It seems MMOs without PvE/PvP seek to draw in the interest of the casual gamer, but none of these games have really had the success traditional PvE/PvP MMOs have.
Sims Online was a flop. Despite the PR about how successful 2nd life is, I don't know a single person who plays the game. Do these games get boring too quickly without combat and is combat really such a turnoff to casuals? I don't think it is too much of a deterrent, as a lot of "non-hardcore" gamers play Ragnarok or WoW too. PvE is pretty essential in a MMO for me, as just collecting shit without a goal besides showing off isn't very appealing (which is what all the non combat MMOs seem to consist of). I mean sure those purples look cool, but they also help you kick ass.
Sims Online was a flop. Despite the PR about how successful 2nd life is, I don't know a single person who plays the game. Do these games get boring too quickly without combat and is combat really such a turnoff to casuals? I don't think it is too much of a deterrent, as a lot of "non-hardcore" gamers play Ragnarok or WoW too. PvE is pretty essential in a MMO for me, as just collecting shit without a goal besides showing off isn't very appealing (which is what all the non combat MMOs seem to consist of). I mean sure those purples look cool, but they also help you kick ass.