Same here. Maybe I'm crazy, but I also disable depth of field.I hate film grain and motion blur, I play primarily on PC to disable these effects. Well not primarily but it was a big push.
The compression on that doesn't help show anything at all.True.
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Just make it a toggle
SonyToo!™;153227582 said:Simple
Film grain and noise helps with perceived sharpness. See this, OP:
http://en.m.wikipedia.org/wiki/Acutance
http://www.cambridgeincolour.com/tutorials/sharpness.htm
Film grain and noise helps with perceived sharpness. See this, OP:
http://en.m.wikipedia.org/wiki/Acutance
http://www.cambridgeincolour.com/tutorials/sharpness.htm
.Just make it a toggle
I have a eye condition known as Visual Snow. Basically it's like I see the world with constant film grain. As far as I know this is a rare condition but I thought it was normal.
So yeah I'm OK with not adding more grain.
I believe film grain in Silent Hill is used to disorient the player or put him/her in further unease. It adds a layer of noise to the image, and in dark areas, the grain is very apparent and can sometimes hide the vague movement of enemies in the darkness ahead.
So it can have an effect on gameplay.
In movies filmed on film, yes. In video games it's stupid mostly.grain is beautiful and i love it
If you don't mind me asking, what 'effect' does it actually bring to Silent Hill? I think Silent Hill is a great series, but I feel like it can be a dark, disturbing game, and still have great picture quality. Since it's not actually designed to obscure the image (in other words, it's not used to affect the gameplay in any meaningful way), it just strikes me as a "We made it look like film because we could, and never stopped to think about whether or not we should."
Lens flare, depth of field, SSAO, a lot of these post process effects have a meaningful impact on gameplay, but I don't think film grain really does :\
It also brings an old feel to the game, like you're watching a horror film on VHS tape. Asking what it brings is pretty much like asking what the fog brings to the game. Both obscure details, and increase the atmosphere. Although, the fog was originally used to get past PS1's technical limitations.
I thought it was absolutely fantastic in Alien Isolation, really helped the authenticity.
If its part of the vision that the developer is trying to achieve, then who am I to say it shouldn't be there?
I thought it was absolutely fantastic in Alien Isolation, really helped the authenticity.
Oddly enough, Dumb & Dumber To was the same way, especially when compared to the original.
What causes this? Is it the modern cameras & equipment, set pieces & props, or both? I've always wondered.
Games are supposed to be a works of art, I don't try changing the colour of a movie because of my preferences.
Oddly enough one of my friends has the same condition and he likes film grain because it makes the game seem "more like real life".I have a eye condition known as Visual Snow. Basically it's like I see the world with constant film grain. As far as I know this is a rare condition but I thought it was normal.
So yeah I'm OK with not adding more grain.
Isn't this the kind of thing that can be better achieved with self-shadowing, better lighting and shadows? I can see the use cases when it was prohibitively difficult in the past to get the same effects, but having moved on in terms of what we can do with modern technology, it feels more or less like "doing it because the movies did it."
Alien: Isolation, for example, adding film grain to the technology in the game, the computers, that kind of thing, I think you can make a reasonable case for that, but the game itself? I mean, we just don't see the world like that, and in film it's more or less an artifact -- a hindrince -- of the technology. Since games are digital, and even movies are moving into digital now, can't you be... authentically digital, I guess?
Film grain doesn't make the image look better or worse. It makes it look different. When designers introduce it, they are going for a certain look. Like cel shading, it's an artistic decision.
From what I understand, this is a post-process effect. In other words, the image is rendered to a texture, and then processed again in a fragment shader by sampling a noise texture (or it's mathematically created, I'm not sure). So it actually takes *more* processing time to cruddy up the image.
And that's what I think it does. It takes, perhaps, a beautiful image -- The Order is a prime slice of example here, because the image quality is frankly fantastic. Next-to-no aliasing, high-quality filtering, beautiful lighting, textures, and a variety of post-process effects that make the image more interesting. Until you get to the film grain.
I can't be the only one who feels this way. It actually bothers me more than chromatic abberation, which is another effect that unless used in a very subtle manner really messes the image quality up.
What say you GAF -- can we request that developers basically always provide a way to turn this off, or just completely abandon it? Is this just a side-effect of the game industry wanting to be Hollywood, or are there "good" examples of this being used prominently in games? Probably the only game I can think of where it makes sense is Outlast, maybe.
Beaten. Well put.I think film grain (and other intentional "defects") have the potential to look pretty nice, and while it would be nice if they offered the option of disabling it, they shouldn't have to provide that option if they don't want to.
FIGHT ME.