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Can the Mega Man series be "Primed"?

Now it's official that the Mega Man franchise is nothing more than a blatant rip-off of the Metroid series, should Capcom take their storied character into the "first-person adventure" direction?

Can and should it be done? There are a bunch of spinoffs in the Mega Man universe (Netword, X, original series, Zero, etc.), why not?
 
I'm just keeping it real, saying what every one else is just thinking. Look at the two games: one was released in 86 (Metroid) and the other was introduced in 87 (Mega Man/Rock Man). If you can't see striking similarities between the two characters and themes, then you're a Capcom homer.
 
As if the concept of somnething PRIMED being a positive weren't enough...

NintendosBooger said:
Now it's official that the Mega Man franchise is nothing more than a blatant rip-off of the Metroid series,
???
 
NintendosBooger said:
Now it's official that the Mega Man franchise is nothing more than a blatant rip-off of the Metroid series, should Capcom take their storied character into the "first-person adventure" direction?

Can and should it be done? There are a bunch of spinoffs in the Mega Man universe (Netword, X, original series, Zero, etc.), why not?

bill_nye.jpg


Hold on, there...
 
NintendosBooger said:
I'm just keeping it real, saying what every one else is just thinking. Look at the two games: one was released in 86 (Metroid) and the other was introduced in 87 (Mega Man/Rock Man). If you can't see striking similarities between the two characters and themes, then you're a Capcom homer.

Umm, I don't see the similarities between these games at all. They are both sidescrollers with upgradable characters but the biggest diference is that Metroid has only 1 consistant level whereas Megaman has several small levels with bosses at the end of each. Also Metroid involvesw way more puzzle solving/secret finding and Megaman is all action.
As far as a FPS megaman, I'd rather not see one. And if the do make one I hope they don't use the same lousy control scheme as the Metroid prime series. I can barely play that game and I love Metroid.
 
whaa?? :lol
Hey look Mario runs, Sonic too. You think Sonic should have its own F.L.U.D.D and dinosaur?

Megaman is just an ordinary platform/shooter and its good at that.

Metroid is a Action adventure title. The only thing they have in common is the Gun-arm.
Megaman needs some innovation I agree, but not the Metroid way. Its comparing apple's to oranges.
 
biggreenmachine said:
Umm, I don't see the similarities between these games at all. They are both sidescrollers with upgradable characters but the biggest diference is that Metroid has only 1 consistant level whereas Megaman has several small levels with bosses at the end of each. Also Metroid involvesw way more puzzle solving/secret finding and Megaman is all action.
As far as a FPS megaman, I'd rather not see one. And if the do make one I hope they don't use the same lousy control scheme as the Metroid prime series. I can barely play that game and I love Metroid.

It's a sad day for GAF when a JM makes more sense then a member that's been here for months....


Now it's official that the Mega Man franchise is nothing more than a blatant rip-off of the Metroid series,

...Have you PLAYED any megaman games?
 
NintendosBooger said:
I'm just keeping it real, saying what every one else is just thinking. Look at the two games: one was released in 86 (Metroid) and the other was introduced in 87 (Mega Man/Rock Man). If you can't see striking similarities between the two characters and themes, then you're a Capcom homer.

I'm glad that you're "keeping it real" for me, otherwise it would be kept very fake. I can see how you've cleverly compared the two, by noticing that one was released a year after the other. The vast similarities become apparent. For example, one is a small boy robot, the other is a female bounty hunter in a powered suit. One is about exploring a vast pir8 fortress and hunting down a target, the other is about beating strangely named robots and beating up an old guy.

Okay, maybe I can't see the striking similarities. Apparently I'm a Capcom homer. I would like to know, good sir, what in the fuck is a Capcom homer.
 
hahahax said:
Metroid Prime is not a FPS.

Why is that?it is in the first person view and you do shoot a gun. I agree it has moreexploration than your usual fps but to say it isnt one is like saying metroid 1 isnt a sidescrolling platformer.
 
Metroid Prime is not a FPS.

Super Smash Brothers isn't a fighting game.

Bangai-oh isn't a shmup.

Bombastic isn't a puzzle game.

It doesn't matter at all. There are a few games lumped in the FPS genre that are different enough to maybe sorta be considered if you wanted to be genre-anal (Thief), but not Metroid Prime.
 
OMG both games were released in the 80's, they both use the letter M, they each have a playable character that can SHOOT and JUMP and they're both in 2D. Both characters are able to collect powerups and use those powerups to destroy enemies....

OBVIOUSLY Capcom copied Nintendo!
 
jarrod said:

Look at the two games!

Metroid (released in 1986):

- Main character has an upgradeable cannon arm
- Main character's suit and weaponry can be upgraded after each boss battle
- Each new weapon, armor, and technique, acquired by a previous boss, will be used in order to access or battle an area or villain in a subsequent chapter of the game.
- Main character recovers items that can upgrade her health supply and supply of a pre-existing weapon.


Mega Man (released in 1987):

- Main character has an upgradeable cannon arm
- Main character's suit and weaponry can be upgraded after each boss battle
- Each new weapon, armor, and technique, acquired by a previous boss, will be used in order to access or battle an area or villain in a subsequent chapter of the game.
- Main character recovers items that can upgrade its health supply and supply of a pre-existing weapon.

I'd be asking for royalties!
 
Don't forget that each game was on the NES, contain a title screen, requires you to press start to bypass said title screen, includes an ending, was created by a developer, both games have music and sound effects...
 
Metroid Prime is a First Person Adventure (FPA).

Alongside Half-Life and Deus Ex, I'm sure.

Modern Castlevania is a medieval metro adventure platformer RPG, not a platformer. Just sayin'.
 
hahahax said:
Metroid Prime is a First Person Adventure (FPA).


lol,, whatever...

either way I wish they would have used a convetional 2 stick control scheme. I always getso annoyed at having to stop to look around, and slowly at that.
 
NintendosBooger said:
Look at the two games!

Metroid (released in 1986):

- Main character has an upgradeable cannon arm
- Main character's suit and weaponry can be upgraded after each boss battle
- Each new weapon, armor, and technique, acquired by a previous boss, will be used in order to access or battle an area or villain in a subsequent chapter of the game.
- Main character recovers items that can upgrade her health supply and supply of a pre-existing weapon.


Mega Man (released in 1987):

- Main character has an upgradeable cannon arm
- Main character's suit and weaponry can be upgraded after each boss battle
- Each new weapon, armor, and technique, acquired by a previous boss, will be used in order to access or battle an area or villain in a subsequent chapter of the game.
- Main character recovers items that can upgrade its health supply and supply of a pre-existing weapon.

I'd be asking for royalties!
But Megaman isn't a chick. That's why he's called MegaMan. They're not the same thing at all.
 
No, every game in first person mode before Metroid Prime was a FPS.
Nintendo revived the concept with Prime and thus a new genre was conceived, FPA.
 
I can understand the game's control scheme.

I mean, given gunfights in a fully 3D environment, the keyboardmouse/dual-stick FPS control scheme is far and away the greatest scheme possible for a game. It's just gives so much freedom that imposing limitations is sometimes required to give a game a nice, unique feel. Resident Evil 4 is a shining example of this. It certainly would've controlled "better" with a traditional FPS/thirdpersonmaxpayne setup, but then there would be tons of wasted detail and tension in the shootouts, and the context-events would be worthless.

Prime is like this, but to a lesser extent.

No, every game in first person mode before Metroid Prime was a FPS.
Nintendo revived the concept with Prime and thus a new genre was conceived, FPA.

ohshit. You, sir, got me.

Well-played.
 
biggreenmachine said:
Why is that?it is in the first person view and you do shoot a gun. I agree it has moreexploration than your usual fps but to say it isnt one is like saying metroid 1 isnt a sidescrolling platformer.
It's an adventure with the player placed in a first person view. And sometimes you get to shoot things WITH AUTO-LOCK. FPS is about aim.

And the Megaman franchise should die. :+
 
hahahax said:
No, every game in first person mode before Metroid Prime was a FPS.
Nintendo revived the concept with Prime and thus a new genre was conceived, FPA.

I didn't think this thread could get any worse
 
Sorrygguys, the horse is still moving..
hahahax said:
No, every game in first person mode before Metroid Prime was a FPS.
Nintendo revived the concept with Prime and thus a new genre was conceived, FPA.

To me an adventure game implies little to no action. Atleast call it a First person Action Adventure. :lol



Xrenity said:
It's an adventure with the player placed in a first person view. And sometimes you get to shoot things WITH AUTO-LOCK. FPS is about aim.

And the Megaman franchise should die. :+

FPS are about aim and since MP tosses this out the window by using autoaim I can see what you mean, however, If Nintendo hadn't used the autoaim and instead choose to use standard controls then metroid would infact be a FPS.

So my conclusion is that Metroid Prime is a FPAA only by virtue of the fact that the controls deem it to be so...
 
While the thread starter is clearly the first person to ever think Mega Man and Metroid are related, the idea of a FPS with cute robots might not be such a bad one.

Maybe it could be another spinoff series. Mega Man F or something...
 
What's the point in doing this to Mega Man? I'd rather see more of a Ratchet & Clank style Mega Man. I'll always prefer the classic style Mega Man though.

Oh, and anyone who's responsible for revisiting the Metroid Prime FPS v.s. FPA debate should be banned. It's been more than 3 years - let it die.
 
biggreenmachine said:
FPS are about aim and since MP tosses this out the window by using autoaim I can see what you mean, however, If Nintendo hadn't used the autoaim and instead choose to use standard controls then metroid would infact be a FPS.

So my conclusion is that Metroid Prime is a FPAA only by virtue of the fact that the controls deem it to be so...
oops ;)

But yeah, it's mostly due to the auto-aiming it's not a FPS.

PS. Wouldn't it be 'FPSs are'? ;)
 
Xrenity said:
oops ;)

But yeah, it's mostly due to the auto-aiming it's not a FPS.

PS. Wouldn't it be 'FPSs are'? ;)


FPSs' would be correct I think as you have to show the possesive form of the.... hey wait a minute your not my old english teacher are you?
 
If anything, the 'arm cannon' pair are inspired from the original japanese anime at the time, Astroboy.

Megaman is blatantly Astroboy inspired for instance, to the point of blaring red lights and warning sirens.

Megaman inspired from Metroid? not a god damn chance.
 
StarscreamLSU said:
In Metroid, aren't most of the upgrades found through exploration?

Absolutley, I dont remember getting a single upgrade after beating a boss. In Mega Man you gain the bosses powers after you defeat them, this is nothing even remotley similar to metroid. Buddy is stretching reality a few degrees there..
 
I've always thought that the Jet Force Gemini engine would be perfect for an updated Mega Man...
 
biggreenmachine said:
FPSs' would be correct I think as you have to show the possesive form of the.... hey wait a minute your not my old english teacher are you?
Guess not, as I'm a 16 year old Dutchie.
 
Luckett_X said:
Megaman inspired from Metroid? not a god damn chance.

Why is it so hard to believe? Capcom the company is inspired by Nintendo; they always have been. Why else are they so eager to be involved with the Zelda handheld games?
 
NintendosBooger said:
Why is it so hard to believe? Capcom the company is inspired by Nintendo; they always have been. Why else are they so eager to be involved with the Zelda handheld games?

...

Like he said, Mega Man is an obvious AstroBoy ripoff. Shut up already.
 
MEGA MAN LEGENDS

I know, third person is completely different from first person, because the camera is about two feet back, but still.

Also, the similarities between Metroid and Mega Man are either superficial (the items, the gun being your arm) or shared by a whole bunch of NES games.

Now, one interesting thing that Mega Man and Metroid actually do share is sequence breaking, although it is accomplished in different ways.
 
biggreenmachine said:
FPSs' would be correct I think as you have to show the possesive form of the.... hey wait a minute your not my old english teacher are you?

You do not have to show the possessive form. THAT IS NOT POSSESSIVE AT ALL. Even if you were using the apostrophe there, which you shouldn't, it wouldn't be indicating possessive/genitive case. Okay!

(it's FPSs)
 
Samus would kick the crap out of Mega Man. Mega Man can't even shoot diagnoly and he doesnt have morph ball or grappling hook capabilities. I don't think Mega Man would survive 2 minutes on Zebes.
 
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