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Can Nintendo realistically provide so much content?

I have a feeling they will be internal in the sense that they are offloaded to those exclusive partners (Hal - see pokemon ranger, shovelware master Ambrella, ect.)
 
They "will narrow down titles and operation to some extent". They are currently not making ANY mobile games. They are obviously saying they are scaling back the Wii U and 3DS games they have been making; they do not have mobile operations to scale down.

Which by the way is incredibly stupid as mobile and handheld/console are significantly different markets. I seriously doubt Super Mario 3D World 2 would see a sales dip because of Mario's Runny Runfest Runster

Agreed. Could be a mistake in the long run.
 
Hasn't Nintendo's lineup so far just been Majora's Mask? What else is even announced for this year? STEAM, Xenoblade and potentially Fire Emblem?

That's 4 games and only 2 are new.
We really only know the 1H lineup: Majora's Mask 3D, Code Name STEAM, Puzzle & Dragons Z + Mario, Xenoblade 3D, Fossil Fighters Frontier, Mario Vs DK TS, Boxboy and Pokémon Shuffle. In Europe you can add Inazuma Eleven Go CS and Cooking/Gardening Mama.

That's not exactly a bad lineup compared to any other major publisher on any other platform in the same period. 2H is hazy but there's some good potential releases already: Fire Emblem if, Rhythm Heaven, Style Savvy 3, Yo-Kai Watch, etc.
 
They "will narrow down titles and operation to some extent". They are currently not making ANY mobile games. They are obviously saying they are scaling back the Wii U and 3DS games they have been making; they do not have mobile operations to scale down.

Which by the way is incredibly stupid as mobile and handheld/console are significantly different markets.

Narrow down does not mean scale back, though, does it? You can narrow down something you want to do in the future? I mean, I'm not a native speaker, but to me it sounds perfectly fine to say "I want to partake this endeavour in the future, but I will narrow down the extent of it to a certain extent"?
 
Narrow down does not mean scale back, though, does it? You can narrow down something you want to do in the future? I mean, I'm not a native speaker, but to me it sounds perfectly fine to say "I want to partake this endeavour in the future, but I will narrow down the extent of it to a certain extent"?

In that context narrow down would mean the same as scale back.
 
What may be a good idea, and possibly what they are aiming for; is something similar to The Simpsons mobile game, but with some interesting/actual gameplay, with a Nintendo IP theme (Mushroom Kingdom, Hyrule, Lylat, etc), in app purchases, and Amiibo compatibility.

I hate those games, but with just a few simple, interesting features, Nintendo of all developers could rope me in.
 
For those saying that mobile games don't take many resources, how are they appreciable different from 3DS games in that regard? Mobile games are often run as a service, so they may actually require long-term support. The largest mobile studios (which Nintendo has stated they hope to become one of) often have very large staffs. Nintendo is already struggling to support both the 3DS and WiiU, I don't see how adding another platform to this wouldn't raise some concern.
 
They are in my mind clearly working towards a structure where many of their titles will be playable on several platforms. You could see it as three pillars, but since they are very much interconnected allocating resources to one doesn't necessarily mean you take resources away from another. I could see it working like this in terms of what works on what:

Mobile: Mobile.
NX Handheld: Handheld exclusives, handheld/console games, indie*, mobile.
NX Console: Console exclusives, handheld/console games, indie*.
*Some crossover titles, some exclusive to one another.

So while mobile development obviously uses resources there have been clear steps to optimize their development so that the time and money they put into it results in more games for each platform than before.
 
The quote everyone's discussing in context if anyone is interested.

23.jpg


As for which Nintendo IP will be used, we do not intend to make any exceptions. Potentially, any Nintendo IP could be used in our smart device software. On the other hand, as I just said, games on smart devices require ever-evolving services rather than just being a finished product. A combined effort will be necessary to operate them. People’s attention would only be dispersed if we simply increased the number of the titles we simultaneously released, and we could not expect to expand our business. Accordingly, we will narrow down the titles for development and operation to some extent.

Please also note that, even if we use the same IP on our dedicated video game systems and smart devices, we will not port the titles for the former to the latter just as they are. There are significant differences in the controls, strengths and weaknesses between the controllers for dedicated game systems and the touchscreens of smart devices. We have no intention at all to port existing game titles for dedicated game platforms to smart devices because if we cannot provide our consumers with the best possible play experiences, it would just ruin the value of Nintendo’s IP. And, if I can talk a bit further about our game development plan, we will continue doing our best to develop dedicated game titles for our dedicated game hardware platforms just as we have been doing. For smart devices, even in the case where we utilize the same IP, we will create completely new game software that will perfectly match the play styles of smart devices.

This is specifically in reference to smart device games. Because smart device games require an ever evolving service instead of a one and done game they don't intend to flood the market with a bunch of games and will instead narrow down their focus on a few titles.

Source
 
What may be a good idea, and possibly what they are aiming for; is something similar to The Simpsons mobile game, but with some interesting/actual gameplay, with a Nintendo IP theme (Mushroom Kingdom, Hyrule, Lylat, etc), in app purchases, and Amiibo compatibility.

I hate those games, but with just a few simple, interesting features, Nintendo of all developers could rope me in.

Sounds a hell of a lot like Animal Crossing lol

I actually think we may get software like that. I don't think they want to flood the market but keep it down to a few pieces which get continuously updated. Very interesting times ahead.
 
They'll just be making one game for multiple systems.

That's even more incentive to buy fewer Nintendo systems. It's not like the 3DS and Wii U library aren't similar enough already.


sörine;156547195 said:
We really only know the 1H lineup: Majora's Mask 3D, Code Name STEAM, Puzzle & Dragons Z + Mario, Xenoblade 3D, Fossil Fighters Frontier, Mario Vs DK TS, Boxboy and Pokémon Shuffle. In Europe you can add Inazuma Eleven Go CS and Cooking/Gardening Mama.

That's not exactly a bad lineup compared to any other major publisher on any other platform in the same period. 2H is hazy but there's some good potential releases already: Fire Emblem if, Rhythm Heaven, Style Savvy 3, Yo-Kai Watch, etc.

Boxboy isn't a Nintendo title. And not sure if I'd consider FFF, Pokemon Shuffle, and two ports a strong lineup. Maybe you just prefer quantity over quality. I see it as a rather weak lineup, Codename STEAM didn't set the critics on fire either.
 
They "will narrow down titles and operation to some extent". They are currently not making ANY mobile games. They are obviously saying they are scaling back the Wii U and 3DS games they have been making; they do not have mobile operations to scale down.

Here's a bit more context

Iwata:
As for which Nintendo IP will be used, we do not intend to make any exceptions. Potentially, any Nintendo IP could be used in our smart device software. On the other hand, as I just said, games on smart devices require ever-evolving services rather than just being a finished product. A combined effort will be necessary to operate them. People’s attention would only be dispersed if we simply increased the number of the titles we simultaneously released, and we could not expect to expand our business. Accordingly, we will narrow down the titles for development and operation to some extent.

He's saying they're aiming for quality mobile releases that are evolving & supported.
 
Depends entirely on how their next platforms allow them to streamline development. It's certainly going to put a further hurting on the 3DS and Wii U, but those two are on the slide anyway.
 
In that context narrow down would mean the same as scale back.
As for which Nintendo IP will be used, we do not intend to make any exceptions. Potentially, any Nintendo IP could be used in our smart device software. On the other hand, as I just said, games on smart devices require ever-evolving services rather than just being a finished product. A combined effort will be necessary to operate them. People’s attention would only be dispersed if we simply increased the number of the titles we simultaneously released, and we could not expect to expand our business. Accordingly, we will narrow down the titles for development and operation to some extent.
He is answering what Nintendo IP they intend to use for phones and says they will not limit to only a certain small set of ip, but they want to make sure that the games on phones are not just finished products, but services, therefore they do not want to flood the market with new games. He then concludes based on the things said before (accordingly), that they will narrow down the titles for development (on phones) and operation (as service) to some extent. Really, I cannot see how in this context it should be read as a comment on games on Nintendo systems. However I do agree that those phone games will limit their ressources and that we will indeed get less games on real game platforms from them, I just think it's not what Iwata is talking about here.
 
I think they make enough first-party games for Wii U and 3DS. Do you want to see them over-saturating the market?

The sales of the Wii U rather show they are not making enough games, or at least not enough games in which customers are interested in.
 
They are in my mind clearly working towards a structure where many of their titles will be playable on several platforms. You could see it as three pillars, but since they are very much interconnected allocating resources to one doesn't necessarily mean you take resources away from another. I could see it working like this in terms of what works on what:

Mobile: Mobile.
NX Handheld: Handheld exclusives, handheld/console games, indie*, mobile.
NX Console: Console exclusives, handheld/console games, indie*.
*Some crossover titles, some exclusive to one another.

So while mobile development obviously uses resources there have been clear steps to optimize their development so that the time and money they put into it results in more games for each platform than before.
The best way of thinking of NX is like iOS. You can have a handheld (iPhone) or a console (iPad) and play the vast majority of games across both. There will still be exclusives or tailored releases on each though where interface/performance dictates. And really we may end up seeing more than just two core devices with this model as well.
 
The sales of the Wii U rather show they are not making enough games, or at least not enough games in which customers are interested in.

Even if Nintendo made more first party games, their sales wouldn't change. The NPDs show that Call of Duty, Minecraft, Grand Theft Auto, and NBA 2K generates the higher sales. Until Nintendo can bring back Call of Duty and NBA 2K, and get Minecraft and GTA on board, a new Mario game every month will not affect their sales.
 
The sales of the Wii U rather show they are not making enough games, or at least not enough games in which customers are interested in.
It's selling about as well as any console well supported by only one major publisher. Like a Dreamcast or a Neo Geo. It's less a reflection on Nintendo's lineup and more a reflection on the lack of really anything else.

I mean, how well do you think an Xbox or PlayStation would sell with just MS and Sony games to entice consumers? Would either get to 10 million without 3rd parties.
 
The sales of the Wii U rather show they are not making enough games, or at least not enough games in which customers are interested in.

The WiiU's problems are more deep seated than not having enough games. Nintendo could put out 2 games a month for the next two years and it wouldn't change its fate.
 
Even if Nintendo made more first party games, their sales wouldn't change. The NPDs show that Call of Duty, Minecraft, Grand Theft Auto, and NBA 2K generates the higher sales. Until Nintendo can bring back Call of Duty and NBA 2K, and get Minecraft and GTA on board, a new Mario game every month will not affect their sales.

They simply don't create content which more customers are interested in. If they did, people would buy the Wii U. Most people simply aren't interested in a Wonderful 101, Bayonetta, and the like.


sörine;156548425 said:
It's selling about as well as any console well supported by only one major publisher. Like a Dreamcast or a Neo Geo. It's less a reflection on Nintendo's lineup and more a reflection on the lack of really anything else.

I mean, how well do you think an Xbox or PlayStation would sell with just MS and Sony games to entice consumers? Would either get to 10 million without 3rd parties.

Yeah, so we agree that it's an issue of software. Nintendo is not producing enough titles to provide a diverse lineup to make up for the lack of 3rd party support.


The WiiU's problems are more deep seated than not having enough games. Nintendo could put out 2 games a month for the next two years and it wouldn't change its fate.

Videogame consoles sell based on their software. The Wii was a major hit because of that. It wasn't that big on 3rd party software initially (later it got big with Just Dance), but titles such as Wii Sports and Wii Fit made it the huge hit.



So the main issue either is that Nintendo is not producing enough content or not enough content that creates customers' interest.
 
Boxboy isn't a Nintendo title. And not sure if I'd consider FFF, Pokemon Shuffle, and two ports a strong lineup. Maybe you just prefer quantity over quality. I see it as a rather weak lineup, Codename STEAM didn't set the critics on fire either.
Boxboy's Nintendo published, so yes it is a Nintendo title. And STEAM's great, you should try the demo. Or just align with Polygon in your critical evaluation.

Considering how much internal muscle Nintendo's been throwing at the Wii U debacle, I find their 3DS lineup surprisingly strong in the early goings of 2015. And hey, the market at large seems to be agreeing with me so there's that.
 
sörine;156549184 said:
Boxboy's Nintendo published, so yes it is a Nintendo title. And STEAM's great, you should try the demo. Or just align with Polygon in your critical evaluation.

I'm turned off by the game's art style to be honest. Nintendo is bringing Boxboy to Europe? That's actually great news and I didn't know that, will definitely need to get that.

Considering how much internal muscle Nintendo's been throwing at the Wii U debacle, I find their 3DS lineup surprisingly strong in the early goings of 2015. And hey, the market at large seems to be agreeing with me so there's that.

Looking at the 3DS sales, the market is not really agreeing apparently.
http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1412.pdf
Nintendo seemingly lost a big chunk of their audience with their lineup.
 
Stop crying over my opinion. If you don't agree, that's fine, but I don't think this is a worthwhile discussion when Nintendo's resources are not being stretched, as OP misconceived.

This is a pretty aggressive and dismissive tone to have when we know that your "opinion" is objectively wrong (at least as of right now) per Iwata's comments.
 
Depends entirely on how their next platforms allow them to streamline development. It's certainly going to put a further hurting on the 3DS and Wii U, but those two are on the slide anyway.

Yup. I still think NX will be both portable and home console. I'm even thinking they'll be more based on smart devices;a gaming tablet and a set top box.
 
I think the main thing that doesn't sit well with me is that Nintendo states its ultimate goal for this is to increase interest in its IP to draw new customers to its hardware.

As a die-hard Nintendo fan, I can see the value of this because there is so much diversity within each of their franchises. However, I think it would be much easier to increase awareness and brand recognition to non-Nintendo-faithful to simply invest more new IP and advertising.

I don't want the walls of Nintendo's closed garden to break down and I think there are more obvious strategies Nintendo could've employed first before developing for smartphones. I don't think this announcement bodes well for the future of their handheld hardware.

In fact, I doubt we'll continue to see unique handheld-only titles from Nintendo next generation. I worry that the successor to the 3DS will have no unique content, and just feature "downports" of Nintendo's console offerings (sort of like Vita).
 
Hopefully they spend their arsenal of money w/ paying other studios to do the footwork, but I hope they don't spread themselves too thin. It's like in sim city, if you make your city too big too fast, it's really tough to maintain. You gotta spread out slowly and give your new construction some TLC before expanding more. Hopefully they don't do too much too fast out of desperation, because there's no way the quality won't drop if they do.
 
I'm turned off by the game's art style to be honest. Nintendo is bringing Boxboy to Europe? That's actually great news and I didn't know that, will definitely need to get that.
STEAM's a game that tends to present terribly in media but looks fantastic on the actual 3DS. That's not exactly a new phenomenon for Nintendo but I think the game looks quite good. Plus it essentially plays like a crunchier Valkyria Chronicles, I'd really suggest trying the demo if you're at all interested in the genre.

And yeah Boxboy's western release was stealth announced at GDC in a big
list of coming eShop games. It's launching sometime this spring.

Looking at the 3DS sales, the market is not really agreeing apparently.
http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1412.pdf
Nintendo seemingly lost a big chunk of their audience with their lineup.
You're not looking at current sales here, so it sort of falls outside the context of what we were talking about. Currently Majora's Mask 3D and the western n3Ds launch seem to be outpacing most expectations commercially, as are select 3rd party releases like MH4U. Currently the 3DS platform is doing surprisingly great in the marketplace.

If you'd prefer to expand the scope of the discussion then I could certainly go on Nintendo's overall 3DS library and how favorably it compares to virtually every other publisher this generation so far.
 
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