Africa's Toto
Banned
Edit: I get it now. At least a lot more likely reasons have been shown to me through this thread
Note: I fully trust Larian to deliver an amazing, genre-pushing game with BG3. I am in no way trying to push a "Larian are the wrong devs" angle. D:OS2 is top 3 gaming experiences for me.
I'm just wondering why, in general discussion, no-one seemed to even consider Obsidian as hypothetical alternatives when Larian revealed they were developing BG3.
They were the first team that came to mind when i thought about a possible BG3.
It just seemed to make sense, with the art style in their games being the middle ground between old crpgs and the new age. Static yet visually exciting backgrounds, an instantly familiar hud, and so on.
They even had a mix of both realtime with pause and turn-based gameplay by Pillars 2, even if it was obviously designed around Rtwp.
Why did the studio that released this
Not even end up in the discussion to develop a sequel to this?
The only reasons I can think of are:
- Obsidia's use of a custom rulebook for Pillars' mechanics (Same with Larian in the Divinity games, I believe)
- From documentaries it seems Larian got there first (doesn't explain why apparently no-one even considered them)
There has to be more though, so what am I missing?
Note: I fully trust Larian to deliver an amazing, genre-pushing game with BG3. I am in no way trying to push a "Larian are the wrong devs" angle. D:OS2 is top 3 gaming experiences for me.
I'm just wondering why, in general discussion, no-one seemed to even consider Obsidian as hypothetical alternatives when Larian revealed they were developing BG3.
They were the first team that came to mind when i thought about a possible BG3.
It just seemed to make sense, with the art style in their games being the middle ground between old crpgs and the new age. Static yet visually exciting backgrounds, an instantly familiar hud, and so on.
They even had a mix of both realtime with pause and turn-based gameplay by Pillars 2, even if it was obviously designed around Rtwp.
Why did the studio that released this
Not even end up in the discussion to develop a sequel to this?
The only reasons I can think of are:
- Obsidia's use of a custom rulebook for Pillars' mechanics (Same with Larian in the Divinity games, I believe)
- From documentaries it seems Larian got there first (doesn't explain why apparently no-one even considered them)
There has to be more though, so what am I missing?
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