charlequin
Banned
The problems with Square Enix exist at a CEO level.
The problems with Square-Enix exist on every level. Just like getting rid of Nomura (a particularly dumb idea, given that he's far and away the most successful person at producing hits for the company these days) or getting rid of Toriyama (someone who was probably a valuable employee at one point who's just working above his pay grade now) won't fix anything on its own, getting rid of Wada won't either. The problems at SE don't emanate from the CEO; inasmuch as he's at fault for them, it's because he does too little.
Speaking broadly, the problem at Square-Enix is structural. There's very little in the way of staff development in place to create new project leaders with the skill necessary to make the products SE wants to make, and there's very little influence on people operating within existing teams to push them towards better development practices (or towards making things that Square-Enix as an entity would like to market and sell.) There's evidence that all of this is changing now, but it's all stuff that should've started changing years ago so in some ways it's a bit late to really work towards repairing their damaged brand.
Final Fantasy 1-6 sold approximately the same as Final Fantasy 7, and Final Fantasy 9 is the worst-selling offline FF on disc by a good margin. Even if roots were the answer, no one would approve it.
Well, I actually kind of agree that they should "go back to their roots" in the sense that they should look at their breakout hit (FF7) and try to emulate the philosophy of development that made it successful.
The problem, as I see it, is that said philosophy (presenting a rich, detailed fantasy world with broad appeal and incredibly audiovisual presentation) is very difficult to accomplish just in general, it's even harder to accomplish now with game budgets as huge as they are (and content development made as difficult as it is by increased visual standards), and it's even especially hard for a company like Square-Enix, whose development processes weren't even able to cope with that philosophy on PS2 (with FFXII) and certainly aren't well-equipped to do it now.