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Can Move attract the COD:MW, Halo, UC2, GTA crowd?

Crakatak187 said:
That's probably because the Software on Move is not finalized or it's too late to add it in those games.

That's my guess.

I've still yet to find anything saying that DS2 won't have Move support. It would be strange if it didn't considering that it's going to ship with a game that does have Move support.
 
-viper- said:
I doubt its better than using a gamepad - Wii controller Resident Evil feels like crap compared to RE5 on my PS3.

I couldn't disagree with this statement more. Re 4 Wii Edition controls > Then Re5 on PS3 and X360
 
I see, hopefully Dead Space 2 will have Move support since it's a 2011 title. The other Dead Space game that comes with Move support is probably a simple port from the Wii version.

It's up to the developers to utilize the precision of the Move. I doubt all the FPS/Third person shooter developers are going to copy the controls from Wii games.
 
longdi said:
Sony should not bother spend time marketing Move as Wii HD, I think the crowd that Sony should go for is as above, a 10m userbase, a "casual" group not comprising of Yoga moms. Soooo, how is the hit detection of Move in shooters at E3? As close as a Razer mouse or not? :lol
I'm not sure about Sony's strategy, but for MS they couldn't care less if the hardcores buy Kinect. They want soccer moms and teen girls to get 360s. I'm not joking-- if you watched the twit live coverage they talked to an MS rep who specifically said its for moms who make household purchasing decisions and young girls.
 
Remove the stupid glowing ball on The Move controller and I'm sure they'd be interested in trying it out.

But I don't see it becoming popular to use when you are playing shooters online. You simply can't turn around quickly without a proper analog stick. And if your hands are a bit shaky, your aim is gonna go down the shitter.
 
Chittagong said:
Technically it most def can, but I just can't imagine a glowing pink orb constantly in my field of vision not disturbing my MW2 immersion.

I wondered about this too initially, but I think a lot of these games won't map point directly at the screen, light-gun style, but map relative to your start position or something like that. Socom for example does this, so the controller isn't actually (or doesn't have to be) anywhere in your line of sight to the TV.
 
Trickster said:
Remove the stupid glowing ball on The Move controller and I'm sure they'd be interested in trying it out.

But I don't see it becoming popular to use when you are playing shooters online. You simply can't turn around quickly without a proper analog stick. And if your hands are a bit shaky, your aim is gonna go down the shitter.
Yes you can. And you don't notice the ball. I think people are gonna be a lot more optimistic on the Move when they get a chance to try it out. I consider the device to be a competitive advantage in FPS games.
 
I'm willing to give the Move a fair chance one socom 4 or KZ3 drops. I love playing shooters with controllers, but if the move is as accurate as all reports seem to suggest, and i can play with this accuracy while sitting on my ass on a couch, then i'm definitely there.
 
I'm guessing ppl will attribute game success to the fact it is Move enabled despite not having any evidence Move increased sales significantly.

ppl will just say "wait until x, it's too early to say" should the first attempts fail to sell well. Or "marketing is to blame". . . until something sells well. heh
 
As an aside, I find it hilarious reading all these PS3 editors go on about Move with FPS games, they sound just like Wii FPS impressions from 3 years ago. That pointer controls can be superior to thumbstick isn't exactly news.

And as far as marketing towards those types of fans, I don't see anything wrong with it, and it probably won't turn anybody off who's willing to go to the trouble, but it'll never gain the mass market acceptance necessary for, say, the COD MW2 fanbase. Not when you have to buy the camera, the remote, and preferably the subcontroller thing, too.

Wii succeeded because everything necessary was a standard pack-in. Peripherals almost never find anything approaching mass market adoption.

I think for Sony Move is almost more a testing stage for their next console's controllers, to give them the experience with high precision motion controls that will be necessary for the even more refined, standard inclusion in the PS4.
 
I'd like to think I'm a fairly hardcore PC gamer and I'd use it.

I can't use that shitty gamepad to save my life there is no accuracy with it at all. If I could just point at the screen and shout PEW PEW to drop players I'd be all over it. It might encourage me to double dip on some shooters for the PS3/PC then.
 
infinityBCRT said:
I'm not sure about Sony's strategy, but for MS they couldn't care less if the hardcores buy Kinect. They want soccer moms and teen girls to get 360s. I'm not joking-- if you watched the twit live coverage they talked to an MS rep who specifically said its for moms who make household purchasing decisions and young girls.

I know that hence i want Sony to market towards this audience. MS definition of Kinect success would be i suspect 10-20m of Yoga moms picking up Kinect to do fitness games for the family. This is something Move cannot hope to achieve because frankly it looks archaic doing fitness games with a glowing stick. Move should aim for the COD, GTA crowd, attract them like honey to bees with the ultra sensitive aiming Move can do!
 
Trickster said:
Remove the stupid glowing ball on The Move controller and I'm sure they'd be interested in trying it out.

But I don't see it becoming popular to use when you are playing shooters online. You simply can't turn around quickly without a proper analog stick. And if your hands are a bit shaky, your aim is gonna go down the shitter.
If you check out the IGN preview with the SOCOM 4 devs you see that they're making slight moves to reach the full range of the character's FOV. The Move is more than capable of letting larger movements spin the character around faster if the control scheme is designed to do so. Hell, they could even set it up so a quick snap to either side results in a perfect 90* rotation of the character, like Lost Planet minus a dedicated button.
 
duk said:
no way, the controller just looks plain embarassing to hold

And posting on a video game forum isn't embarrassing? Being so "hardcore" that you complain about how a controller 'looks' isn't embarrassing? Riiiiiight.

The short and sweet it: It'll attract some of the crowd, certainly, with the right software. There are, believe it or not, "casual" gamers who play these games on and off for a few hours a day once in a while. They will be the ones looking into this, not the junkies playing 4 hours every day trying to get gold weapons and titles.
 
Depending on how its implemented then of course. Im very interested in seeing alternate ways of playing games.

Move is making me happy because it means I'll finally have a Wii HD to compliment my Wii :D
 
Blueblur1 said:
Only if there's a game that uses Move to kill things in an extremely violent manner. Maybe.
5eiozn.jpg


Not actually a Move but present in the biggest Move game so far
 
I still don't think move will be the best in fps games. For example, the frag-fx, allows you to both aim and use the face buttons at the same time. The move, I fear, will have the problem of turning and aiming. For example, turning at 90 degrees will have your bulb pointing at something other then a TV.

The few ways I could think of to fix this are all bad choices. The first would be to have a button to reorientates the move or cancel out turning when you hold it. Which would be the definition of the terrible tank controls of pausing everything you are doing to face where you want to aim. The second way would be if you could hook up something to the mini usb jack to reconfigure the button layout. Like the gun case that sony showed actually did something other then look like a gun. This would be practical and perhaps enjoyable.

I also don't really care for the button layout. The small face buttons filled with a huge move button in the middle just stink. Why couldn't they have added the "move button" as a second trigger and made the face buttons bigger? The easy access to face buttons while aiming/moving would be a god send. For people with big hands, pressing a tiny move face button could end up with you pressing other button as well.

The PS-nunchuck is an attempt to put both the wii motion controller and nunchuck into one accessory. Which makes it worse as a result. The dpad is at the usual horrible spot below the analog stick making most of it unusable to people with larger hands. They could have at least put the D-pad off to the side or something instead of directly below. The PS-nuncheck then takes a page out of the wiimote by adding two face buttons, x and o, to the PS-nunchuck. Buttons that already exist in the original move in tiny form. But instead of imitating the Wii mote and having them in the back so you can flip the controller sideways to get another experience out of it. It is crammed between the dpad and the analog.

The only way I could see the move be successful in FPS gaming is if they allow full and utter customization of all buttons + actions with an xmb utility that applied to all games.


It still won't matter as much in fps games. Since my crummy old frag-fx will still be able to turn my character around faster, aim faster, as well as give me total access to all my face buttons on the side of the mouse as my palm spins and aims at ds3 impossible speeds. The fact will be that for shooters, the hardcore in the know will invest in a splitfish frag-fx before they go for a move.
 
Kandrick said:
No. Its like telling PC players to play FPS on a pad. They will laugh at you, and then punch you in the face.
No its not. Move is potentially better for controlling FPS games due to the ease of targeting. So it would be more like telling 360 players to use a mouse.
 
Kandrick said:
No. Its like telling PC players to play FPS on a pad. They will laugh at you, and then punch you in the face.

Obviously, I can't speak for everyone, but among my PC gaming friends, we don't want to play with a pad because it's technically inferior to a mouse, not because we have some sort of irrational hatred for non-mouse controllers.

From the reports we're seeing, Move is not only not inferior, but likely superior to a game pad. Therefore, the same reasoning does not apply.

If the Move doesn't take off for control of FPS -- and I think that's a distinct possibility -- it will mostly be because Game Pad users are simply accustomed to using a game pad and can't be bothered to learn another control input, even if it's technically superior. Not that that's a bad thing: this is entertainment, play how you want.
 
I've said this before, but if Move can do this then I don't see why hardcore gamers wouldn't want to use it and it would provide a major competitive advantage.

SOCOM 4 has a loose reticule by design, maybe loose reticules work better with TPS I don't know, but it'll be interesting to see how it works with Killzone 3. As a matter of fact, now that Valve is on the PS3 train, they should develop a L4D collection that supports PS Move with those kind of controls.
 
deadatom said:
I still don't think move will be the best in fps games. For example, the frag-fx, allows you to both aim and use the face buttons at the same time. The move, I fear, will have the problem of turning and aiming. For example, turning at 90 degrees will have your bulb pointing at something other then a TV.

The few ways I could think of to fix this are all bad choices. The first would be to have a button to reorientates the move or cancel out turning when you hold it. Which would be the definition of the terrible tank controls of pausing everything you are doing to face where you want to aim. The second way would be if you could hook up something to the mini usb jack to reconfigure the button layout. Like the gun case that sony showed actually did something other then look like a gun. This would be practical and perhaps enjoyable.

I also don't really care for the button layout. The small face buttons filled with a huge move button in the middle just stink. Why couldn't they have added the "move button" as a second trigger and made the face buttons bigger? The easy access to face buttons while aiming/moving would be a god send. For people with big hands, pressing a tiny move face button could end up with you pressing other button as well.

The PS-nunchuck is an attempt to put both the wii motion controller and nunchuck into one accessory. Which makes it worse as a result. The dpad is at the usual horrible spot below the analog stick making most of it unusable to people with larger hands. They could have at least put the D-pad off to the side or something instead of directly below. The PS-nuncheck then takes a page out of the wiimote by adding two face buttons, x and o, to the PS-nunchuck. Buttons that already exist in the original move in tiny form. But instead of imitating the Wii mote and having them in the back so you can flip the controller sideways to get another experience out of it. It is crammed between the dpad and the analog.

The only way I could see the move be successful in FPS gaming is if they allow full and utter customization of all buttons + actions with an xmb utility that applied to all games.


It still won't matter as much in fps games. Since my crummy old frag-fx will still be able to turn my character around faster, aim faster, as well as give me total access to all my face buttons on the side of the mouse as my palm spins and aims at ds3 impossible speeds. The fact will be that for shooters, the hardcore in the know will invest in a splitfish frag-fx before they go for a move.

this:

http://www.youtube.com/watch?v=6VBMEN5Bvpg

or a bounding box.

for immersion sake, and uber preciseness, im a fan of the bounding box
 
Opiate said:
If the Move doesn't take off for control of FPS -- and I think that's a distinct possibility -- it will mostly be because Game Pad users are simply accustomed to using a game pad and can't be bothered to learn another control input, even if it's technically superior.

Or that Sony's market positioning strategy for the product hurts its uptake in a way that basically forces dual-analogs to remain the standard.
 
Sony could have developers do the thing that Nintendo did with MKWii and have a little icon next to players' names who are playing with a Move controller. Easy and inexpensive way to market it to the FPS demographic.
 
With a regular controller I can use the triggers and shoulder buttons without moving my fingers off the analog sticks. How do you zoom, move, aim and fire at the same time with the Move controller?
 
Karma said:
With a regular controller I can use the triggers and shoulder buttons without moving my fingers off the analog sticks. How do you zoom, move and aim at the same time with the Move controller?
Two shoulder buttons on the Nav. Trigger on remote. With a remote you get a thumb extra actually.
 
Man said:
Two shoulder buttons on the Nav. Trigger on remote. With a remote you get a thumb extra actually.
Yep, your right thumb will always be free to press any of the X O triangle square buttons. So you could press reload and look around at the same time, never having to let go of the right analog stick because it has been replaced by the move.
 
Man said:
Two shoulder buttons on the Nav. Trigger on remote. With a remote you get a thumb extra actually.

Then I see no problem with it.

edit:

Actually, I don`t think the camera could see the Move controller the way I lay back on my couch but I am sure that problem is limited to my lazy ass.
 
I've played shooters on the wii and imo they are vastly improved with motion controls, if given the option I would play all the listed games with the move or wii mote
 
Love that the same people bitching about the glowing orbs attached to the end of the Move remotes are probably high tide excited for the new Kirby game.
 
The pricing will be a barrier for sure, but I think it will gain a decent niche tracking with this audience that can afford it and want to experience superior FPS controls.

This is the biggest reason why I'm looking forward to the Move. I loved MP3 and RE4 on the Wii and really can't stand dual analog setups anymore.

The great thing about the Move is that you don't even have to point it at the screen, just so long as the PS Eye can detect the orb it can calibrate that to your resting position. So really, there's effortless aiming here.

Move will probably be a slow burner, but I think because of its potential applications in hardcore titles it will grow by word of mouth.

I'll be getting it with SOCOM 4 and RE5 (as well as using it for titles like LBP2, KZ3, and so forth). I just hope that third parties get on the bandwagon soon. It may be too late to add it into COD this year, but I *REALLY* hope it is added to Dead Space 2..

Seriously, with the precision required in a game like Dead Space where you have to take out individual body limbs, playing it on a dual analog setup is cumbersome and would become highly enjoyable with the Move.

I also agree with the person saying to NOT split the userbase. Sony should use Move's advantage over regular controls to market the Move. Show which players are using Move in an FPS by a small little icon or whatever, but don't split the userbase whatsoever.
 
Nah I think it's best not to advertise people that are using move. Just like people that play Super Street Fighter 4, before I had the arcade stick I assumed everyone that did awesome fadc ultra, and other sweet combos had a arcade stick and I was never getting anywhere on a controller. Now that I have a arcade stick and went through the adjusting to become accustomed to the controls I don't even think about what others might be using. Heck there's a guy on gaf chat that kicks the crap out of people with pad still.

Let it stay psychological. Advertising move in games is just lame. Word of mouth is better anyway. If it works, people will know.

I also really want Dead Space 2 with move support. After hearing how much Wii owners liked RE4 with motion over analog I thought that was what EA was going to announce at Sony's conference.

Also I really hated aiming at the weak spots, while something has a hold of you, in Dead Space one. I think they make the aiming upside down/reverse so you'd have a harder time aiming.
 
I don't know. A lot of people who play online are on Live. I don't think they'll just jump over to the PS3 just for Move controls.

But I'm excited at the potential myself.
 
Crakatak187 said:
I like how most of the no come from people who only have XBL tag on their profiles.

I could put my wii friend code in my profile but I don't know it off the top of my head. :lol My arm felt tired after playing Metroid Prime: Corruption for a few hours and shoulders really stiff. I don't think I'd like move for the same reasons.
 
No offense I'm just looking at some of the post and profiles to check.

There is only about 2 flat out no and the first post was an insult towards the Move :lol
 
I really don't think so.

I mean this is a problem I think the Move has to overcome for a lot of games, but it has to prove not only is that its superior to a controller, but it has to do it by leaps and bounds and right away.

I'm sure some people will try it out, and if its like early Wii software, either extremely jittery and annoying or later Wii software where its a bit fast and twitchy. Either way people would have to get use to it, and I see a lot just not bothering and going back to the controller.
 
True a lot will go back to controller. It'll be like Wii? Nobody knows and Nobody knows how it's like at all other then the people who went to E3.

Going to have to add some variables into that though, just because it's similar doesn't mean the PS3 dev will copy off the Wii pointer formula. Those games wasn't a big success other then RE4 and Capcom got RE5 Move covered. It's up to the developers.

I take back my idiotic comment earlier.
 
Being a PC gamer for many years I always kind of though the Wii controller came the closest to mimicking the mouse and precision you get with it. I loved playing shooters on the Wii and the one hindrance I found really was the graphics. Move and the PS3 I think solves that so I think I might end up liking it over the regular PS3 controller for many games.
 
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