Yeah, the 3DS has a pretty solid library this year.
Wii U is the one that needs help.
Puzzle and Dragons: Mario Edition is in May. Come on son!
E3 will announce the Fall line-up.
Don't forget Boxboy!! wait, is that considered nintendo? LOL
Yeah, the 3DS has a pretty solid library this year.
Wii U is the one that needs help.
Puzzle and Dragons: Mario Edition is in May. Come on son!
E3 will announce the Fall line-up.
They "will narrow down titles and operation to some extent". They are currently not making ANY mobile games. They are obviously saying they are scaling back the Wii U and 3DS games they have been making; they do not have mobile operations to scale down.
Which by the way is incredibly stupid as mobile and handheld/console are significantly different markets. I seriously doubt Super Mario 3D World 2 would see a sales dip because of Mario's Runny Runfest Runster
We really only know the 1H lineup: Majora's Mask 3D, Code Name STEAM, Puzzle & Dragons Z + Mario, Xenoblade 3D, Fossil Fighters Frontier, Mario Vs DK TS, Boxboy and Pokémon Shuffle. In Europe you can add Inazuma Eleven Go CS and Cooking/Gardening Mama.Hasn't Nintendo's lineup so far just been Majora's Mask? What else is even announced for this year? STEAM, Xenoblade and potentially Fire Emblem?
That's 4 games and only 2 are new.
They "will narrow down titles and operation to some extent". They are currently not making ANY mobile games. They are obviously saying they are scaling back the Wii U and 3DS games they have been making; they do not have mobile operations to scale down.
Which by the way is incredibly stupid as mobile and handheld/console are significantly different markets.
Narrow down does not mean scale back, though, does it? You can narrow down something you want to do in the future? I mean, I'm not a native speaker, but to me it sounds perfectly fine to say "I want to partake this endeavour in the future, but I will narrow down the extent of it to a certain extent"?
As for which Nintendo IP will be used, we do not intend to make any exceptions. Potentially, any Nintendo IP could be used in our smart device software. On the other hand, as I just said, games on smart devices require ever-evolving services rather than just being a finished product. A combined effort will be necessary to operate them. People’s attention would only be dispersed if we simply increased the number of the titles we simultaneously released, and we could not expect to expand our business. Accordingly, we will narrow down the titles for development and operation to some extent.
Please also note that, even if we use the same IP on our dedicated video game systems and smart devices, we will not port the titles for the former to the latter just as they are. There are significant differences in the controls, strengths and weaknesses between the controllers for dedicated game systems and the touchscreens of smart devices. We have no intention at all to port existing game titles for dedicated game platforms to smart devices because if we cannot provide our consumers with the best possible play experiences, it would just ruin the value of Nintendo’s IP. And, if I can talk a bit further about our game development plan, we will continue doing our best to develop dedicated game titles for our dedicated game hardware platforms just as we have been doing. For smart devices, even in the case where we utilize the same IP, we will create completely new game software that will perfectly match the play styles of smart devices.
What may be a good idea, and possibly what they are aiming for; is something similar to The Simpsons mobile game, but with some interesting/actual gameplay, with a Nintendo IP theme (Mushroom Kingdom, Hyrule, Lylat, etc), in app purchases, and Amiibo compatibility.
I hate those games, but with just a few simple, interesting features, Nintendo of all developers could rope me in.
They'll just be making one game for multiple systems.
sörine;156547195 said:We really only know the 1H lineup: Majora's Mask 3D, Code Name STEAM, Puzzle & Dragons Z + Mario, Xenoblade 3D, Fossil Fighters Frontier, Mario Vs DK TS, Boxboy and Pokémon Shuffle. In Europe you can add Inazuma Eleven Go CS and Cooking/Gardening Mama.
That's not exactly a bad lineup compared to any other major publisher on any other platform in the same period. 2H is hazy but there's some good potential releases already: Fire Emblem if, Rhythm Heaven, Style Savvy 3, Yo-Kai Watch, etc.
They "will narrow down titles and operation to some extent". They are currently not making ANY mobile games. They are obviously saying they are scaling back the Wii U and 3DS games they have been making; they do not have mobile operations to scale down.
Iwata:
As for which Nintendo IP will be used, we do not intend to make any exceptions. Potentially, any Nintendo IP could be used in our smart device software. On the other hand, as I just said, games on smart devices require ever-evolving services rather than just being a finished product. A combined effort will be necessary to operate them. Peoples attention would only be dispersed if we simply increased the number of the titles we simultaneously released, and we could not expect to expand our business. Accordingly, we will narrow down the titles for development and operation to some extent.
Nintendo cannot make enough games for its two systems, so this is a weird question.
In that context narrow down would mean the same as scale back.
He is answering what Nintendo IP they intend to use for phones and says they will not limit to only a certain small set of ip, but they want to make sure that the games on phones are not just finished products, but services, therefore they do not want to flood the market with new games. He then concludes based on the things said before (accordingly), that they will narrow down the titles for development (on phones) and operation (as service) to some extent. Really, I cannot see how in this context it should be read as a comment on games on Nintendo systems. However I do agree that those phone games will limit their ressources and that we will indeed get less games on real game platforms from them, I just think it's not what Iwata is talking about here.As for which Nintendo IP will be used, we do not intend to make any exceptions. Potentially, any Nintendo IP could be used in our smart device software. On the other hand, as I just said, games on smart devices require ever-evolving services rather than just being a finished product. A combined effort will be necessary to operate them. Peoples attention would only be dispersed if we simply increased the number of the titles we simultaneously released, and we could not expect to expand our business. Accordingly, we will narrow down the titles for development and operation to some extent.
Here's a bit more context
He's saying they're aiming for quality mobile releases that are evolving & supported.
I think they make enough first-party games for Wii U and 3DS. Do you want to see them over-saturating the market?
The best way of thinking of NX is like iOS. You can have a handheld (iPhone) or a console (iPad) and play the vast majority of games across both. There will still be exclusives or tailored releases on each though where interface/performance dictates. And really we may end up seeing more than just two core devices with this model as well.They are in my mind clearly working towards a structure where many of their titles will be playable on several platforms. You could see it as three pillars, but since they are very much interconnected allocating resources to one doesn't necessarily mean you take resources away from another. I could see it working like this in terms of what works on what:
Mobile: Mobile.
NX Handheld: Handheld exclusives, handheld/console games, indie*, mobile.
NX Console: Console exclusives, handheld/console games, indie*.
*Some crossover titles, some exclusive to one another.
So while mobile development obviously uses resources there have been clear steps to optimize their development so that the time and money they put into it results in more games for each platform than before.
The sales of the Wii U rather show they are not making enough games, or at least not enough games in which customers are interested in.
It's selling about as well as any console well supported by only one major publisher. Like a Dreamcast or a Neo Geo. It's less a reflection on Nintendo's lineup and more a reflection on the lack of really anything else.The sales of the Wii U rather show they are not making enough games, or at least not enough games in which customers are interested in.
The sales of the Wii U rather show they are not making enough games, or at least not enough games in which customers are interested in.
Even if Nintendo made more first party games, their sales wouldn't change. The NPDs show that Call of Duty, Minecraft, Grand Theft Auto, and NBA 2K generates the higher sales. Until Nintendo can bring back Call of Duty and NBA 2K, and get Minecraft and GTA on board, a new Mario game every month will not affect their sales.
sörine;156548425 said:It's selling about as well as any console well supported by only one major publisher. Like a Dreamcast or a Neo Geo. It's less a reflection on Nintendo's lineup and more a reflection on the lack of really anything else.
I mean, how well do you think an Xbox or PlayStation would sell with just MS and Sony games to entice consumers? Would either get to 10 million without 3rd parties.
The WiiU's problems are more deep seated than not having enough games. Nintendo could put out 2 games a month for the next two years and it wouldn't change its fate.
Boxboy's Nintendo published, so yes it is a Nintendo title. And STEAM's great, you should try the demo. Or just align with Polygon in your critical evaluation.Boxboy isn't a Nintendo title. And not sure if I'd consider FFF, Pokemon Shuffle, and two ports a strong lineup. Maybe you just prefer quantity over quality. I see it as a rather weak lineup, Codename STEAM didn't set the critics on fire either.
Imagine those sweet one button controls.The meltdowns are going to be real when Retro announces Donkey Kong Coconut Crackers iOS at E3.
sörine;156549184 said:Boxboy's Nintendo published, so yes it is a Nintendo title. And STEAM's great, you should try the demo. Or just align with Polygon in your critical evaluation.
Considering how much internal muscle Nintendo's been throwing at the Wii U debacle, I find their 3DS lineup surprisingly strong in the early goings of 2015. And hey, the market at large seems to be agreeing with me so there's that.
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Stop crying over my opinion. If you don't agree, that's fine, but I don't think this is a worthwhile discussion when Nintendo's resources are not being stretched, as OP misconceived.
Depends entirely on how their next platforms allow them to streamline development. It's certainly going to put a further hurting on the 3DS and Wii U, but those two are on the slide anyway.
STEAM's a game that tends to present terribly in media but looks fantastic on the actual 3DS. That's not exactly a new phenomenon for Nintendo but I think the game looks quite good. Plus it essentially plays like a crunchier Valkyria Chronicles, I'd really suggest trying the demo if you're at all interested in the genre.I'm turned off by the game's art style to be honest. Nintendo is bringing Boxboy to Europe? That's actually great news and I didn't know that, will definitely need to get that.
You're not looking at current sales here, so it sort of falls outside the context of what we were talking about. Currently Majora's Mask 3D and the western n3Ds launch seem to be outpacing most expectations commercially, as are select 3rd party releases like MH4U. Currently the 3DS platform is doing surprisingly great in the marketplace.Looking at the 3DS sales, the market is not really agreeing apparently.
http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1412.pdf
Nintendo seemingly lost a big chunk of their audience with their lineup.