dead souls
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Complaining about remasters is like complaining about old movies being re-released in high definition.
Not really at all. What's with all the terrible analogies in this thread?
Complaining about remasters is like complaining about old movies being re-released in high definition.
Every multiplat you mean.=pIf you love remasters so much get a kick ass PC and play every game as a 1080p 60 fps remaster
GAF's complaints about remasters are bafflingly dumb. I don't understand it at all.
For one, no, a remaster isn't using resources that a new game should get.... Unless it completely and utterly bombs, a remaster will make profit. That, by definition, is not using resources. That's gaining them. Remasters also keep fan interest high, and even gain new fans, which raises the profit potential on said new game in a series.
The other thing about resources is that a remaster by its very nature doesn't really require a creative staff. At least compared to an original game or a new sequel, a remaster requires almost none of that. That means that the creative staff (i.e. the top level important people expressing the visions we want to see) is still free to work on the next new thing, while programmers will work on the port at the same time. It also requires less than a new game, because, again, you're not building it from the ground up.
Second, no one is forcing you to buy anything. You don't want to buy the remaster? Don't. It's there for people who DO want to, of which there are apparently plenty since the remasters are making money. Not everyone played nearly as many games as you might have. Even sometimes when people play a lot of games, they might miss a series. But these people still buy a new console before consuming everything in a previous generation. Why shouldn't they have an opportunity to play some of these games, in a better form. For example, I played a lot of games last gen, but I mostly missed out on Borderlands. Other games got in the way, and I just never had time for them. Now if things do come true and there's a collection for all 3 games, I'd be ecstatic. And no one's forcing me to buy it right off the bat at a high price, either. The neat thing is that whenever I feel like playing them there will be a better version out for me to play... simply because it exists. Why is this a bad thing? You don't have to play the FFX PS4 remaster. You don't have to play GTA V remaster. You don't have to play The Last of Us Remaster. You don't have to play the potential Borderlands remaster. But, if you ever want to go back and play them you have the option of playing an even better version. Where's the bad in this?
I also think it's funny that people bitch and moan about console exclusive games and then also bitch and moan about ports to new consoles. Shouldn't more people have access to great games?
Not really at all. What's with all the terrible analogies in this thread?
Not really at all. What's with all the terrible analogies in this thread?
Just because the remaster makes a profit, doesn't mean it is not using up resources (including time and the programmers who are working on the remaster) that could have been directed towards the new game. The new game project could have been released earlier if they didn't reserves a part of the resources for the Remaster.
17:7 is a pretty terrible ratio going into the second year.
I don't mind remasters, I just don't find myself getting particularly excited about them. They also don't really drive console adoption, so while they are good for publishers they are bad for the industry overall. I'd much rather just buy old games on PC, knowing that I'll still be able to play them 5 years down the line instead of having to buy them again.
17:7 is perfectly acceptable for the first full year of a consoles life. Too many people have expectations that game should be popping out when there is still a transition period. Remasters fill that void.
Another "bad for the industry" post....
I just don't get it.
You can't say that having more resources means a game will get released quicker, nor does it automatically mean a game will be better. That's oversimplifying things and this is making a lot of assumptions. Assassins Creed games are living proof. Too many people can cause problems too. That phrase too many cooks in the kitchen applies to game development also.
I would imagine that remaster teams are between 10-30 people tops on a basic port to PS4/X1 using PC assets. Given what I have seen ONE person do with games that have had their source codes released (id games) and what one person can create as a Skyrim mod (see Falskaar mod), I don't feel that my assumption is off base. They're not the same thing I realize that, but the similarities do exist.
The point that you can't dispute is that remasters are a low-risk option that provides funding for new games, which is what everybody wants.
It doesn't necessary means the game is better, but it is better than the game not meeting its deadline and still plays like crap. Additionally, lets not forget that those extra hands can also be in the form of bug testers too. Its hard to argue against the point that having too much people tend to have more benefit than having too few people on a project.
tl;dr, I buy new consoles for new games/experiences. HD Remasters are only in vogue because backwards compatibility, which used to carry consoles through their early years, was taken away as a feature. I'm fine with HD Remasters as long as they are bringing something significantly new.
This generation, more than ever, offers little incentive to upgrade. You have
- Multi-gen games being announced even into the HD Twins' second year
- HD Remasters of games that came out last year. There isn't a massive gulf between the best of last gen and the early graphics of the new gen. (not saying new isn't better, it is, but is it compelling enough to upgrade?)
- A posible symptom of the collapse of the middle tier console game. Everything is polarizing into AAA, Indie, or Remaster.
PS2's first full calendar year (2001), we had FFX, Silent HIll 2, MGS 2, and Devil May Cry, and this doesn't even include some of the smaller middle tier titles.
Admittedly, console development is a lot tougher and expensive than that era, but I'd take a game that maybe wasn't 1080/60fps if it meant we got a few more mid-scale games from publishers.
Ubisoft is making good moves with things like Child of Light, and I hope they expand on games of that scale in the future.
tl;dr, I buy new consoles for new games/experiences. HD Remasters are only in vogue because backwards compatibility, which used to carry consoles through their early years, was taken away as a feature. I'm fine with HD Remasters as long as they are bringing something significantly new.
My problem is that I'm tired of everyone saying they want all these games remade. And when they are full priced, I just can't help but roll my eyes.
17:7 is perfectly acceptable for the first full year of a consoles life. Too many people have expectations that game should be popping out when there is still a transition period. Remasters fill that void.
Another "bad for the industry" post....
I just don't get it.
Rereleasing old games to bleed money from existing costumers does nothing to fix the very real issue of console industry contraction. If anything, it cements the trend, because people who were skeptical before return a year later and see the same damn games.
People re-buying old games are also less likely to spend money on new IP like DriveClub, Sunset Overdrive, etc. This makes companies less willing to invest in new ideas that drive innovation and console adoption.
These arguments fall apart when you consider the FACT that the vast majority of games released this past year were NEW games. Tons of new games. One of the best Novembers in gaming history and that continues to be ignored.
You guys act like ALL we are getting are remasters when they are the minority and if go buy the months of Sep. Oct and Nov. where the vast majority of game sales are it was basically 10 new games and 3 remasters. It's basic math.
YOU ARE GETTING YOUR NEW GAMES.
Can you honestly remember a 3 month period where we got more new games in the last 5 years? This ranks as one of the best.
2.5:1 is not "vast".
Dude, go back to the first year of the Xbox 360. How much of an incentive did it offer to upgrade? I am just amazed at how quickly people forget how mediocre the first year of any console generation is, especially the PS3/360 era.
This one as far as Im concerned has been the best.
I dont agree with this. Remasters are in vogue because of how much the late 7th gen games were stifled by the longest gen like ever. TLOU v TLOUR is a revelation, and ~60fps was a gamechanger. Games are still being built around this 7th gen limitation unfortunately so it will continue for a while until the old consoles stop selling games
I guess what i'm tring to say is that if the game happens naturally years after it's initial release, i'm all good for it... But if it's a dirty tactic to get players to double dip and give them twice the money, then I hate it.
Just because the remaster makes a profit, doesn't mean it is not using up resources (including time and the programmers who are working on the remaster) that could have been directed towards the new game. The new game project could have been released earlier if they didn't reserves a part of the resources for the Remaster.
A game company makes 5 new games for 10 years.
With the same resources and the same time frame, they can 9 new remasters, and 1 new game project...I don't see how this doesn't count as taking away resources for future game project.
Like I said, this trend wouldn't have exist if there's true backward compatibility, and really remaster games that are 2 gens older or more.
Do you not understand resources? Profit is resources. With profit you can hire more programmers. With higher profit you can do another project. I don't get why you're saying "well with the same resources they could do more games." That's complete and utter nonsense, because that's not how it works. They're not "reserving part of the resources from a new game." They're gaining more resources through a smaller project that profits. Again, they can hire programmers solely for the ports. They can use programmers during a time when the creatives are still mapping out a new game and the real grunt work hasn't begun. Wanna know how I know that's how it works? Because sometimes they even publicly hire another company to do the port! Bluepoint games did the God of War collection, the team ico collection, and the Metal Gear Collection. A Chinese company called Virtuos did the Final Fantasy X|X-2 remaster. Please tell me how these took resources and delayed the main game in the series... Do you somehow honestly believe porting The Last Of Us delayed or somehow affected a sequel negatively? It gained them more fans and a higher profit potential on the sequel! It also gave them money during a time between big titles! Square-Enix has publicly said their port of Type-0 is basically trying to raise the amount of their fans that have upgraded to PS4 so that FFXV doesn't fail. That's the type of thing these remasters do.
sarcasm
You had a point a couple years ago. Now we are at the point where they're remastering things that came out like a year before the remaster. It's not just old games being re-released anymore. It's fairly recent games.Complaining about remasters is like complaining about old movies being re-released in high definition.
Can we start griping AFTER we get that dragon's dogma remaster.
Remasters are fine when there is significant added content or a large gap in the release. Something like TLOU or Tomb Raider though, yea good luck with that.
TLoU included all DLC and it was actually good DLC. Tomb Raiders DLC was a complete joke. Plus, TLoU was $10 cheaper than TR
What a terrible analogy. It's not at all the same.Complaining about remasters is like complaining about old movies being re-released in high definition.
That weird as the limited edition version of TRDE was actually £8 cheaper for me then TLOU £39.99 price.TLoU included all DLC and it was actually good DLC. Tomb Raiders DLC was a complete joke. Plus, TLoU was $10 cheaper than TR
Remasters are fine when there is significant added content or a large gap in the release. Something like TLOU or Tomb Raider though, yea good luck with that.
What about when 1/3 of your console purchasers didn't own your previous console and 17% didn't own any previous console? Because that's why TLOU happened.
Which wouldn't be a problem in the first place is companies kept their consoles backwards compatible. Sure, remasters fill in a gap, but that gap used to be filled for free. Or at the very least, way cheaper then it would be now.What about when 1/3 of your console purchasers didn't own your previous console and 17% didn't own any previous console? Because that's why TLOU happened.
What about when 1/3 of your console purchasers didn't own your previous console and 17% didn't own any previous console? Because that's why TLOU happened.
Which wouldn't be a problem in the first place is companies kept their consoles backwards compatible. Sure, remasters fill in a gap, but that gap used to be filled for free. Or at the very least, way cheaper then it would be now.