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Can Rainbow Six: Seige save an entire genre? (on console)

So, what actually happened to CS:GO on consoles?

Nothing happened. The outsourced devs were released from supporting it, and Valve dropped it like Valve generally does their console ports.

EDiT --... trying to remember, it's been awhile... is TLOU MP no-respawn?

I thought it was, but now I'm second guessing myself.

Only in one more, IIRC. And only after tickets are depleted in another.
 
This game just does not drum up any excitement in me. It just feels like Search & Destroy: The Game. I love Search and Destroy in Call of Duty, but not enough to pay $60 for it.
 
Unfortunately, the game will flop and Ubisoft will think that it's because of the gameplay and not the lack of single player and idiot release date.

I think CS: GO would do really well on consoles, if Valve gave it a fighting chance.

Cs go would never work on a console. Just look at the old footage of cs go on 360. It looks like a korean f2p game
 
Rainbow Six Vegas 3 could of, but not whatever they're doing with Siege. Went from astronomical levels of hype for it to increasingly dwindling hype since the alpha.
 
Rainbow Six Vegas 3 could of, but not whatever they're doing with Siege. Went from astronomical levels of hype for it to increasingly dwindling hype since the alpha.

The Rainbow Six franchise died with Vegas. Everyone who believes that Vegas was a true Rainbow Six game probably haven`t played the old games.
 
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This is how tactical Rainbow Six Siege is (Must see) :

https://www.youtube.com/watch?v=XdgfMdUSM6g

And also, the single player mode is like multiplayer without team AI. What garbage.


Awww, I'm thinking back to how cool Patriots could have been...

I would've liked a slow shooter that goes against the COD dominance we've had since forever. But that sprinting and too strong knife bullshit ruins it.

Maybe MGO might have the right stuff, in some gamemodes at least...
 
The Rainbow Six franchise died with Vegas. Everyone who believes that Vegas was a true Rainbow Six game probably haven`t played the old games.

Whatever. That game was fun as fuck, a perfect mix between tactical shooter and "game that can actually sell well enough". And I loved the old games.
 
I have no faith in this game. I hope an indie studio takes inspiration from the concept and does it justice.

Heartbeat monitors. Christ.
 
Yeah, this game needs to be done by a small studio for $20.00. It has no place in the AAA shooter space. Remove the CoD/CS aspects of it, make it straight tactical without focusing on appeasing competitive players. Kind of like an intimate ArmA.
 
Game will be good, and sell fairly well.

That said, tactical shooters will still be few and far between on PS4, but eventually SOCOM will return for the crown.

That release date is fucking stupid though, it's like they don't WANT it to sell.
 
I think CS: GO would do really well on consoles, if Valve gave it a fighting chance.

It's hilarious as it is disappointing that the console versions have never, not once, been patched, plus whatever impasse resulted in it not releasing on PSN EU was never resolved. Valve shouldn't have bothered with console versions to begin with, really.
 
It's hilarious as it is disappointing that the console versions have never, not once, been patched, plus whatever impasse resulted in it not releasing on PSN EU was never resolved. Valve shouldn't have bothered with console versions to begin with, really.

Hey, I got a free 1000g/Platinum out of it, so I can't complain too loudly.

Thank god I got a PC
 
It was a confirmed buy for me the second they announced Terrorist Hunt was coming back.

That game mode with friends is amazing.
 
I think it has a shot at capturing some of the hype building around CS:GO, and capitalizing on it in the console market. Feel like it'd do a lot better outside of the Fall season, but it looks like Ubisoft is leaning on this to make up for an underperforming AC title.
 
GO started literally as CS for consoles, then the project shifted focus. Probably because it was increasingly obvious that CS conceptually doesn't work well on controllers.

Yeah, I know it began life as a PS360 port of CS: Source, but once the decision was made to transmogrify the project into a follow-up, Valve should have cut its losses and let the console versions die off. There's no point in releasing an MP game on platforms that you're going to ignore -- that's quite the middle finger to those userbases. Also, while the game has assuredly made a bajillion dollars on Steam (it's already the highest-selling CS game, to say nothing of the Community Market element), I have to wonder, given the complete lack of support, if it has sold enough on the PS360 for Valve to say, "Well, it was worth it in the end, I guess."
 
It was a confirmed buy for me the second they announced Terrorist Hunt was coming back.

That game mode with friends is amazing.

I've never played much Terrorist Hunt but I was under the impression that whatever Terrorist Hunt Siege has pales in comparison.

Didn't they show it at E3? Wasn't it dumb AI storming a small building as opposed to a small squad of human players tackling a large map of AI.
 
I've never played much Terrorist Hunt but I was under the impression that whatever Terrorist Hunt Siege has pales in comparison.

Didn't they show it at E3? Wasn't it dumb AI storming a small building as opposed to a small squad of human players tackling a large map of AI.

There are no Rainbow Six squad AI in the game at all.
 
As a huge SOCOM 1 and SOCOM 2 fan, this is the only thing on the console radar that even comes close to scratching that itch and its been this way for many, many years. I hope it does well.
 
Game will be good, and sell fairly well.

That said, tactical shooters will still be few and far between on PS4, but eventually SOCOM will return for the crown.

That release date is fucking stupid though, it's like they don't WANT it to sell.

Yea, in all likelihood it'll be the best selling title in the franchise. It's the only modern militarily AAA FPS this year and they are trying at least something new with it, if they can get broad enough attention.

Release date is a little bonkers but if they can make a good impact in Sept it should still open well... Long tail will depend if it can find a community though as the game could probably sell really well once it hits a price drop as long as Ubi continues to support it.
 
Cs go would never work on a console. Just look at the old footage of cs go on 360. It looks like a korean f2p game
That's because they basically released a Korean f2p game instead of a proper Counter Strike, not because CS just magically doesn't work on consoles.
 
Form what I've seen it just looks like Call of Duty's Search and Destroy but with more focused gameplay.

Honestly, I was big into SOCOM on the PS2 and after Confrontation most SOCOM vets went to COD SnD as their main game.

I do hope Seige is successful because it it may give Sony the idea to bring back SOCOM, but I doubt it.
 
Game will be good, and sell fairly well.

That said, tactical shooters will still be few and far between on PS4, but eventually SOCOM will return for the crown.

That release date is fucking stupid though, it's like they don't WANT it to sell.

As a huge SOCOM 1 and SOCOM 2 fan, this is the only thing on the console radar that even comes close to scratching that itch and its been this way for many, many years. I hope it does well.

Form what I've seen it just looks like Call of Duty's Search and Destroy but with more focused gameplay.

Honestly, I was big into SOCOM on the PS2 and after Confrontation most SOCOM vets went to COD SnD as their main game.

I do hope Seige is successful because it it may give Sony the idea to bring back SOCOM, but I doubt it.

I honestly am hoping for the same thing, I feel like it's a genre that has an audience that so thirsty for something.. I'm hoping that Sony realizes that and gives us another Socom. I would hope atleast for a remaster at this point.
 
It's funny to think that CS: GO was originally going to have Steamworks on PS3 and have cross-platform play like with Portal 2. I was really looking forward to that game until they suddenly dropped that feature shortly before launch. I instantly had flashbacks to TF2 on PS3 and promptly erased the game from my mind. It sucks because I would love to play those games on consoles with a controller.
 
Whenever I read "tactical", I die a little inside.

This game won't save RS, in fact it may make Ubi go in another direction entirely. Plus it's going to get destroyed against BF/CoD.
 
I'm really bummed to see a lot of people shitting on it. Most of my time with the series since 3 was spent on Multiplayer and Terrorist Hunt, so I'll be there day one just for those.
 
What's this about "no doors?"

Are all doorways just wide open (doors uninstalled off the hinges) or are there doors but they do not function (just textures)?

My faith was absolute zero for this the moment it was announced, so I haven't kept up with it all. However, this odd design choice has me curious.

What were the developers' explanation for it?
 
Seconding the comments saying The Last of Us is the only real tactical shooter on current gen systems. And it's a hell of a good one too.
 
No. This game will be lucky to break 200k.

Exactly. This game will flop hard. This is a 60€ MP-only game. What where they thinking? Just look at Evolve and Titanfall. Nobody cares about such games.

Let's be honest. Rainbow Six was in development hell for several years. This game is a desperate attempt by Ubisoft to at least get some of the lost money back. So they build a low-budget MP-only game with assets of the canceled game, put a 60€ price tag on it and call it a day.
 
What's this about "no doors?"

Are all doorways just wide open (doors uninstalled off the hinges) or are there doors but they do not function (just textures)?

My faith was absolute zero for this the moment it was announced, so I haven't kept up with it all. However, this odd design choice has me curious.

What were the developers' explanation for it?

Basically their explanation was complete rubbish. They gave two reasons:

1) They wanted people to focus more on the defending by barricading these doorways on their own and making the tactical choice on which doors to barricade and which ones not to; &

2) they didn't want people to experience lag or connection issues when it came to MP....oh and apparently having doors would have allowed for exploits.
 
A lot of you underestimate the draw of terrorist hunt. People love that mode and I think it'll sell half of whatever it does just because of that.
 
It's definitely strange how these games completely fell of a cliff on consoles, especially since original Xbox was a really awesome platform for them. Rainbow Six 3 and Ghost Recon 2 were THE online consoles games to be playing for such a long time.
 
Gemüsepizza;172393295 said:
Exactly. This game will flop hard. This is a 60€ MP-only game. What where they thinking? Just look at Evolve and Titanfall. Nobody cares about such games.

Some gaffers lambasted me for stating the obvious MP only games at full price dont fly..thats a reallity people want the entire packet,and im still very dubitative on star wars battlefront

you wanna do the game and save the development costs of a campaing? put your game as a download only at 30 bucks and sell cosmetic only dlc,that will fly
 
Doubt it, a multiplayer only shooter is a hard sell at full price. Look at how Evolve and Titanfall were received, not enough content for the price being the main issue with both.

Exactly, and that's why I'm not buying RBS:S. I'd buy it if they sold it for half the price, but a mp only FPS at full price? When people abandon shooters every month to get the "next hot shit"? No thanks.
 
Definitely not, because it's an awful game. It's not even really a proper tactical shooter like the older Tom Clancy games. It's not a "hardcore" shooter by any means and kind of fills the role of the Rainbow Six Vegas games, although those are much better games than Siege.

What else can you tell me about the future?
 
Seems to me like tactical shooters are suffering the same fate as all the other intrinsically middle-budget semi-niche genres on consoles. Same thing happened to horror games.
 
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