cyberheater
PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
No it can't, and you're very wrong. The optimisation of asset loading for Driveclub is based on position of within track, they know 100% what's next, where it is on disk and memory, and don't have to worry at all too much about being pre-empted by the player, They can also make optimisations by hand on each part of the track when the render budget of 33.2ms is approaching to start cutting out unimportant parts of the scene graph (scene graphs can even be cached), and manually block rendering when designing the map. Backface culling needs a number of hints to work, Driveclub has these baked in, an open world game needs a more general solution as you can't easily test all permutations and combinations let alone cache them effectively.
That sounds reasonable but surely the rendering tech could be used as a base for an open world engine.
