win.
 
SOS The Final Escape on PS2.(known as Disaster Report elsewhere)

They were working on a PS3 game, Disaster Report 4 and was scheduled for release shortly before/after the Japanese earthquake, that didn't help and they were going through some financial difficulties too.

Thankfully, developers from Irem broke away, made their own studio and bought the IP and they are in the process of releasing a new game, whether its Disaster Report 4 in its original state for PS3 or they upgrade it for PS4, or even just start again is unknown.


EDIT: Oh!

http://gematsu.com/2014/12/granzell...port-copyright-latest-entry-planned-fall-2015
A new entry in the series is reportedly planned for fall 2015.

The latest entry, Disaster Report 4: Summer Memories, was a PlayStation 3 title that never saw release. It was planned for launch in March 2011, but was cancelled in wake of the 2011 Tohoku earthquake. Shortly after this, Kazuma Kujo, who created the series, left Irem (with a number of Irem employees) to form Granzella.
 
Disaster was a mature game?

......lol

It was 'mature' in the sense that it featured guns, realistic violence, swearing and terrorists. Really not the sort of title Nintendo of America was interested in during the Wii Sports era. Remember that they went back to Metroid Prime 3 to censor the word 'damn'.

I guess From Dust is another one that might interest the OP? It's a god game where you deal with tsunamis, volcanoes etc.
 
Navigating the flood waters of New Orleans post-Katrina as a FEMA officer trying to escort a girl and her little brother to an evacuation center. Fend off looters and rabid animals as well as dangerous flood waters and hunger. Boom.
 
Came to say Disaster Day of Crisis.

And sure, it qualifies as a mature game. Unless by mature you mean partial nudity or gore.
 
Stalker kinda does this in the sense that some of the greatest obstacles in the game are elemental anomalies caused by deadly radiation storms that force you to seek cover. While these "Emissions" and anomalies are fictional and not entirely natural, I think it still kinda counts.
 
James and Abby rented a beach house for their vacation, but now, Hurricane Lucy is coming their way. James and Abby must confide in their neighbors and decide whether to leave the beach due to the voluntary evacuation. Alternate between characters as you decide how the story will unfold and if James and Abby should stay together.

Can their relationship survive... the eye of the storm?

Eye of the storm coming 2016.
 
I want a weather system in GTA that brings dangerous tornados to the mix that requires players to take shelter or listen to the radio for weather updates. You could even walk into a convenience store and see severe weather alerts in the TVs.
 
It was 'mature' in the sense that it featured guns, realistic violence, swearing and terrorists. Really not the sort of title Nintendo of America was interested in during the Wii Sports era. Remember that they went back to Metroid Prime 3 to censor the word 'damn'.
I'm hoping it shows up on E-shop seeing NoA has seemingly got their shit together since then. As for the latter, I kinda understand as it was the only curse word in the game.
 
This has always been my idea to change the Pokémon formula.

The game opens after a natural disaster in a new region. The storm has passed and people are beginning restoration. Towns are still rebuilding, many are without electricity, and generally the region is still in a calm state of complete disorder.

In the wake of the storm, the government sends supply and resource vehicles around the region, but people are still struggling. So the game's criminal team does so as well, delivering supplies and aid to regions and currying favor with the populace. Therefore the criminal organization is establishing their own infrastructure and gaining influence unopposed.

Instead of collecting badges, you travel from town to town on your way to your parents, who you were separated from while you attended school. In each town, you have to help the relief effort. Clearing avalanches, restoring power, delivering medicine, typical RPG stuff.

Game has a heavy emphasis on human relationships with nature as humans and Pokémon attempt to restore order to the region. Eventually a scientist says there is seismic activity that they are afraid is another tsunami, so you must battle and catch that legendary Pokémon. The gimmick of this legendary, as an unstoppable legendary force, is that no matter how good of a trainer you are, it doesn't always obey you.

The end of the base game is reuniting with your family, which causes a one year time-skip. The post-game is the actual traditional, badge-collecting game where you can now go to all the towns you helped and become a Pokémon champion. You must also now dismantle the criminal organization that has gained so much oppressive power in the region.

This was inspired by the Yakuza making donations and efforts in the wake of the most recent Japanese tsunami.

The game wouldn't be grimdark, or deal with death at all, it's hopeful and humble in tone.

I actually wrote a whole outline for this game on the old Nsider forums a million years ago. That's the Pokémon game I always wanted as a teenager.
 
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